I like the way that after the comment about Baneslayer Angel's power level being (ahem) "pushed" for tournament play, there's just a picture of the card that most epitomises that effect carried to the next level. The text doesn't even mention Primeval Titan at all, but just seeing his face evokes ripples of revulsion across vast swathes of audience. It's enough to make us long for the days when Baneslayer was the only overpowered mythic Core Set creature!
Oh well, roll on M13, when the Titans' extended day in the sun will finally be over and they can get their sunburned backs inside...
...and just saying that, I realised that although I've been pinning a lot of anticipation on the sheer absence of the Titans, the bottom just fell out of my mental image of M13. I should have realised: of course M13 will bring its own stupidly strong tournament-calibre mythic creatures. I mean, that's what we all know mythic is for. D'oh.
Creator of the Multiverse database for custom sets, the Magic Turing machine (proving Magic Turing-complete) and the random Magic card generator.
Well, they've explained Clinging Mists as being an attempt to avoid a TurboFog deck happening. (Not that it stopped my friend from building one anyways) Crushing Vines is a solid card since it is removal. I have no freaking clue how you get that Crushing Vines doesn't 'affect board position.' I'll give you Favor of the Woods though. Card freaking sucks. It can go be buddies with Defensive Stance.
Someone should have read this article before designing Dark Ascension.We've got an overcosted fog, an overcosted Plummet, and an overcosted Pride Guardian all at 3cc. None of these cards are exactly first pick material even at their usual costs. Add this to the poor green in Innistrad and it makes limited extremely hit or miss. If you pull 20 green cards, and 9 of them are 3cc spells that don't affect board position, it kinda ruins your day.
Ignoring obvious superiority of kitties to—ahem—hounds, this Isamaru guy is a far superior design. It's coherent, and it's coherent entirely because of the mana cost.
This was a nice read. The flow of it made me think that Baneslayer angel should have been legendary or costed 4WW. Jumping to 5WW in the article skipped the point.
This was a nice read. The flow of it made me think that Baneslayer angel should have been legendary or costed 4WW. Jumping to 5WW in the article skipped the point.Nah, I think 3WW was fine. Legendary would be fine, though. It gives Control a powerful tool, but not a tool that tapping out for immediately wins you the game with (you have to untap and protect her). The Titans, while not as epic in combat (which Baneslayer Angel never gets blocked anyway, and blocks like a boss when she comes out, and swings net 10), are even bigger, and provide immediate advantage. Not only this, but if they make it to untap, they get more advantage. They cut the unbeatability of BSAngel in combat to make quasi-beatable dudes who immediately pay for themselves even if Doom Blade gets it, and instead of just swinging net 10 after untap, they swing net 6 (sometimes more) and multiply their advantage. Disgusting. BSAngel was plenty enough powerful, if less interactive (you can interact more with the Titans, but most of the time it's pointless to).So I'd take BSAngel any day of the week over the Titans, but TBH a new mythic should be made that takes off BSAngel's flying, and maybe adds a situational EtB ability (get 2 2/2's, deal 3 damage, return CMC 3- from GY, etc., are not situational).