As far as the benefit of the rest of Magic is concerned, gold cards in Legends were executed perfectly. They got all the excitement a designer could hope out of a splashy new mechanic without using up any of the valuable design space. Truly amazing.
--Aaron Forsythe's Random Card Comment on Kei Takahashi
Vorthos popping in for a moment, don't mind meI think the design team's goal for this card must have been "Design the most boring Legend in history". If so, they succeeded brilliantly. It's probably a useful card and all, but why make it a Legend at all if it's going to be this flavorless? Apologies for being off-topic for this column; please don't let me interrupt your Spikefest.
Honestly, from a flavour perspective I find two things much more annoying. Firstly, like Angelic Destiny, the woman is so waifish. Is it really so much to ask for a female character who's a tough warrior and guard-captain to actually look like one? Why does this supposedly veteran knight-cathar have the build of a twenty year old student?
The mechanics of the card are somewhat forgettable; least mechanically relevant Legend since Kemba, Kha Regent. But eh, who comes to Top Decks during preview week for a card with interesting mechanics anyway? :P
Wow, it's interesting to see this printed on a two-drop now. Does anybody else remember the first take on it?ShowGlowriderI guess it is now time!
Speaking of which - they just keep adding and adding to potential UW Humans cards! If this keeps up white will be a very very strong color in standard.
I understand that gut shots kill it but every card has something that kills it. The neat thing with this is if they want to kill it with a gut shot they have to pay 1 and 2 life OR 1R. Most decks running gut shot don't run that much mana so that extra one mana can be detrimental to their tempo plan. Also, can you imagine how strong this is against Control? And what if they don't have a piece removal against it?.
With Gut Shot and Geistflame in Standard, this may be more of a sideboard card. It's still a great card, and I'll be getting four of them for my GW Human deck. At the very least it puts your opponent off tempo. Control decks can't play DoJ till turn 5. Mana Leak suddenly costs 3. Illusions, RDW, and any other deck that plays lots of instants but runs light on lands might find themselves in a bad situation if they took a one or two mana opening hand. The question is if it's better than Grand Abolisher, which seems to fill the same roll.
Next Week: "Everything but the..."
No longer a commander as of 7/29/13.