The Monster Creation chapter in the Monster Packet lists the general design rules for monsters.

Do these numbers make sense?

A few things I found noteworthy:

Do these numbers make sense?

A few things I found noteworthy:

- The baseline armor class increases by 5 points between level 1 and level 20. This scales with with the expected ehancement bonus from magic items, but does not account for anything else. If D&DN will have some means of permanently increasing stats above 20, it will throw off these numbers.
- Monsters have a certain number of expected hit points based on organization and level. However, there is a calculation for determining the number of hit dice a monster has. Are a monster's level and hit dice intended to be independent?
- The guidelines say that increasing AC or attack bonus by 1 point should be compensated by reducing hit points or damage by 10%. Is this a sensible tradeoff?
- Monster hit points and damage scale in a linear way, but PC hit points and damage do not. What kinds of implications will this have for higher level combat?