"Hear me, loyal men of The Empire! Set your aim true as the Valkyria lance!"
This was originaly a theoretical/exploratory build aimed at generating the biggest, baddest leadstrike nova possible. If you're interesting in playing a more practical version and at lower levels, please see next post below for variants and guided level progressions.
Every encounter for 5 encounters straight, we guarentee or near-guarentee initiative win, then explode the encounter by giving ourself and all allies a +8 to bonus hit for a turn. A lead-strike nova with a full compliment of free attacks and opportunity attacks follow, buffed by massive damage bonuses, which includes vulnerability 18, +Cha, +Int, and an additional +6 from Sword of Hestavar in order to completely rip a monster's face off immediately on Turn 1.
This build also has a healthy dose of control, having a Blast 5 save-ends stun available 2/day on tap, largely to deal with encounters of large numbers and to give allies the choice of having a +8 to hit any of them they choose.
While the final level 30 build is theoretical and demonstrative in nature, the build is intended to be fully playable as a primary leader starting from level 2, and really shines immediately starting at level 13. Detailed play notes are included for practical gameplay in all tiers.
====== Created Using Wizards of the Coast D&D Character Builder ======
Selvaria Bles, level 30
Eladrin, Warlock|Warlord, Flame of Hope, Warmaster
Eldritch Pact (Hybrid): Star Pact (Hybrid)
Eldritch Strike: Eldritch Strike Charisma
Hybrid Warlock: Hybrid Warlock Reflex
Warlord Leadership: Combat Leader (Hybrid)
Hybrid Warlord: Hybrid Warlord Will
Versatile Expertise: Versatile Expertise (Heavy Blade)
Versatile Expertise: Versatile Expertise (Light Blade)
Arcane Implement Proficiency: Arcane Implement Proficiency (heavy blade group)
Hybrid Talent: Commanding Presence (Hybrid)
Twofold Pact: Sorcerer-King Pact
Commanding Presence (Hybrid): Inspiring Presence (Hybrid)
Eladrin Subrace: Sun Elf (Eladrin)
Select option: Eladrin Skill Bonuses
Select option: Wizard Implement Proficiency
Background: Auspicious Birth (Auspicious Birth Benefit)
FINAL ABILITY SCORES
Str 10, Con 12, Dex 14, Int 26, Wis 14, Cha 26.
STARTING ABILITY SCORES
Str 8, Con 10, Dex 12, Int 16, Wis 12, Cha 16.
AC: 42 Fort: 35 Reflex: 45 Will: 44
HP: 183 Surges: 7 Surge Value: 45
Religion +28, Bluff +34, Intimidate +34, Diplomacy +28, Arcana +30
Acrobatics +17, Dungeoneering +17, Endurance +16, Heal +17, History +25, Insight +17, Nature +17, Perception +17, Stealth +17, Streetwise +23, Thievery +17, Athletics +15
Divine Secretkeeper: Ritual Caster
Level 1: Versatile Expertise
Level 2: Arcane Implement Proficiency
Level 4: Sword of Hestavar
Level 6: Hybrid Talent
Level 8: Skill Power
Level 10: Improved Defenses
Level 11: Divine Secretkeeper
Level 12: Twofold Pact
Level 14: Fight On
Level 16: Combat Commander
Level 18: Saving Inspiration
Level 20: Vistani Heritage
Level 21: Quickened Spellcasting
Level 22: Vistani Foresight
Level 24: Superior Initiative
Level 26: Supreme Inspiration
Level 28: Student of the Athanaeum
Level 30: Reserve Maneuver
At-Will 1: Commander's Strike
At-Will 1: Eldritch Strike
Utility 2: Inspired Belligerence
Utility 6: Reorient the Axis
Utility 10: Instant Planning
Utility 12: Blinding Ward
Utility 16: Fail Me Not
Utility 22: Quickening Order
Utility 26: Spring the Trap
Skill Power: Stall Tactics
Encounter 13: Death from Two Sides
Encounter 17: Strand of Fate
Encounter 27: Price of Defiance
Reserve Maneuver: Touch of Command
Daily 15: War Master's Assault
Daily 25: Word of the Sorcerer-King
Daily 29: Break it Up
Daily 20: Sunburst Bulwark
Feyslaughter Longsword +6, Timeless Locket +6, Swordwing Armor of Dark Majesty +6, Accurate rod of Ulban +5, Bracers of Mental Migh (heroic tier), Ring of Free Time (Epic Tier)
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Flame of Hope's AP feature gives you and your allies +Int untyped bonus to hit against the target of your action point attack until the start of your next turn, which is more than enough time for an explosively huge leadstrike nova cascade. We combine this with Vistani Foresight to start the day with 2 Action Points in order to go through a 5-encounter workday with a total of 4 spendable APs. On the one encounter which we do not have an AP, we use Instant Planning instead to give everyone +Cha to attack rolls instead, which has the same ability mod.
Inspired Belligerence - All allies gain +8 untyped bonus to damage
Strand of Fate (E17) - inflicts Vulnerability 18/All
Warmaster's Assault (D15) - You and everyone charge or make a BA at +8 power bonus to damage and hit.
Price of Defiance (E27) - You make a hit with a big slide + immobilize, 2 allies make a hit at +8 power bonus to damage as opportunity actions.
Death from Two Sides (E13) - You make a MBA, your ally make a MBA that crits.
Personal Initiative: +33 (15 Level, 2 Dex, 6 Item, 8 Feat, 2 Untyped Feat)
+8 Initiative to all party members (+8 Int, Command Commander)
Auto-win initiative 2/day (Delay Tactics, Quickening Orders)
2 Inspiring Words/Enc.
Each use targets 2 allies
Each use allows targetted allies to make a save
Daily emergency mass-heal within close burst 3
Reorient the Axis - all allies shift 8
Break it Up - daily stance, each ranged attack generates a free MBA
Spring the Trap - everyone gets a free standard action.
A bunch of things all mentioned above, plus Sword of Hestavar for +6 to all allied damage while adjacent to me.
Word of the Sorceror-King - close blast 5 save-ends Stun. Usable 2 encounters per day. Each use should be with an AP in order to maximize accuracy. On AP, allies would also get +8 to hit all enemies targetted within the attack.
Touch of Command - Dominate as a reaction. Dominate also generates 2 turns worth of OAs.
Minor: Activate Timeless Locket - gain Standard Action (non-attack)
Standard (Action Point): Strand of Fate - Inflict Vulnerable 18
Minor: Hand of Blight - target grants CA
Move: Inspired Belligerence: - all allies gain +8 untyped to damage
Standard: Price of Defiance - 1x attack, enemy immobilized and massive slide, 2x ally OA with +8 damage
Standard (Non-attack): Spring the Trap - You and all allies make a standard action
Standard (STT): Warmaster's Assault - you and all allies charge at +8 power bonus to hit and damage
Result: 4 attacks made personally, 6 attacks from allies (assume 4), each of which has at least +8 to hit, and a +22 damage bonus assuming Sword of Hestavar also applies. On top of that, there's also 4 additional standard actions from allies, + 1 additional standard action for an ally off-turn (Warmaster 24F).
Standard (Action Point): Strand of Fate
Minor: Hand of Blight
Minor: Inspired Belligerence
Standard: Price of Defiance
Result: 3 attacks made personally, 2 attacks from allies, +1 additional standard action off-turn.
2. Your E27 has an incredible amount of variant availability. Insightful Assault is ever popular for obvious reasons, although I actually prefer to retrain Death from Two Sides into Hail of Steel and use it with a Bracer of Mental Might instead just to free up the E27 slot. A Plan Comes Together is also ridiculously good here. The only reason I kept Price was in order to showcase what the Warlock brings to the table - extra attacks as an Opportunity Action, which is an excellent way to bypass the once/turn free attack limitation.