Anyway, playing a 3.5 Game with some buddies and am planning on rolling a new character. After reading Treatmonk's, LogicNinja's, and Dictum Mortuum's handy Wizard Guides, I wanted to try my hand at building a true arcane powerhouse.
My plan (character-wise) is to have a Wizard who is a member of a Mage's Guild, who is bent on unraveling the very mysteries of magic in it's rawest form. He wants to master magic at it's very core. This extreme talent eventually leads him on the path of rising to Archmage and head of the Guild.
This is what I've managed to come up with by myself so far:
Name: Pentalus Vivec
Alignment: Lawful Neutral
Class: Wizard 5 / Incantator(trix) 10 / Archmage 5
Alternative Class Feature: Domain Wizard, Storm Domain (to grab all those nifty Non-Wizard Spells.)
Alternative Class Feature: Eidetic Spellcaster (No more depending on your Spellbook in crazy adventures.)
Prohibited School(s) of Magic: Necromancy (Fluff-Wise, this character wouldn't dabble in the Dark Arts.)
Starting Feats: Collegiate Wizard (Bonus Spells), Iron Will (Incantatrix Requirement)
Regular Feat Progression:
Level 3: Arcane Mastery (Take 10's on Casting Rolls)
[Wizard Bonus Feat 5]: Spontaneous Divination
Level 6: Skill Focus, Spellcraft (Archmage Requirement)
Level 9: Versatile Spellcaster (Burn two low-level spells to cast a higher one)
Level 12: Spell Focus, Conjuration (Archmage Requirement)
Level 15: Spell Focus, Evocation / ?? (Archmage Requirement)
Level 18: Alacritous Cogitation (Leave open a spell slot to spontaneously cast 1/Day)
1st, Extend Spell (Metamagic)
4th, Persistent Spell (Metamagic)
7th, Quicken Spell (Metamagic)
10th, Twin Spell (Metamagic)
Archmage High Arcana Choices:
Mastery of Counterspelling
Mastery of Shaping
Spell-Like Ability (Time Stop)
So yeah, basically I'm using Metamagic as a model to relay how powerful this guy is at manipulating mystic forces. Problem is, I'm having a really hard time deciding on the feats to use. Even most of the ones I have selected I'm not sure about. Other Feats I would like to utilize might be Metamagic School Focus, but I don't know which Schools would be best to apply it to. I wanted to also improve my ability to Counterspell (as that's a very Archmage-style thing to do...) so I was also considering Improved Counterspelling, and maybe other relevant Counterspelling Feats. Metamagic Feats are also a toss-up for me. Transdimension Spell is SUPER flavorful, but I'm pretty sure I can't use it to fire back on the Material Plane while I'm Ethereal... which is lame. Maximize/Heighten are also ones I looked at, but seemed redundant with Empower. Possibly Twin or Chain looked decent, but wasn't sure which was more applicable to my character. Extraordinary Concentration looked cool, though I'm not sure how many spells I would take that it would apply to.
Also, there's a few holes in my Archmage High Arcanas... I wasn't sure if taking the Spellpower Upgrade was worth it... Mastery of the Elements (since I have so many Cold/Electricity Spells), or simply choosing another Spell-Like ability also seemed like solid choices.
Book-Wise, my DM will pretty much allow us to use any source material as long as it's Wizards and we have a copy of it to reference and proof. So feel free to propose idea from Non-Core supplements.
Thanks in advance for all your help, guys.