I love how this article doesn't actually addresses the issue of it shutting down archetypes that were in position to actually be born if not for the Cage. Like, why no mention of Burning Vengeance? At all? A word or two would have been nice, just for acknowledgement.
It's difficult, as a designer and developer, to have the intellectual humility to realize that you might just be wrong, and to account for that inside the very structure of your game. We'd like to think we're perfect at our jobs, and we'd like to think we're right all the time. But that's just not true, and when we act like it is, we get punished for it.
"Ah, the age-old conundrum. Defenders of a game are too blind to see it's broken, and critics are too idiotic to see that it isn't." - Brian McCormick
"The alternative [is]...to continually have to ban cards more and more frequently to brute-force an environment's evolution from the top down." Modern much?
The examples of former hate cards (save the two ineffective MBS cards) in the article all either occurred in the following core set or block. I wish you would have explained why you pendulum'd to pushing hate in set 2 of 3 versus starting with pushing for inclusion in set 3 of 3 and seeing how that worked. Please give us a chance to actually play more than 1/3 of the block before hating its mechanics.
I also wish you explained what the conscious decisions were behind why it's CMC 1 and colorless, and why, if Pod was the specific target it was felt justified to put a number of other hate riders onto it instead of just targeting Pod (even "permanents can't enter the battlefield from libraries" would have more than sufficed and not broken so much else this block could have offered). The hate cards you bring up are all far narrower and all less accessible than this one.
What I'm curious about (and don't take this for anger or anything) is why the cage only costs 1 mana. Did playtesting indicate that a higher mana cost was a problem?
76125763 wrote:Zindaras' meta is like a fossil, ancient and its secrets yet to be uncovered. Only men of yore, long dead, knew of it.
If that text box was on a 1W 2/1 First Strike creature? It would be fair. Hell, make it a 3/3 for all I care - but why the hell did they make it a non-creature artifact?
Come join me at No Goblins Allowed
Because frankly, being here depresses me these days.
Because frankly, being here depresses me these days.
As I'm sure you already know—and if not, congratulations on avoiding an artillery-like barrage of banner-ads—the
and the presence of numerous Sword-wielding, Pod-saccing, Garruk-searching one-mana accelerants
Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision.
I think it's not the dice roll, but the amount of free counterspells each player draws, the only deciding factor in who wins a match, and I constantly confirm this theory every time I read a Top 8 match since 2006, in fact, I think I've never seen a Top 8 match coverage without FoW.
I'll gladly play a nonblue deck that beats decks with 16 free counterspells and loses against the rest of the field, because currently there's no rest of the field. The only way you can beat these decks is if you heavily sideboard against the parts of the deck that are not "12 free counterspells" and they don't sideboard against you.The problem is that the only deck that beat "16 free counterspells + other cards" was dredge because it didn't cast spells. And it is no longer the case. All the other cards that are good against counterspells can ironically be countered, or have the same effect you would get if they got countered in the first place (example, duress).The problem is that decks with FREE counterspells are effectively casting timewalks on you every time they counter a spell on your turn (they didn't have to slow down their game to leave mana open). Because those decks have a fast clock due to R&D not following design principles and giving blue undercosted monsters and turning merfolks into better slivers, tempo decks with blue only need to "timewalk you" once or twice to win the race no matter what the opponent does for the rest of the match.I think it's not the dice roll, but the amount of free counterspells each player draws, the only deciding factor in who wins a match, and I constantly confirm this theory every time I read a Top 8 match since 2006, in fact, I think I've never seen a Top 8 match coverage without FoW.The problem is that there isn't a single card printed in the +15 years of the game that effectively hoses that "free counterspells" strategy, and as a result these decks have been dominating the eternal formats since the first of those free counterspells got printed. This has the effect that tournaments players and long-term players will be heavily skewed towards the blue spectrum, as the rest gets bored of constantly losing and leave. Add to that the incredibly rising costs of the cards due to promoted and encouraged speculation, the small and limited prints of key pieces like dual lands, and the fact that only one color is tournament playable, and you'll see why so many people just can't afford playing the game for longer than five years. The eternal formats that should be a way to retain them are doing the opposite work because they're broken, some people even think they've been broken on purpose.
Soooo....you were scared of Birthing Pod and Unburial Rites so you decided to make a card that hits both. And even after you had completely done that with the first two lines of text, you decided to go further and add two more lines of text which do nothing against those two cards, but nerf flashback.
Thank you for printing the two most interesting, diverse and flavourful two sets in a long time and then simply rendering 90 % of the cards useless with this artifact!Prepare yourself for another 3 month of UW Delver and White Weenie in Standard!
Take the Magic: The Gathering 'What Color Are You?' Quiz.
Just addressing one thing: I do read these forums. I rarely mention it in the body text of an article because the link to the forums is already there regardless -Zac
All of that explains Creeping Corrosion. That's fine.Grafdigger's Cage is far, FAR worse. It not only shouldn't have been printed in Innistrad, it shouldn't have been printed in the NEXT block either.It's an artifact hoser for black cards. Black is the colour of reanimation. Black can't kill artifacts.If that text box was on a 1W 2/1 First Strike creature? It would be fair. Hell, make it a 3/3 for all I care - but why the hell did they make it a non-creature artifact?
Edit: Or you could just run Ratchet Bomb, a card I forgot existed but which is available to mono-black. Clearly, someone wanted the deck to be viable.