MTG Planeswalker action RPG/MMO

10 posts / 0 new
Last post
I think with the Planeswalker concept it would make an awesome action adventure RPG.

The technology might not be advanced enough yet but this would make an awesome video game as long as everyones experience is unique from the start.

My idea is that all planeswalkers will be able to harness all the colors but get stronger based on usage so for progression people could focus on a color or set of colors based on what their desired strategy would be or for those who want to take their time to train them all can do so; but can always go back at a later time.

To learn new spells or summons there would be a mix of needing to defeat so many and or acquiring an alligence through quests or contest. Mana would be based on the environment available.

Characters can be totally custom and online pvp duels and multiplayer battles would be awesome. At a near end game point a planewalker player could
become powerful enough to create their own plane and life and spells accustomed to it's themes much like Karn did with Mirrodin. It would also be awesome to assist Karn in a counter invasion of new Phyrexia to reclaim Mirrodin. Not to mention visiting some my other favorite planes like Zendikar and Alara. There would also naturally be fan favorites most would love to digitally visit. People would also be able to adapt their friends and rivals spells. The player design customization feature would help feed into keeping new content coming without requiring a ton of extra work out of programmers and with the imagination of all magic players it would be limitless to what can be achieved. People would continue to create their own new content and challenge themselves as well as their friends to new obstacles and adversaries.

My own storyline would begin with being sent into another plane as a result of an attempt to unnaturally end my life here on earth and instead of succumbing to death my Planeswalker spark ignites. That at a certain level I would return to Earth with conditioned abilities and help bring about a check and balance on money to eliminate it's leverage over human need among other things. My custom plane would draw it's power from the source of life and would have an ever changing environment and confrontations based on the balance or imbalance of the other planes. Depending on difficulty the frequency of battle rotation would last as short as a day or up to a month if the boss requires serious aid to bring down.

My idea is still a rough draft and depending on the programming interface and it's user friendly potential( or lack of) I will modify Somethings as needed.

Anyone got any planes dreams or nightmares they want to share? Maybe if enough feed into this idea we can manifest it's reality : )

TR
Well the technology is there, it's just a matter of implementation.

AN MMO based on user generated content might be problematic. User generated content is largely poor.
… and then, the squirrels came.
Depends though. That's the shtick of Spore, isn't it?
Depends though. That's the shtick of Spore, isn't it?



Not really. You can customize a creature any way you want, but when you get down to gameplay you really only have two options, pacifism and aggression.

Also Spore is not a coopertaive game. MMOs are.

The cloest thing would be a campaign builder from a game like Star craft.
… and then, the squirrels came.
User generated content usually is only poor because the user in many cases with current software usually can not convey what is in their mind to the screen in front of them. Players also would have choice of what they include in their own experience. So if someone doesn't like something of another user one can simply block or opt not to adapt those spells. Even if that prevention wasn't all that possible...if 1 out 20 or even 100 has awesome content while the rest do not; there would still statistically be
enough of a worthwhile experience to make it well worth it.

I think you underestimate the imagination of many others because I think if the software was right the game play experience provided would be unrivaled. Physically the modern computers do have the capacity but the part I fear we lack is mainly the software interface and how difficult it would be for the average person to transfer their imaginations into the digital medium. Every RPG maker I have ever played always required the learning of a programming code to do anything remotely cool.
Well, I would imagine that his idea of planewalkers eventually gaining enough power to make their own planes etc will be close to Spore. It'll be like a MMO with Spore elements.

Though I'm not so sure about how the two will mesh up, since I've played neither.
User generated content usually is only poor because the user in many cases with current software usually can not convey what is in their mind to the screen in front of them. Players also would have choice of what they include in their own experience. So if someone doesn't like something of another user one can simply block or opt not to adapt those spells. Even if that prevention wasn't all that possible...if 1 out 20 or even 100 has awesome content while the rest do not; there would still statistically be enough of a worthwhile experience to make it well worth it.



User generated content tends to suck because users are not game designers. Relying on user content puts you at great risk. You are really relying on having a great community of avid content generators.

I also wonder if a single person could even build an entire plane and make it feel... populated. Are there going to be hundreds of planes with one or two quests on them?

I think it would make more sense to have players be able to make quests and campaigns on existing planes.

User generated content also has the problem of profanity.

I think you underestimate the imagination of many others because I think if the software was right the game play experience provided would be unrivaled. Physically the modern computers do have the capacity but the part I fear we lack is mainly the software interface and how difficult it would be for the average person to transfer their imaginations into the digital medium. Every RPG maker I have ever played always required the learning of a programming code to do anything remotely cool.



It would be nice to ahve such an intuitive inferface, but as it stands you'll end up with something like the Morrowind world editor.
… and then, the squirrels came.
User generated content usually is only poor because the user in many cases with current software usually can not convey what is in their mind to the screen in front of them. Players also would have choice of what they include in their own experience. So if someone doesn't like something of another user one can simply block or opt not to adapt those spells. Even if that prevention wasn't all that possible...if 1 out 20 or even 100 has awesome content while the rest do not; there would still statistically be enough of a worthwhile experience to make it well worth it.



User generated content tends to suck because users are not game designers. Relying on user content puts you at great risk. You are really relying on having a great community of avid content generators.

I also wonder if a single person could even build an entire plane and make it feel... populated. Are there going to be hundreds of planes with one or two quests on them?

I think it would make more sense to have players be able to make quests and campaigns on existing planes.

User generated content also has the problem of profanity.

I think you underestimate the imagination of many others because I think if the software was right the game play experience provided would be unrivaled. Physically the modern computers do have the capacity but the part I fear we lack is mainly the software interface and how difficult it would be for the average person to transfer their imaginations into the digital medium. Every RPG maker I have ever played always required the learning of a programming code to do anything remotely cool.



It would be nice to ahve such an intuitive inferface, but as it stands you'll end up with something like the Morrowind world editor.


I can script/mod in the MW construction kit, but you're better off waiting for the skyrim builder to be released
Actually, a team of modders that have the intent to create a MTG open ended RPG are very well capable of doing so with Bethesda's construction kits. Just the matter of finding modders that have interest in it, or to have people that have interest it being able to devote a year or so learning how to make it and then do it.

A MMO won't work though. There's a big ass discussion on the general boards where its potential has been grounded down to sugar powder for various reasons.

Show
Obligatory and Preliminary Smiley Reservoir: IMAGE(http://rsescape.net/forum/Smileys/RSE%20emotes/Wee.png)IMAGE(http://rsescape.net/forum/Smileys/RSE%20emotes/Dancing%20AIM.gif)IMAGE(http://rsescape.net/forum/Smileys/RSE%20emotes/rawr.gif)IMAGE(http://rsescape.net/forum/Smileys/RSE%20emotes/ghgh.png)IMAGE(http://rsescape.net/forum/Smileys/RSE%20emotes/%5D%5D.gif)IMAGE(http://rsescape.net/forum/Smileys/RSE%20emotes/luv.gif)IMAGE(http://rsescape.net/forum/Smileys/RSE%20emotes/circle.png)IMAGE(http://www.the-gladiatorz.com/forums/public/style_emoticons/default/sly.png)IMAGE(http://www.the-gladiatorz.com/forums/public/style_emoticons/default/turtle.gif)IMAGE(http://www.the-gladiatorz.com/forums/public/style_emoticons/default/jade.png)IMAGE(http://www.the-gladiatorz.com/forums/public/style_emoticons/default/proud.gif)IMAGE(http://www.the-gladiatorz.com/forums/public/style_emoticons/default/wilson.gif)IMAGE(http://www.the-gladiatorz.com/forums/public/style_emoticons/default/ohmy.gif)IMAGE(http://i.imgur.com/pcXQL.gif)IMAGE(http://www.the-gladiatorz.com/forums/public/style_emoticons/default/blushing.png)IMAGE(http://www.the-gladiatorz.com/forums/public/style_emoticons/default/proud.png)

Planeswalkers these days can't really create their own planes, unless you make the setting pre-Mending, but that means you possibly  lose stuff like Zendikar, Alara or Mirrodin/New Phyrexia (and Ravnica, I think).


I'd personally limit a player (especially if the game has any kind of PvP) to a couple of colors or give specific rewards to players who specialize. Part of it is a personal dislike of games where you can do everything (what that I mean all kinds of magic, melee combat and stealth, etc.). Also, it doesn't fit Post-Mending Planeswalkers.


User generated combat generally sucks. And not just because the interface isn't accessible. Like Skibo says, players aren't designers. The average player will go for overpowered if he has a chance to. Once again, if you want any kind of PvP, this is pretty much of the table. Tweaking spells and abilities might be okay, but creating entire new ones, would cause huge balance issues. And if you're going to include user generated spells, you also need to find out a way to get user generated melee-combat. 


Lastly, I think creating a Magic MMO is perfectly possible. 

After the official forums lost most of their functionality, a once vibrant community of Vorthos was wiped out.The survivors founded a new place to discuss all things concerning with the art, flavor and storylines of Magic: The Gathering. Come join us.

Well there are a half-dozen MMO's that could be reskinned as a magic MMO easily.

And i think user generated content could work as long as you limit it to senerio, quest, and campaign creation. Of course 80% of that content will be walking into a room filled with 10,000,000 dire rats.
… and then, the squirrels came.
Sign In to post comments