My Avenger build

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So this is my first stab at creating an Avenger. My basic idea was to build someone who would be an undead slayer, later on having some smackdown on demons via the Demonbane feat. I just really gave this my best shot but I don't really know what I'm doing here, Avengers can be complex. Feedback is more than welcome on this guy.

Boomstick

====== Created Using Wizards of the Coast D&D Character Builder ======
Boomstick!, level 30
Human, Avenger, Arbiter of Forgotten Justice, Destined Scion
Avenger's Censure Option: Censure of Pursuit
Versatile Expertise Option: Versatile Expertise (Heavy Blade)
Versatile Expertise Option: Versatile Expertise (Holy Symbol)
Epic Heroism Option: Wisdom
Epic Heroism Option: Dexterity
Human Power Selection Option: Bonus At-Will Power
Cormyr (Wheloon) (Cormyr (Wheloon) Benefit)
Theme: Pack Outcast
 
FINAL ABILITY SCORES
STR 13, CON 15, DEX 26, INT 12, WIS 28, CHA 10
 
STARTING ABILITY SCORES
STR 11, CON 13, DEX 16, INT 10, WIS 16, CHA 8
 
 
AC: 46 Fort: 42 Ref: 44 Will: 45
HP: 203 Surges: 9 Surge Value: 50
 
TRAINED SKILLS
Athletics +27, Perception +30, Religion +22, Stealth +29, Thievery +31
 
UNTRAINED SKILLS
Acrobatics +23, Arcana +16, Bluff +15, Diplomacy +15, Dungeoneering +24, Endurance +17, Heal +24, History +16, Insight +24, Intimidate +17, Nature +24, Streetwise +15
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Pack Outcast Utility: Body of the Wolf
Avenger Feature: Abjure Undead
Avenger Feature: Divine Guidance
Avenger Feature: Oath of Enmity
Avenger Attack 1: Radiant Vengeance
Avenger Attack 1: Overwhelming Strike
Avenger Attack 1: Avenging Shackles
Invoker Attack 1: Divine Bolts
Avenger Utility 2: Distracting Flare
Avenger Utility 6: Aspect of Agility
Avenger Utility 10: Leading Step
Arbiter of Forgotten Justice Attack 11: Smiting Blades
Arbiter of Forgotten Justice Utility 12: Favor the Faithful
Avenger Attack 13: Weaving Blades
Avenger Utility 16: Temple of Seclusion
Avenger Attack 19: Radiant Beckoning
Arbiter of Forgotten Justice Attack 20: Soulfire Mantle
Avenger Utility 22: Ghostly Vengeance
Avenger Attack 23: Bond of Justice
Avenger Attack 25: Aspect of Death
Destined Scion Utility 26: Epic Recovery
Avenger Attack 27: Inevitable End
Avenger Attack 29: Fiery Vengeance
Destined Scion Utility 30: Undeniable Victory
 
FEATS
Level 1: Power of Skill
Level 1: Weapon Proficiency (Fullblade)
Level 2: Versatile Expertise
Level 4: Unarmored Agility
Level 6: Deadly Draw
Level 8: Weapon Focus (Heavy Blade)
Level 10: Acolyte of Divine Secrets
Level 11: Painful Oath
Level 12: Censure's Grip
Level 14: Improved Defenses
Level 16: Pervasive Light
Level 18: Demonbane
Level 20: Action Surge
Level 21: Hand of Divine Guidance
Level 22: Punishing Radiance
Level 24: Font of Radiance
Level 26: Divine Mastery
Level 28: Halo of Warding
Level 30: Epic Fortitude
 
ITEMS
Adventurer's Kit
Symbol of Victory +2 x1
Holy Avenger Fullblade +6 x1
Dawn Warrior Starweave Armor +6 x1
Badge of the Berserker +6 x1
Iron Armbands of Power (epic tier) x1
Antipathy Gloves x1
Zephyr Boots x1
Horned Helm (epic tier) x1
Ring of Giants x1
Ring of Free Time x1
Belt of Titan Strength x1
Dice of Auspicious Fortune
Solitaire (Violet)
Backlash Tattoo x1
====== End ======


EDIT: This is version 1. Boomstick 3.0 is out, please scroll down.
If you're Pack Outcast, why deadly draw?

Two-Handed-Weapon expertise is probably better for you than Versatile, unless you're actually planning on using the PPs implement powers.   Which also allows you to grab a different weapon (given the crit-fishing, Bloodiron springs to mind, assuming your DM allows "Painful Oath" to trigger all the radiant elements).

IMHO, you should consider not upgrading powers sometimes.  I typically stick with "Fury's Advance", "Vengeful Parry", and "Relentless Stride", but I've not considered at all how those will combine with your PP.

"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus
Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima

If you're Pack Outcast, why deadly draw?

Two-Handed-Weapon expertise is probably better for you than Versatile, unless you're actually planning on using the PPs implement powers.   Which also allows you to grab a different weapon (given the crit-fishing, Bloodiron springs to mind, assuming your DM allows "Painful Oath" to trigger all the radiant elements).

IMHO, you should consider not upgrading powers sometimes.  I typically stick with "Fury's Advance", "Vengeful Parry", and "Relentless Stride", but I've not considered at all how those will combine with your PP.



And depending on the party, Strength of the Many can be a more powerful capstone than your level 29 power. Most good classes have powers you just don't want to swap out.
Mountain Cleave Rule: You can have any sort of fun, including broken, silly fun, so long as I get to have that fun too (e. g., if you can warp reality with your spells, I can cleave mountains with my blade).
Thanks for the feedback, it's greatly appreciated! Good point about deadly draw, thank you I didn't see the duplication. I also changed the +2 holy symbol to a +6. As for versatile expertise, about half of my powers use implements so it's worth it to me. There is a 3-point difference in my to-hit with weapons vs implement powers though (the +3 profiency bonus for the fullblade). Is there a feat I can take to close that gap? I have an open slot now at level 6.

Good thought about not always upgrading my powers. That's my problem, with this class I don't have enough experience to determine which ones are ok to swap out and which ones aren't. Here is a list of my original powers:

lvl 1: Angelic Alacrity, Aspect of Might
lvl 3: Sequestering Strike, Light of Truth
lvl 7: Inexorable Pursuit, Temple of Shadow
lvl 15: Aspect of Fury
lvl 17: Soulforge Hammering

Any of these you would recommend keeping instead of swapping out?

J
Soulforge Hammering for sure. I'd maybe swap the level 3 and 7 powers for Relentless Stride and Fury's Advance too.
Mountain Cleave Rule: You can have any sort of fun, including broken, silly fun, so long as I get to have that fun too (e. g., if you can warp reality with your spells, I can cleave mountains with my blade).
Well, if you've got a Holy Avenger, then you don't need a +6 Symbol of Victory.  The Holy Avenger works as your implement.  (And yeah, at that point, Versatile Expertise)

"Nice assumptions. Completely wrong assumptions, but by jove if being incorrect stopped people from making idiotic statements, we wouldn't have modern internet subculture." Kerrus
Practical gameplay runs by neither RAW or RAI, but rather "A Compromise Between The Gist Of The Rule As I Recall Getting The Impression Of It That One Time I Read It And What Jerry Says He Remembers, Whatever, We'll Look It Up Later If Any Of Us Still Give A Damn." Erachima

Okay, I've taken your suggestions and gone through my character through every level, making some major changes since I think I have a better grasp of him now than I did previously. The goal is the same, he concentrates on radiant damage to lay down the smack on the undead and later demons in paragon. He'll take the sunblade in lower levels and radiant in paragon and epic, until he gets the avenger. I retooled several of his powers, and since only a few of them are implement-based he will be taking two-handed wpn expterise. Decreased his strength a bit to give him Int of 13 to give him a better invoker MC, which opens up Arbiter of Forgotten Justice. Huge flavor there as he gets improved crits against undead, demons & devils. I love Pack Outcast since I essentially get Deadly Draw from level one without having to use a feat (and lots of flavor for RP), and the Wheloon background so he can take Thievery as a skill. Defenses are significantly higher as well.

Boomstick 2.0

====== Created Using Wizards of the Coast D&D Character Builder ======
Boomstick!, level 30
Human, Avenger, Arbiter of Forgotten Justice, Destined Scion
Build: Pursuing Avenger
Avenger's Censure Option: Censure of Pursuit
Epic Heroism Option: Wisdom
Epic Heroism Option: Dexterity
Human Power Selection Option: Heroic Effort
Luskan (Luskan Benefit)
Theme: Pack Outcast
 
FINAL ABILITY SCORES
STR 12, CON 13, DEX 26, INT 15, WIS 28, CHA 10
 
STARTING ABILITY SCORES
STR 10, CON 11, DEX 16, INT 13, WIS 16, CHA 8
 
 
AC: 47 Fort: 43 Ref: 48 Will: 46
HP: 201 Surges: 8 Surge Value: 50

Resistances:  10 acid, cold, fire, lightning; 5 all; 20 necrotic
 
TRAINED SKILLS
Athletics +24, History +23, Perception +30, Religion +23, Stealth +30, Thievery +30
 
UNTRAINED SKILLS
Acrobatics +23, Arcana +17, Bluff +15, Diplomacy +15, Dungeoneering +24, Endurance +16, Heal +24, Insight +24, Intimidate +17, Nature +24, Streetwise +15
 
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Pack Outcast Utility: Body of the Wolf
Human Racial Power: Heroic Effort
Avenger Feature: Abjure Undead
Avenger Feature: Divine Guidance
Avenger Feature: Oath of Enmity
Avenger Attack 1: Overwhelming Strike
Avenger Attack 1: Avenging Shackles
Avenger Utility 2: Distracting Flare
Avenger Utility 2: Holy Blessing
Avenger Attack 9: Temple of Shadow
Avenger Utility 10: Wings of Vengeance
Arbiter of Forgotten Justice Attack 11: Smiting Blades
Arbiter of Forgotten Justice Utility 12: Favor the Faithful
Avenger Attack 15: Aspect of Fury
Avenger Utility 16: Temple of Seclusion
Avenger Attack 17: Soulforge Hammering
Avenger Attack 19: Oath of the Inevitable Blade
Arbiter of Forgotten Justice Attack 20: Soulfire Mantle
Avenger Utility 22: Shield of Providence
Avenger Attack 23: Threatening Strike
Avenger Attack 25: Aspect of Death
Destined Scion Utility 26: Epic Recovery
Avenger Attack 27: Spark of Hatred
Destined Scion Utility 30: Undeniable Victory
 
FEATS
Level 1: Power of Skill
Level 1: Weapon Proficiency (Fullblade)
Level 2: Two-Handed Weapon Expertise
Level 4: Unarmored Agility
Level 6: Improved Defenses
Level 8: Avenging Opportunist
Level 10: Divine Secretkeeper
Level 10: Ritual Caster
Level 11: Painful Oath
Level 12: Censure's Grip
Level 14: Weapon Focus (Heavy Blade)
Level 16: Demonbane
Level 18: Superior Will
Level 20: Improved Armor of Faith
Level 21: Hand of Divine Guidance
Level 22: Divine Mastery
Level 24: Punishing Radiance
Level 26: Font of Radiance
Level 28: Epic Fortitude
Level 30: Epic Reflexes
 
ITEMS
Adventurer's Kit
Symbol of Victory +2 x1
Holy Avenger Fullblade +6 x1
Dawn Warrior Starweave Armor +6 x1
Tenebrous Shroud +6 x1
Iron Armbands of Power (epic tier) x1
Antipathy Gloves x1
Zephyr Boots x1
Horned Helm (epic tier) x1
Ring of Giants x1
Ring of Free Time x1
Solitaire (Violet)
Backlash Tattoo x1
Scabbard of Sacred Might
Belt of Vim (paragon tier) x1
====== End ======

EDIT: I have since changed his background from Wheloon to Luskan, as a boost to stealth is nice and this preserves his thievery skill as well.

For equipment I took what seemed sensibile. I'm not exactly sure about my armor though, could use some input there.

J
Didn't Pack Outcast get nerfed?
10/10 Would Flame Again: An Elite Paladin|Warlock The Elemental Man (or Woman): A Genasi Handbook The Warlord, Or How to Wield a Barbarian One-Handed The Bookish Barbarian Fardiz: RAI is fairly clear, but RAZ is different That's right. Rules According to Zelink!
Didn't Pack Outcast get nerfed?



According to the NWCS errata it just got nerfed a bit (an ally has to be next to your adjacent enemy) last week, but that hasn't caught up to CB yet. Even when it does it still is worth it, both for the flavor and to help with CA.

J
Okay, the final update of my Avenger. Made a few final tweaks and think this is about as good as she'll get:

Boomstick! 3.0

====== Created Using Wizards of the Coast D&D Character Builder ======
Boomstick!, level 30
Human, Avenger, Arbiter of Forgotten Justice, Destined Scion
Build: Pursuing Avenger
Avenger's Censure Option: Censure of Pursuit
Epic Heroism Option: Wisdom
Epic Heroism Option: Dexterity
Human Power Selection Option: Heroic Effort
Luskan (Luskan Benefit)
Theme: Iron Wolf Warrior

FINAL ABILITY SCORES
STR 12, CON 13, DEX 26, INT 15, WIS 28, CHA 10

STARTING ABILITY SCORES
STR 10, CON 11, DEX 16, INT 13, WIS 16, CHA 8


AC: 47 Fort: 43 Ref: 48 Will: 46
HP: 201 Surges: 8 Surge Value: 50

TRAINED SKILLS
Athletics +22, History +23, Perception +32, Religion +23, Stealth +30, Thievery +30

UNTRAINED SKILLS
Acrobatics +23, Arcana +17, Bluff +15, Diplomacy +15, Dungeoneering +24, Endurance +16, Heal +24, Insight +24, Intimidate +15, Nature +26, Streetwise +15

POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Iron Wolf Warrior Attack: Iron Wolf Charge
Human Racial Power: Heroic Effort
Avenger Feature: Abjure Undead
Avenger Feature: Divine Guidance
Avenger Feature: Oath of Enmity
Avenger Attack 1: Overwhelming Strike
Avenger Attack 1: Avenging Shackles
Avenger Utility 2: Distracting Flare
Avenger Utility 2: Holy Blessing
Avenger Attack 9: Temple of Shadow
Avenger Utility 10: Wings of Vengeance
Arbiter of Forgotten Justice Attack 11: Smiting Blades
Arbiter of Forgotten Justice Utility 12: Favor the Faithful
Avenger Attack 15: Aspect of Fury
Avenger Utility 16: Temple of Seclusion
Avenger Attack 17: Soulforge Hammering
Avenger Attack 19: Oath of the Inevitable Blade
Arbiter of Forgotten Justice Attack 20: Soulfire Mantle
Avenger Utility 22: Shield of Providence
Avenger Attack 23: Threatening Strike
Avenger Attack 25: Aspect of Death
Destined Scion Utility 26: Epic Recovery
Avenger Attack 27: Spark of Hatred
Destined Scion Utility 30: Undeniable Victory

FEATS
Level 1: Power of Skill
Level 1: Weapon Proficiency (Fullblade)
Level 2: Two-Handed Weapon Expertise
Level 4: Deadly Draw
Level 6: Unarmored Agility
Level 8: Improved Defenses
Level 10: Divine Secretkeeper
Level 10: Ritual Caster
Level 11: Painful Oath
Level 12: Censure's Grip
Level 14: Weapon Focus (Heavy Blade)
Level 16: Demonbane
Level 18: Superior Will
Level 20: Improved Armor of Faith
Level 21: Hand of Divine Guidance
Level 22: Divine Mastery
Level 24: Punishing Radiance
Level 26: Font of Radiance
Level 28: Epic Fortitude
Level 30: Epic Reflexes

ITEMS
Adventurer's Kit
Symbol of Victory +2 x1
Holy Avenger Fullblade +6 x1
Dawn Warrior Starweave Armor +6 x1
Iron Armbands of Power (epic tier) x1
Antipathy Gloves x1
Zephyr Boots x1
Horned Helm (epic tier) x1
Ring of Giants x1
Ring of Free Time x1
Solitaire (Violet)
Backlash Tattoo x1
Scabbard of Sacred Might
Belt of Vim (paragon tier) x1
Tenebrous Shroud +6 x1
Horn of Undead Enmity
====== End ======




Feedback welcome of course.