The Theme Challenge

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It is amazing what a little flavor can do for a card. It can transform a 2/2 creature or double faced cards into werewolves.

In celebration of this spirit, I present a challenge.

Each week a theme will be set forth. Your challenge is to alter existing cards, reflavoring them to fit into that theme.

For example, if you have the theme "Pirate", you might re-imagine Syphon Flesh as:

Walk the plank!
[manacost]4b[/manacost]
Sorcery

Each other player sacrifices a creature. You put a 2/2 blue shark creature token onto the battlefield for each creature sacrificed this way.

Your death shall serve a far greater purpose… mine!”– Captain Redheart the bedraggled


You can submit any number of cards, and you can alter them in any way you feel adds to the flavor.

~~~~~~~~~~~~~~~~~~~~~~~

And as always, Have fun :D.
… and then, the squirrels came.
This week's theme is Pirate.

Reflavor any card to be pirate themed.

For added difficulty, choose a nonblue card.
… and then, the squirrels came.

Walk the plank!
[manacost]4b[/manacost]
Sorcery

Each other player sacrifices a creature. You put a 2/2 blue shark creature token onto the battlefield for each creature sacrificed this way.

Your death shall serve a far greater purpose… mine!” – Captain Redheart the bedraggled




Cursed Treasure

Artifact

Bury — When Cursed Treasure enters the battlefield, you may have target player reveal his or her hand. If you do, choose a nonland card from it and exile that card.

Whenever a player casts a spell that shares a color or converted mana cost with the exiled card, Cursed Treasure deals 2 damage to that player.

“A limb for a coin, a life for a gem, a ship for a crown.” Chest inscription
… and then, the squirrels came.

Treasure Map

Artifact
, : Flip a coin. If you win the flip, Sacrifice Treasure Map and draw 3 cards.


"But Cap'n, we been diggin' in the same spot fer six hours now..."
- Swabbie 'Seven toes' Pete

M:tG Rules Adviser
Rusty Cutlass

Artifact - Equipment
Rusty Cutlass can be attached only to a Pirate.
Equipped creature has +3/+0 and has trample.
Equip

Yarrrrr!
M:tG Rules Adviser
Matured Rum Stash

Continuous Artifact

Pirate cards you control tap sideways, frontways, backways, and in any other direction of your choice. Pirate cards cannot be tapped into a direction already occupied by a tapped pirate.

Haul it in and get yer bottles!
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Crowsnest surveyor



Creature – Elf Pirate


You may reveal this card from your opening hand. If you do, at the beginning of your first main phase, add to your mana pool.


Reach, Vigilance


6/7


The eyes of the observer reach out across horizons to new lands.



Shipwreck

Creature – Ship

Defender (This creature can't attack.)
When Shipwreck blocks, destroy it at end of combat.

Steer clear of the coral capes, lest you run into sunken ships.  

… and then, the squirrels came.
Arcane Spyglass... hey wait a minute...

All-seeing Eyepatch

Artifact
Whenever an opponent draws a card, you may pay .  If you do, draw a card.
"My right eye's seen more since it was plucked out than it ever did before."

"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

 

Follow me to No Goblins Allowed

A M:tG/D&D message board with a good community and usable software

 


THE COALITION WAR GAME -Phyrexian Chief Praetor
Round 1: (4-1-2, 1 kill)
Round 2: (16-8-2, 4 kills)
Round 3: (18-9-2, 1 kill)
Round 4: (22-10-0, 2 kills)
Round 5: (56-16-3, 9 kills)
Round 6: (8-7-1)

Last Edited by Ralph on blank, 1920

Elven Lookout

Creature -- Elf Pirate Scout
When Elven Lookout enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.
2/2
It's not just a keen eye that brings Elves to the crow's nest. It reminds them of the trees back home.


Wind in the Sails

Instant
Creatures you control gain haste.
We're gaining on them! Pray for good wind and riches await.

Advantagous Wind

Instant
Untap all creatures you control. Non-pirate (or soldier) creatures you control get +1/+1 until end of turn.

After the official forums lost most of their functionality, a once vibrant community of Vorthos was wiped out.The survivors founded a new place to discuss all things concerning with the art, flavor and storylines of Magic: The Gathering. Come join us.

Sky Vessel

Legendary ArtifactWhen Sky Vessel enters the battlefield, search your library for any number of artifact and/or creature cards and exile them. Then shuffle your library.

4, Tap: Choose a card at random that was exiled with Sky Vessel. Put that card into its owner's hand.


"So I was thinking, Shakespeare, legendary British wordsmith, and the crew were thinking 'Shake!' 'Spear!'." - Captain Shakespeare
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Billy Bones (Hoarding Dragon

Creature- Human Pirate
First Strike
When Billy Bones enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library.

When Billy Bones dies, you may put the exiled card into its owner's hand.


More fun if the artifact is expedition map



Card Name: Pirate Code
Mana Cost:
Converted Mana Cost:4
Types:Artifact
Card Text: :Target creature gains islandwalk until end of turn. When Pirate Code leaves the battlefield this turn, destroy that creature. A creature destroyed this way can't be regenerated.


First Mate Pintel: Parley? Damn to the depths whatever man what thought of "Parley".
Captain Sparrow: That would be the French.

M:tG Rules Adviser

Card Name: Secret Stash
Mana Cost:
Converted Mana Cost:0
Types:Artifact
Card Text: : Exile a card from your hand face down. You may look at it for as long as it remains exiled.
: Return a card you own exiled with Secret Stash to your hand.
When you lose control of Secret Stash, put all cards exiled with Secret Stash into their owner's graveyard.


Every pirate needs a secret spot to stash their rum.

M:tG Rules Adviser
Card Name: Captain's Spyglass
Mana Cost:
Converted Mana Cost:1
Types:Artifact — Equipment
Card Text:Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

Land Ho!
M:tG Rules Adviser
Parlay
Enchantment- Aura
Enchant creature.
Prevent all damage that would be dealt to or by enchanted creature.
"I invoke the right of parlay- you must honor the code!"
"The truth resists simplicity."
Some memorable quotes
57461258 wrote:
I know, as a good liberal scholar, that I'm supposed to respect every other belief and culture and what have you that comes along but... at the end of the day, when all is said and done, some things are just plain wrong.
92481331 wrote:
Venser "Ah, Hello Myr. This is the King. Long Time no see. We thought today would be a good day for rolling. The Myr Battlesphere. The Myr. Where the first rolls and the second follows. Roll, roll, roll. For that purpose we went to the bother, the bother of fixing up Mirrodin. The King of the Multiverse going to the bother just for rolling a Myr Battlephere, just for that, we went to the bother."
92126575 wrote:
Heard a joke once: Mare goes to doctor. Says she's depressed. Says life seems harsh and cruel. Says she feels all alone in a threatening world where even ponies you thought were your friends can't be trusted. Doctor says "Treatment is simple. Go to one of Pinkie Pie's great parties tonight. Party hard. That should pick you up." Mare bursts into tears. Says "But, doctor...I am Pinkie Pie." Good joke. Everypony laughs. Roll on snare drum. Curtains. Fade to black.
69511863 wrote:
Sure, "the average person" might go see Transformers 3 if s/he wants a good story, but that doesn't stop people from making decent movies. Hell, they even managed to make Batman into a respectable movie. "The average" person might like American Idol or Jersey Shore, but people still made The Wire.
57722938 wrote:
I think the people who would sit down and listen to a minstrel reciting Homer, or thought that novels were art, or read poetry were always a minority. It's a common viewpoint that art was better in the past because everyone's forgotten the bad stuff, while we haven't had time to forget the awful stuff that is current.
56738148 wrote:
For almost all Magic fans, the "story" of Ravnica, for example, is that it's a city world with ten guilds -- yes, for most, that's a "story." All but a tiny fraction of the fan base are entirely unaware of an elaborate plot perpetrated by Augustin IV to trick Agrus Kos and Szadek into breaking the Guildpact, thereby enabling the Azorius to take control. Likewise, the vast majority of Magic players don't know who Harbin is, or Nivea, or Al-Hayat, or Feather, or Jared Carthalion, or Rebbec, or Zagorka ... the list goes on and on.
57916198 wrote:
I'm pulling this out of nowhere and it has nothing like fact attached to it, but it cannot be disproven without breaking the fourth wall, and this is going to be my headcanon because it makes perfect sense. I posit [Tamiyo, the Moon Sage] writes the Planeswalker's Guides to planes.
And one more thing...
CANON is the collected events and details of a fictional work that come directly from its author or someone with equal authority to the author. CANNON is a weapon that fires metal balls at a target, usually a structure or a crowd of enemy combatants. Every time you confuse the two, I'm forced to break one of my own fingers.
Parlay
Enchantment- Aura
Enchant creature.
Prevent all damage that would be dealt to or by enchanted creature.
"I invoke the right of parlay- you must honor the code!"



Personally, I think this is a better card model for Parlay...

M:tG Rules Adviser

The Flying Dutchman

Legendary Creature — Pirate Ship


Flying
Plague Carrier (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
: The Flying Dutchman gains haste until end of turn.
: Regenerate The Dutchman.


4/4

… and then, the squirrels came.

Pirate's Cannon



Artifact - Cannon

Well Equipped (When this Equipment enters the battlefield, put a 0/0 blue Pirate Crew creature token onto the battlefield, then attach this to it.)


Equipped creature gets +0/+1 and has "Sacrifice this creature: This creature deals 1 damage to target creature or player."

Equip  

"Fire the cannons!"
M:tG Rules Adviser
Davy Jones' Locker
Artefact enters the battlefield tapped.

Davy Jones' Locker enters the battlefield tapped.


WhiteWhiteBlueBlueBlackBlackRedRedGreenGreen, Tap, Sacrifice Davy Jones' Locker: Target player loses the game.




Yo ho, yo ho, the pirate life,
The flag o' skull and bones,
A merry hour, a hempen rope,
And hey for Davy Jones.
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