I have never seen a super nova go off, but if it is anything like a Chevy Nova it sure will light up the sky!
I have seen many threads about the importance of magic items. Should they be part of the math, or just provide additional abilities. I would like to see a little of both.
- First of all game math should assume 50% hit rate against same level enemy, +/-10% based on defense being attacked. This is just based off level and stats, not magic items.
- +X magic items are kept in game, and still provide bonus to hit and damage. They make you better, as they should, they are magical after all. But they are not required to be competent.
- Magic items are out of the player's hands. There still should be guidelines for buying and crafting magic items, but baseline should assume that magic items will be rare and will provide a significant benefit to the user.