The Price of Power
- Multi-action (multi-round) casting - hey just 2 standard action cost for more poweful battle field casting might be interesting (Note multi-action casting integrates with action points fairly nicely. )
- Fatigue based (use hit points and/or healing surges - see bloodmage paragon path)
- Repercussions (spells have side effects on there users - certain invoker spells in 4e)
This doesnt address out of combat magica or anything as I generally think limits and pricess appropriate on a battlefield simply dont work as well in another context.
|Creative Character Build Collection and The Magic of King's and Heros also Can Martial Characters Fly?
Improvisation in 4e: Fave 4E Improvisations - also Wrecans Guides to improvisation beyond page 42
By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one
"Wizards and Warriors need abilities with explicit effects for opposite reasons. With the wizard its because you need to create artificial limits on them, they have no natural ones and for the Warrior you need to grant permission to do awesome."