Friendly Burst 3 within 2, slide 2, and prone.
Unfriendly Blast 5 within 2, push 3, slide 2, and prone.
35 vs Ref/Fort + a 1/turn reroll + borrowed confidence gives you decent accuracy.
Arcane Mutterings + mass arcana + Paragon of Learning = easy win for many skills.
Mark someone, then shove them next to an ally (with a nice OA). Reduce their damage if they hit them.
Your not squishy, but your not a tank. Protect allies via your interupts, not your body.
Play as a short ranged caster (you can hit 5 / 7 squares away).
Don't stand next to an enemy without reason (i.e. better position for the burst).
Keep ranged enemies more then 5 squares away.
Plan your actions carefully, you have alot of minors/immidiates.
If you don't have an ally (or 2) with a nice OA, this build looses alot.
Allies may enjoy some forced movement on occasion (agile oppertunist). It will hurt them though.
Surprising Transport and Dimentional Vortex can negate attacks.
Steal Time helps vs solo's, or elites, without affecting your total attacks. (sage pre-roll ensures you don't waste it).
Chaos Shard let's you get a free target in.
Ball lighting gives you ranged burst 2, that slides and prones as a minor.
Rolling thunder, slide 2 and prones anyone who leaves the square (slide out and back, so they have to crawl out).
Furious Immolation: Pulls toward an area and prones.
Death's Resurgence gives you an "oh " button.
Burning Transformation let's you take some heat . for an encounter.
Extras: If you can sqeeze them in...
Reserve Manuver (Fanning the flames -> echoes of sword magic)
Superior Will (daze hurts your interupts).
Arcane Admixture (for burst 3 aegis)
This build really kicks in at paragon, but is functional in heroic.
====== Created Using Wizards of the Coast D&D Character Builder ======
Swordburst Maximus, level 30
Eladrin, Wizard/Swordmage, Master of Flame, Sage of Ages
Swordmage Aegis (Hybrid) Option: Aegis of Shielding
Versatile Expertise Option: Versatile Expertise (Heavy Blade)
Versatile Expertise Option: Versatile Expertise (Wand)
Arcane Admixture Damage Type: Arcane Admixture Thunder
Spellscarred, Harper, House Vadalis
Tower Graduate (+2 to Arcana)
Theme: Order Adept
FINAL ABILITY SCORES
STR 12, CON 18, DEX 16, INT 28, WIS 16, CHA 10
STARTING ABILITY SCORES
STR 10, CON 12, DEX 11, INT 18, WIS 13, CHA 8
AC: 43 Fort: 41 Ref: 43 Will: 44 (+2 with trick active)
HP: 175 Surges: 11 Surge Value: 43
Arcana +54, Dungeoneering +29, Heal +23, History +37, Religion +35
Acrobatics +18, Athletics +16, Bluff +15, Diplomacy +15, Endurance +19, Insight +18, Intimidate +15, Nature +24,
erception +18, Stealth +18, Streetwise +15, Thievery +18
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Order Adept Attack: Argent Rain
Eladrin Racial Power: Fey Step
Wizard Utility: Ghost Sound
Wizard Utility: Light
Wizard Utility: Mage Hand
Wizard Utility: Prestidigitation
Swordmage Feature: Aegis of Shielding
Wizard Attack 1: Thunderwave
Swordmage Attack 1: Sword Burst
Wizard Attack 1: Rolling Thunder
Arcana Utility 2: Arcane Mutterings
Wizard Utility 2: Arcane Insight
Swordmage Attack 3: Dimensional Vortex
Swordmage Utility 6: Armathor's Step
Wizard Utility 10: Repelling Shield
Master of Flame Attack 11: Fanning the Flames
Master of Flame Utility 12: Burning Transformation
Wizard Attack 15: Ball Lightning
Swordmage Utility 16: Borrowed Confidence
Swordmage Attack 17: Surprising Transposition
Swordmage Attack 19: Death's Resurgence
Master of Flame Attack 20: Furious Immolation
Sage of Ages Utility 26: Trick of Knowledge
Wizard Attack 27: Steal Time
Level 1: Mark of Storm
Level 2: Warwizard Expertise
Level 4: Unarmored Agility
Level 6: Improved Defenses
Level 11: Arcane Reach
Level 11: Wrathful Warrior
Level 12: Polearm Momentum
Level 12: Resounding Thunder
Level 14: Arcane Admixture
Level 16: Coordinated Explosion
Level 18: Greater Aegis of Shielding
Level 21: Rapid Aegis Reaction
Level 21: Total Aegis
Level 22: Strength Through Challenge
Level 24: Arcane Familiar
Level 26: Skill Focus (Arcana)
Level 28: Quickened Spellcasting
Level 30: Epic Resurgence
Master's Wand of Magic Missile +1
Rushing Cleats x1
Belt of Vim (epic tier) x1
Runic Mindpatterned Armor +6 x1
Cloak of Distortion +6 x1
Glaive of Summer +6 x1
Khyber Shard of the Fiery Depth (epic tier)
====== End ======
7 (2d6) + 9 (int) + 6 (enh) + 3 (item) + 5 (shard) = 30
36 vs ref/fort = hit on a 6
.7 * 3.824 (burst 3) + (0.521 from sage of ages) = 3.1978 hits per turn
30 * 3.1978 = 95.934