Anti-Mill Cards and Decks

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It seems that milling, so far in 2012, is becoming popular in my playgroup.  While not entirely effective in MP AFAICT (i.e. it is really hard to sweep the table of 5-6), it does tend to ruin one's day if one is the target of the mill deck.

So, the question for the forum is whether there are cards and/or decks that are both (a) good anti-mill cards/decks as well as just (b) good MP cards/decks in general.

Thanks for sharing! (& feel free to tell me if I'm making some bad assumptions about the game).

Some people seem to like Elixir of Immortality since it's decent lifegain, prevents milling, and basically gives your deck "infinite" gas. It's not like you can ever run out of cards to play as long as you have one of these around. Still, what I dislike is the fact that the card can be milled itself, at which point it does nothing.

Emrakul, the Aeons Torn, alongside all of the Eldrazi, are great anti-mill cards. Unlike Darksteel Colossus and whatnot, you get to shuffle your entire GY back, not just the card itself. And like, Emrakul is stupidly powerful card if you can reasonably get him into play. 15 mana is steep, but it's still entire possible to achieve in ramp decks with Cloudposts and whatnot.

Gaea's Blessing is the last real consideration in my mind. It's not a great card or anything, but it does stop mill decks in their tracks. Unlike Eldrazi, it's a reasonably castable card for any Green deck, but it's like it has a good effect or anything sadly.

In terms of an anti-Mill deck, well, there's always mother ****ing Battle of Wits yo! JUST SAYIN'!

Ok, so that we've gotten all of the bad cards out of th way, let's talk about the one decent one: Witchbane Orb. This card is generally useful in multiplayer and completely hoses targeted mill. From he sounds of things you're talking about things like Keening Stone and not cards like Mesmeric Orb. If people are targeting you with Mill, then Witchbane Orb is your best man for the job. Solid, colorless, not useless if no one is milling you, etc. 
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In terms of a free for all multiplayer there are basically just the same defenses against mill that you might run in a duel, namely the ones Tich already listed.

One that stands out for me is Quest for Ancient Secrets only because in a team based game it allows you to target and save your allies as well.      


If they are not using discard as well as mill you could always hold on to Laboratory Maniac and play it one round before you get milled to death. It's a bit risky though. If you pull it off I doubt you will be the first mill target in your group the following week.
I can't find the card anymore but i think  i saw a blue enchantment that says something like ''whenever you put a card in your graveyard, put that card on the bottom of your library instead'' So that would be a great anti-milling card ... if it realy does exist
You're thinking of Wheel of Sun and Moon Gasp.
My guide to Black multiplayer cards and strategies: My guide to Red multiplayer cards and strategies: My guide to White multiplayer cards and strategies My guide to Green multiplayer cards and strategies
Pretty much everything's been said already.  My only milling danger comes from myself (I often draw cards enough to warrant a single Elixir of Immortality's inclusion in my blue decks, which works fantastically for me... it's also fetchable with Trinket Mage, so you can cut it down to 1-2 copies).  Any of the three Eldrazi legends will keep you safe and double as very frightening finishers to boot.  Quest for Ancient Secrets, Feldon's Cane, Wheel of Sun and Moon, etc... (many of which have already been mentioned) all fit the bill too.

Which milling strategies / cards is your playgroup going with, anyway?  More specific answers could be given with that added information.
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You're thinking of Wheel of Sun and Moon Gasp.

lol , I think i'm colorblind
Which milling strategies / cards is your playgroup going with, anyway?  More specific answers could be given with that added information.

Archive Trap
Mind Funeral
Jace's Erasure

and some other sick/slick combos I can't recall atm...I was out of the game b/f the real mean milling began, so I need to pay better attention next time.

Sounds like Wheel of Sun and Moon is the best and cheapest protection?!

Hey guys don't forget Battlefield Scrounger!

Okay, you probably should. But given four turns per round in a four-player game, he can actually refill your library pretty quick. If he's allowed.
Here's a few other cards that may help. 

Reito Lantern
Jotun Grunt
Anurid Scavenger

Really can't come up with anything else because they already have been mentioned.

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Single Card

[*c]Forest[*/c] minus * = Forest




16 Forest

2 strip mine


minus * =

Card Nicknames [*c=Wrath of God]WoG[*/c] minus the * = WoG


Single Player Decks I'm currently playing

Assault of the Minotaurs

19 Mountain
4 Khalni Garden
1 Thawing Glaciers


4 Didgeridoo
4 Gorgon Flail
1 Konda's Banner
1 Tenza, Godo's Maul


4 Assault Strobe


4 Adaptive Automaton
4 Anaba Ancestor
4 Minotaur Aggressor
4 Talruum Minotaur
4 Gorehorn Minotaurs
4 Lord of Shatterskull Pass
2 Tahngarth, Talruum Hero

Rapid infenction


18 Forest
1 Inkmoth Nexus
1 Pendelhaven


4 Glistener Elf
4 Necropede
4 Ichorclaw Myr


4 Rancor
4 Might of Old Krosa
4 Griant Growth
4 Mutagenic Growth
4 Invigorate
4 Vines of Vastwood
4 Apostle's Blessing

Use your Illusion

18 Island
4 Halimar Depths

4 Krovikan Mist
3 Phantom Warrior
3 Phantasmal Dragon
4 Lord of the Unreal
4 Phantasmal Bear
4 Adaptive Automaton
3 Illusory Angel

2 Swiftfoot Boots

3 Sleep
4 Ponder
4 Muddle the Mixture

Goblin deck


16 Mountain

4 Goblin Burrows


4 Goblin Grenade
4 Goblin War Strike
2 Brightstone Ritual
2 Quest for the Goblin Lord


4 Goblin Bushwhacker
4 Goblin Balloon Brigade
3 Goblin Guide
2 Warren Instigator
4 Goblin Wardriver
4 Goblin Matron
1 Goblin King
3 Goblin Chieftain
3 Goblin Warchief
1 Siege-Gang Commander
1 Krenko, Mob Boss

Look out the Land is Falling

4 Evoling Wilds
4 Terramorphic Expanse
7 Plains
9 Forest

3 Vines of Vastwood
4 Cultivate
3 Groundswell

4 Oblivion Ring

2 Adventuring Gear

4 Steppe Lynx
4 Ruin Ghost
2 Baloth Woodcrasher
2 Rampaging Baloths
4 Emeria Angel
4 Vinelasher Kudzu

Ula's Deep Sea Drezins

18 Island
4 Halimar Depths

4 Inkwell Leviathan
3 Kraken Hatchling
3 Sage of Epityr
4 Stormtide Leviathan
2 Grozoth
3 Spiketail Hatchling
3 Cursecatcher

4 Quest for Ula's Temple

4 Preordain
4 Dizzy Spell
4 Clockspinning

Green Beatdown


18 Forest
4 Treetop Village

4 Vines of Vastwood
4 Rancor
2 Might of Oaks

4 Albino Troll
4 Groundbreaker
4 Llanowar Elves
4 Viridian Zealot
4 Pouncing Jaguar
4 Leatherback Baloth
3 River Boa
1 Mire Boa

Elemental Assault

16 Mountain
4 Teetering Peaks

4 Lightning bolt
3 Breaking Point
1 Warstorm Surge
4 Brute Force
4 Browbeat
4 Assault Strobe

4 Ball Lightning
4 Hell's Thunder
4 Blistering Firecat
4 Hellspark Elemental
4 Spark Elemental
2 Lightning Serpent

Death from the Sky

4 Glacial Fortress
4 Azorius Chancery
4 Seaside Haven
5 Plains
5 Island


4 Squadron Hawk
4 Soulcatcher
4 Judge's Familar
3 Augury Owl
3 Cloudreach Cavalry
3 Pride of Clouds
2 Emeria Angel
2 Aven Mimeomancer
1 God of Awe


4 Soulcatchers' Aerie
4 Oblivion Ring
2 Battle Screech
2 Airborne Raid


18 Forest

3 Garruk's Companion
3 Rogue Elephant
4 Silhana Ledgewalker
4 Skarrgan Pit-Skulk
3 Pouncing Jaguar
3 Quirion Ranger
3 Shinen of Life's Roar

3 Groundswell
4 Rancor
3 Gather Courage
3 Briar Shield
3 Vines of Vastwood
3 Fog

Multi-Player Decks I'm currently Playing


22 Swamp


4 Innocent Blood
4 Mutilate
4 Sign in Blood

2 Syphon Mind
1 Demonic Tutor
1 Vampiric Tutor

4 Necrogen Mists
4 Bottomless Pit
4 Shrieking Affliction

4 Wheel of Torture
3 Ensnaring Bridge
3 Bottled Cloister

Everyone Burns

18 Mountain
2 Valakut, the Molten Pinnacle
2 Glacial Chasm
1 Shivan Gorge

4 Aether Membrane

3 Sun Droplet

4 Quest for Pure Flame

4 Sizzle
4 Flame Rift
4 Browbeat
4 Flamebreak
4 Acidic Soil
3 Breaking Point
3 Breath of Darigaaz

Brewing a Storm

2 Glacial Chasm
3 Sunpetal Grove
3 Greypelt Refuge
4 Brushland
4 Forest
5 Plains

3 Wrath of God
2 Hurricane

2 Ghostly Prison
2 Titania's Song
2 Aura of Silence
2 Kismet
1 Fastbond


4 Fieldmist Borderpost
4 Storm Cauldron
4 Ankh of Mishra
2 Sun Droplet
1 Venser's Journal
2 Horn of Greed
4 Iron Maiden
4 Darksteel Ingot

Beast Gone Wild

3 Kessig Wolf Run
4 Contested Cliffs
4 Kazandu Refuge
4 Gruul Turf
1 Yavimaya Hollow
8 Forest


4 Krosan Warchief
4 Wirewood Savage
3 Ravenous Baloth
3 Rampaging Baloths
2 Spearbreaker Behemoth
2 Mold Shambler
2 Terra Stomper
1 Craterhoof Behemoth
1 Gruul Ragebeast
1 Silklash Spider
1 Copperhoof Vorrac
1 Ursapine
1 Molder Slug
1 Protean Hulk


4 Wild Growth
2 Warstorm Surge
1 Spidersilk Armor


2 Garruk, Primal Hunter

Elven Rythym Nation

14 Forest
2 Wirewood Lodge
1 Oran-Rief, the Vastwood
1 Pendelhaven


3 Joraga Warcaller
2 Ezuri, Renegade Leader
4 Priest of Titania
2 Fyndhorn Elves
4 Llanowar Elves
4 Wirewood Symbiote
4 Elvish Visionary
4 Elvish Archdruid
4 Sylvan Messenger
4 Imperious Perfect


1 Asceticism
2 Biorhythm
2 Hurricane
2 Eldrazi Monument

I want to drink your blood

18 Swamp
4 Leechridden Swamp
2 Cabal Coffers


4 Pulse Tracker
3 Blood Artist
4 Vampire Nighthawk
4 Malakir Bloodwitch
3 Falkenrath Noble
2 Bloodline Keeper


3 Underworld Connections
1 No Mercy
1 Phyrexian Reclamation


4 Syphon Soul
4 Blood Tithe
3 Exsanguinate

Draw equals Pain

1 Tolarian Academy
2 Sulfur Falls
4 Great Furnace
4 Seat of the Synod
1 Mikokoro, Center of the Sea
2 Deserted Temple
2 Reliquary Tower
3 Island
2 Mountain


4 Swans of Bryn Argoll
2 Jace's Archivist
2 Kami of the Crescent Moon
4 Psychosis Crawler


4 Howling Mine
4 Iron Maiden
4 Ebony Owl Netsuke
1 Ivory Tower


4 Winds of Change
4 Molten Psyche
2 Copy Artifact
2 Sunder
2 Cyclonic Rift

Rainbow Sliver

4 Ancient Ziggurat
4 Rootbound Crag
4 Overgrown Tomb
4 Sunpetal Grove
4 Breeding Pool


4 Muscle Sliver
4 Sinew Sliver
4 Gemhide Sliver
3 Winged Sliver
4 Crystalline Sliver
4 Homing Sliver
2 Heart Sliver
2 Acidic Sliver
1 Sliver Overlord
1 Essence Sliver
1 Necrotic Sliver
1 Harmonic Sliver
1 Brood Sliver
1 Shifting Sliver
1 Fury Sliver


3 Distant Melody
1 Creeping Renaissance


2 Door of Destinies


22 Plains
2 Emeria, Sky Ruin


4 Veteran Swordsmith
4 Daru Warchief
3 Field Marshal
3 Knight-Captain of Eos
3 Captain of the Watch
3 Catapult Master
2 Loxodon Gatekeeper
2 Angel of Glory's Rise
2 Stormfront Riders
1 Darien, King of Kjeldor
1 Odric, Master Tactician


4 Skullclamp
2 Eldrazi Monument
1 Mobilization


1 Elspeth, Knight-Errant

Life Test

16 Plains
4 Kabira Crossroads
2 Emeria, the Sky Ruin
1 Miren, the Moaing Well


4 Wall of Reverence
2 Divinity of Pride
4 Serra Ascendant
4 Martyr of Sands
4 Kami of False Hope


2 Test of Endurance
1 Idyllic Tutor
1 Enlightened Tutor
1 Beacon of Immortality
2 Fracturing Gust
3 Congregate
2 Well of Lost Dreams
2 Proclamation of Rebirth
4 Chastise
1 Elixir of Immortality
1 Debtors' Knell


1 Ajani Goldmane


I find that Mistveil Plains can help out quite a bit in some of my white decks.
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