Dies to... damn.Needs evasion. Yeah, that's it - needs evasion.
This is why I run cards like Tribute to Hunger and Mystifying Maze.
While this is pretty cool, it's not quite what the intro text made me think of:Unstoppable OozeCreature - Ooze, 1G, 0/1Unstoppable Ooze is indestructible as long as you control a swamp.Damage dealt to Unstoppable Ooze does not heal during cleanup steps.Unstoppable Ooze gets +1/+1 for each damage marked on it.
As far as the benefit of the rest of Magic is concerned, gold cards in Legends were executed perfectly. They got all the excitement a designer could hope out of a splashy new mechanic without using up any of the valuable design space. Truly amazing.
--Aaron Forsythe's Random Card Comment on Kei Takahashi
Creator of the Multiverse database for custom sets, the Magic Turing machine (proving Magic Turing-complete) and the random Magic card generator.
I for one like the fact that it needs other cards to become a real serious thread, (although there are plenty of decks that would already have problems with him as is.) giving him trample or letting him fight shouldn't be to much of a problem since you most likely are already firmly green given the triple green casting cost. I like it that he is not an "I win" card the moment he resolves but rather puts your opponent on a clock that keeps speeding up if he doesn't find a way to deal with it.
The Blob3RRLegendary Creature - OozeWhenever CARDNAME blocks or becomes blocked by a creature, destroy that creature. If you do, put X +1/+1 counters on CARDNAME, where X is that creature's power.3/3
The Blob3RRLegendary Creature - OozeWhenever CARDNAME blocks or becomes blocked by a creature, destroy that creature. If you do, put X +1/+1 counters on CARDNAME, where X is that creature's power.3/3I would think that you would want it to get +X/+X where X is that creature's toughness. Didn't the blob grow in size based on the mass of the thing which it absorbed, not how dangerous the thing was?