Character Background Runepriest

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Hi, I wanted to make a background story for a Rune Priest Build that I want to introduce in a campaign, but I wanted to get some feedback from people with more experience with this kind of thing before I unleash it upon my players. I wanted to have a background story to explain the roots of the class. Its a Runepriest that started as a shaman and still self idientifies as a shaman.


Runepriest (Peace Maker)


Story


Koreel was a shaman of a nomadic tribe of goliaths called Stonewalkers. Warmongering orcs were fighting a pitched battle against several hill giant clans.  The extended battle had strained the limited food and resources of the mountainous region. The scant resources led to constant orc raids on the nomadic tribe and eventually decimated the Stonewalkers.

Koreel was one of the scattered survivors. He had fell into despair over the lost of so many of his kin. When he sought ancient spirits for answer they were drown out by the despair of his slaughtered kinfolk. The grief and rage of those tortured souls plague him in his sleep.


After time he learned to master his own grief and rage. He sought to find peace for the ghosts of the Stonewalker. He communed with the spirits, begged them to let go of their grief and have peace. the spirits of Stonewalker even the most ancient spirits could only think of heartache and revenge. Koreel ask the spirits to let go of their grief. He implored that the living should carry the burden and the dead should only know peace. Convinced by his words, the spirits of his tribe formed a pact with Koreel.


When Koreel awoke from his communion with the spirits, he found rune like tattoos all over his body. He knew each symbol represented the rage and grief of his slaughtered kin. Each mark carried with it desperate feelings that struggled to destroy him.  He had to learn to control the mountainous crush of strong emotions. He wondered lost through the harsh winter as he tried to come to grips with emotional torrent and in time assumed control over his burden.


After he had mastered the runes’ fury, Koreel put upon himself a new mark. He would use the pact that gained the spirits peace to forge peace for the kinfolk that survived. This mark would be symbol of the pact to those that lived.


 He gathered his scattered tribe to challenge the powerful hill giants and bloodthirsty orcs. The spirits’ fiery rage gave the Stonewalker strength and their enemy’s faltered as their minds where assaulted with the powers of Koreel’s borrowed suffering. Koreel crushed the orcish army, gained the respect of the hill giant clans and found peace for the Stonewalker.


In victory, the Stonewalker became prosperous and many of the tribe had given up their nomadic tradition. Koreel stepped down as leader and returned to the nomadic life. Many would join him in his travel to learn his secrets and the goliath shaman shared his insight freely.


Synopsis


Runes cover you as symbol of the unfinished task of the dead. You've made pacts with poor souls unwilling or incapable of moving on. This could range from delivering a lost souls final message to a loved one to defeat a evil creature that the spirit failed to defend against. You take upon yourself the burden of completing the quest of the dead so that these tortured spirits can have peace. You bind these spirits anger, jealousy, rage and desperation to runes. The runes cover your skin like tattoos and you channel aspects of the spirits emotion and unrest to give your allies strength and make your enemies vulnerable.  


Powers


Powers either infusing allies with zeal or burden enemies of failure.

Mark of Absolution Runepriest Attack 3
Your runes flare and allies forget their suffering as you lay claim to their burden.
Encounter    Divine, Runic, Charm, Weapon
Standard Action      Melee weapon
Target: one creature
Attack: Strength vs. Fortitude
Hit: 1[W] + Strength modifier damage and switches positions with an adjacent ally. If the ally is under the affect of a slow or an immobilize you gain the effect and the ally is no longer under the effect.
 Rune of Destruction: The targeted ally gains a power bonus on his  next damage roll equal to your Strength modifier. 
 Rune of Protection: The targeted ally is immune to the transferred affect until the start of his next turn.

Onus of Death Runepriest Attack 5
You afflict your enemy with the despair of forsaken souls destroying their resolve.
Encounter   Divine, Runic, Charm, Fear, Weapon
Standard Action      Melee weapon
Target: one creature
Attack: Strength vs. Fortitude
Hit: 2[W] + Strength modifier psychic damage.
 Rune of Destruction: The first time the target makes an attacks that doesn’t include you as a target it takes necrotic damage equal to your constitution modifier and falls prone. 
 Rune of Protection: Each time an ally hits the target before the end of your next turn she regains temporary hit points equal to your constitution modifier.

Mark of Obligation Runepriest Attack 7
You bolster your ally by engendering the single mind obsession of a eternal guardian.
Encounter   Divine, Runic, Charm, Weapon
Standard Action      Melee 1
Target: one creature
Attack: Strength vs. AC
Hit: 1[W] + Strength modifier damage.
 Rune of Destruction:  An ally adjacent to you and the target makes a basic melee attack with a +1 bonus to the attack roll.
 Rune of Protection: One or more adjacent allies affected by ongoing damage are no longer affected, and you now have the effect. If you already under the affect of ongoing damage of that type the damage is doubled.

Promise of Undertaking Utility 6
You promise to help torture souls find peace drives you to see the task through to the end.
Encounter   Divine, Healing, Zone
Minor Action      Close burst 1
Requirement: Your second wind must be available for you to use
Effect: The burst creates a zone that lasts until the start of your next turn. While in the zone you and your allies can use second wind as a minor action and gain additional +2 temporary hit points.

Burden of Suffering Runepriest Attack 9
Encounter   Divine, Runic, Necrotic, Healing, Weapon
Standard Action      Melee weapon
Target: one creature
Attack: Strength vs. Fortitude
Hit: 2[W] + Strength modifier cold and necrotic damage and target falls prone.
 Rune of Destruction: The first time the target makes an attacks that does not include you as a target it takes ongoing 5 necrotic damage and falls prone. 
 Rune of Protection: Each time an ally hits the target before the end of your next turn she regains temporary hit points equal to your constitution modifier.

Feat


Rune of Fear
You stripped away the burdens of the undead and allowied them to find peace. You have mastered their dark emotions and have harness this power as weapon against your enemy.
Prerequisite:runepriest
Benefit: When you use a Runepriest powers Fear keyword add the rattling keyword to your attack.

Rune of Spirit
Spirits come to your aid, bolstering you on you quest of redemption.
Heroic Tier
Prerequisite:runepriest
Benefit: As a minor action, you can expend your second wind and instead gain temporary hit points equal to your 5 + your constitution. If your blooded gain 10 + constitution modifier.


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