[DKA-ICD] Dungeon Geists

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Dungeon Geists

Dungeon Geists (Rare) -
Creature - Spirit
Flying
When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Dungeon Geists.
3/3
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Nice!
is it just me or does DKA have an abnormally high number of tapdown effects?
is it just me or does DKA have an abnormally high number of tapdown effects?



Especially in blue.  Nice card.
Nice.  An effective 2 for 1 stapled onto a 3/3 flyer for four.
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is it just me or does DKA have an abnormally high number of tapdown effects?



MaRo did say something about giving spirits an identity like that
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79035425 wrote:
BURSTING WITH VIGOR!
Trolljuju wiped the sweat from his brow as he continued his slow trudge up the snowy mountain. The wind was strong and fiercely cold, but he pressed against it. Juju knew Beast Engine was somewhere at the peak, waiting for him. But this was not a matter of confronting the forces of nature themselves; that had been accomplished long before, and was now too easy to maintain the manly man's interest. Today, Beast Engine was here waiting for a friend. Trolljuju's mind drifted from his appointment to thoughts of Beast Engine's manliness. The only man in history to punch the fossilized remains of a dinosaur back to life just to punch it to death again. The man who deflected bullets with his pectoral muscles during his daily assassination attempts. The man who cured cancer with a serum made from pure crystalized virility. The man who burst with vigor. Not just a man but a Man- the manliest of all men. A god of masculinity in physical form. Trolljuju's heart fluttered at the memory of him and lightened his steps as he pressed on. Suddenly, he was shaken from his reverie by a deep, powerful rumble in the mountain that shook him to his core. Instinctively, he threw himself to the ground just before the slope ahead of him exploded in a fiery wall of light and heat. So great was the force that the entire upper section of the mountain was vaproized. It scorched Juju's coat, then rose on the air to drift far away, a plume of white-hot ash. When Trolljuju lifted his head to see what was left behind, he beheld a wide, perfectly flat stone plateau, and in the distance he could see a muscular figure, his foot still held up from the kick. There was no doubt it was Beast Engine. As soon as the ground beneath him cooled, Juju cast his heavy pack aside and ran. As the figure grew with closeness, he could see Beast Engine was nude, as was expected. The snow that fell near him turned to a thin wall of steam, looking to Trolljuju's eyes like a barrier. Engine was too strong, too manly to occupy the same space as the ordinary universe. He lived in a world all his own. But fortunately for Juju, it was only an illusion. He ran at full speed into Engine, who caught him with both arms and effortlessly twirled with him, resting with Juju dipped low to the ground in Engine's arms. "Beast Engine, my love," Trolljuju breathed, sturck with awe at Engine's masculine beauty despite the familiarity of his face. Engine just smiled, radiating from every inch of him with incredible strength, yet gentle warmth. "It's been so long, Juju. I've missed you." "Forgive me. I lost contact with you while you were boxing with Death to win back and consume the soul of Theodore Roosevelt. But now I'm here..." Juju lifted one tentative hand to Engine's face, but he pulled away. "You know I cannot give you what you seek. Were we to make love, your body would be destroyed by the force." "I know, of course I would," Juju responded, tears in his eyes. "May I have, at least, one kiss?" "Very well. For you, my friend." Slowly, gingerly, they came closer. But the moment their lips met, a flood of unbridled manliness rushed into Trolljuju, body and soul, and every cell in his body exploded. Beast Engine fell to his knees, and in his grief, he wept. The tears that fell from his face burned deep into the rock beneath him. But slowly, his sorrow turned to conviction. He beat the crap out of Death once. He could do it again.
Nice.  An effective 2 for 1 stapled onto a 3/3 flyer for four.



I somehow didn't realize that it flies too, and even without that I was going to post that this is probably a constructed staple.  I mean, it's basically Frost Titan's effect.  The fact that it flies too is kind-of mind blowing.

Cats land on their feet. Toast lands peanut butter side down. A cat with toast strapped to its back will hover above the ground in a state of quantum indecision.

This is mostly equivalent to Faceless Butcher, but I feel like it's closer to Sower of Temptation. They have to kill it to get their guy back, it also has a relevant tribal creature type, and it flies - the only thing is that it gets +1/+1 rather than actually giving you their creature (which is probably a lot more balanced anyway). Definite constructed playable.

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A limited bomb. While I'm not 100% sold on this in constructed I can see this making it there.
This will help out the possibility of a call the kindred deck, at the least. 
Cool card.

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Awesome card. the new Krovikan Mist
Pleasingly efficient and good artwork. This'll see constructed play.
this is really nice. tapdown effects are a personal favourite of mine, and this is a very good one.
Frost Titan hasn't seen any play at least lately I doubt this will either.

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This thing is hilaruous, can't wait to try and run it. 
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Creepy artwork is creepy.

Cool card is cool.

Definatly some limited application here.
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Through a tarp over it, with the words "DM Exposition & Fluff File."Because players ignore fluff & exposition all the time.
This seems pretty good.
This could have serious constructed play in a Vensir deck if the application works.  If you bounce this creature with Vensir and then comes back into play and taps a different creature do both remain tapped?  I would think so since it is a delayed triggered effect that isn't checked until their untap step which would still remain true at that time.  Another thing to work out is if you have two of these out targeting seperate creatures and one of them dies do both creatures still remain tapped?
This card is pretty good, but still feels like a jank rare to me.
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Are you making a casual mill deck? Please read.
Control is the key of a mill deck. You should free up your mana as much as possible so that you can respond to whatever your opponent is doing. Having some way to remove threats, both real and percieved, is necessary to survival. Real threats are those that are already on the field, and are something a simple unsummon or doom blade can remove. Percieved threats are those that aren't on the field, something a simple duress or counterspell can deal with. Controlling the board will allow your mill deck to continuously perform, if you use permanent style mill, that is. One-Shot Mill spells are something you should avoid. You can toss tome scours at your opponent until your hand runs out, but that isn't going to be enough to mill them to death. With 1-shot mill spells, like tome scour, you have to treat them like burn spells. Therefore, the only "good" 1-shot mill spells are sanity grinding (in the right deck) and mind funeral. Try to find more permanent styles of milling, like memory erosion, hedron crab, and curse of the bloody tome, so that you don't have to waste your mana each turn doing something that those permanents can do with a single mana/turn investment. Keeping your mana open allows you to respond with control elements. ​Traumatize Rant​. Traumatize is a terrible card for a multitude of reasons. First, it costs 5 to cast, which is a large investment for a mill deck. Milling half a library sounds neat, but if you do the math, it really isn't that much. An average 60 card deck starts with drawing 7 cards. Then, barring any draw spells on their end, or ramp on yours, 5 turns will go by, where they draw 5 more cards, leaving 48 in the deck. Unless they had a deck with more than 60 cards, or you ramped it out, the most you'll ever mill with a single Traumatize on turn 5 is 24 cards. That's not too shabby, but hang on, there's more! If they drew any additional cards or if they were milled before turn 5, that number will be much lower. In addition, any more Traumatize's you draw will only mill less and less as the game goes on...which is the point of a mill deck. My whole point on Traumatize is the it is NOT worth the 5 mana investment, not even with haunting echoes. You can mill more than 24 before turn 5...which you can then cast the echoes. If you look at a mill deck like a burn deck, you'll notice that it takes longer to win with mill than with burn. For example, lightning bolt costs 1 and does 3 out of the 20 damage needed to win (barring any lifegain or damage prevention). For mill, that same investment of 1 would have to mill 9 cards out of an average 60 card deck to be the equivilent of lightning bolt. The problem is that there is no mill card that can do that...except hedron crab, over a period of time. The initial investment of 1 will pay off in 3 more land drops to make the crab equal to a bolt. However, the crab nets you more mill beyond those 3 land drops, making it better as the game draws on. Other cards, like curse of the bloody tome, are excellent ways of milling an opponent because the initial investment of is all you have to pay in order to put your opponent on a clock. All you have to do is stay alive, which is the true goal of a mill strategy. There are other ideas for mill decks that are specific to certain types of strategies. Combo mill decks can mill an entire player's library out from under them. Secondary mill strategies are usually tied to another strategy, like drowner of secrets in a merfolk deck, or halimar excavator in an ally deck. Milling can be done in certain decks that are able to ramp out enough mana to make use of the higher costing mill spells, like using 16 post to pay for X on sands of delirium or for ambassador laquatus. Multiplayer mill decks are even tougher to build, but can be done. Being a slower environment, it is easier to ramp in multiplayer, allowing for big X spells, like mind grind, to be useful. Consuming aberration is another star player. The more straightforward strategy is to use mesmeric orb and dreamborn muse while being the only deck at the table that can deal with it. There are always new strategies coming out with each set, so check gatherer for any new mill cards that you find to be the most fun for you! Now you can say that you haven't fallen into the trap that most new players fall into when they build their first mill deck!
This could have serious constructed play in a Vensir deck if the application works.  If you bounce this creature with Vensir and then comes back into play and taps a different creature do both remain tapped?  I would think so since it is a delayed triggered effect that isn't checked until their untap step which would still remain true at that time.  Another thing to work out is if you have two of these out targeting seperate creatures and one of them dies do both creatures still remain tapped?



I don't think it will work that way.  The spirit leaving play and coming back causes it to no longer counts as the same object, so the first creature it tapped would be able to untap.
This is pretty cool.  It's like a better, more expensive blue Fiend Hunter.
Yes it does work that way.as long as the creature is on the battlefield when they go to their untap phase.any creature taped with it will stay taped.thats why it's worded the way it is.venser is awesome with this guy and so is saving grasp.i think this card has a place in standard.turn 3 play the spirit lord.turn 4 play this and tap a guy down and he's a 4/4 flying hexproff.turn 5 play venser blink the Geist end of turn tap down another guy.seems good to me
No, it doesn't work.  When it leaves the battlefield and then returns, the game considers it a different object, so anything it tapped last time around gets to untap.  

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Sorry but your wrong.it says "that creature doesn't untap during its controllers untap step for as long as you control dungeon geists"the game doesn't care if It left the battlefield on your turn as long as you control it when they go to their untap step.im 100% sure that's how it works I asked a judge about it when I was in dc or the star city open last weekend.the minute this card was spoiled that was the first thing I thought of was blinking it
Then that judge was wrong. Dungeon Geist means "this card". When it leaves the battlefield and comes back, it enters the battlefield as a new object, and the creature will be able to untap normally (although you could always target the same creature)

If not, I'd like to hear your explanation on how it works when it travels through a hidden zone.

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This card did wonders for me today.
Maybe they were thinking it works like Frost Titan, even though it doesn't.

It's similar to Sower of temptation, it stops an opponent's threat and gives you some power in the sky. Stealing is obviously better than tapping, but 3 toughness means it dodges galvanic blast, Whipflare and a few other cards that are common answers.
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It's similar to Sower of temptation, it stops an opponent's threat and gives you some power in the sky. Stealing is obviously better than tapping, but 3 toughness means it dodges galvanic blast, Whipflare and a few other cards that are common answers.



It works in my deck. I really appreciated having it to tap down a Wormcoil Engine when I was up against a red/green wolf run deck. 3/3 beater in the sky with delver etc. Seemed to always have a good target for it in my tempo deck.

Doesn't work well against non-tap activated abilities or passives (damn Elesh Norn).
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