5th Edition users poll (keep track of what users want)

Hi, everybody is talking about the new edition, and a lot of us (users) is screaming is own ideas, but it's very hard to keep track of what everybody want, unless, we do it in a very organized way.

I want to do it, how?
in this post i organize some of the major issues with new edition, i will keep the name of everyone who say something about this, with names and numbers will be easy to know more about our collective thinking (of course, we can't riassume every idea, so i decide (for the sake of the efficency) to realize a system without shading, you like something, you dislike it, or are not interested)

As general rule, i try to interpretate your ideas when you don't give me a precise answer, if i find an ambigue answer (like: "nice idea but wrong mechanic") i just skip that.
also i read almost every answer, if i will find a third option that often reapeat itself, i will not proceed to add the third option, but i will update this post including some of your general thinking (intruduce a little change in the poll may bring chaos in the thread)

-In the parentesis there's the number of how many users made that choise
-For every relevant Issue i will add a new paragraph




LEVEL
1-20 (144) AbdulAlhazred, abk108, Agathokles, Andrelai, Angel_Black, AnthonyJ, ArkoblaConn, Austinwulf, AzureShade, blotzer, Blue_Valour, bone_naga, bpitv_gritz, brianbloom, bringerofbroom, Ceriloth, Cormac_the_Red, Cunimus_prime, CygnusDK, Cypher2009, Cyran_Warlord, da_duke, Darkman94, DarkSavior, Devangel333, Dirge, Divine_Bobhead, dmgorgon, DontEatRawHagis, Dopplegienger, Dougan_Axehammer, Dragonspirited, Dunhill, ecla, Ed_Warlord, Elder_SkyWolf, Eldrid, EnWorld_Bedrockgames, EnWorld_Consonant_Dude, EnWorld_drothgery, EnWorld_FitzTheRuke, EnWorld_JRRNeiklot, EnWorld_Olgar_Shiverstone, EnWorld_steeldragons, EnWorld_tuxgeo, Falheim, Fallen_Star_02, fightingfish18, Firechant, Flashy, frbelanger, Frostpanner_19, Furryblueelf, Gameogre, Garkness, Gatt, Geordie-Racer, gloomhound, Gorgosaurus, greatfrito, halvgrim, HardcoreDandDgirl, Hawaii5-0Batman, Hebitsuikaza, Infiltrado, insertusernamehere, Jacktannery, JacobSinger, jdarksong, Jev_Roal, Jim11735, Jinx.S, Josha, Jotery, JRedGiant1, Kabaiel, Kavon, kezzek, kill_the_wiz_first, kueryd, leozelig, logopolis, Lord_Jaroh, Mage-Ou, Marsgreekgod, Milne, Mirtek, Mithrilwing, mvincent, Nargosiprenk, Nausicaa, Nautilus, nr_porkchop, ohgoditburns, Mindie, Osgood, PaladinNicolas, Paulacullen71, Plaguescarred, Plaid_Guitar, PortugueseDAce, Previn, ReesestheBitten, Rorschachhamster, rsbadd, russlarkin, Sagata, SAR101, Schmeitgeist, Sedrich, SevenSigma, Silverbusa, Sirot, Slygamer, Snot-Elemental, ssvegeta555, Survivorx, Tevish_Szat, Thakowsaizmu, Thaliak, The_Shadow, Theironfistofdeath, Thorvald_Grimbjorn, three5favorite, timsbrannan, Tonpa_, trebor_rjf, tuffn00gies, Tusz, tylara67, Ultrann, Uskglass, vitkiraven, VolfeDragon, Webster, wizarddude, Wrathamon, wrecan, wuzzifizit, yusakuasano, Zaenos, Zireael, zulu79, ZZTong
1-30 (186) 108MrEko, 5efan, Abrohm, Acidicwindex, Acrazy2, Adrew, Ahearn_Condon, Alzer, Althoroc, Ashranfirebrand, askaval30, AtomicPope, Avin, Baldo_Redhair, Balesir, battlemaster95, Blackbriar, blacksheepcannibal, Bladechild7, Bly2729, Botanicus, Breoghan, brimfieldgames, Carthaginian, Ceberus, Ceciltheawesome, chaosfang, ChaosStorm, Charleois, Chimpy20, creases, Crisc, d20knight, Dapifer, Dark_Librarian, DarkSkullMaster, DavidArgall, devilMonkey, DLfan, dndgruppo, DND-Lifestyle, DoctorBadWolf, Draco18s, draven_defay, dreamwolf, Drunken_Monk, Dunther_the_Great, Edonel, elecgraystone, embertiger, Emperor_Matthaeus, Enlightened1, EnWorld_shidaku, Explosive_Zombie, Faedrion, Fate1316, FirstTurnKill, Fluker-Eris, flyinghitcher, FNadrakas, Foptimusprime, frothsof, furious_kender, GelatinousOctahedron, GMforPowergamers, GoblinGravy, Godyuio, gothikaiju, grehnhewe, Guest475896979, Gunthar, Haldrik, Haplo81, Hippolyte, holtrick1, Ilris82, Incenjucar, iqwinn, Ivid_IV, IxidorRS, jake22007, JHKroll, Jib916, jonathan_sicari, jonathonhawke, kaamoku, Kalontas, Kare, kazerabet, KenKrajen, Kidge, Kingreaper, KoboDaishi, Lady_Ishtar, Leichenreiter, Lian87, Litigation, LJR, llama1996, Lord_of_13, lordfeint, LordManshoon, M4kitsu, macleanbrad, Malkav565, mandersson, Marandahir, mattdm, Mccaber, MC-DrowBane, mdscntst223, mikereyn68, monocleofcanas, Monumentx, Mousewithchainsaw, Mr_Treegins, mudbone1264, nefestous, Nightray, Nihzlet, Niirfa, Neptune0923, nirnel, NPettinato14, Olinswordforger, Olrox17, Omel, Otakkun, Otherworldly, Paladar, Palomides, Pellanor, pentay, Peter_Seckler, pogminky, Popesixtus, psycho_BUNNY, Puddles, Qumi, ramdeath, realTMC, Resurrection_Man, RPJesus, Saga89, Samrin, Scars_Unseen, Scyner, Sebastrd, Seeker95, Sephyrill, Sgama, ShakaUVM, SJS70, skitleer, SSJ5, Stormsoul, sugar_high, Suzume_Stjohn, Sydonis, Tallius, tallric_kruush, Tedium, Teko.tk, The_Jew, The_Kurgan, The_Lord_of_Time, The_Pantless_Mage, TheLyons, TheMormegil, TheOneWhoCallCrow, therion666, thondar, Thor_Dog_of_Thunder, thorbardin, tio_helio, Todd, Tony_Vargas, Typath, Valazeel, velwein, x3nth10n, Xaielao2, Xegek, Zelkon, Zombie_Babies, Zoxesyr


POWERS
GOOD (259) 5efan, 603, AbdulAlhazred, Abrohm, Adrew, Ahearn_Condon, almius03, AnthonyJ, Ashranfirebrand, askaval30, AtomicPope, AzureShade, Baldo_Redhair, Balesir, battlemaster95, Belkra, Blackbriar, blacksheepcannibal, Blue_Valour, Bly2729, bone_naga, Botanicus, Breoghan, brimfieldgames, bringerofbroom, Carthaginian, Ceciltheawesome, Ceriloth, chaosfang, Charleois, Chimpy20, ColdLogicX, creases, Crisc, Cypher2009, Cyran_Warlord, da_duke, Dapifer, Dark_Librarian, David_Dezotell, DavidArgall, devilMonkey, dmgorgon, dndgruppo, DND-Lifestyle, DoctorBadWolf, DontEatRawHagis, draven_defay, dreamwolf, Dunhill, Dunther_the_Great, ebrionkeats, ecla, Ed_Warlord, Edonel, Elder_SkyWolf, elecgraystone, embertiger, Emperor_Matthaeus, Enlightened1, EnWorld_drothgery, EnWorld_Fede, EnWorld_Lord_Mhoram, EnWorld_Lord_Mhoram, EnWorld_Olgar_Shiverstone, EnWorld_shidaku, EnWorld_steenan, EnWorld_tuxgeo, Faedrion, Fallen_Star_02, Fallstorm, Fate1316, Finlos, Flashy, FNadrakas, Foptimusprime, frbelanger, Frostpanner_19, frothsof, Frouzen, furious_kender, GelatinousOctahedron, GMforPowergamers, GoblinGravy, Gorgosaurus, gothikaiju, greatfrito, grehnhewe, Guest475896979, Gunthar, Haldrik, Haplo81, HardcoreDandDgirl, Hawaii5-0Batman, Hebitsuikaza, Hippolyte, HengeGuardian, holtrick1, House88, Ilris82, Incenjucar, Infiltrado, iqwinn, IxidorRS, Jacktannery, Jev_Roal, Jib916, Jinx.S, Jokubas, jonathan_sicari, IAmSylar, Janx_14, jonathonhawke, Josha, JRedGiant1, kaamoku, Kabaiel, Kalandri, Kalontas, Kavon, kazerabet, Kare, KenKrajen, kezzek, Kidge, Kingreaper, kira_ate_L, KoboDaishi, Krusk, kueryd, Lady_Ishtar, Leichenreiter, leozelig, Lian87, Litigation, LJR, llama1996, logopolis, lordfeint, LordManshoon, M4kitsu, macleanbrad, Mage-Ou, mandersson, Marandahir, Marsgreekgod, mattdm, Mccaber, MC-DrowBane, mdscntst223, Metusalem, mikereyn68, Mirtek, Mithrilwing, mkill, Mog0025, Monumentx, Mousewithchainsaw, Mr.Durriken, mr0bunghole, mudbone1264, mvincent, Nargosiprenk, Nausicaa, Nautilus, Neutronium_Dragon, Nightray, Nihzlet, NPettinato14, nr_porkchop, nukunuku, ohgoditburns, Olinswordforger, Olrox17, Omel, Osgood, Otakkun, Otherworldly, Paladar, Pashalik_Mons, Pellanor, pentay, Peter_Seckler, Plaguescarred, Pluto, pogminky, Popesixtus, PortugueseDAce, Puddles, Qumi, realTMC, ReesestheBitten, RPJesus, russlarkin, Saga89, Sagata, Samrin, SAR101, Sebastrd, Sedrich, Seeker95, Sephyrill, SevenSigma, Silverbusa, Sirot, Sizzaxe, SJS70, Skeptical_Clown, skitleer, Slygamer, Snot-Elemental, Stafir_Ortnev, ShakaUVM, Stormsoul, sugar_high, Suzume_Stjohn, Sydonis, Tallius, tallric_kruush, Tattsun, Tedium, Thaliak, The_Kurgan, The_Lord_of_Time, The_Pantless_Mage, The_Shadow, thecasualoblivion, Theironfistofdeath, TheLyons, TheMormegil, TheOneWhoCallCrow, therion666, thondar, Thor_Dog_of_Thunder, Thorvald_Grimbjorn, timsbrannan, Todd, Tonpa_, Tony_Vargas, tuffn00gies, Tusz, tylara67, Uskglass, VacantPsalm, Valazeel, VanTrellen, velwein, vitkiraven, warrl, Webster, Wednesday_Boy, wizarddude, Wrathamon, x3nth10n, Xaielao2, Zelkon, Zireael, Zoxesyr, zulu79
BAD (106) 108MrEko, AaronOfBarbaria, abk108, Acidicwindex, Acrazy2, Agathokles, Alzer, Althoroc, Andrelai, Angel_Black, Arashi_Ravenblade2, arderkrag, ArkoblaConn, Austinwulf, Avin, blotzer, brianbloom, Ceberus, ChaosStorm, Cormac_the_Red, Cunimus_prime, CygnusDK, d20knight, Darkman94, DarkSavior, DarkSkullMaster, Dirge, Divine_Bobhead, DLfan, Draco18s, draegn, Dragonspirited, Drunken_Monk, eduty, El_Poder_De_La_Vara, Eldrid, EnWorld_Bedrockgames, EnWorld_Consonant_Dude, EnWorld_FitzTheRuke, EnWorld_JRRNeiklot, EnWorld_Lanefan, EnWorld_steeldragons, Explosive_Zombie, Facet, Falheim, fightingfish18, Firechant, Fluker-Eris, flyinghitcher, Furryblueelf, G.Alfieri, Gameogre, Garkness, Gatt, Geordie-Racer, gloomhound, Godyuio, halvgrim, ilzarion, insertusernamehere, Ivid_IV, jake22007, jdarksong, Jim11735, kill_the_wiz_first, Lord_of_13, Malkav565, Master_Drow, Melchiors, Mewtwo354, Milne, Mindie, Mr_Treegins, Mylon, Palomides, Plaid_Guitar, Previn, psycho_BUNNY, ramdeath, Resurrection_Man, Rorschachhamster, rsbadd, Scars_Unseen, Scyner, Sgama, spreetcg, SSJ5, ssvegeta555, Straduss1, Survivorx, Teko.tk, Thakowsaizmu, The_Jew, tio_helio, trebor_rjf, Typath, Ultrann, VolfeDragon, Wingstorm, wuzzifizit, Xegek, Yaeri, Zaenos, Zarza, Zombie_Babies, ZZTong


VANCIAN SYSTEM
GOOD (125) 108MrEko, abk108, Abrohm, Acidicwindex, Agathokles, Althoroc, Angel_Black, Arashi_Ravenblade2, arderkrag, ArkoblaConn, Ashranfirebrand, Bladechild7, Breoghan, Carthaginian, Ceciltheawesome, Ceriloth, Cormac_the_Red, Cunimus_prime, CygnusDK, Darkman94, DarkSkullMaster, Dirge, Divine_Bobhead, dmgorgon, DontEatRawHagis, Dopplegienger, draegn, Dragonspirited, Dunther_the_Great, ebrionkeats, Eldrid, Emperor_Matthaeus, Enlightened1, EnWorld_Bedrockgames, EnWorld_Consonant_Dude, EnWorld_JRRNeiklot, EnWorld_Lanefan, EnWorld_Lord_Mhoram, EnWorld_Lord_Mhoram, EnWorld_Olgar_Shiverstone, EnWorld_steeldragons, EnWorld_steenan, EnWorld_tuxgeo, Explosive_Zombie, Facet, Faedrion, Falheim, fightingfish18, Fluker-Eris, Frostpanner_19, frothsof, Furryblueelf, Gameogre, Garkness, Gatt, GelatinousOctahedron, Geordie-Racer, gloomhound, Gorgosaurus, Haplo81, HardcoreDandDgirl, Hawaii5-0Batman, Hippolyte, ilzarion, insertusernamehere, iqwinn, Ivid_IV, IxidorRS, jdarksong, Jev_Roal, JHKroll, Jim11735, Josha, kaamoku, kill_the_wiz_first, kira_ate_L, Krusk, llama1996, Lord_of_13, mandersson, Master_Drow, MC-DrowBane, mdscntst223, Milne, Mindie, mkill, Mousewithchainsaw, Nausicaa, nr_porkchop, Omel, Otherworldly, Peter_Seckler, Plaguescarred, PortugueseDAce, Previn, Qumi, ramdeath, Resurrection_Man, rsbadd, SAR101, Schmeitgeist, Scyner, Sgama, Silverbusa, Sirot, Slygamer, SSJ5, Stafir_Ortnev, Teko.tk, Thakowsaizmu, The_Jew, TheLyons, Thor_Dog_of_Thunder, thorbardin, Tlantl, Tonpa_, Typath, VacantPsalm, Wingstorm, wizarddude, Xegek, Yaeri, Zaenos, Zombie_Babies, ZZTong
BAD (226) 5efan, AaronOfBarbaria, AbdulAlhazred, Acrazy2, Adrew, Ahearn_Condon, almius03, Alzer, Andrelai, AnthonyJ, askaval30, AtomicPope, Austinwulf, AzureShade, Baldo_Redhair, Balesir, battlemaster95, Black_Knight999, Blackbriar, blacksheepcannibal, blotzer, Bly2729, bone_naga, Botanicus, brianbloom, Ceberus, chaosfang, Charleois, Chimpy20, ColdLogicX, Crisc, Cypher2009, Cyran_Warlord, d20knight, da_duke, Dapifer, Dark_Librarian, DarkSavior, David_Dezotell, dndgruppo, DND-Lifestyle, DoctorBadWolf, draven_defay, Dreamstryder, dreamwolf, Drunken_Monk, Dunhill, ecla, Ed_Warlord, Edonel, eduty, El_Poder_De_La_Vara, Elder_SkyWolf, elecgraystone, embertiger, EnWorld_drothgery, EnWorld_Fede, Fallen_Star_02, Fallstorm, Fate1316, Finlos, Firechant, Flashy, flyinghitcher, FNadrakas, Foptimusprime, frbelanger, Frouzen, furious_kender, G.Alfieri, GMforPowergamers, GoblinGravy, Godyuio, gothikaiju, greatfrito, grehnhewe, Guest475896979, Gunthar, Haldrik, halvgrim, Hebitsuikaza, HengeGuardian, holtrick1, House88, Ilris82, Incenjucar, Infiltrado, Jacktannery, jake22007, Jib916, Jokubas, jonathan_sicari, IAmSylar, Janx_14, jonathonhawke, Jotery, JRedGiant1, Kabaiel, Kalandri, Kalontas, Kavon, kazerabet, Kare, KenKrajen, kezzek, Kidge, Kingreaper, KoboDaishi, kueryd, Lady_Ishtar, Leichenreiter, leozelig, Lian87, Litigation, logopolis, lordfeint, LordManshoon, M4kitsu, macleanbrad, Mage-Ou, Malkav565, Marandahir, mattdm, Mccaber, Melchiors, mikereyn68, Mirtek, Mithrilwing, Mog0025, Monumentx, Mr.Durriken, Mr_Treegins, mudbone1264, mvincent, Mylon, Nargosiprenk, Nautilus, Neptune0923, Neutronium_Dragon, Nightray, Nihzlet, Niirfa, Novacat, NPettinato14, nukunuku, ohgoditburns, Olinswordforger, Olrox17, Osgood, Otakkun, PaladinNicolas, Pashalik_Mons, Paulacullen71, Pellanor, pentay, Pluto, pogminky, Popesixtus, psycho_BUNNY, Puddles, realTMC, ReesestheBitten, Rorschachhamster, RPJesus, russlarkin, Saga89, Sagata, Samrin, Scars_Unseen, Sebastrd, Sedrich, Seeker95, Sephyrill, SevenSigma, SJS70, Skeptical_Clown, skitleer, Snot-Elemental, ssvegeta555, Stormsoul, Straduss1, sugar_high, Survivorx, Suzume_Stjohn, Tallius, tallric_kruush, Tattsun, Tedium, Tevish_Szat, The_Kurgan, The_Lord_of_Time, The_Pantless_Mage, The_Shadow, thecasualoblivion, Theironfistofdeath, TheMormegil, TheOneWhoCallCrow, therion666, thondar, Thorvald_Grimbjorn, timsbrannan, tio_helio, Todd, Tony_Vargas, trebor_rjf, tuffn00gies, Tusz, tylara67, Uskglass, Valazeel, VanTrellen, velwein, vitkiraven, VolfeDragon, warrl, Webster, Wednesday_Boy, Wrathamon, wrecan, wuzzifizit, x3nth10n, Xaielao2, yusakuasano, Zelkon, Zoxesyr, zulu79


CLASS ROLES
GOOD (231) 5efan, 603, AaronOfBarbaria, AbdulAlhazred, Abrohm, Acidicwindex, Acrazy2, Adrew, Ahearn_Condon, Arashi_Ravenblade2, arderkrag, askaval30, AtomicPope, Austinwulf, AzureShade, Baldo_Redhair, Balesir, battlemaster95, Belkra, Blackbriar, blacksheepcannibal, Bladechild7, blotzer, bone_naga, Botanicus, Breoghan, brimfieldgames, Carthaginian, Ceciltheawesome, Ceriloth, chaosfang, ChaosStorm, Charleois, ColdLogicX, creases, Crisc, Cunimus_prime, CygnusDK, Cypher2009, Cyran_Warlord, da_duke, Dapifer, Dark_Librarian, David_Dezotell, Devangel333, DLfan, dndgruppo, DND-Lifestyle, DoctorBadWolf, Draco18s, Dragonspirited, draven_defay, Dreamstryder, dreamwolf, Dunther_the_Great, ecla, Ed_Warlord, Edonel, Elder_SkyWolf, elecgraystone, embertiger, Emperor_Matthaeus, Enlightened1, EnWorld_drothgery, EnWorld_Fede, EnWorld_shidaku, EnWorld_steenan, Faedrion, Fallen_Star_02, Fallstorm, Fate1316, Finlos, Firechant, Flashy, FNadrakas, Foptimusprime, frbelanger, Frostpanner_19, frothsof, furious_kender, Gatt, GelatinousOctahedron, gloomhound, GMforPowergamers, GoblinGravy, gothikaiju, greatfrito, grehnhewe, Guest475896979, Gunthar, Haldrik, Haplo81, HardcoreDandDgirl, Hawaii5-0Batman, Hebitsuikaza, HengeGuardian, holtrick1, House88, Ilris82, ilzarion, Incenjucar, iqwinn, Ivid_IV, IxidorRS, Jacktannery, jdarksong, JHKroll, Jib916, Jinx.S, jonathan_sicari, jonathonhawke, Jotery, JRedGiant1, kaamoku, Kabaiel, Kalandri, Kalontas, Kavon, kazerabet, Hippolyte, KenKrajen, Kidge, Kingreaper, KoboDaishi, kueryd, Lady_Ishtar, Leichenreiter, Lian87, Litigation, LJR, logopolis, Lord_of_13, lordfeint, LordManshoon, M4kitsu, macleanbrad, Malkav565, mandersson, Marandahir, Marsgreekgod, mattdm, Mccaber, mdscntst223, mikereyn68, Mithrilwing, mkill, Mousewithchainsaw, Mr.Durriken, Mr_Treegins, mudbone1264, Nargosiprenk, Nautilus, nefestous, Neutronium_Dragon, Nihzlet, Niirfa, nirnel, Novacat, NPettinato14, nukunuku, ohgoditburns, Olinswordforger, Olrox17, Omel, Osgood, Otakkun, Paladar, Pashalik_Mons, Paulacullen71, pentay, Peter_Seckler, Plaguescarred, Pluto, Popesixtus, psycho_BUNNY, Puddles, realTMC, ReesestheBitten, RPJesus, russlarkin, Saga89, Sagata, Samrin, Scyner, Sedrich, Sephyrill, SevenSigma, ShakaUVM, Sizzaxe, SJS70, Skeptical_Clown, skitleer, Snot-Elemental, spreetcg, SSJ5, Stafir_Ortnev, Stormsoul, sugar_high, Suzume_Stjohn, Sydonis, Tallius, tallric_kruush, Tedium, Thakowsaizmu, Thaliak, The_Kurgan, The_Pantless_Mage, thecasualoblivion, TheMormegil, TheOneWhoCallCrow, therion666, thondar, Thor_Dog_of_Thunder, Thorvald_Grimbjorn, three5favorite, timsbrannan, Tlantl, Todd, Tonpa_, Tony_Vargas, tylara67, Ultrann, Uskglass, Valazeel, Webster, Wednesday_Boy, wizarddude, wrecan, x3nth10n, Yaeri, Zarza
BAD (135) abk108, Agathokles, almius03, Althoroc, Alzer, Andrelai, Angel_Black, ArkoblaConn, Blue_Valour, Bly2729, brianbloom, bringerofbroom, Ceberus, Chimpy20, Cormac_the_Red, d20knight, Darkman94, DarkSavior, DarkSkullMaster, devilMonkey, Dirge, dmgorgon, DontEatRawHagis, draegn, Drunken_Monk, DrWonder, Dunhill, ebrionkeats, eduty, El_Poder_De_La_Vara, Eldrid, EnWorld_Bedrockgames, EnWorld_Consonant_Dude, EnWorld_JRRNeiklot, EnWorld_Lord_Mhoram, EnWorld_Lord_Mhoram, EnWorld_Olgar_Shiverstone, EnWorld_steeldragons, Explosive_Zombie, Facet, Falheim, fightingfish18, FirstTurnKill, Fluker-Eris, flyinghitcher, Furryblueelf, G.Alfieri, Gameogre, Garkness, Geordie-Racer, Godyuio, Gorgosaurus, halvgrim, IAmSylar, Infiltrado, insertusernamehere, JacobSinger, jake22007, Jev_Roal, Jim11735, Jokubas, Josha, kill_the_wiz_first, kira_ate_L, leozelig, llama1996, Lord_Jaroh, Mage-Ou, Master_Drow, MC-DrowBane, Milne, Mindie, Mirtek, Mog0025, monocleofcanas, Monumentx, mr0bunghole, mvincent, Mylon, Nausicaa, Neptune0923, Nightray, nr_porkchop, Palomides, Pellanor, pogminky, Plaid_Guitar, PortugueseDAce, Previn, Qumi, ramdeath, Resurrection_Man, Rorschachhamster, rsbadd, SAR101, Scars_Unseen, Schmeitgeist, Sebastrd, Seeker95, Sgama, Silverbusa, Sirot, Slygamer, ssvegeta555, Straduss1, Survivorx, Tattsun, Teko.tk, Tevish_Szat, The_Jew, The_Lord_of_Time, The_Shadow, TheLyons, thorbardin, tio_helio, trebor_rjf, tuffn00gies, Tusz, Typath, VanTrellen, velwein, vitkiraven, VolfeDragon, Wingstorm, Wrathamon, wuzzifizit, Xaielao2, Xegek, yusakuasano, Zaenos, Zelkon, Zireael, Zombie_Babies, zulu79, ZZTong


MAGIC ITEMS HAS TO BE MECHANICALLY
IMPORTANT (82) 108MrEko, Abrohm, Acidicwindex, Adrew, Althoroc, Ashranfirebrand, AtomicPope, Balesir, Belkra, Blue_Valour, Bly2729, Botanicus, Breoghan, Ceberus, Cunimus_prime, DavidArgall, devilMonkey, DND-Lifestyle, DontEatRawHagis, Dragonspirited, dreamwolf, Dunhill, ebrionkeats, Eldrid, Enlightened1, EnWorld_Bedrockgames, EnWorld_drothgery, EnWorld_Lanefan, EnWorld_Lord_Mhoram, EnWorld_Lord_Mhoram, Fallen_Star_02, Finlos, FirstTurnKill, Flashy, flyinghitcher, FNadrakas, Foptimusprime, frothsof, GelatinousOctahedron, GoblinGravy, Gorgosaurus, greatfrito, grehnhewe, Haplo81, Hawaii5-0Batman, holtrick1, Ilris82, iqwinn, IxidorRS, jdarksong, Josha, Kalontas, Kare, llama1996, logopolis, Lord_of_13, LordManshoon, M4kitsu, Master_Drow, Mirtek, monocleofcanas, Nargosiprenk, Nihzlet, Paulacullen71, pentay, Plaid_Guitar, PortugueseDAce, Puddles, Samrin, Silverbusa, SSJ5, Survivorx, Teko.tk, Typath, velwein, Wrathamon, Xaielao2, Yaeri, Zarza, Zireael, Zombie_Babies, ZZTong
NOT IMPORTANT (264) 5efan, 603, AaronOfBarbaria, AbdulAlhazred, abk108, Acrazy2, Agathokles, Ahearn_Condon, almius03, Andrelai, Angel_Black, Arashi_Ravenblade2, arderkrag, ArkoblaConn, askaval30, Austinwulf, Avin, AzureShade, Baldo_Redhair, battlemaster95, Blackbriar, blacksheepcannibal, Bladechild7, blotzer, bone_naga, bpitv_gritz, brianbloom, bringerofbroom, Ceriloth, chaosfang, Charleois, Chimpy20, ColdLogicX, Cormac_the_Red, creases, Crisc, Cypher2009, Cyran_Warlord, d20knight, da_duke, Dapifer, Dark_Librarian, Darkman94, DarkSkullMaster, David_Dezotell, Devangel333, Dirge, Divine_Bobhead, DLfan, dndgruppo, DoctorBadWolf, draegn, draven_defay, Dreamstryder, Drunken_Monk, Dunther_the_Great, ecla, Ed_Warlord, Edonel, El_Poder_De_La_Vara, Elder_SkyWolf, elecgraystone, embertiger, Emperor_Matthaeus, EnWorld_Consonant_Dude, EnWorld_Fede, EnWorld_Olgar_Shiverstone, EnWorld_steeldragons, EnWorld_steenan, EnWorld_tuxgeo, Facet, Faedrion, Falheim, Fallstorm, Fate1316, fightingfish18, Firechant, Fluker-Eris, frbelanger, Frostpanner_19, furious_kender, Furryblueelf, G.Alfieri, Gameogre, Garkness, Gatt, Geordie-Racer, GlacierFox, gloomhound, GMforPowergamers, Godyuio, gothikaiju, Guest475896979, Gunthar, Haldrik, halvgrim, HardcoreDandDgirl, Hebitsuikaza, House88, Incenjucar, Infiltrado, insertusernamehere, Jacktannery, Jev_Roal, JHKroll, Jim11735, Jinx.S, jonathonhawke, Jotery, JRedGiant1, kaamoku, Kalandri, Kavon, KenKrajen, kezzek, Kidge, kill_the_wiz_first, Kingreaper, kira_ate_L, KoboDaishi, Krusk, kueryd, Lady_Ishtar, leozelig, LJR, Lord_Jaroh, lordfeint, macleanbrad, Mage-Ou, Malkav565, mandersson, Marandahir, Marsgreekgod, Mccaber, MC-DrowBane, mdscntst223, Mewtwo354, mikereyn68, Milne, Mindie, Mithrilwing, Mog0025, HengeGuardian, Hippolyte, Jib916, jonathan_sicari, kazerabet, IAmSylar, Leichenreiter, Lian87, Litigation, Melchiors, Monumentx, Mousewithchainsaw, Mr.Durriken, Mr_Treegins, mr0bunghole, mudbone1264, mvincent, Mylon, Nausicaa, Nautilus, nefestous, Neptune0923, Neutronium_Dragon, Nightray, Novacat, NPettinato14, nr_porkchop, nukunuku, ohgoditburns, Olrox17, Omel, Osgood, Otakkun, Otherworldly, Pashalik_Mons, Pellanor, Peter_Seckler, Plaguescarred, Pluto, pogminky, Popesixtus, psycho_BUNNY, Qumi, ramdeath, realTMC, ReesestheBitten, Rorschachhamster, rsbadd, russlarkin, Saga89, Sagata, Scars_Unseen, Schmeitgeist, Scyner, Sebastrd, Seeker95, Sephyrill, SevenSigma, Sgama, Sirot, SJS70, Skeptical_Clown, skitleer, Slygamer, Snot-Elemental, spreetcg, ssvegeta555, Stafir_Ortnev, Stormsoul, Straduss1, Suzume_Stjohn, Tallius, tallric_kruush, Tattsun, Tevish_Szat, Thakowsaizmu, Thaliak, The_Jew, The_Kurgan, The_Lord_of_Time, The_Pantless_Mage, The_Shadow, thecasualoblivion, Theironfistofdeath, TheLyons, TheMormegil, TheOneWhoCallCrow, therion666, thondar, thorbardin, Thorvald_Grimbjorn, three5favorite, timsbrannan, tio_helio, Tlantl, Todd, Tonpa_, Tony_Vargas, trebor_rjf, tuffn00gies, Tusz, tylara67, Ultrann, Uskglass, VacantPsalm, Valazeel, VanTrellen, vitkiraven, VolfeDragon, warrl, Webster, Wednesday_Boy, Wingstorm, wizarddude, wrecan, wuzzifizit, x3nth10n, Xegek, yusakuasano, Zelkon, Zoxesyr, zulu79


ABILITIES SCORES
GOOD (362) 108MrEko, 5efan, 603, AaronOfBarbaria, AbdulAlhazred, abk108, Abrohm, Acidicwindex, Acrazy2, Adrew, Agathokles, Ahearn_Condon, almius03, Althoroc, Alzer, Andrelai, Angel_Black, AnthonyJ, Arashi_Ravenblade2, arderkrag, ArkoblaConn, Ashranfirebrand, AtomicPope, Austinwulf, Avin, AzureShade, Baldo_Redhair, battlemaster95, Belkra, Blackbriar, blacksheepcannibal, Bladechild7, blotzer, Blue_Valour, Bly2729, bone_naga, Botanicus, bpitv_gritz, Breoghan, brianbloom, brimfieldgames, bringerofbroom, Carthaginian, Ceberus, Ceciltheawesome, Ceriloth, chaosfang, Charleois, Chimpy20, ColdLogicX, Cormac_the_Red, creases, Crisc, Cunimus_prime, CygnusDK, Cypher2009, Cyran_Warlord, da_duke, Dapifer, Dark_Librarian, Darkman94, DarkSavior, DarkSkullMaster, David_Dezotell, DavidArgall, Devangel333, Dirge, Divine_Bobhead, DLfan, dmgorgon, dndgruppo, DND-Lifestyle, DontEatRawHagis, Dopplegienger, Dougan_Axehammer, Draco18s, draegn, Dragonspirited, dreamwolf, Drunken_Monk, DrWonder, Dunhill, Dunther_the_Great, ebrionkeats, ecla, Ed_Warlord, Edonel, El_Poder_De_La_Vara, Elder_SkyWolf, Eldrid, elecgraystone, embertiger, Emperor_Matthaeus, Enlightened1, EnWorld_Bedrockgames, EnWorld_drothgery, EnWorld_Fede, EnWorld_FitzTheRuke, EnWorld_JRRNeiklot, EnWorld_Lanefan, EnWorld_Lord_Mhoram, EnWorld_Lord_Mhoram, EnWorld_Olgar_Shiverstone, EnWorld_shidaku, EnWorld_steeldragons, EnWorld_steenan, EnWorld_tuxgeo, Explosive_Zombie, Facet, Faedrion, Falheim, Fallen_Star_02, Fallstorm, Fate1316, fightingfish18, Finlos, Firechant, FirstTurnKill, Flashy, Fluker-Eris, flyinghitcher, FNadrakas, Foptimusprime, frbelanger, Frostpanner_19, frothsof, furious_kender, Furryblueelf, G.Alfieri, Gameogre, Garkness, Gatt, GelatinousOctahedron, Geordie-Racer, GlacierFox, gloomhound, GMforPowergamers, GoblinGravy, Godyuio, Gorgosaurus, gothikaiju, greatfrito, grehnhewe, Guest475896979, Gunthar, Haldrik, halvgrim, Haplo81, HardcoreDandDgirl, Hawaii5-0Batman, Hebitsuikaza, HengeGuardian, Hippolyte, holtrick1, House88, Ilris82, ilzarion, Incenjucar, Infiltrado, insertusernamehere, iqwinn, Ivid_IV, IxidorRS, Jacktannery, JacobSinger, jake22007, jdarksong, Jev_Roal, JHKroll, Jib916, Jim11735, Jinx.S, jonathan_sicari, jonathonhawke, Josha, Jotery, JRedGiant1, kaamoku, Kabaiel, Kalandri, Kalontas, Kare, Kavon, kazerabet, IAmSylar, KenKrajen, kezzek, Kidge, kill_the_wiz_first, Kingreaper, kira_ate_L, KoboDaishi, kueryd, Lady_Ishtar, Leichenreiter, leozelig, Lian87, Litigation, LJR, llama1996, logopolis, Lord_Jaroh, Lord_of_13, lordfeint, LordManshoon, M4kitsu, macleanbrad, Mage-Ou, Malkav565, mandersson, Marandahir, Marsgreekgod, Master_Drow, mattdm, MC-DrowBane, mdscntst223, Mewtwo354, Milne, Mindie, Melchiors, Mirtek, Mithrilwing, mkill, Mog0025, monocleofcanas, Monumentx, Mousewithchainsaw, Mr.Durriken, Mr_Treegins, mr0bunghole, mudbone1264, mvincent, Nargosiprenk, Nausicaa, Nautilus, nefestous, Neptune0923, Nightray, Nihzlet, Niirfa, nirnel, NPettinato14, nr_porkchop, nukunuku, Olinswordforger, Olrox17, Omel, Osgood, Otakkun, Otherworldly, Paladar, PaladinNicolas, Palomides, Pashalik_Mons, Paulacullen71, pentay, Peter_Seckler, Plaguescarred, Plaid_Guitar, Pellanor, Pluto, pogminky, Popesixtus, PortugueseDAce, Previn, psycho_BUNNY, Puddles, Qumi, ramdeath, realTMC, ReesestheBitten, Resurrection_Man, Rorschachhamster, rsbadd, russlarkin, Saga89, Sagata, Samrin, SAR101, Scars_Unseen, Schmeitgeist, Scyner, Sebastrd, Sedrich, Seeker95, Sephyrill, Sgama, ShakaUVM, Silverbusa, Sirot, Sizzaxe, SJS70, Skeptical_Clown, skitleer, Slygamer, Snot-Elemental, spreetcg, SSJ5, ssvegeta555, Stafir_Ortnev, Stormsoul, Straduss1, Survivorx, Suzume_Stjohn, Sydonis, Tallius, tallric_kruush, Tattsun, Tedium, Teko.tk, Thakowsaizmu, Thaliak, The_Jew, The_Kurgan, The_Lord_of_Time, The_Pantless_Mage, The_Shadow, thecasualoblivion, Theironfistofdeath, Tevish_Szat, TheLyons, TheMormegil, TheOneWhoCallCrow, therion666, thondar, Thor_Dog_of_Thunder, thorbardin, Thorvald_Grimbjorn, three5favorite, timsbrannan, tio_helio, Todd, Tonpa_, trebor_rjf, tuffn00gies, tylara67, Typath, Ultrann, VacantPsalm, Valazeel, velwein, vitkiraven, VolfeDragon, warrl, Webster, Wednesday_Boy, Wingstorm, wizarddude, Wrathamon, wrecan, wuzzifizit, Xaielao2, Xegek, Yaeri, yusakuasano, Zaenos, Zarza, Zireael, Zombie_Babies, Zoxesyr, Zulu79, ZZTong
BAD (11) Balesir, d20knight, devilMonkey, EnWorld_Consonant_Dude, Mccaber, mikereyn68, SevenSigma, Tony_Vargas, Tusz, Uskglass, Zelkon


A LOT OF CLASSES
GOOD (236) 603, Abrohm, Acidicwindex, Adrew, Ahearn_Condon, Althoroc, Alzer, Andrelai, Angel_Black, Arashi_Ravenblade2, arderkrag, Ashranfirebrand, askaval30, Avin, AzureShade, Baldo_Redhair, Balesir, battlemaster95, Belkra, blacksheepcannibal, Bladechild7, blotzer, Bly2729, Botanicus, Breoghan, brianbloom, brimfieldgames, Ceberus, Ceciltheawesome, Charleois, ColdLogicX, Cormac_the_Red, Crisc, Cyran_Warlord, da_duke, Dapifer, DavidArgall, dndgruppo, DND-Lifestyle, DoctorBadWolf, Dopplegienger, Dragonspirited, dreamwolf, Drunken_Monk, Dunhill, Dunther_the_Great, ebrionkeats, ecla, Edonel, El_Poder_De_La_Vara, elecgraystone, Emperor_Matthaeus, Enlightened1, EnWorld_Consonant_Dude, EnWorld_drothgery, EnWorld_Fede, EnWorld_FitzTheRuke, EnWorld_Lanefan, EnWorld_Lord_Mhoram, EnWorld_Lord_Mhoram, EnWorld_Olgar_Shiverstone, EnWorld_shidaku, EnWorld_tuxgeo, Explosive_Zombie, Facet, Faedrion, Fallstorm, Fate1316, fightingfish18, Finlos, Firechant, Flashy, Fluker-Eris, flyinghitcher, FNadrakas, Foptimusprime, frbelanger, frothsof, furious_kender, Gameogre, Garkness, Gatt, GelatinousOctahedron, Geordie-Racer, gloomhound, GMforPowergamers, Gorgosaurus, gothikaiju, grehnhewe, Guest475896979, Gunthar, Haldrik, halvgrim, Haplo81, HardcoreDandDgirl, Hawaii5-0Batman, HengeGuardian, Hippolyte, holtrick1, House88, Ilris82, ilzarion, Incenjucar, insertusernamehere, iqwinn, Ivid_IV, IxidorRS, Jacktannery, JacobSinger, jake22007, jdarksong, Janx_14, Jev_Roal, JHKroll, Jib916, jonathan_sicari, jonathonhawke, JRedGiant1, kaamoku, Kabaiel, Kalontas, Kare, Kavon, kazerabet, KenKrajen, kezzek, Kidge, kill_the_wiz_first, kira_ate_L, KoboDaishi, Krusk, kueryd, Lady_Ishtar, Leichenreiter, leozelig, Lian87, LJR, llama1996, lordfeint, LordManshoon, M4kitsu, macleanbrad, Mage-Ou, mandersson, Marandahir, Mccaber, MC-DrowBane, mdscntst223, Mewtwo354, mikereyn68, Milne, Mirtek, Mithrilwing, Mog0025, monocleofcanas, Monumentx, Mr.Durriken, Nargosiprenk, Nausicaa, Nautilus, Neptune0923, Neutronium_Dragon, Nightray, Novacat, nukunuku, Olinswordforger, Olrox17, Osgood, Otherworldly, Paladar, PaladinNicolas, Pashalik_Mons, Pellanor, pentay, Plaid_Guitar, PortugueseDAce, Previn, psycho_BUNNY, Puddles, ramdeath, Resurrection_Man, RPJesus, Saga89, Sagata, Samrin, Sedrich, ShakaUVM, Silverbusa, Sirot, Sizzaxe, SJS70, Skeptical_Clown, Slygamer, Snot-Elemental, SSJ5, Stormsoul, Survivorx, Tallius, tallric_kruush, Tattsun, Tedium, Teko.tk, Thakowsaizmu, Thaliak, The_Jew, The_Kurgan, The_Lord_of_Time, The_Pantless_Mage, thecasualoblivion, TheLyons, TheMormegil, thondar, Thor_Dog_of_Thunder, thorbardin, Todd, trebor_rjf, tuffn00gies, Typath, VacantPsalm, Valazeel, VanTrellen, velwein, vitkiraven, VolfeDragon, warrl, Webster, Wednesday_Boy, Wingstorm, Wrathamon, x3nth10n, Xegek, Zaenos, Zelkon, Zombie_Babies, Zoxesyr, ZZTong
BAD (112) 108MrEko, 5efan, AaronOfBarbaria, abk108, Acrazy2, Agathokles, almius03, AnthonyJ, ArkoblaConn, AtomicPope, Austinwulf, Blackbriar, Blue_Valour, bpitv_gritz, bringerofbroom, Carthaginian, Ceriloth, Chimpy20, creases, Cunimus_prime, CygnusDK, Cypher2009, d20knight, Darkman94, DarkSavior, DarkSkullMaster, devilMonkey, Dirge, DLfan, dmgorgon, DontEatRawHagis, Dougan_Axehammer, Draco18s, Dreamstryder, Ed_Warlord, eduty, Eldrid, embertiger, EnWorld_JRRNeiklot, EnWorld_steenan, Falheim, Fallen_Star_02, Frostpanner_19, Furryblueelf, G.Alfieri, GoblinGravy, greatfrito, Hebitsuikaza, IAmSylar, Infiltrado, Jim11735, Jinx.S, Josha, Jotery, Kalandri, Kingreaper, logopolis, Lord_of_13, Malkav565, Marsgreekgod, Master_Drow, mattdm, Melchiors, Mindie, Mr_Treegins, mr0bunghole, mudbone1264, mvincent, Mylon, Nihzlet, Niirfa, nr_porkchop, ohgoditburns, Omel, Plaguescarred, Pluto, pogminky, Popesixtus, realTMC, ReesestheBitten, rsbadd, russlarkin, Schmeitgeist, Scyner, Sebastrd, Seeker95, SevenSigma, Sgama, skitleer, spreetcg, ssvegeta555, Stafir_Ortnev, Tevish_Szat, TheOneWhoCallCrow, therion666, Thorvald_Grimbjorn, timsbrannan, tio_helio, Tlantl, Tonpa_, Tony_Vargas, Tusz, tylara67, Uskglass, wizarddude, wrecan, wuzzifizit, Xaielao2, Yaeri, yusakuasano, Zarza, zulu79


A LOT OF RACES
GOOD (270) 5efan, 603, AaronOfBarbaria, AbdulAlhazred, Abrohm, Acidicwindex, Acrazy2, Adrew, Agathokles, Ahearn_Condon, almius03, Alzer, Angel_Black, Arashi_Ravenblade2, arderkrag, Ashranfirebrand, askaval30, Austinwulf, Avin, AzureShade, Baldo_Redhair, Balesir, battlemaster95, Belkra, Blackbriar, blacksheepcannibal, blotzer, Bly2729, bone_naga, Botanicus, Breoghan, brimfieldgames, Carthaginian, Ceciltheawesome, chaosfang, Charleois, Chimpy20, ColdLogicX, creases, Crisc, Cunimus_prime, Cyran_Warlord, d20knight, Dapifer, Dark_Librarian, DarkSkullMaster, DavidArgall, Devangel333, devilMonkey, Dirge, DND-Lifestyle, DoctorBadWolf, DontEatRawHagis, Dopplegienger, Dougan_Axehammer, Draco18s, draven_defay, Dreamstryder, Drunken_Monk, Dunhill, Dunther_the_Great, ebrionkeats, ecla, Edonel, eduty, El_Poder_De_La_Vara, elecgraystone, embertiger, Emperor_Matthaeus, Enlightened1, EnWorld_Fede, EnWorld_FitzTheRuke, EnWorld_Lord_Mhoram, EnWorld_Lord_Mhoram, EnWorld_shidaku, Explosive_Zombie, Faedrion, Fallstorm, Fate1316, fightingfish18, Finlos, Firechant, Flashy, flyinghitcher, FNadrakas, Foptimusprime, frbelanger, frothsof, furious_kender, G.Alfieri, Gameogre, GelatinousOctahedron, Geordie-Racer, GlacierFox, GMforPowergamers, GoblinGravy, Gorgosaurus, gothikaiju, greatfrito, grehnhewe, Guest475896979, Gunthar, Haldrik, halvgrim, Haplo81, HardcoreDandDgirl, Hawaii5-0Batman, Hebitsuikaza, HengeGuardian, Hippolyte, holtrick1, House88, Ilris82, ilzarion, Incenjucar, insertusernamehere, iqwinn, Ivid_IV, IxidorRS, JacobSinger, jake22007, jdarksong, Janx_14, Jev_Roal, JHKroll, Jib916, jonathan_sicari, jonathonhawke, Jotery, JRedGiant1, kaamoku, Kalontas, Kare, Kavon, kazerabet, KenKrajen, kezzek, Kidge, kill_the_wiz_first, Kingreaper, kira_ate_L, KoboDaishi, Krusk, kueryd, Lady_Ishtar, Leichenreiter, Lian87, LJR, llama1996, lordfeint, LordManshoon, M4kitsu, macleanbrad, Mage-Ou, Malkav565, mandersson, Marandahir, Mccaber, MC-DrowBane, mdscntst223, Mewtwo354, mikereyn68, Mirtek, Mithrilwing, Mog0025, monocleofcanas, Monumentx, Mousewithchainsaw, Mr.Durriken, mudbone1264, Nargosiprenk, Nausicaa, Nautilus, nefestous, Neptune0923, Neutronium_Dragon, Nightray, Niirfa, Novacat, NPettinato14, nr_porkchop, nukunuku, ohgoditburns, Olinswordforger, Olrox17, Omel, Otherworldly, Paladar, PaladinNicolas, Palomides, Pashalik_Mons, Paulacullen71, Pellanor, Peter_Seckler, Plaid_Guitar, pogminky, Popesixtus, PortugueseDAce, psycho_BUNNY, Puddles, Qumi, realTMC, ReesestheBitten, Resurrection_Man, RPJesus, russlarkin, Saga89, Sagata, Samrin, Scars_Unseen, Sebastrd, Sedrich, Sephyrill, SevenSigma, ShakaUVM, Silverbusa, Sizzaxe, SJS70, Skeptical_Clown, skitleer, Slygamer, Snot-Elemental, spreetcg, SSJ5, Stormsoul, Survivorx, Sydonis, Tallius, tallric_kruush, Tattsun, Tedium, Teko.tk, The_Jew, The_Kurgan, The_Lord_of_Time, The_Shadow, thecasualoblivion, Theironfistofdeath, TheLyons, TheMormegil, TheOneWhoCallCrow, therion666, thondar, Thor_Dog_of_Thunder, thorbardin, tio_helio, Todd, tuffn00gies, tylara67, Typath, Uskglass, VacantPsalm, Valazeel, VanTrellen, vitkiraven, VolfeDragon, warrl, Webster, Wednesday_Boy, Wingstorm, Wrathamon, x3nth10n, Xaielao2, Xegek, yusakuasano, Zaenos, Zelkon, Zombie_Babies, Zoxesyr, ZZTong
BAD (86) 108MrEko, abk108, Althoroc, Andrelai, AnthonyJ, ArkoblaConn, AtomicPope, Blue_Valour, bpitv_gritz, brianbloom, bringerofbroom, Ceberus, Ceriloth, CygnusDK, Cypher2009, da_duke, Darkman94, DarkSavior, David_Dezotell, Dirge, Divine_Bobhead, DLfan, dmgorgon, dndgruppo, Dragonspirited, dreamwolf, Ed_Warlord, Eldrid, EnWorld_drothgery, EnWorld_JRRNeiklot, EnWorld_Olgar_Shiverstone, EnWorld_steenan, Facet, Falheim, Fallen_Star_02, Fluker-Eris, Frostpanner_19, Furryblueelf, Garkness, Gatt, Godyuio, Infiltrado, Jacktannery, Jim11735, Jinx.S, Josha, leozelig, logopolis, Lord_of_13, Marsgreekgod, Master_Drow, mattdm, Mindie, Mr_Treegins, mr0bunghole, mvincent, Mylon, Nihzlet, Osgood, pentay, Plaguescarred, Pluto, Previn, ramdeath, rsbadd, SAR101, Schmeitgeist, Scyner, Seeker95, Sgama, Sirot, ssvegeta555, Stafir_Ortnev, Thakowsaizmu, The_Pantless_Mage, Thorvald_Grimbjorn, timsbrannan, Tonpa_, Tony_Vargas, velwein, wizarddude, wrecan, wuzzifizit, Yaeri, Zarza, zulu79


ABILITY SCORES FOR RACES
YES (324) 108MrEko, 603, AaronOfBarbaria, AbdulAlhazred, abk108, Abrohm, Acidicwindex, Acrazy2, Adrew, Agathokles, Ahearn_Condon, almius03, Althoroc, Alzer, Angel_Black, Arashi_Ravenblade2, arderkrag, ArkoblaConn, Ashranfirebrand, askaval30, AtomicPope, Austinwulf, Avin, Baldo_Redhair, Balesir, Belkra, Blackbriar, blotzer, Bly2729, bone_naga, Botanicus, Breoghan, brianbloom, brimfieldgames, bringerofbroom, Carthaginian, Ceberus, Ceciltheawesome, Ceriloth, ChaosStorm, Charleois, Chimpy20, ColdLogicX, Crisc, Cunimus_prime, CygnusDK, Cypher2009, Cyran_Warlord, d20knight, da_duke, Dark_Librarian, Darkman94, DarkSavior, DarkSkullMaster, David_Dezotell, DavidArgall, Devangel333, devilMonkey, Dirge, Divine_Bobhead, DLfan, dmgorgon, dndgruppo, DND-Lifestyle, DoctorBadWolf, DontEatRawHagis, Dopplegienger, Dougan_Axehammer, Draco18s, draegn, dreamwolf, Drunken_Monk, DrWonder, Dunhill, Dunther_the_Great, ebrionkeats, ecla, Ed_Warlord, Edonel, Elder_SkyWolf, Eldrid, elecgraystone, embertiger, Emperor_Matthaeus, Enlightened1, EnWorld_Bedrockgames, EnWorld_Consonant_Dude, EnWorld_drothgery, EnWorld_FitzTheRuke, EnWorld_JRRNeiklot, EnWorld_Lanefan, EnWorld_Lord_Mhoram, EnWorld_Lord_Mhoram, EnWorld_Olgar_Shiverstone, EnWorld_shidaku, EnWorld_tuxgeo, Explosive_Zombie, Facet, Faedrion, Falheim, Fallen_Star_02, Fallstorm, Fate1316, fightingfish18, Finlos, Firechant, FirstTurnKill, Flashy, Fluker-Eris, flyinghitcher, FNadrakas, Foptimusprime, frbelanger, frothsof, furious_kender, Furryblueelf, G.Alfieri, Gameogre, Garkness, Gatt, GelatinousOctahedron, Geordie-Racer, GlacierFox, gloomhound, GMforPowergamers, GoblinGravy, Godyuio, Gorgosaurus, gothikaiju, grehnhewe, Gunthar, Haldrik, halvgrim, Haplo81, HardcoreDandDgirl, Hawaii5-0Batman, Hebitsuikaza, HengeGuardian, Hippolyte, holtrick1, House88, Ilris82, ilzarion, Incenjucar, Infiltrado, insertusernamehere, iqwinn, Ivid_IV, IxidorRS, Jacktannery, JacobSinger, jake22007, jdarksong, Jev_Roal, JHKroll, Jib916, Jinx.S, jonathan_sicari, jonathonhawke, Josha, Jotery, JRedGiant1, kaamoku, Kabaiel, Kalontas, Kavon, kazerabet, IAmSylar, KenKrajen, kezzek, Kidge, kill_the_wiz_first, Kingreaper, kira_ate_L, KoboDaishi, kueryd, Lady_Ishtar, Leichenreiter, leozelig, Lian87, LJR, llama1996, logopolis, Lord_of_13, lordfeint, LordManshoon, M4kitsu, macleanbrad, Malkav565, mandersson, Marandahir, Marsgreekgod, Master_Drow, mattdm, Mccaber, MC-DrowBane, mdscntst223, Mewtwo354, mikereyn68, Milne, Mindie, Mirtek, Mithrilwing, mkill, Mog0025, monocleofcanas, Monumentx, Mr.Durriken, Mr_Treegins, mudbone1264, mvincent, Nausicaa, Nautilus, nefestous, Neptune0923, Nightray, Nihzlet, Niirfa, NPettinato14, nr_porkchop, ohgoditburns, Olinswordforger, Olrox17, Omel, Osgood, Otakkun, Otherworldly, Paladar, PaladinNicolas, Palomides, Pashalik_Mons, Paulacullen71, Pellanor, pentay, Plaguescarred, Plaid_Guitar, Popesixtus, PortugueseDAce, psycho_BUNNY, Puddles, Qumi, ramdeath, realTMC, ReesestheBitten, Resurrection_Man, Rorschachhamster, rsbadd, russlarkin, Saga89, Sagata, SAR101, Scars_Unseen, Schmeitgeist, Scyner, Sebastrd, Sedrich, SevenSigma, Sgama, ShakaUVM, Silverbusa, Sirot, Sizzaxe, SJS70, Skeptical_Clown, Slygamer, Snot-Elemental, spreetcg, SSJ5, ssvegeta555, Stafir_Ortnev, Stormsoul, Straduss1, sugar_high, Survivorx, Suzume_Stjohn, Sydonis, Tallius, tallric_kruush, Tattsun, Tedium, Thakowsaizmu, Thaliak, The_Jew, The_Lord_of_Time, The_Pantless_Mage, The_Shadow, thecasualoblivion, Theironfistofdeath, Tevish_Szat, TheLyons, TheOneWhoCallCrow, therion666, thondar, Thor_Dog_of_Thunder, thorbardin, Todd, Tonpa_, trebor_rjf, tuffn00gies, Tusz, tylara67, Typath, Ultrann, VacantPsalm, Valazeel, velwein, vitkiraven, VolfeDragon, warrl, Webster, Wingstorm, wizarddude, wuzzifizit, x3nth10n, Xaielao2, Yaeri, yusakuasano, Zaenos, Zarza, Zelkon, Zireael, Zombie_Babies, Zoxesyr, Zulu79
NO (45) 5efan, Andrelai, AnthonyJ, AzureShade, blacksheepcannibal, Blue_Valour, bpitv_gritz, creases, Dapifer, Dragonspirited, eduty, El_Poder_De_La_Vara, EnWorld_Fede, EnWorld_steeldragons, EnWorld_steenan, Frostpanner_19, greatfrito, Guest475896979, Janx_14, Jim11735, Krusk, Lord_Jaroh, Mage-Ou, Mousewithchainsaw, mr0bunghole, Neutronium_Dragon, nirnel, nukunuku, Peter_Seckler, Pluto, pogminky, Melchiors, Samrin, Seeker95, Sephyrill, skitleer, Teko.tk, The_Kurgan, TheMormegil, Thorvald_Grimbjorn, tio_helio, Uskglass, VanTrellen, wrecan, ZZTong


FEATS (AND OTHER OPTIONS) THAT GIVES YOU STATIC +X BONUSES
GOOD (139) 108MrEko, AaronOfBarbaria, Acidicwindex, Acrazy2, Adrew, Alzer, Angel_Black, Arashi_Ravenblade2, arderkrag, ArkoblaConn, Ashranfirebrand, AzureShade, Belkra, Bladechild7, Blue_Valour, Breoghan, brianbloom, brimfieldgames, bringerofbroom, Carthaginian, Ceberus, Ceciltheawesome, Cyran_Warlord, d20knight, Dark_Librarian, DarkSkullMaster, David_Dezotell, DavidArgall, devilMonkey, DND-Lifestyle, DontEatRawHagis, Draco18s, draegn, Dragonspirited, Dunther_the_Great, ecla, Edonel, El_Poder_De_La_Vara, Eldrid, elecgraystone, Emperor_Matthaeus, EnWorld_Fede, EnWorld_Olgar_Shiverstone, EnWorld_shidaku, EnWorld_steeldragons, EnWorld_tuxgeo, Facet, Fallen_Star_02, Fallstorm, Fate1316, fightingfish18, Firechant, Flashy, flyinghitcher, FNadrakas, frothsof, furious_kender, Furryblueelf, Garkness, Gatt, GelatinousOctahedron, Gorgosaurus, Guest475896979, halvgrim, Hawaii5-0Batman, Ilris82, Infiltrado, iqwinn, IxidorRS, jake22007, jdarksong, Jev_Roal, jonathan_sicari, Josha, kaamoku, Kabaiel, Kidge, kill_the_wiz_first, Lady_Ishtar, LJR, llama1996, Lord_of_13, Malkav565, Marsgreekgod, Master_Drow, mdscntst223, Mewtwo354, Milne, Mirtek, monocleofcanas, Monumentx, Mr_Treegins, mvincent, Niirfa, NPettinato14, Olinswordforger, Osgood, Palomides, Paulacullen71, Pellanor, Plaguescarred, Previn, psycho_BUNNY, Qumi, ramdeath, Saga89, Sedrich, Sgama, ShakaUVM, Silverbusa, Sizzaxe, SJS70, Slygamer, SSJ5, Straduss1, Sydonis, Tallius, Tattsun, Teko.tk, Thakowsaizmu, Thaliak, The_Pantless_Mage, TheLyons, TheOneWhoCallCrow, therion666, thondar, thorbardin, Typath, VanTrellen, velwein, Wingstorm, Xegek, Yaeri, Zaenos, Zelkon, Zireael, Zombie_Babies, zulu79, ZZTong
BAD (212) 5efan, 603, AbdulAlhazred, abk108, Abrohm, Agathokles, Ahearn_Condon, almius03, Andrelai, AnthonyJ, askaval30, AtomicPope, Baldo_Redhair, Balesir, battlemaster95, Blackbriar, blacksheepcannibal, blotzer, bone_naga, Botanicus, bpitv_gritz, Ceriloth, chaosfang, Charleois, Chimpy20, Cormac_the_Red, creases, Crisc, Cunimus_prime, Cypher2009, da_duke, Dapifer, Darkman94, Dirge, Divine_Bobhead, dmgorgon, dndgruppo, DoctorBadWolf, draven_defay, Dreamstryder, dreamwolf, Drunken_Monk, Dunhill, ebrionkeats, Ed_Warlord, eduty, embertiger, Enlightened1, EnWorld_Bedrockgames, EnWorld_Consonant_Dude, EnWorld_drothgery, EnWorld_JRRNeiklot, EnWorld_Lanefan, EnWorld_Lord_Mhoram, EnWorld_Lord_Mhoram, EnWorld_steenan, Explosive_Zombie, Faedrion, Falheim, Finlos, FirstTurnKill, Fluker-Eris, Foptimusprime, frbelanger, Frostpanner_19, G.Alfieri, Gameogre, Geordie-Racer, GMforPowergamers, GoblinGravy, Godyuio, gothikaiju, greatfrito, grehnhewe, Haldrik, Haplo81, HardcoreDandDgirl, Hebitsuikaza, HengeGuardian, Hippolyte, holtrick1, House88, IAmSylar, ilzarion, Incenjucar, insertusernamehere, Jacktannery, Janx_14, JHKroll, Jim11735, Jinx.S, Jokubas, jonathonhawke, Jotery, JRedGiant1, Kalandri, Kalontas, Kavon, kazerabet, Kare, KenKrajen, kezzek, Kingreaper, kira_ate_L, KoboDaishi, Krusk, kueryd, Leichenreiter, leozelig, Lian87, logopolis, lordfeint, M4kitsu, macleanbrad, Mage-Ou, mandersson, Marandahir, mattdm, Mccaber, MC-DrowBane, mikereyn68, Mindie, Mithrilwing, mkill, Melchiors, Mog0025, Mr.Durriken, mr0bunghole, mudbone1264, Mylon, Nargosiprenk, Nausicaa, Nautilus, nefestous, Neptune0923, Neutronium_Dragon, Nihzlet, nr_porkchop, nukunuku, ohgoditburns, Olrox17, Omel, Otakkun, PaladinNicolas, Pashalik_Mons, pentay, Peter_Seckler, Plaid_Guitar, Pluto, pogminky, Popesixtus, PortugueseDAce, Puddles, realTMC, ReesestheBitten, Resurrection_Man, Rorschachhamster, rsbadd, russlarkin, Sagata, Samrin, Scars_Unseen, Schmeitgeist, Scyner, Sebastrd, Seeker95, Sephyrill, SevenSigma, Sirot, Skeptical_Clown, skitleer, Snot-Elemental, spreetcg, ssvegeta555, Stafir_Ortnev, Stormsoul, Survivorx, tallric_kruush, Tedium, Tevish_Szat, The_Jew, The_Kurgan, The_Lord_of_Time, The_Shadow, thecasualoblivion, Theironfistofdeath, TheMormegil, Thor_Dog_of_Thunder, Thorvald_Grimbjorn, three5favorite, tio_helio, Tlantl, Todd, Tonpa_, Tony_Vargas, trebor_rjf, tuffn00gies, tylara67, Ultrann, Uskglass, VacantPsalm, Valazeel, vitkiraven, Wednesday_Boy, wizarddude, Wrathamon, wrecan, wuzzifizit, x3nth10n, Xaielao2, yusakuasano, Zoxesyr







continue here:
community.wizards.com/dndnext/go/thread/...


  • Level
    1-20
    1-30 (1) Lian


It depends. Are they actually going to support level 20 - 30 or is it going to be something in the theoretical distance like it was in 4E? If they support level 20 - 30 I'm all for it but they need to actually support it a lot more than 4E did. Otherwise don't bother outside of a splatbook or two.



  • powers
    good (2) Lian, IAS
    bad

  • vanciant system
    good
    bad (2) Lian, IAS

  • Class roles
    good (1) Lian
    bad (1) IAS


It really didn't accomplish much except for 99% of the party being strikers. No thanks. Every class should have a support, a controller, and a tough guy build.


  • magic items has to be mechanically 
    important
    not important (2) Lian, IAS




  • abilities scores
    good (2) Lian, IAS
    bad


Under the clause that they matter a bit more than they do in 4E. Other than your 2 key abilities the other abilities generally don't matter for your character. I want the fact that my fighter has high charisma to matter in combat! Maybe make him better at feinting or giving leaderish effects or something. I dunno.


  • a lot of classes
    good (1) Lian
    bad (1) IAS


I think there should be 3-5 main classes, but lots and lots of different themes, archetypes, and subclasses for those who want to be different.


  • a lot of races
    good (1) Lian, IAS
    bad


More of the cool different things like Wilden, Shardmind, and Deva please. Less of the "WHOAOMG THOUSANDS OF ELVES/ELADRIN/DROW/HALF-ELVES/MOON ELVES/ASS ELVES, etc. And they need to be balanced. If Mearls can't keep his Dwarf bias out then keep him the hell away from design.


  • ability scores for races
    yes (2) Lian, IAS
    no

  • feats (and other options) that gives you static +x bonuses
    good
    bad (2) Lian, IAS

  • hit points
    good (1) Lian
    bad (1) IAS

  • healing surges
    good (2) Lian, IAS
    bad

  • defenses
    as AC (1) Lian
    as damage resistance (1) IAS

  • skill challenges
    good (1) Lian
    bad (1) IAS


This is something that needs to never be seen again. Worst part of 4E, aside from WotC.


  • skills has to be
    important (2) Lian, IAS
    not important

  • normal chance to hit

  • 50% as now (1) Lian

  • more like 75% (1) IAS

Stop the H4TE



HIT POINTS
GOOD (363) 108MrEko, 5efan, 603, AaronOfBarbaria, AbdulAlhazred, abk108, Abrohm, Acidicwindex, Acrazy2, Adrew, Agathokles, Ahearn_Condon, almius03, Althoroc, Andrelai, Angel_Black, AnthonyJ, Arashi_Ravenblade2, arderkrag, ArkoblaConn, Ashranfirebrand, askaval30, AtomicPope, Austinwulf, Avin, AzureShade, Baldo_Redhair, Balesir, battlemaster95, Belkra, Blackbriar, blacksheepcannibal, Bladechild7, blotzer, Blue_Valour, Bly2729, bone_naga, Botanicus, bpitv_gritz, Breoghan, brianbloom, brimfieldgames, bringerofbroom, Carthaginian, Ceberus, Ceciltheawesome, Ceriloth, chaosfang, ChaosStorm, Charleois, Chimpy20, ColdLogicX, Cormac_the_Red, creases, Crisc, Cunimus_prime, CygnusDK, Cypher2009, Cyran_Warlord, da_duke, Dapifer, Dark_Librarian, Darkman94, DarkSavior, DarkSkullMaster, David_Dezotell, DavidArgall, Devangel333, devilMonkey, Dirge, Divine_Bobhead, dmgorgon, dndgruppo, DoctorBadWolf, DontEatRawHagis, Dopplegienger, Draco18s, draegn, Dragonspirited, draven_defay, Dreamstryder, dreamwolf, Drunken_Monk, DrWonder, Dunhill, Dunther_the_Great, ebrionkeats, ecla, Edonel, eduty, El_Poder_De_La_Vara, Elder_SkyWolf, Eldrid, embertiger, Emperor_Matthaeus, Enlightened1, EnWorld_Bedrockgames, EnWorld_Consonant_Dude, EnWorld_drothgery, EnWorld_Fede, EnWorld_FitzTheRuke, EnWorld_JRRNeiklot, EnWorld_Lanefan, EnWorld_Lord_Mhoram, EnWorld_Lord_Mhoram, EnWorld_Olgar_Shiverstone, EnWorld_shidaku, EnWorld_steeldragons, EnWorld_steenan, EnWorld_tuxgeo, Explosive_Zombie, Facet, Faedrion, Falheim, Fallen_Star_02, Fallstorm, Fate1316, fightingfish18, elecgraystone, Finlos, Firechant, FirstTurnKill, Flashy, Fluker-Eris, flyinghitcher, FNadrakas, Foptimusprime, frbelanger, Frostpanner_19, frothsof, furious_kender, Furryblueelf, G.Alfieri, Gameogre, Garkness, Gatt, GelatinousOctahedron, Geordie-Racer, GlacierFox, gloomhound, GMforPowergamers, GoblinGravy, Godyuio, Gorgosaurus, gothikaiju, greatfrito, grehnhewe, Guest475896979, Gunthar, Haldrik, halvgrim, Haplo81, HardcoreDandDgirl, Hawaii5-0Batman, Hebitsuikaza, HengeGuardian, Hippolyte, holtrick1, House88, Ilris82, ilzarion, Incenjucar, Infiltrado, insertusernamehere, iqwinn, Ivid_IV, IxidorRS, Jacktannery, JacobSinger, jake22007, jdarksong, Janx_14, JHKroll, Jib916, Jim11735, Jinx.S, Jokubas, jonathan_sicari, jonathonhawke, Josha, Jotery, JRedGiant1, kaamoku, Kabaiel, Kalandri, Kalontas, Kare, Kavon, KenKrajen, kezzek, Kidge, kill_the_wiz_first, Kingreaper, kira_ate_L, KoboDaishi, Krusk, kueryd, Lady_Ishtar, Leichenreiter, leozelig, Lian87, Litigation, LJR, llama1996, logopolis, Lord_Jaroh, Lord_of_13, lordfeint, LordManshoon, M4kitsu, macleanbrad, Mage-Ou, Malkav565, mandersson, Marandahir, Marsgreekgod, Master_Drow, mattdm, Mccaber, MC-DrowBane, mdscntst223, Melchiors, Mewtwo354, mikereyn68, Milne, Mirtek, Mithrilwing, Mog0025, monocleofcanas, Monumentx, Mr.Durriken, Mr_Treegins, mr0bunghole, mudbone1264, Nargosiprenk, Nausicaa, Nautilus, nefestous, Neptune0923, Neutronium_Dragon, Nightray, Nihzlet, Niirfa, nirnel, NPettinato14, nr_porkchop, nukunuku, ohgoditburns, Olinswordforger, Olrox17, Omel, Osgood, Otakkun, Otherworldly, Paladar, PaladinNicolas, Palomides, Pashalik_Mons, Paulacullen71, pentay, Peter_Seckler, Plaguescarred, Plaid_Guitar, Pluto, pogminky, Popesixtus, Previn, psycho_BUNNY, Puddles, Qumi, ramdeath, realTMC, ReesestheBitten, Resurrection_Man, Rorschachhamster, RPJesus, rsbadd, russlarkin, Saga89, Sagata, Samrin, SAR101, Scars_Unseen, Scyner, Sedrich, Seeker95, Sephyrill, SevenSigma, Sgama, ShakaUVM, Silverbusa, Sirot, Sizzaxe, SJS70, Skeptical_Clown, Slygamer, Snot-Elemental, spreetcg, SSJ5, ssvegeta555, Stafir_Ortnev, Stormsoul, sugar_high, Survivorx, Suzume_Stjohn, Sydonis, Tallius, tallric_kruush, Tattsun, Tedium, Teko.tk, Tevish_Szat, Thakowsaizmu, Thaliak, The_Jew, The_Lord_of_Time, The_Pantless_Mage, thecasualoblivion, Theironfistofdeath, TheLyons, TheMormegil, TheOneWhoCallCrow, therion666, thondar, Thor_Dog_of_Thunder, thorbardin, Thorvald_Grimbjorn, three5favorite, timsbrannan, tio_helio, Tlantl, Tonpa_, Tony_Vargas, trebor_rjf, tuffn00gies, tylara67, Typath, VacantPsalm, Valazeel, velwein, vitkiraven, VolfeDragon, warrl, Webster, Wednesday_Boy, Wingstorm, wizarddude, Wrathamon, wrecan, wuzzifizit, x3nth10n, Xaielao2, Xegek, Yaeri, yusakuasano, Zaenos, Zarza, Zelkon, Zireael, Zombie_Babies, Zoxesyr, zulu79, ZZTong
BAD (13) Alzer, Ed_Warlord, IAmSylar, kazerabet, Mindie, mvincent, Mylon, Pellanor, PortugueseDAce, Schmeitgeist, Todd, Ultrann, Uskglass


HEALING SURGES
GOOD (248) 5efan, 603, AbdulAlhazred, Abrohm, Acidicwindex, Acrazy2, Adrew, Ahearn_Condon, Andrelai, Althoroc, arderkrag, Ashranfirebrand, askaval30, AtomicPope, Austinwulf, AzureShade, Baldo_Redhair, Balesir, Belkra, blacksheepcannibal, Bladechild7, Bly2729, bone_naga, Botanicus, bpitv_gritz, Breoghan, bringerofbroom, Carthaginian, Ceciltheawesome, Ceriloth, chaosfang, Charleois, ColdLogicX, creases, Crisc, Cypher2009, Cyran_Warlord, d20knight, da_duke, Dapifer, Dark_Librarian, David_Dezotell, DavidArgall, Divine_Bobhead, dndgruppo, DND-Lifestyle, DoctorBadWolf, DontEatRawHagis, Dougan_Axehammer, Draco18s, Dragonspirited, draven_defay, Dreamstryder, dreamwolf, Drunken_Monk, DrWonder, Dunhill, Dunther_the_Great, ecla, Ed_Warlord, eduty, El_Poder_De_La_Vara, Elder_SkyWolf, elecgraystone, embertiger, Emperor_Matthaeus, Enlightened1, EnWorld_drothgery, EnWorld_Fede, EnWorld_FitzTheRuke, EnWorld_Lord_Mhoram, EnWorld_Lord_Mhoram, EnWorld_shidaku, EnWorld_steenan, Faedrion, Falheim, Fallstorm, Fate1316, Finlos, Firechant, Flashy, Foptimusprime, Frostpanner_19, frothsof, Furryblueelf, G.Alfieri, GelatinousOctahedron, Geordie-Racer, GMforPowergamers, GoblinGravy, Godyuio, gothikaiju, greatfrito, grehnhewe, Guest475896979, Gunthar, Haldrik, Haplo81, HengeGuardian, Hippolyte, holtrick1, House88, IAmSylar, Ilris82, Incenjucar, iqwinn, IxidorRS, Jacktannery, jake22007, Janx_14, JHKroll, Jib916, Jokubas, jonathan_sicari, jonathonhawke, Josha, Jotery, JRedGiant1, kaamoku, Kabaiel, Kalandri, Kare, Kavon, kazerabet, KenKrajen, Kidge, Kingreaper, KoboDaishi, kueryd, Lady_Ishtar, Leichenreiter, Lian87, Litigation, Lord_of_13, lordfeint, LordManshoon, M4kitsu, macleanbrad, Mage-Ou, mandersson, Marandahir, Marsgreekgod, mattdm, Mccaber, MC-DrowBane, Mirtek, Mithrilwing, Mog0025, monocleofcanas, Monumentx, Mousewithchainsaw, Mr.Durriken, mr0bunghole, mudbone1264, Nausicaa, Nautilus, nefestous, Neutronium_Dragon, Nightray, Nihzlet, Niirfa, nirnel, nr_porkchop, nukunuku, ohgoditburns, Olinswordforger, Olrox17, Omel, Osgood, Otakkun, Paladar, PaladinNicolas, Pashalik_Mons, Paulacullen71, Pellanor, pentay, Peter_Seckler, Plaguescarred, Pluto, pogminky, psycho_BUNNY, Puddles, Qumi, realTMC, Resurrection_Man, RPJesus, ReesestheBitten, Samrin, Scyner, Sedrich, Seeker95, Sephyrill, SevenSigma, Silverbusa, Sirot, Sizzaxe, SJS70, Skeptical_Clown, skitleer, Snot-Elemental, SSJ5, Stafir_Ortnev, Stormsoul, sugar_high, Survivorx, Suzume_Stjohn, Sydonis, Tallius, tallric_kruush, Tedium, Teko.tk, Thaliak, The_Jew, The_Kurgan, The_Lord_of_Time, The_Pantless_Mage, thecasualoblivion, TheMormegil, TheOneWhoCallCrow, therion666, thondar, Thor_Dog_of_Thunder, thorbardin, Thorvald_Grimbjorn, timsbrannan, tio_helio, Todd, Tony_Vargas, trebor_rjf, tuffn00gies, Tusz, tylara67, Ultrann, Uskglass, VacantPsalm, Valazeel, velwein, warrl, Webster, Wednesday_Boy, Wrathamon, wrecan, wuzzifizit, Xaielao2, Zelkon, Zireael, Zoxesyr, zulu79
BAD (117) 108MrEko, abk108, Agathokles, almius03, Angel_Black, Arashi_Ravenblade2, ArkoblaConn, Avin, battlemaster95, Blackbriar, blotzer, Blue_Valour, brianbloom, brimfieldgames, Ceberus, ChaosStorm, Chimpy20, Cormac_the_Red, Cunimus_prime, CygnusDK, Darkman94, DarkSavior, DarkSkullMaster, Devangel333, devilMonkey, Dirge, dmgorgon, Dopplegienger, draegn, ebrionkeats, Edonel, Eldrid, EnWorld_Bedrockgames, EnWorld_Consonant_Dude, EnWorld_JRRNeiklot, EnWorld_Lanefan, EnWorld_Olgar_Shiverstone, EnWorld_steeldragons, Explosive_Zombie, Facet, fightingfish18, FirstTurnKill, Fluker-Eris, flyinghitcher, furious_kender, Gameogre, Garkness, Gatt, gloomhound, Gorgosaurus, halvgrim, HardcoreDandDgirl, Hawaii5-0Batman, Hebitsuikaza, ilzarion, Infiltrado, Ivid_IV, JacobSinger, jdarksong, Jev_Roal, Jim11735, Kalontas, kezzek, kill_the_wiz_first, kira_ate_L, leozelig, LJR, llama1996, logopolis, Lord_Jaroh, Malkav565, Master_Drow, mdscntst223, Mewtwo354, mikereyn68, Milne, Mr_Treegins, mvincent, Nargosiprenk, Neptune0923, Melchiors, Mindie, Otherworldly, Palomides, Plaid_Guitar, Popesixtus, PortugueseDAce, Previn, ramdeath, Rorschachhamster, rsbadd, russlarkin, Saga89, Sagata, SAR101, Scars_Unseen, Schmeitgeist, Sgama, ShakaUVM, Slygamer, spreetcg, ssvegeta555, Straduss1, Thakowsaizmu, TheLyons, Tonpa_, Typath, VanTrellen, vitkiraven, VolfeDragon, Xegek, Yaeri, yusakuasano, Zaenos, Zarza, Zombie_Babies, ZZTong


DEFENSES
AS AC (293) AaronOfBarbaria, AbdulAlhazred, Acidicwindex, Acrazy2, Adrew, Agathokles, Ahearn_Condon, Andrelai, almius03, Angel_Black, Arashi_Ravenblade2, arderkrag, Ashranfirebrand, askaval30, AtomicPope, Avin, AzureShade, Baldo_Redhair, Balesir, battlemaster95, Belkra, blacksheepcannibal, Bladechild7, Blue_Valour, Bly2729, Botanicus, Breoghan, brimfieldgames, bringerofbroom, Carthaginian, Ceberus, Ceciltheawesome, Ceriloth, ChaosStorm, Charleois, ColdLogicX, creases, Crisc, CygnusDK, Cypher2009, Cyran_Warlord, da_duke, Dapifer, Dark_Librarian, Darkman94, DarkSavior, DavidArgall, Dirge, Divine_Bobhead, dmgorgon, DND-Lifestyle, DontEatRawHagis, Dougan_Axehammer, Draco18s, draegn, Dragonspirited, draven_defay, Dreamstryder, dreamwolf, Drunken_Monk, Dunhill, Dunther_the_Great, ebrionkeats, ecla, Edonel, eduty, El_Poder_De_La_Vara, Elder_SkyWolf, elecgraystone, embertiger, Emperor_Matthaeus, Enlightened1, EnWorld_drothgery, EnWorld_Fede, EnWorld_FitzTheRuke, EnWorld_JRRNeiklot, EnWorld_Lanefan, EnWorld_Lord_Mhoram, EnWorld_Lord_Mhoram, EnWorld_Olgar_Shiverstone, EnWorld_steeldragons, Facet, Faedrion, Fallen_Star_02, Fallstorm, Fate1316, fightingfish18, FirstTurnKill, Flashy, Fluker-Eris, FNadrakas, Foptimusprime, frbelanger, Frostpanner_19, frothsof, furious_kender, G.Alfieri, Gameogre, Garkness, Gatt, GelatinousOctahedron, Geordie-Racer, gloomhound, GMforPowergamers, GoblinGravy, Gorgosaurus, greatfrito, grehnhewe, Guest475896979, Gunthar, Haldrik, Haplo81, Hawaii5-0Batman, Hebitsuikaza, HengeGuardian, Hippolyte, holtrick1, House88, Ilris82, ilzarion, Incenjucar, Infiltrado, insertusernamehere, Ivid_IV, IxidorRS, Jacktannery, JacobSinger, jdarksong, Janx_14, Jev_Roal, JHKroll, Jim11735, jonathan_sicari, Jotery, JRedGiant1, kaamoku, Kalandri, Kalontas, kazerabet, kezzek, Kidge, kill_the_wiz_first, Kingreaper, KoboDaishi, Krusk, kueryd, Lady_Ishtar, Leichenreiter, leozelig, Lian87, Litigation, LJR, llama1996, logopolis, Lord_of_13, lordfeint, LordManshoon, M4kitsu, Mage-Ou, Malkav565, mandersson, Marandahir, Master_Drow, mattdm, Mccaber, MC-DrowBane, mdscntst223, Melchiors, Mewtwo354, mikereyn68, Milne, Mindie, Mirtek, Mithrilwing, mkill, Mog0025, monocleofcanas, Monumentx, Mr.Durriken, Mr_Treegins, mr0bunghole, mudbone1264, Mylon, Nausicaa, Nautilus, nefestous, Neptune0923, Neutronium_Dragon, Nightray, Nihzlet, nirnel, NPettinato14, nr_porkchop, ohgoditburns, Olinswordforger, Olrox17, Omel, Osgood, Otakkun, Otherworldly, Paladar, PaladinNicolas, Pashalik_Mons, Paulacullen71, Pellanor, pentay, Peter_Seckler, Plaguescarred, Plaid_Guitar, Pluto, pogminky, Popesixtus, Previn, psycho_BUNNY, Puddles, ramdeath, ReesestheBitten, Resurrection_Man, Rorschachhamster, RPJesus, Saga89, Samrin, SAR101, Scars_Unseen, Sedrich, Sephyrill, SevenSigma, Sgama, ShakaUVM, Sirot, Sizzaxe, SJS70, Skeptical_Clown, skitleer, Snot-Elemental, spreetcg, SSJ5, ssvegeta555, Stafir_Ortnev, Stormsoul, Straduss1, Survivorx, Suzume_Stjohn, Tallius, tallric_kruush, Tattsun, Tedium, Teko.tk, Thakowsaizmu, Thaliak, The_Jew, The_Lord_of_Time, The_Pantless_Mage, thecasualoblivion, Theironfistofdeath, TheLyons, TheMormegil, TheOneWhoCallCrow, therion666, thondar, thorbardin, Thorvald_Grimbjorn, timsbrannan, tio_helio, Tlantl, Todd, Tonpa_, Tony_Vargas, trebor_rjf, tuffn00gies, tylara67, Typath, Ultrann, VacantPsalm, Valazeel, VolfeDragon, warrl, Webster, Wednesday_Boy, Wingstorm, Wrathamon, wrecan, wuzzifizit, x3nth10n, Xaielao2, Xegek, Yaeri, Zarza, Zelkon, Zombie_Babies, Zoxesyr, zulu79, ZZTong
AS DAMAGE RESISTANCE (37) 603, Alzer, bpitv_gritz, brianbloom, Chimpy20, Cunimus_prime, DarkSkullMaster, dndgruppo, Eldrid, EnWorld_Consonant_Dude, Explosive_Zombie, Falheim, Furryblueelf, halvgrim, HardcoreDandDgirl, IAmSylar, iqwinn, Josha, Marsgreekgod, mvincent, Nargosiprenk, Niirfa, Novacat, PortugueseDAce, Qumi, realTMC, Schmeitgeist, Silverbusa, Slygamer, The_Kurgan, Thor_Dog_of_Thunder, three5favorite, Uskglass, VanTrellen, velwein, vitkiraven, yusakuasano


SKILL CHALLENGES
GOOD (221) 108MrEko, 5efan, 603, AbdulAlhazred, Acidicwindex, Acrazy2, Adrew, Ahearn_Condon, Arashi_Ravenblade2, arderkrag, Ashranfirebrand, askaval30, AtomicPope, AzureShade, Baldo_Redhair, Balesir, Blackbriar, blacksheepcannibal, Bladechild7, blotzer, Blue_Valour, bone_naga, Botanicus, Breoghan, brianbloom, brimfieldgames, Carthaginian, Ceberus, Ceciltheawesome, chaosfang, ChaosStorm, ColdLogicX, creases, Crisc, Cunimus_prime, CygnusDK, Cyran_Warlord, Dapifer, Dark_Librarian, David_Dezotell, DavidArgall, Devangel333, devilMonkey, DND-Lifestyle, DoctorBadWolf, DontEatRawHagis, Dougan_Axehammer, draegn, draven_defay, Dunther_the_Great, ebrionkeats, Ed_Warlord, Edonel, El_Poder_De_La_Vara, Emperor_Matthaeus, Enlightened1, EnWorld_Fede, EnWorld_shidaku, Faedrion, Falheim, Fallstorm, Fate1316, Finlos, Flashy, FNadrakas, frbelanger, Frostpanner_19, GelatinousOctahedron, GlacierFox, GMforPowergamers, GoblinGravy, Godyuio, Gorgosaurus, gothikaiju, greatfrito, grehnhewe, Gunthar, Haldrik, halvgrim, Haplo81, Hawaii5-0Batman, Hebitsuikaza, holtrick1, House88, ilzarion, Incenjucar, iqwinn, IxidorRS, Jacktannery, jake22007, Jev_Roal, Jib916, Jim11735, Jinx.S, Jokubas, jonathan_sicari, Jotery, JRedGiant1, Kabaiel, Kalandri, Kavon, kazerabet, Kare, KenKrajen, Kidge, kira_ate_L, Lady_Ishtar, Leichenreiter, Lian87, LJR, llama1996, logopolis, Lord_of_13, lordfeint, LordManshoon, M4kitsu, macleanbrad, Malkav565, mandersson, Marandahir, Marsgreekgod, Mccaber, mdscntst223, Melchiors, Metusalem, Mewtwo354, Mirtek, Mithrilwing, Mousewithchainsaw, Mr.Durriken, Mr_Treegins, mudbone1264, mvincent, Nargosiprenk, Nausicaa, Nautilus, nefestous, Neptune0923, Neutronium_Dragon, Nihzlet, Novacat, NPettinato14, nukunuku, Olinswordforger, Olrox17, Omel, Osgood, Otakkun, Otherworldly, Paladar, PaladinNicolas, Pashalik_Mons, Paulacullen71, pentay, Plaguescarred, Pluto, pogminky, PortugueseDAce, Puddles, Qumi, realTMC, ReesestheBitten, russlarkin, Sagata, Samrin, Scars_Unseen, Schmeitgeist, Scyner, Sedrich, Sephyrill, SevenSigma, Sgama, ShakaUVM, Saga89, Sirot, Sizzaxe, SJS70, Skeptical_Clown, skitleer, Slygamer, SSJ5, Stormsoul, Straduss1, Suzume_Stjohn, Sydonis, Tallius, Tattsun, Tedium, Teko.tk, Thakowsaizmu, The_Jew, The_Lord_of_Time, The_Pantless_Mage, The_Shadow, thecasualoblivion, Theironfistofdeath, TheOneWhoCallCrow, therion666, thondar, Thor_Dog_of_Thunder, Thorvald_Grimbjorn, three5favorite, timsbrannan, Todd, Tonpa_, Tony_Vargas, Tusz, tylara67, Uskglass, VacantPsalm, vitkiraven, warrl, Webster, Wednesday_Boy, Wrathamon, Xaielao2, Yaeri, Zelkon, Zireael, Zombie_Babies, Zoxesyr
BAD (135) AaronOfBarbaria, abk108, Abrohm, Agathokles, Althoroc, Alzer, Andrelai, Angel_Black, ArkoblaConn, Austinwulf, Avin, battlemaster95, Belkra, bpitv_gritz, bringerofbroom, Ceriloth, ChaosStorm, Charleois, Chimpy20, Cormac_the_Red, Cypher2009, Darkman94, DarkSavior, DarkSkullMaster, Dirge, Divine_Bobhead, DLfan, dmgorgon, dndgruppo, Dopplegienger, Draco18s, Dragonspirited, Dreamstryder, dreamwolf, Dunhill, ecla, eduty, Eldrid, elecgraystone, embertiger, EnWorld_Consonant_Dude, EnWorld_drothgery, EnWorld_JRRNeiklot, EnWorld_Lanefan, EnWorld_Lord_Mhoram, EnWorld_Lord_Mhoram, EnWorld_Olgar_Shiverstone, EnWorld_steenan, Explosive_Zombie, Facet, Fallen_Star_02, fightingfish18, FirstTurnKill, Fluker-Eris, flyinghitcher, Foptimusprime, frothsof, Furryblueelf, Gameogre, Garkness, Gatt, Geordie-Racer, gloomhound, Guest475896979, HardcoreDandDgirl, Hippolyte, Ilris82, Infiltrado, insertusernamehere, Ivid_IV, jdarksong, IAmSylar, jonathonhawke, Josha, kaamoku, Kalontas, kill_the_wiz_first, KoboDaishi, kueryd, leozelig, Litigation, Mage-Ou, Master_Drow, mattdm, MC-DrowBane, mikereyn68, Milne, Mindie, Mog0025, monocleofcanas, Monumentx, mr0bunghole, Nightray, nr_porkchop, Pellanor, Peter_Seckler, Plaid_Guitar, Popesixtus, Previn, psycho_BUNNY, ramdeath, Resurrection_Man, Rorschachhamster, rsbadd, Seeker95, ShakaUVM, Silverbusa, Snot-Elemental, ssvegeta555, Stafir_Ortnev, Survivorx, The_Kurgan, TheLyons, TheMormegil, thorbardin, tio_helio, trebor_rjf, tuffn00gies, Typath, Ultrann, Valazeel, VanTrellen, velwein, VolfeDragon, Wingstorm, wizarddude, wrecan, wuzzifizit, x3nth10n, Xegek, yusakuasano, Zaenos, Zarza, zulu79, ZZTong


SKILLS HAVE TO BE
IMPORTANT (319) 108MrEko, 5efan, 603, AaronOfBarbaria, AbdulAlhazred, abk108, Abrohm, Acidicwindex, Adrew, Agathokles, almius03, Althoroc, Alzer, Andrelai, Angel_Black, AnthonyJ, Arashi_Ravenblade2, arderkrag, ArkoblaConn, Ashranfirebrand, askaval30, Austinwulf, Avin, Baldo_Redhair, Balesir, battlemaster95, Belkra, Blackbriar, blacksheepcannibal, Bladechild7, blotzer, Blue_Valour, Bly2729, bpitv_gritz, Breoghan, brianbloom, brimfieldgames, bringerofbroom, Carthaginian, Ceberus, Ceciltheawesome, Charleois, Chimpy20, ColdLogicX, Crisc, Cunimus_prime, CygnusDK, Cypher2009, Cyran_Warlord, d20knight, Dapifer, Dark_Librarian, Darkman94, DarkSavior, DarkSkullMaster, David_Dezotell, DavidArgall, Devangel333, devilMonkey, Dirge, dmgorgon, dndgruppo, DND-Lifestyle, DoctorBadWolf, DontEatRawHagis, Dougan_Axehammer, Draco18s, draegn, Dragonspirited, draven_defay, dreamwolf, Drunken_Monk, Dunhill, Dunther_the_Great, ebrionkeats, Edonel, El_Poder_De_La_Vara, Eldrid, embertiger, Emperor_Matthaeus, Enlightened1, EnWorld_drothgery, EnWorld_Fede, EnWorld_Lord_Mhoram, EnWorld_Olgar_Shiverstone, EnWorld_shidaku, EnWorld_steenan, Explosive_Zombie, Facet, Faedrion, Falheim, Fallen_Star_02, Fate1316, fightingfish18, elecgraystone, Finlos, Firechant, Flashy, flyinghitcher, FNadrakas, Foptimusprime, frbelanger, furious_kender, Furryblueelf, Garkness, GelatinousOctahedron, GlacierFox, GMforPowergamers, GoblinGravy, Godyuio, Gorgosaurus, gothikaiju, greatfrito, grehnhewe, Guest475896979, Haldrik, halvgrim, HardcoreDandDgirl, Hawaii5-0Batman, Hebitsuikaza, HengeGuardian, Hippolyte, holtrick1, House88, IAmSylar, Ilris82, ilzarion, Incenjucar, Infiltrado, insertusernamehere, iqwinn, Ivid_IV, IxidorRS, Jacktannery, JacobSinger, jake22007, Janx_14, Jev_Roal, JHKroll, Jib916, Jim11735, Jinx.S, Jokubas, jonathan_sicari, jonathonhawke, Jotery, JRedGiant1, kaamoku, Kabaiel, Kalontas, Kavon, kazerabet, Kare, KenKrajen, kezzek, Kidge, kill_the_wiz_first, Kingreaper, kira_ate_L, KoboDaishi, Krusk, kueryd, Lady_Ishtar, Leichenreiter, Lian87, Litigation, llama1996, logopolis, Lord_Jaroh, Lord_of_13, lordfeint, LordManshoon, M4kitsu, macleanbrad, Mage-Ou, Malkav565, mandersson, Marandahir, Marsgreekgod, Master_Drow, mattdm, Mccaber, MC-DrowBane, mdscntst223, Metusalem, Mewtwo354, Milne, Mirtek, Mithrilwing, mkill, Melchiors, Mog0025, Monumentx, Mr.Durriken, Mr_Treegins, mr0bunghole, mvincent, Mylon, Nargosiprenk, Nausicaa, Nautilus, nefestous, Neptune0923, Nightray, Nihzlet, Niirfa, nirnel, Novacat, NPettinato14, nr_porkchop, nukunuku, Olinswordforger, Olrox17, Omel, Osgood, Otakkun, Paladar, Palomides, Pashalik_Mons, Paulacullen71, Pellanor, pentay, Plaguescarred, Plaid_Guitar, Pluto, pogminky, Popesixtus, PortugueseDAce, Previn, psycho_BUNNY, Puddles, Qumi, ramdeath, realTMC, ReesestheBitten, Resurrection_Man, russlarkin, Saga89, Sagata, Samrin, SAR101, Scars_Unseen, Schmeitgeist, Scyner, Sedrich, Seeker95, Sephyrill, SevenSigma, Sgama, Silverbusa, Skeptical_Clown, skitleer, Slygamer, Snot-Elemental, spreetcg, SSJ5, ssvegeta555, Stafir_Ortnev, Straduss1, sugar_high, Survivorx, Suzume_Stjohn, Sydonis, Tallius, tallric_kruush, Tattsun, Tedium, Teko.tk, Tevish_Szat, Thakowsaizmu, Thaliak, The_Jew, The_Kurgan, The_Lord_of_Time, The_Pantless_Mage, thecasualoblivion, Theironfistofdeath, TheLyons, TheMormegil, TheOneWhoCallCrow, therion666, thondar, thorbardin, Thorvald_Grimbjorn, tio_helio, Todd, Tonpa_, Tony_Vargas, trebor_rjf, Tusz, tylara67, Typath, Ultrann, Uskglass, VacantPsalm, Valazeel, VanTrellen, velwein, vitkiraven, VolfeDragon, warrl, Webster, Wednesday_Boy, Wingstorm, wizarddude, Wrathamon, wrecan, x3nth10n, Xaielao2, Xegek, Yaeri, yusakuasano, Zaenos, Zarza, Zelkon, Zireael, Zombie_Babies, Zoxesyr, ZZTong
NOT IMPORTANT (32) AtomicPope, AzureShade, Botanicus, Ceriloth, chaosfang, creases, DLfan, ecla, Ed_Warlord, EnWorld_Consonant_Dude, EnWorld_JRRNeiklot, EnWorld_Lanefan, EnWorld_Lord_Mhoram, Fluker-Eris, Frostpanner_19, frothsof, G.Alfieri, Gameogre, Geordie-Racer, Gunthar, jdarksong, Josha, leozelig, LJR, mikereyn68, Mindie, monocleofcanas, Sirot, SJS70, three5favorite, wuzzifizit, zulu79


NORMAL CHANCE TO HIT
50% AS NOW (188) 108MrEko, 5efan, AbdulAlhazred, abk108, Abrohm, Acidicwindex, Adrew, Agathokles, almius03, Althoroc, Alzer, Arashi_Ravenblade2, arderkrag, Ashranfirebrand, AtomicPope, AzureShade, Baldo_Redhair, Balesir, Belkra, blacksheepcannibal, blotzer, Blue_Valour, Botanicus, Breoghan, brianbloom, Carthaginian, Ceciltheawesome, chaosfang, Charleois, ColdLogicX, Cormac_the_Red, Crisc, Cunimus_prime, Cypher2009, Cyran_Warlord, da_duke, Dapifer, Dark_Librarian, Darkman94, DarkSavior, DarkSkullMaster, devilMonkey, Dirge, DND-Lifestyle, Dopplegienger, Dougan_Axehammer, Dragonspirited, Dreamstryder, dreamwolf, ecla, Ed_Warlord, Edonel, El_Poder_De_La_Vara, Elder_SkyWolf, Eldrid, EnWorld_Consonant_Dude, EnWorld_Lord_Mhoram, EnWorld_Lord_Mhoram, EnWorld_Olgar_Shiverstone, EnWorld_shidaku, EnWorld_tuxgeo, Facet, Fallen_Star_02, Fate1316, fightingfish18, elecgraystone, Falheim, FirstTurnKill, Flashy, Fluker-Eris, flyinghitcher, FNadrakas, Foptimusprime, frbelanger, Furryblueelf, Gameogre, Garkness, GelatinousOctahedron, Geordie-Racer, GMforPowergamers, GoblinGravy, Gorgosaurus, grehnhewe, Guest475896979, halvgrim, Haplo81, Hawaii5-0Batman, HengeGuardian, Hippolyte, holtrick1, Ilris82, ilzarion, Infiltrado, insertusernamehere, iqwinn, Ivid_IV, Jacktannery, jake22007, jdarksong, Janx_14, Jev_Roal, JHKroll, Jim11735, Jinx.S, jonathonhawke, Josha, JRedGiant1, Kabaiel, Kavon, kazerabet, Kidge, Kingreaper, kira_ate_L, KoboDaishi, leozelig, Lian87, LJR, Lord_of_13, mandersson, Master_Drow, Mccaber, mdscntst223, Melchiors, mikereyn68, Milne, monocleofcanas, Mr.Durriken, mudbone1264, mvincent, Mylon, Neptune0923, Nihzlet, Niirfa, NPettinato14, nr_porkchop, Olinswordforger, Omel, Palomides, pentay, Plaguescarred, Plaid_Guitar, PortugueseDAce, psycho_BUNNY, Qumi, realTMC, Resurrection_Man, Rorschachhamster, russlarkin, Saga89, SAR101, Scars_Unseen, Scyner, Sedrich, Sizzaxe, SJS70, Slygamer, SSJ5, sugar_high, Sydonis, Tallius, tallric_kruush, Tattsun, Tedium, Thaliak, The_Lord_of_Time, The_Pantless_Mage, The_Shadow, TheOneWhoCallCrow, thondar, thorbardin, Thorvald_Grimbjorn, three5favorite, Tony_Vargas, trebor_rjf, Typath, Ultrann, velwein, vitkiraven, Wednesday_Boy, Wingstorm, Xaielao2, Xegek, yusakuasano, Zaenos, Zombie_Babies, Zoxesyr, zulu79, ZZTong
MORE LIKE 75% (119) 603, AaronOfBarbaria, Acrazy2, Andrelai, Angel_Black, AnthonyJ, ArkoblaConn, battlemaster95, Blackbriar, Bladechild7, bpitv_gritz, ChaosStorm, Chimpy20, creases, dndgruppo, DoctorBadWolf, DontEatRawHagis, Draco18s, draven_defay, Dunhill, Dunther_the_Great, eduty, embertiger, Emperor_Matthaeus, Enlightened1, EnWorld_drothgery, Faedrion, Firechant, Frostpanner_19, furious_kender, G.Alfieri, Gatt, gothikaiju, greatfrito, Gunthar, Haldrik, HardcoreDandDgirl, Hebitsuikaza, IAmSylar, Incenjucar, IxidorRS, Jokubas, jonathan_sicari, Jotery, kaamoku, Kalandri, Kalontas, kezzek, kill_the_wiz_first, Krusk, kueryd, Lady_Ishtar, Litigation, logopolis, Lord_Jaroh, LordManshoon, macleanbrad, Marandahir, Marsgreekgod, mattdm, Mewtwo354, Mindie, Mirtek, Mithrilwing, mkill, Mog0025, mr0bunghole, Nausicaa, Nautilus, nefestous, Neutronium_Dragon, Nightray, Novacat, ohgoditburns, Osgood, Pashalik_Mons, Pellanor, Peter_Seckler, Pluto, pogminky, Popesixtus, Previn, ramdeath, ReesestheBitten, RPJesus, Sagata, Samrin, Schmeitgeist, Seeker95, SevenSigma, Sgama, Silverbusa, Sirot, Skeptical_Clown, skitleer, ssvegeta555, Stafir_Ortnev, Suzume_Stjohn, Thakowsaizmu, The_Jew, thecasualoblivion, Theironfistofdeath, TheMormegil, therion666, tio_helio, Todd, Tonpa_, tuffn00gies, Uskglass, Valazeel, VanTrellen, Webster, wizarddude, wrecan, wuzzifizit, x3nth10n, Zarza, Zelkon, Zireael


ALIGNMENT IS
MECHANICAL (93) 108MrEko, 603, AaronOfBarbaria, Abrohm, Adrew, Althoroc, Arashi_Ravenblade2, arderkrag, ArkoblaConn, battlemaster95, Belkra, Blackbriar, Botanicus, bpitv_gritz, Carthaginian, Chimpy20, Cormac_the_Red, creases, Cunimus_prime, CygnusDK, Cyran_Warlord, Darkman94, DavidArgall, Devangel333, devilMonkey, Divine_Bobhead, DLfan, dndgruppo, Dragonspirited, Drunken_Monk, Dunther_the_Great, Edonel, eduty, Eldrid, Enlightened1, EnWorld_Bedrockgames, EnWorld_Consonant_Dude, EnWorld_Lanefan, EnWorld_Lord_Mhoram, EnWorld_Lord_Mhoram, EnWorld_steenan, Facet, FirstTurnKill, flyinghitcher, FNadrakas, Furryblueelf, Garkness, Gatt, Gorgosaurus, Guest475896979, Haplo81, HardcoreDandDgirl, House88, Ivid_IV, jdarksong, Jev_Roal, Jib916, Jim11735, jonathonhawke, kaamoku, Kabaiel, KenKrajen, kezzek, kill_the_wiz_first, Leichenreiter, Lord_of_13, Milne, Mindie, Nargosiprenk, Nihzlet, Osgood, Palomides, Pellanor, Plaguescarred, Popesixtus, PortugueseDAce, Qumi, ReesestheBitten, Resurrection_Man, Rorschachhamster, Schmeitgeist, Scyner, Sgama, ShakaUVM, Silverbusa, SSJ5, Stafir_Ortnev, Survivorx, Tallius, Thaliak, Thor_Dog_of_Thunder, Wingstorm, Zireael
FLUFF (244) 5efan, AbdulAlhazred, abk108, Agathokles, Ahearn_Condon, almius03, Andrelai, Angel_Black, AnthonyJ, Ashranfirebrand, Avin, AzureShade, Baldo_Redhair, Balesir, blacksheepcannibal, Bladechild7, blotzer, Blue_Valour, Bly2729, bone_naga, Breoghan, brianbloom, brimfieldgames, Ceberus, Ceciltheawesome, Ceriloth, chaosfang, ChaosStorm, Charleois, ColdLogicX, Crisc, Cypher2009, d20knight, Dapifer, Dark_Librarian, DarkSavior, DarkSkullMaster, Dirge, DND-Lifestyle, DoctorBadWolf, DontEatRawHagis, draegn, draven_defay, Dreamstryder, dreamwolf, DrWonder, ebrionkeats, ecla, Ed_Warlord, Elder_SkyWolf, embertiger, Emperor_Matthaeus, EnWorld_drothgery, EnWorld_FitzTheRuke, EnWorld_Olgar_Shiverstone, Explosive_Zombie, Faedrion, Fallstorm, Fate1316, fightingfish18, Finlos, Firechant, Flashy, Fluker-Eris, Foptimusprime, Frostpanner_19, furious_kender, G.Alfieri, Gameogre, GelatinousOctahedron, Geordie-Racer, GMforPowergamers, GoblinGravy, Godyuio, gothikaiju, greatfrito, grehnhewe, Gunthar, Haldrik, halvgrim, Hawaii5-0Batman, Hebitsuikaza, Hippolyte, holtrick1, Ilris82, Incenjucar, Infiltrado, insertusernamehere, iqwinn, IxidorRS, Jacktannery, Janx_14, JHKroll, Jinx.S, Jokubas, jonathan_sicari, Josha, Jotery, JRedGiant1, Kalandri, Kalontas, Kavon, kazerabet, Kare, Kingreaper, kira_ate_L, KoboDaishi, Krusk, kueryd, Lady_Ishtar, leozelig, Lian87, Litigation, LJR, llama1996, logopolis, Lord_Jaroh, lordfeint, LordManshoon, M4kitsu, macleanbrad, Mage-Ou, Malkav565, mandersson, Marandahir, Marsgreekgod, Mccaber, MC-DrowBane, mdscntst223, mikereyn68, Mithrilwing, mkill, Melchiors, Mog0025, Monumentx, Mr.Durriken, Mr_Treegins, mr0bunghole, mudbone1264, mvincent, Mylon, Nausicaa, Nautilus, nefestous, Neutronium_Dragon, Nightray, Niirfa, Neptune0923, nirnel, NPettinato14, nukunuku, Olinswordforger, Olrox17, Otakkun, PaladinNicolas, Pashalik_Mons, pentay, Peter_Seckler, Plaid_Guitar, Pluto, pogminky, Previn, psycho_BUNNY, Puddles, ramdeath, realTMC, rsbadd, Saga89, Sagata, Samrin, SAR101, Scars_Unseen, Sedrich, Seeker95, Sephyrill, SevenSigma, Sirot, Sizzaxe, SJS70, Skeptical_Clown, skitleer, Slygamer, Snot-Elemental, spreetcg, ssvegeta555, Stormsoul, sugar_high, Suzume_Stjohn, Sydonis, tallric_kruush, Tattsun, Tedium, Teko.tk, Tevish_Szat, Thakowsaizmu, The_Jew, The_Lord_of_Time, The_Pantless_Mage, The_Shadow, thecasualoblivion, Theironfistofdeath, TheLyons, TheMormegil, TheOneWhoCallCrow, thondar, thorbardin, Thorvald_Grimbjorn, three5favorite, timsbrannan, tio_helio, Todd, Tonpa_, Tony_Vargas, trebor_rjf, tuffn00gies, Tusz, tylara67, Typath, Ultrann, Uskglass, VacantPsalm, Valazeel, VanTrellen, velwein, VolfeDragon, warrl, Webster, Wednesday_Boy, wizarddude, Wrathamon, wrecan, wuzzifizit, x3nth10n, Xaielao2, Xegek, Yaeri, yusakuasano, Zaenos, Zarza, Zelkon, Zombie_Babies, Zoxesyr, zulu79, ZZTong


SAVE OR DIE
GOOD (93) abk108, Abrohm, Adrew, Agathokles, Althoroc, Alzer, Angel_Black, Arashi_Ravenblade2, arderkrag, ArkoblaConn, Avin, Botanicus, Breoghan, Carthaginian, Ceciltheawesome, Ceriloth, Cormac_the_Red, CygnusDK, Cypher2009, Darkman94, DarkSavior, DarkSkullMaster, DLfan, dmgorgon, Dopplegienger, draegn, Dragonspirited, Drunken_Monk, Dunther_the_Great, Edonel, El_Poder_De_La_Vara, EnWorld_Bedrockgames, EnWorld_Consonant_Dude, EnWorld_JRRNeiklot, EnWorld_Lanefan, EnWorld_Olgar_Shiverstone, EnWorld_shidaku, Facet, Falheim, Fallen_Star_02, FirstTurnKill, Frostpanner_19, Furryblueelf, Garkness, Geordie-Racer, fightingfish18, gloomhound, GMforPowergamers, Gorgosaurus, halvgrim, HardcoreDandDgirl, Hawaii5-0Batman, Ilris82, ilzarion, Infiltrado, Ivid_IV, jdarksong, Josha, kazerabet, kill_the_wiz_first, Litigation, llama1996, Lord_of_13, lordfeint, Malkav565, Melchiors, Mewtwo354, Milne, Mindie, monocleofcanas, Monumentx, mvincent, nefestous, nirnel, Palomides, PortugueseDAce, Previn, ramdeath, Rorschachhamster, Schmeitgeist, Sedrich, SSJ5, Teko.tk, TheLyons, Tonpa_, Typath, Valazeel, Wrathamon, Xegek, yusakuasano, Zaenos, Zarza, Zombie_Babies
BAD (251) 108MrEko, 5efan, 603, AaronOfBarbaria, AbdulAlhazred, Acidicwindex, Acrazy2, Ahearn_Condon, almius03, Andrelai, AnthonyJ, Ashranfirebrand, askaval30, AtomicPope, Austinwulf, AzureShade, Baldo_Redhair, Balesir, battlemaster95, Belkra, Blackbriar, blacksheepcannibal, Bladechild7, Blue_Valour, Bly2729, bone_naga, bpitv_gritz, brianbloom, Ceberus, chaosfang, ChaosStorm, Charleois, Chimpy20, ColdLogicX, creases, Crisc, Cunimus_prime, Cyran_Warlord, Dapifer, Dark_Librarian, David_Dezotell, DavidArgall, devilMonkey, Dirge, dndgruppo, DND-Lifestyle, DoctorBadWolf, DontEatRawHagis, Dougan_Axehammer, draven_defay, Dreamstryder, dreamwolf, Dunhill, ebrionkeats, ecla, Ed_Warlord, eduty, Elder_SkyWolf, Eldrid, elecgraystone, embertiger, Emperor_Matthaeus, Enlightened1, EnWorld_drothgery, EnWorld_Fede, EnWorld_FitzTheRuke, EnWorld_Lord_Mhoram, EnWorld_Lord_Mhoram, EnWorld_steeldragons, EnWorld_steenan, Explosive_Zombie, Faedrion, Fate1316, Firechant, Flashy, Fluker-Eris, flyinghitcher, FNadrakas, Foptimusprime, furious_kender, Gameogre, Gatt, GelatinousOctahedron, GoblinGravy, Godyuio, gothikaiju, greatfrito, grehnhewe, Guest475896979, Gunthar, Haldrik, Haplo81, Hebitsuikaza, HengeGuardian, Hippolyte, holtrick1, House88, Incenjucar, insertusernamehere, IxidorRS, Jacktannery, jake22007, Janx_14, Jev_Roal, Jib916, Jim11735, Jinx.S, Jokubas, jonathan_sicari, jonathonhawke, Jotery, JRedGiant1, kaamoku, Kabaiel, Kalandri, Kalontas, Kare, Kavon, KenKrajen, kezzek, Kidge, Kingreaper, kira_ate_L, KoboDaishi, kueryd, Lady_Ishtar, Leichenreiter, leozelig, Lian87, LJR, logopolis, Lord_Jaroh, LordManshoon, M4kitsu, macleanbrad, Mage-Ou, mandersson, Marandahir, Marsgreekgod, mattdm, Mccaber, mdscntst223, mikereyn68, Mithrilwing, Mr.Durriken, Mr_Treegins, mr0bunghole, mudbone1264, Nargosiprenk, Nausicaa, Nautilus, Neptune0923, Neutronium_Dragon, Nightray, Nihzlet, Niirfa, Novacat, Mog0025, nukunuku, Olinswordforger, Olrox17, Osgood, Otakkun, Paladar, PaladinNicolas, Pashalik_Mons, Paulacullen71, Pellanor, pentay, Peter_Seckler, Plaguescarred, Plaid_Guitar, Pluto, pogminky, Popesixtus, psycho_BUNNY, Puddles, Qumi, realTMC, ReesestheBitten, RPJesus, rsbadd, russlarkin, Saga89, Sagata, Samrin, Scars_Unseen, Scyner, Seeker95, Sephyrill, SevenSigma, Silverbusa, Sirot, SJS70, Skeptical_Clown, skitleer, Slygamer, Snot-Elemental, ssvegeta555, Stafir_Ortnev, Stormsoul, Straduss1, sugar_high, Survivorx, Suzume_Stjohn, Tallius, tallric_kruush, Tedium, Thakowsaizmu, Thaliak, The_Jew, The_Kurgan, The_Lord_of_Time, The_Pantless_Mage, The_Shadow, thecasualoblivion, Theironfistofdeath, TheMormegil, TheOneWhoCallCrow, thondar, thorbardin, Thorvald_Grimbjorn, three5favorite, timsbrannan, tio_helio, Todd, Tony_Vargas, trebor_rjf, tuffn00gies, tylara67, Ultrann, Uskglass, VanTrellen, velwein, vitkiraven, Tusz, warrl, Webster, Wednesday_Boy, Wingstorm, wizarddude, wrecan, wuzzifizit, x3nth10n, Xaielao2, Yaeri, Zelkon, Zireael, Zoxesyr, zulu79, ZZTong






GENERAL THINKING

LEVEL: epic (21-30) level is good only if supported as other levels, otherwise is very bad
POWERS/VANCIAN SYSTEM: mages should have at-will powers or at least be able to actively partecipate combat even at low levels
CLASS ROLES: good idea, but every "class/concept" should have more than one role, and they should be not too much binding
MAGIC ITEM AS TO BE MECHANICALLY important, but never necessary (to hit for example); the more important the items, the less you should have. Interesting items are better than "bonus to this or that". Also random item tables should be at least an option
CLASSES/RACES: if they will be a lot, support all of them, and make them special
FEATS (AND OTHER OPTIONS) THAT GIVES YOU STATIC +X BONUSES: semplicity sometimes is good, but seeems like nobody want taxes feats
HEALING SURGES it's a good idea to let the party heal without the need of a cleric, but some people don't like how they work
DEFENSES: some of the users suggest to use AC AND RESISTANCE, or make both options avaiable
SKILL CHALLENGES: some loves them, some hates them
NORMAL CHANCE TO HIT: 66%?
SAVE OR DIE: generically "characters shouldn't die so easy" but hardcore option is not a bad idea, otherwise make them less likely to kill (adding more saving throw for example)


Last Wizards inserted user: brimfieldgames (my page 46) post #455
Last En_World Inserted user: Bedrockgames (my Page 2) post #22


you may want to use this:
LEVEL (as in, range of levels in the game)
1-20
1-30
POWERS (4e power mechanic)
GOOD
BAD
VANCIAN SYSTEM (3.x caster mechanic) (also 0e-1e-2e)
GOOD
BAD
CLASS ROLES (defender, controller, striker, leader)
GOOD
BAD
MAGIC ITEMS HAS TO BE MECHANICALLY (you want magic items to be almost necessary? a big part of the game?)
IMPORTANT
NOT IMPORTANT
ABILITIES SCORES (str, con, dex, int, wis, cha)
GOOD
BAD
A LOT OF CLASSES (a dozen or more maybe)
GOOD
BAD
A LOT OF RACES (a dozen or more maybe)
GOOD
BAD
ABILITY SCORES ADJUSTMENT FOR RACES (you want a particolar race to be better with some classes and bad with others?)
YES
NO
FEATS (AND OTHER OPTIONS) THAT GIVES YOU STATIC +X BONUSES
GOOD
BAD
HIT POINTS
GOOD
BAD
HEALING SURGES (part of 4e heal system)
GOOD
BAD
DEFENSES
AS AC
AS DAMAGE RESISTANCE
SKILL CHALLENGES (part of 4e system)
GOOD
BAD
SKILLS HAVE TO BE
IMPORTANT
NOT IMPORTANT
NORMAL CHANCE TO HIT (against an avarage monster of your level)
50%
MORE LIKE 75%
ALIGNMENT IS (mechanical means there are powers/spells that work on what you write on your sheet, fluff means pure role play)
MECHANICAL
FLUFF
SAVE OR DIE (finger of death)
GOOD
BAD
Level 1-20

Powers: I think these were poorly handled, but I'll abstain, because...

Vancian System: Bad.

Class Roles: Too binding.  While some understanding of "What do I want to do mechanically?" is needed, having Class X be Role Y was confining.  I'd prefer a freedom of builds.  Call it a wash from me

Magic items should NOT be mechanically required.

Ability scores are good

A Lot of Classes... bad.  Release with sub 10 classes and a lot of options to transform those classes to fulfill various roles and archetypes

A lot of races: Define "lot".  6-8 seems good to me for release, but there is AMPLE room for expansion.

Ability Scores for races: Good

Feats that grant +X: BAD BAD BAD!  Feats should be nice, not necessary.

HP: Good

Healing Surges: Call it a wash.  Healing surges need to be handled very carefully.  I love what they do for clerics, but dislike what they do for combat and the more grokkable "hp as wounds" conceit.

Defenses:  Yes?  Avoidance (AC) and Mitigation (DR) both have their places.

Skill Challenges: I don;t know enough about how these play out in a real game to comment, but they've sounded like a very nice.

Skills should be important.

Normal Chance to Hit: 66% (2/3) sounds like a good average for "heroic" characters.  50% is annoyingly low, but at 75% I think the perception of misses would become far more unfavorable and anger-inducing.

Alignment is Fluff

Save or Die: Optional rules.  Plenty of people don't want to play a game where there's constant tension about a character's survival and they WILL die at some point, which tends to happen when survival can come down to a single die roll versus disintegrate, wail of the banshee, or what not.  Save or Die attacks change the feel of the game to one that's less straight heroic and more gritty or rough and tumble, and can make players feel powerless when their hit points and defenses get straight up ignored.  Of course, when the players get access to the same effects, they tend to feel cheated by the "save" aspect of "save or die" (though if they have a consolation prize on sucessful save like 3.0's Disintegrate, they can still be winners).  Overall, I'd leave Save or Die out of the default rules set but include the option on release for adding it in  "If you want to play a game centered around struggling for survival, consider the addition of the "Save or Die" system.  Under this system, the following spells and special attacks become instantly lethal on a failed save.  On a successful save, they are unchanged ... (list) ... Since both players and enemies can now be slain without regard to their current status, gaming sessions are liable to be far more tense, expecially at high level."

"Enjoy your screams, Sarpadia - they will soon be muffled beneath snow and ice."

 

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A M:tG/D&D message board with a good community and usable software

 


THE COALITION WAR GAME -Phyrexian Chief Praetor
Round 1: (4-1-2, 1 kill)
Round 2: (16-8-2, 4 kills)
Round 3: (18-9-2, 1 kill)
Round 4: (22-10-0, 2 kills)
Round 5: (56-16-3, 9 kills)
Round 6: (8-7-1)

Last Edited by Ralph on blank, 1920


  • Level
    1-30

  • powers
    good

  • vanciant system
    bad

  • Class roles
    good

  • magic items has to be mechanically 
    not important

  • abilities scores
    good

  • a lot of classes
    I'd prefer a medium amount of classes.

  • a lot of races
    good

  • ability scores for races
    yes

  • feats (and other options) that gives you static +x bonuses
    bad

  • hit points
    good

  • healing surges
    good

  • defenses
    as AC

  • skill challenges
    good-ish, needs tweaking

  • skills has to be
    important

  • normal chance to hit
    more like 75%

  • Alignment is
    Fluff

  • Save or Die 
    bad


  • Level 1-20

  • powers bad

  • vancian system good

  • Class roles bad

  • magic items has to be mechanically not important

  • abilities scores good

  • a lot of classes  bad

  • a lot of races  bad

  • ability scores for races yes

  • feats (and other options) that gives you static +x bonuses bad

  • hit points good

  • healing surges good

  • defenses as AC

  • skill challenges  bad

  • skills has to be  not important

  • normal chance to hit 50% as now

  • Alignment is Fluff

  • Save or Die good


  • Level
    1-30

  • powers
    bad

  • vanciant system
    meh

  • Class roles
    good

  • magic items has to be mechanically 
    no clue what this means

  • abilities scores
    good 

  • a lot of classes
    keep it logical, 4 roles X 5 power sources=20 classes tops?

  • a lot of races
    whatever, but balance the impact, no"uber" race or "all paladins must be x or y race"

  • ability scores for races
    yes

  • feats (and other options) that gives you static +x bonuses
    meh

  • hit points
    good, dnd without HP? 

  • healing surges
    bad

  • defenses
    I like 4e's AC/Will/Reflex/whatever system, actually.

  • skill challenges
    good 

  • skills has to be
    important, I would want a skills system rather than a powers system

  • normal chance to hit
    more like 75% (between 60-75)

  • Alignment is
    Fluff, but important fluff for acutally Roleplaying, rather than roll-playing

  • Save or Die 
    bad 


My ideal system would maybe not be realized as DnD, but would give skill trees to each class based on their power source/role.  As you level, you would be able to combine these skills into creative ways to deal with challenges.  
Starting level characters would mirror old standbys: Wizards might start with Magical Damage, Magical Regeneration, and Magical Defense.  Warriors might start with Weapon, Armor, and Taunt skills.  Rouges might start with Weapon, Stealth, and Tinker skills.  Clerics might start with Divine Healing, Weapon, and Armor skills.
Mid-Level characters would be flexing their skills in empowring ways.  Wizards might weave acidic fireballs, or build fantastical companions.  Warriors would be manipulating fights like a drunken master, or slowing down time, itself, with their practiced martial fluidity. Rogues might be leaping into combat for devestating damage, only to disappear again, or sneaking into the enemy's lair undetected to get the lay of the land.  Clerics might be summoning forces of nature to their aid or keeping their companions alive in the most inhospitable of situations.
High-level characters would be masters of the universe, twisting the very farbic of reality, or figting against those who seek to do so.  Maybe high-level warriors and rogues could learn skills for shrugging off or otherwise combatting magical effects.     
I dunno, I've only really been thinking about this for 20 hours or so now. 

  • Level
    1-20 or 1-30, I don't really care, just support ALL of them.

  • powers
    good

  • vancian system
    very bad 

  • Class roles
    good

  • magic items has to be mechanically 
    shouldn't be mandatory, except for plot/coolness factors

  • abilities scores
     
    Honestly right now skills do most the things they'd be for anyway. Its a sacred cow thats gotten replaced by surperior systems.

  • a lot of classes
    Good, I like variety.

  • a lot of races
    Good, I like variety.

  • ability scores for races
    bad, so many people focus on them too much.

  • feats (and other options) that gives you static +x bonuses
    bad 

  • hit points
    good 

  • healing surges
    good

  • defenses
    as AC

  • skill challenges

  • skills has to be
     
    important, especially with ability scores hopefully gone

  • normal chance to hit
    50%

  • Alignment Is
    Fluff that needs to be replaced with some suggestions on to how to actually play a character, not some weird abstract concept.

  • Save or Die
    Bad  
     
     


  • Level
    1-20 good / 21-30 in other book

  • powers
    not good, i prefer basic atacks based on combat styles 

  • vanciant system

  • bad - mana pool is good, and i like grimoires used to learn new magic


  • magic items has to be mechanically 
    NOT IMPORTANT

  • abilities scores
    GOOD - aleatory

  • a lot of classes
    a lot of martial classes is good, but no need for spellcasters

  • a lot of races
    bad, bring the subraces

  • ability scores for races
    no, but special habilites for races is good ( not magic )

  • feats (and other options) that gives you static +x bonuses
    bad. 

  • hit points
    good

  • healing surges
    BAD,  must be other way to recovery and healing

  • defenses
    GOOD

  • skill challenges
    GOOD

  • skills has to be
    impotant with crafting skills

  • normal chance to hit
    50% 

  • Alignment is
    fluff very important

  • Save or Die 
    good, aleatority is good




  • Level
    1-20 - epic level can come later and at that time they can actually focus on that instead of major holes being overlooked because they're trying to cover 30 levels of material at once.

  • powers
    good - more work can be done with them to differentiate between classes (like having fighters have all reliable maneuvers or stances as opposed to the mage's spells) but the idea is sound.

  • vanciant system
    bad - vancian magic didn't really depict anything that most people were familiar with and wasn't flexible enough to adapt to fit other standard magical tropes.

  • Class roles
    good - at least the idea that each class should have a certain purpose that it fills (having secondary roles that can be played up with the right build is fine too). That doesn't mean that it has to be 4e roles, but each class should have a focus, and its focus and intent should be made clear to the players.

  • magic items has to be mechanically 
    not important - no more +x please

  • abilities scores
    good - but get rid of modifiers. It's too confusing for new players and every change in the score should matter, not just every other one.

  • a lot of classes
    no vote, it really depends on how classes are handled. Versatile classes could replace the need for a hundred specific classes, but too much freedom loses focus.

  • a lot of races
    good - races are simple to make and don't create as much bloat as full classes, so why not.

  • ability scores for races
    yes

  • feats (and other options) that gives you static +x bonuses
    bad - no more static bonus feats or patch feats please

  • hit points
    good - that's one sacred cow that just isn't going away, plus they are simple and straightforward.

  • healing surges
    good

  • defenses
    both - I would like the option to either build to be harder to hit or the guy that gets hit all the time but like an Abrams tank just keeps going.

  • skill challenges
    good - they need some modification, mainly to their presentation, but its a good concept

  • skills has to be
    up to the DM? in a rules light game, the DM might just use ability checks for everything. In a more advanced game he might have skills.

  • normal chance to hit
    either one is fine just so long as combat ends up speeding up a bit

  • Alignment is
    Fluff

  • Save or Die 
    bad




For this new 5th edition i also suggest a lot a modularity, here's some i suggestion:  snip

----
I'm all for modularity but what you suggest is to turn D&D into a classless system. It has never been that, and I don't think that's what most fans want. There are plenty of classless systems out there already. Classes should provide focus so new players aren't wandering all over the place with their abilities not knowing what they are supposed to do, make character creation easier by not overwhelming players with choices, and maintain balance by reducing opportunities to min/max and keeping everyone's abilities within a reasonable range of each other.

Owner and Proprietor of the House of Trolls. God of ownership and possession.
@bone_naga

you are right, classless system is dangerous in some ways, i was just suggesting more freedom (classes remove a bit of freedom and guide you through levels)

but 4th edition classes are too much closed...

@All
i skipped some of your votes because i wasn't sure of what you really want to say, i apologize but i prefer to keep a "black and white" status, evoiding grey areas

@ChaosStorm
magic items has to be mechanically 
no clue what this means

this means: do you want magical items to be kind of necessary for play? (like now, without a magic weapon ad higher level it's very hard to hit)
or do you prefer flavored not-necessary magic items that add something to your character withouth cause him to depend on them
LEVEL--1-30
Having more levels should mean you level more often, which gives you that cool "ooh I leveled!" feeling more often. Personally my campaigns will last the same amount of time either way, so if the players get more chances to have that cool feeling and get new crunch to play with, sounds good to me.

POWERS--Good
I'm kinda torn on this one, as I really do understand the argument against powers, but when it comes down to it, I like the idea. I think it needs a lot of work, but it's the right sort of track to take, because it means you can give interesting options to every class in a defined system. Powers for different classes/power sources should work very differently(things like how psionics in 4e is very different), however, to avoid the somewhat homogenized classes of PHB1.

VANCIAN SYSTEM--Bad
The Vancian casting system as a whole never really made sense to me. Pretty much any other casting system I think would be better. I did like having the slight nod to it with 4e Wizards having spellbooks, but the full system itself is something I'm glad to see gone.

CLASS ROLES--Good
The classes of every edition have had roles whether they were pointed out or not, and actively pointing them out is helpful to new players. Should there be classes that can switch roles, sub certain roles and main certain roles, or have options that blur the lines a bit? Absolutely. But trying to take them away entirely is a poor idea, because at its core it would make every class jack-of-all-being terrible at everything.

MAGIC ITEMS HAVE TO BE MECHANICALLY...--Important
Apparently(unless the first post hasn't been updated) I'm the only one that thinks this. Now, don't get me wrong, I think the inclusion of alternate rewards instead of magic items/inherent bonuses/etc is a great idea. But this is D&D, and I want my +5 flaming sword. If there could be an alternate system where things were totally balanced around having none of these bonuses at all(so a compensatory thing like inherent bonuses wasn't necessary), that'd be fine, but it'd be a lot of additional work compared to something like inherent bonuses, and if there has to be a default, I prefer my +whatever items. I do like that they toned it down to just the three slots in 4e, though. Not EVERYTHING has to be a +X.

ABILITY SCORES--Good
99% of the tabletop RPGs I've seen has these in some form, and for good reason. They work really, really well.

A LOT OF CLASSES--Bad(?)
I suppose this depends on what you define as "a lot". I don't want 37 classes in my game. I do, however, want PHB1 to have 8-10ish classes in it. My main reasoning for this is that if you keep adding classes, it becomes hard for people to keep up with it. Adding additional variants to existing classes is easier to work with and means new content will have some existing basis in the game. Certain concepts can't really be done right with existing classes, I know, so sometimes you have to add new ones. I'd just prefer it be limited. Heroes of the Feywild is a brilliant example of this, IMO: 4 fun new class ideas that are all variants of existing classes.

A LOT OF RACES--Bad(?)
Again, depends on what constitutes "a lot". Like with classes, I'd like to see 8-10ish races in PHB1. Also, I don't want to quash options in this area, but I want to races to have a real, significant impact. The more different races you add, the harder this becomes to accomplish. I love things like racial feats, racial utility powers, racial paragon paths, and the like, but not every 4e race was created equal with these things. I'd rather have fewer races that were better supported than more races. I'm all for having a "for players" section on vaguely playable monster races in monster manuals, perhaps with Dragon magazine support later to flesh them out more, however.

ABILITY SCORES FOR RACES--Yes
If the big, burly race has the exact same range of strength scores as the halflings, that makes no sense. The way 4e did ability scores for races(one primary +2 and one either/or +2) was great, I see no reason to change it.

FEATS(AND OTHER OPTIONS) THAT GIVE YOU STATIC +X BONUSES--Bad
The main source of feat tax, power creep, and old material becoming worthless in general is feats that have a +X. I'd rather feats gave me cool new options or changed the way some of my abilities work somehow instead of just a +X.

HIT POINTS--Good
Please, please, PLEASE have the rules explicitly stress that hit points are an abstract system, not a literal record of how wounded you are. For a heroic fantasy game, this abstract record of how much fighting capacity you have left works great, as opposed to a more specific system of injuries and wound levels and such. I also do love the bloodied mechanic, so please keep that as well.

HEALING SURGES--Good
I like the overall concept of healing surges, as to me they represent your overall capacity for exertion and toughness for a period of adventuring--while you might be momentarily overwhelmed(your hit points hit zero), you can bounce back and keep fighting because the wounds aren't overall that bad, because you have surges left. Everyone has limits, though, and you reach those limits when your surges run out. The idea of second winds and nonmagical healing sort of keys off of this idea too, so I like that as well.

DEFENSES--As AC
This is kind of a sacred cow, but it's one I like. It also cuts down on the number of rolls per attack, and removes the disappointing "You hit! ...and deal no damage" from the majority of combats, since it only comes up with things that resist specific damage types now. I would be totally ok with a scaling system of getting a bonus to damage related to how much you beat the defense by, however. It is kinda lame to roll a super high attack roll and then brick your damage.

SKILL CHALLENGES--Good
One of the best parts of 4e, though the mechanics need serious work--I've somewhat kludged together my own system for figuring out DCs and numbers of successes and failures, and it works pretty well. The basic idea I've kept intact, however. While I don't think we need mechanics for everything that isn't combat, it helps define the game as more than just a combat game and lets mechanics come into play in noncombat situations, which is something I like. Yes, you should roleplay through your tense negotiation with the Baron(or what have you), but shouldn't your character's actual abilities matter too? That's why you took Diplomacy, isn't it? When you've rolled a few skill checks over the course of such a scene, you've basically just done a skill challenge. Why not codify the rules for it a little more?

SKILLS HAVE TO BE--Important
See above rant. If skills aren't important to the game, why even have them?

NORMAL CHANCE TO HIT--50% as now
50% is fine. As long as big awesome things like Daily powers have things like reliable and "on-miss" conditions, 50% doesn't bother me. If you hit too often, you need to give opponents more HP to compensate, and this makes combat drag on when people start getting unlucky on damage or hit rolls. Also, hitting too often becomes too powerful when hits have rider conditions like dazed or immobilized. Missing does suck, but as long as defenses are balanced so appropriate level encounters see hit rates of about 40-60% and not 5-95% like it seems to be now, I don't see the problem.

ALIGNMENT IS--Mechanical
Truth be told, I think alignment is both mechanical and fluff. I say mechanical because there's one key thing about alignment mechanics I want--holy, unholy, axiomatic, and anarchic effects. I loved having certain things like that affect people differently because of alignment. Alignment should not, however, restrict things like class choice(let my Paladins go!). It should also not be a straitjacket defining your character--you define how the character acts, and THAT determines his alignment, not the other way around. Of course, DMs need to be watchful for characters acting out to change their alignment for their own benefit, but any DM worth their salt should be able to do that just fine.

Oh, and bring back the 9-alignment grid! The new alignment system in 4e sucks something awful, and it was the very first thing I houseruled away.

SAVE OR DIE--Bad
A single, isolated unlucky roll shouldn't immediately screw your character. That's really hard on the player and just as hard on the DM, as now he has to contrive a way for the PC to get out of death or whatever other equally impossible predicament it is, or figure out how to introduce a new character into his ongoing story. Giving players more chances to avoid these horrible fates is a better idea. Will people still die(or the like) and have to deal with the aforementioned consequences? Yeah, they will. But this makes it less common, and less frustrating.
Just thought you should know. the countdown continues...


Level

1-30



  • powers
    good

  • vancian system
    bad 

  • Class roles
    good

  • magic items has to be mechanically 
    not important 

  • abilities scores
    good

  • a lot of classes
    good
    a lot of races
    good

  • ability scores for races
    yes

  • feats (and other options) that gives you static +x bonuses
    good 

  • hit points
    good 

  • healing surges
    good

  • defenses
    as AC

  • skill challenges
    bad

  • skills has to be
    important out of combat

  • normal chance to hit
    more like 50% (baseline before mods)


EDIT: Alignment=get rid of all together, save or die=bad.
    LEVEL
    1-30
    POWERS
    GOOD
    VANCIANT SYSTEM
    BAD
    CLASS ROLES
    GOOD 
    MAGIC ITEMS HAS TO BE MECHANICALLY
    NOT IMPORTANT
    ABILITIES SCORES
    BAD
    A LOT OF CLASSES
    BAD
    A LOT OF RACES
    BAD
    ABILITY SCORES FOR RACES
    NO
    FEATS (AND OTHER OPTIONS) THAT GIVES YOU STATIC +X BONUSES
    BAD
    HIT POINTS
    GOOD 
    HEALING SURGES
    GOOD 
    DEFENSES
    AS AC
    SKILL CHALLENGES
    GOOD 
    SKILLS HAS TO BE
    IMPORTANT
    NORMAL CHANCE TO HIT
    50% AS NOW 
    ALIGNMENT IS
    FLUFF
    SAVE OR DIE
    BAD


The whole 'modular' aproach is a terrible idea.  The fatal flaw to a 'something for everyone' customizeable aproach is that complexity is one of those things that divides the RPG community.  Some tollerate it, some highly value simplicity.  A system where you 'choose the level of complexity' /is complex/, it fails out the gate. 

There have been successful systems that take highly customizeable or highly modular aproaches.  They've been called 'universal' or 'multi-genre' or simply 'core' systems.  Hero System and GURPS are probably the best exaples.  These systems apeal to really serious gamers who want to master a very complex system and turn it to a wide variety of genres and campaigns - because, well, the game /a lot/.  That's actually a pretty small niche, as the relative popularity of those two systems compared to far less customizeable ones - like D&D - attests.  

 

 

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LEVEL
No vote.
POWERS
Good.
VANCIAN SYSTEM
Bad, though obviously there does need to be some kind of limit on how much powerful magic can be used. 
CLASS ROLES
Bad. Not that roles themselves are bad, but I think classes should have more flexibility to determine which role they want to fill.
MAGIC ITEMS
Not mechanically important. Having a large party I prefer inherent bonuses to avoid giving out piles of magic items in every dungeon room just to keep things balanced.
ABILITIES SCORES
Good. In addition to being mechanically relevent these can provide interesting roleplaying hooks.
A LOT OF CLASSES
Good, but with the caveat that they should all be supported. 
A LOT OF RACES
Good. I like more player options.
ABILITY SCORES FOR RACES
Good. Helps reinforce the logic of traditional archetypes, but is not so significant that playing against type is impossible.
FEATS (AND OTHER OPTIONS) THAT GIVES YOU STATIC +X BONUSES
Bad. Typically very mechanically advantageous, but uninteresting.
HIT POINTS
Good. 
HEALING SURGES
Good, at least compared to older editions that potentially required weeks of rest to heal up. Possibly less realistic, but I think its more fun. 
DEFENSES
Good.   
SKILL CHALLENGES
Bad. I definitely think skills should be important, but I don't like the idea of, "Oh, its a skill challenge. Don't bother trying creative solutions, just pick your best skill and go."
SKILLS
Should be important, but should supplement in game problem solving rather than replacing it.
NORMAL CHANCE TO HIT
75% (roughly).
ALIGNMENT IS
Fluff.
SAVE OR DIE
Bad. Poor choices might put a PC in a situation where a single roll determines life or death, but I don't think the system should encourage this mechanic.
   




LEVEL
        1-30

    POWERS
    GOOD
    
    VANCIAN SYSTEM
    GOOD 
    If done properly like Fourth Edition did it.

    CLASS ROLES
    GOOD 
    
    MAGIC ITEMS HAS TO BE MECHANICALLY
        NOT IMPORTANT 

    ABILITIES SCORES
    GOOD 
    
    A LOT OF CLASSES
    GOOD 
     
    A LOT OF RACES
    GOOD 
    
    ABILITY SCORES FOR RACES
    YES
    
    FEATS (AND OTHER OPTIONS) THAT GIVES YOU STATIC +X BONUSES
        BAD 

    HIT POINTS
    GOOD 
    
    HEALING SURGES
    GOOD 
    
    DEFENSES
    AS AC
    
    SKILL CHALLENGES
        BAD 

    SKILLS HAS TO BE
    IMPORTANT 
    
    NORMAL CHANCE TO HIT
    50% AS NOW 
     
    ALIGNMENT IS
        FLUFF 

    SAVE OR DIE
        BAD
Member of Grognards for 4th Edition
This smells of design by comittee. Most of these decision points only make sense as a coherent system, not a checklist. At best, this can give some indication of player preference, but this shouldn't be base for design...

LEVEL
I've never played anything beyond Paragon, but it's nice as an option for those who like it. I'd keep Epic it in a separate sourcebook, though.

POWERS
I like the format, and I've never been in the "OMG my fighter cast spells" camp.

VANCIAN SYSTEM
Even though its widely unpopular, it's actually a pretty easy and straightforward game mechanic - pick your spells, cross them off when cast. The problem really was that low-level wizards were useless, and high-level wizards were gods. Vancian magic could work if Wizards had 2-3 at-will magic attacks, 4-5 daily spells to prepare (with power dependend on class level), and rituals for the off-combat magic. Which is pretty close to what 4th ed did.

CLASS ROLES
The combat roles (Striker, Defender, Controller, Leader) were a good introduction to 4th edition (late 3.5 edition, in fact...) However, there should be options within a class, as later 4th ed material did. For example, there would be a Striker (= Slayer), Defender (=Knight) and Leader (= Warlord) path within the Fighter.

MAGIC ITEMS HAS TO BE MECHANICALLY
Hunting magic items has always been a big part of D&D. However, stuff like Longsword +5 is bland and boring. Look at Earthdawn how magic items can be handled in a much more epic (as in storytelling) fashion.

ABILITY SCORES
How do you do without them?

A LOT OF CLASSES
A LOT OF RACES
... will happen sooner or later with splatbooks.

ABILITY SCORES FOR RACES
Among other things. I'd like to see racial themes and powers more.

FEATS (AND OTHER OPTIONS) THAT GIVES YOU STATIC +X BONUSES
Big question mark. I do like feats, but I think 4th edition had way too many of them, and relied on them as bonus givers way too much. I'd like to see less feats (maybe one per three or four levels), but as stuff that really defines the character (say, changing a wizard to a swordmage) rather than just required +X to keep up with the monsters.

HIT POINTS
I've seen a lot of RPGs, but never a good alternative to hit points. If they come up with one, why not.

HEALING SURGES
Wouldn't mind seeing them replaced with something better.

DEFENSES
Similar to 4th edition. I'd love to see "parry" as new defense.

SKILL CHALLENGES
Idea good, but too complex for me as DM.

SKILLS HAS TO BE
Gotta have them.

NORMAL CHANCE TO HIT
60-70%

ALIGNMENT IS
Story-based

SAVE OR DIE
Reserved to some truly awesome high-level powers. I wouldn't mind an Archwizard with a "poof you are dead" spell, but it should be hard to get and expensive to cast. In no way should this be a dominant game mechanic as in 3rd ed.
Heh... try to fit these answers into your poll figures.

Level
Assuming "levels" is still a thing in 5E (which is likely), it doesn't matter what the numbers end up being. They're subjective anyways. It could go from 1-50 and not represent any more power than 1-20 does in 4E. So my vote is that the number of levels is a non-issue.

Powers
Powers are simply one incarnation of class features, and their value cannot be determined in a vacuum. In 4E, powers are an integral part of the system, and their removal would mean invalidating the entire system. In 3.5E, powers (called spells/psionics/spell-like abilities/supernatural abilities/maneuvers) are less prevalent in that not every class has them, but no less integral to the system. There are MANY RPGs out there, and 5E could be among them, that don't have any direct analogue to powers, and they don't suffer for it. So I'm neutral on powers until such time as I have more information on the system, at which point, if powers are a thing, I imagine they'll be a good thing.

Vanciant [sic] System
Strictly and vehemently against. I've never liked it, and never will. Each new edition is an opportunity to move further and further away from that design, and I felt betrayed when the developers said they were doing away with it in 4E, and it wasn't COMPLETELY done away with.

Class Role
Mostly positive. There are systems that don't need class roles (or indeed, classes at all), but I don't think D&D is one of them. Class roles don't necessarily have to be fixed, though. After all, the 4E fighter is both a striker and a defender, and the druid is both a controller and a leader. If each class has an option of two or more roles, I suspect people will whine less.

Magic Items
I've always wanted to do away with magic items as being mechanically required. Hopefully that will be an option straight out of the box with 5E.

Ability Scores
What do you mean?
Having them at all? Good.
Having the specific six that D&D has always had? Meh. Take it or leave it.
Having them be the fundamental statistic that determines your character's effectiveness at everything he does? Not good, and in my opinion, one of the chief failings of 4E. I think that 5E should see a big reduction in the importance of ability scores, but should not do away with them altogether.

A lot of Classes
Depends on what the classes represent, mechanically. Either way, we're GOING to see a lot of classes, because it's profitable to do so. Also, even if you don't use all the classes, it doesn't hurt to have them as options. I see no reason to NOT want more classes.

A lot of Races
Like with classes, I see no reason to say that more is worse, even if more isn't better.

Ability Scores for Races
This aspect of the game's design CANNOT be evaluated without context. Obviously, race should have SOME effect on ability scores, but how much is determined by how important ability scores are. I would not be opposed to racial ability score modifiers being removed, but I'd rather see the importance of ability scores being drastically reduced instead.

Character Options with static bonuses
I see no reason, without further context from the system as a whole, to say that this is a bad thing, as long as they aren't "must-have" options.

Hit Points
While I'd personally like to see them go, it's not because I think they're a bad design. It's because I think too many people have misconceptions about WHAT they are, and what they're supposed to represent. Moving to a wounds system of some sort might aid in that, but might dramatically affect the tone of the game.

Healing Surges
Like a lot of these, it's impossible to evaluate this mechanic in a vacuum. In 4E, it was good (necessary, even). In other editions, it would not be a good idea.

Defenses
I would like to see rolls for hitting/missing go the way of the dodo, so I'm going to say that defenses should come in the form of damage resistance or some other mitigating factor.

Skill Challenges
I could take or leave this one. On the one hand, I don't need rules to help my group roleplay, but on the other hand, having skill challenges does help keep people from saying that you can't roleplay in the system (mind you, it doesn't stop them altogether, it just helps). I suppose I'm in favor of skill challenges overall.

Skills
It would be refreshing to see skills become more important, but great care must be taken in ensuring that they are equally important. Not like in 3.5E where Tumble was all-powerful in combat and Profession was never used.

Normal Chance to Hit
Like I said, I'd like to do away with attack rolls altogether, so I'll say 100%. In reality, it's all just math, so any number could become acceptable. Hitting more is fun, though, so put me down for 75%+.

Alignment Is
Non-existent in my game.

Save or Die
Is part of what made 3.5E casters overpowered. It's a horrible, horrible idea and has no place in any modern RPG system that cares anything about balance.

Standard Answer to all 5E rules questions: "Ask your DM."

        Level


  • 1-20 or 1-30, I don't really care, just support ALL of them.

  • powers
    good

  • vancian system
    very bad 

  • Class roles
    bad

  • magic items has to be mechanically 
    shouldn't be mandatory at all. They should be really cool and rare only in basic rules (can differ for particular settings).

  • abilities scores
     Yes

  • a lot of classes
    No. I prefer few classes and many sub-classes.

  • a lot of races
    Good, I like variety.

  • ability scores for races
    good

  • feats (and other options) that gives you static +x bonuses
    bad 

  • hit points
    good 

  • healing surges
    bad

  • defenses
    as AC

  • skill challenges

  • skills has to be
     
    important, especially with ability scores hopefully gone

  • normal chance to hit
    50%

  • Alignment Is
    Fluff that needs to be replaced with some suggestions on to how to actually play a character, not some weird abstract concept.

  • Save or Die
    Bad in general, but some exceptions are accepteble.

LEVEL
    1-20
    
    POWERS
    
    BAD -ish
    VANCIANT SYSTEM
     
    BAD
    CLASS ROLES
    GOOD 
    
    MAGIC ITEMS HAS TO BE MECHANICALLY
    
    NOT IMPORTANT 
    ABILITIES SCORES
    GOOD - however, I'd like the actual number to be more than just generating a bonus.  Otherwise, why not just have the stats be -1 to +5 to start? (because that wouldn't look at all like dnd I'm guessing)
    
    A LOT OF CLASSES
    
    BAD 
    A LOT OF RACES
    GOOD 
    
    ABILITY SCORES FOR RACES
    YES
    
    FEATS (AND OTHER OPTIONS) THAT GIVES YOU STATIC +X BONUSES
    GOOD - for skills
    BAD - for combat (must haves of + to hit feats)
    HIT POINTS
    GOOD - not really, but I don't see getting rid of them
    
    HEALING SURGES
    GREAT!- a great innovation of 4th.  Surges should be a resource with several outlets, (activating items, power attacks, etc)
    
    DEFENSES
   Any thought to opposed rolls?

    SKILL CHALLENGES
    
    BAD - skills worked fine they way they were before, and should meld into and out of combat seamlessly
    SKILLS HAS TO BE
    IMPORTANT - if its just fluff, why give it a number?
    
    NORMAL CHANCE TO HIT
    50% AS NOW - maybe 60%?
     
    ALIGNMENT IS
   abstain
    
    SAVE OR DIE
    
    BAD
 LEVEL
    1-10, 11-20, 21-30 in different supplements. Eg the monster manual for Heroic Tier should be entitled:

Monster Manual I
"Harrowing Encounters for Heroic Characters" (Levels 1-10)

Monster Manual 2
"Punishing Encounters for Paragon Characters" (Levels 11-20)

Monster Manual 3
"Impossible Challenges for Epic Characters" (Levels 21-30)

Preferably with Dungeon Masters Guides and Player's Handbooks to accompany them. The reason for this being is that many groups never get past heroic tier. Most of our campaigns end around level 8 or 9, and all of this extra stuff for paragon and epic never sees play. It is wasting space in our books. I am using 4th edition examples, but the same is true of our extensive experience with 3.5. This way, the books can be released in waves, and picking up the set of Paragon books for your level 10 characters would be an event for both the players and the DMs. I know I am sick of ending up on the pages with Orcus and Lolth, knowing that I will never get to play them... 
    
POWERS

    GOOD - But they need to be modular, so that groups who do not like them do not need to play with them. The game must still operate without them.
   
    VANCIANT SYSTEM
   
    BAD - There needs to be some way of having to conserve ones resources as you get deeper into the dungeon, but I think that a wizard that knows the fireball spell should always be able to cast it. If vancian magic was to reappear, it should be done as a points buy system, similar to the way DMs spend XP to build encounters in 4th.

    CLASS ROLES

    GOOD - Good for the health and balance of the game, but I feel like many players were unhappy with how they felt forced to pick a role. Ideally, a class should be the result of the confluence of Power Source and Role, as is the case with 4th, but I think players should be free to define the concept of their character within that construct. For example:

The Character Concept is: Necromancer
The Necromancer could be concepted as an Arcane Controller, a Divine Striker, a Primal Leader, a Martial Defender.

Alternatively - The Role/Source combination is: Divine Leader
By all means, suggest that the concept of Runepriests, Clerics and Paladins make good Divine Leaders, and even provide guides to making those characters, but don't restrict players by saying that they must play one of those characters to fill this role.

I guess what I am really after is making reskinning not only allowed, but encouraged. Players can share the stories of how they made a Psionic Controller concepted as a Necromancer, and other players will be intrigued to find out how it played.

What this requires to implement is Power Bleed, and a hell of a lot of it. Powers meant for Strikers should be available to all Strikers, and powers meant for Arcane characters should be available to all Arcane characters. This will cut down the number of powers per book, while still allowing each niche to feel special and enabling organic cross-classing.
    

    MAGIC ITEMS HAS TO BE MECHANICALLY
   
    NOT IMPORTANT - 4th edition was well balanced, but it did place a lot of pressure on the DM to drop the right loot at the right time. I would rather the mechanical balance of characters did not hinge on their equipment, and the DM was free to give interesting and unique wondrous and magical items as true rewards rather than out of a twisted sense of obligation. Also, Longsword +5 = bad. I would rather there was a ubiquitous use of naming, or just do away with straight +X bonuses altogether in favour of more unique effects.

    ABILITIES SCORES

    GOOD - There is a lot of scope for basing more mechanics off these, which has been discussed in depth in Legends & Lore. I liked the direction those discussions were going. 
    

    A LOT OF CLASSES

    GOOD - For a lack of a more appropriate response. I believe to some extent that classes are obsolete, or relegated to fluff. I have answered this fully under CLASS ROLES.

    A LOT OF RACES

    GOOD - A character's race goes a long way towards originality. I liked the races presented in supplements like Heroes  of Shadow and Heroes of the Feywild. I also would be a big fan of a Savage Species book for 5th, which would give you fantastic race options for starting at Heroic, Paragon or Epic. That way you could state catagorically that the player who wants to be a mindflayer simply can't until they are ready to build a Paragon character. 

As an aside, I would be in favour of an option for players to roll a new character at the beginning of each tier, even in an established campaign.
  
    ABILITY SCORES FOR RACES

    BAD - I do not want to be forced either to play a certain race to be effective with my chosen character, or not to play a certain race because I will be hamstrung. Rather, I would like the racial descriptions to state, for example, that Gnomes are usually more Intelligent and Charismatic than other races, and let the characters assign their ability scores as they see fit. They may find their Gnome has high Intelligence, but this gives them an unnattractive ego resulting in a low Charisma score. The game should be rebalanced to account for this lack of bonuses, and players may never again fret that their Gnome Paladin's Intelligence bonus goes to waste.

    FEATS (AND OTHER OPTIONS) THAT GIVES YOU STATIC +X BONUSES
    
    BAD - +X should be done with the 1/2 level mechanic of 4th, and or Inherent Bonuses as you level up. +X is ugly and bad.

    HIT POINTS

    GOOD - I haven't heard any arguments against them, so as far as I can see the status quo wins out. I will say that they should remain connected with Constitution, and that you should gain a static number of them each time you level up. I do not yet know if this number is the same for each character, or if it should be worked out based on the character's constitution modifier or score.
    
    HEALING SURGES

    GOOD - I don't know about the name, but I like the way that Second Wind functions in 4th. As far as using them for all healing, I think there should be a way to have the healer's skill in Heal, or proficiency with Healing magic matter more in terms of the amount of healing given. I like that the characters can use Healing Surges as resources for more than just healing. Perhaps they could be reconcepted as vital energy, and a cleric-like character could use them to Turn Undead. Characters could expend them like Action Points, or have them drained by enemies. I guess they would be a universal currency, sort of like the Inspiration Points of the 3.5 Factotum class from Dungeonscape. 

    DEFENSES

    AS AC - Rolling high to hit a target is now a key part of the game, and 4th's treatment of the Will, Reflex and Fortitude defenses was a major breakthrough. Stick to that.

    SKILL CHALLENGES

    UNDECIDED - I have yet to experience a successful one, but they still intrigue me in concept. However, I believe an overhaul to skills, and also to XP, as I suggest, may render them obsolete.

    SKILLS HAS TO BE

    IMPORTANT - Players should feel that investing in skills is worthwhile, which is why I advocate the Novice-Grandmaster system of skill training. If climbing up onto a 10ft cliff is a Journeyman ranked challenge for Climb (or Athletics), then a character who is a Novice at Climbing should make a check, the Journeyman Climber can do it fine, while the Grandmaster Climbing Monk should use that ledge as the push off point for scaling the entire mountain. There should also be a rank for impossible, where epic characters can make a check...
    
    NORMAL CHANCE TO HIT

    50% AS NOW - This should be the baseline. DMs should feel free to run harder monsters and encounters if that is what the players want. Just bump the monsters up a few levels if the need arises.
    
    ALIGNMENT IS

    FLUFF - Very important fluff. The old alignment system of Lawful-Chaotic, Good-Evil, should return, but it should not impose mechanical restrictions on the characters. The paladin's moral quandary becomes much more compelling when they have no mechanical downside for taking the "questionable" option. This removes the metagame restrictions of not performing actions because of a fear of losing one's class features. Alignment is and always will be an important part of understanding the D&D universe, to understand where NPCs and Monsters are coming from, and to give players a baseline for thier character's worldview.

    SAVE OR DIE
    
    BAD - I do not want my character to be extinguished in one unlucky roll. If players want a hardcore game with the deadliness ramped up to 11, then a module should be created to cater for them, but I am not one of those players.

OTHER CONCERNS OR CHANGES I WOULD MAKE

XP


The system of levelling up once a certain amount of XP is reached is almost obsolete with 4th. All of my PCs level up at the same time, and I often just round their XP up to the next level as quest XP if they are close enough. I may as well ask them every 4 encounters or so if they are ready to level, or have each level up after a particularly tough boss fight. New characters to join the party should always start on the same XP total as the other characters, and they should never have different totals. This ensures a level playing field. This may require an overhaul to my favourite part of 4th, DM encounter design, but that can work on a purely points buy based system if required.

MONSTER & NPC STATS VS PC STATS

4th is wonderful to DM because encounter design is so easy, mainly due to the distinction between PC stat blocks and Monster stat blocks. This simply needs to be kept, but streamlined. The number of powers must be significantly reduced, and similar powers for monsters and PCs should be made the same. A Fireball should always be a Fireball, and Invisibility should always be Invisibility. This is good news for players too, as there should be achievable ways of gaining the signature abilities of monsters, and vice versa. The Stoneskin Contingency of the 3.5 era NPC wizard is once again feared, and the dwarf barbarian can relish his new pair of Bulletteskin Gloves that grant him burrowing. This should also allow for easy DM monster design, something that was conspicuously absent in 4th.

FEATS 

Should be made modular like powers. 

CHARACTER CONCEPTS

The core books should have a Character Concept for each Power Source/Role combination, with the iconic titles of the basic classes, such as Elf Ranger, Human Fighter, Halfling Thief, etc. Basically like D&D Essentials. These characters are basically premade characters with all the choices already made, and the game should be able to play straight out of the box like this. Character creation will involve coming up with a Character Concept, then choosing the best, or most interesting, way of representing and building that character using the Role/Power Source combinations.

If I wanted to build a Stealthy Assassin, for example, chances are I will be building a striker, so I would choose some cool powers and/or feats from the striker list. However, I also get to choose where he gets his power from. He may use magical study or ability to stay undetected or become a more efficient killer, in which case I would pick from the Arcane list. If, on the other hand, he was an agent of a god's wrath in the mortal realm, I would likely choose him some divine powers and/or feats. This way, people get to build the characters they want to build, without having to feel restricted by a draconian class structure.

As an exercise, perhaps think about how these concepts could be implemented: A loyal bodyguard, a tribal medicine man, a ruthless bountyhunter, a benevolent thief, or an eccentric inventor. 

Thanks for reading. 
 LEVEL
    1-10, 11-20, 21-30 in different supplements. Eg the monster manual for Heroic Tier should be entitled:

Monster Manual I
"Harrowing Encounters for Heroic Characters" (Levels 1-10)

Monster Manual 2
"Punishing Encounters for Paragon Characters" (Levels 11-20)

Monster Manual 3
"Impossible Challenges for Epic Characters" (Levels 21-30)

Preferably with Dungeon Masters Guides and Player's Handbooks to accompany them. The reason for this being is that many groups never get past heroic tier. Most of our campaigns end around level 8 or 9, and all of this extra stuff for paragon and epic never sees play. It is wasting space in our books. I am using 4th edition examples, but the same is true of our extensive experience with 3.5. This way, the books can be released in waves, and picking up the set of Paragon books for your level 10 characters would be an event for both the players and the DMs. I know I am sick of ending up on the pages with Orcus and Lolth, knowing that I will never get to play them... 


Do you realize how many people would shout "Cash grabbing, greedy, soulless WotC!" and swear off of the game just for this? To play through level 30 would REQUIRE 3 books for the players, and 6 more for the DM.

Standard Answer to all 5E rules questions: "Ask your DM."

LEVEL
    1-20 This
    1-30
    POWERS
    GOOD
    BAD  This
    VANCIANT SYSTEM
    GOOD Hmmm I'd go with good over bad, but is mediocre an option?
    BAD
    CLASS ROLES
    GOOD 
    BAD - As they currently exist.  Could they be good?  Quite possibly, but not as 4e did it.
    MAGIC ITEMS HAS TO BE MECHANICALLY
    IMPORTANT
    NOT IMPORTANT This!!!!!!!!!!!!!!!!!!!!!!!!!!! x1000000000000000000000000000000
    ABILITIES SCORES
    GOOD Necessary
    BAD
    A LOT OF CLASSES
    GOOD Again, I'm in the middle, but I'm for lots of options so good.
    BAD 
    A LOT OF RACES
    GOOD As stated above.
    BAD
    ABILITY SCORES FOR RACES
    YES  This.  It helps differentiate a human from a half orc.
    NO
    FEATS (AND OTHER OPTIONS) THAT GIVES YOU STATIC +X BONUSES
    GOOD - Good to have them.
    BAD 
    HIT POINTS
    GOOD - Necessary. 
    BAD
    HEALING SURGES
    GOOD 
    BAD - Beyond terrible.  Seriously !@#$ this.
    DEFENSES
    AS AC - Keep with the classic
    AS DAMAGE RESISTANCE
    SKILL CHALLENGES
    GOOD 
    BAD - As they currently exist
    SKILLS HAS TO BE
    IMPORTANT - Midline.  If we have skills, they need to be important.  But I wouldn't lose sleep if they did away with skills.
    NOT IMPORTANT
    NORMAL CHANCE TO HIT
    50% AS NOW - THIS.
    MORE LIKE 75% 
    ALIGNMENT IS
    MECHANICAL
    FLUFF - Definitely
    SAVE OR DIE
    GOOD - We need more lethality in the game.
    BAD
SAVE OR DIE
    GOOD - We need more lethality in the game.
    BAD


Tell this to my party that TPKed twice before 5th level. Or my other party that has lost enough characters individually to amount to two TPKs. 

Standard Answer to all 5E rules questions: "Ask your DM."

 LEVEL
    1-10, 11-20, 21-30 in different supplements. Eg the monster manual for Heroic Tier should be entitled:

Monster Manual I
"Harrowing Encounters for Heroic Characters" (Levels 1-10)

Monster Manual 2
"Punishing Encounters for Paragon Characters" (Levels 11-20)

Monster Manual 3
"Impossible Challenges for Epic Characters" (Levels 21-30)

Preferably with Dungeon Masters Guides and Player's Handbooks to accompany them. The reason for this being is that many groups never get past heroic tier. Most of our campaigns end around level 8 or 9, and all of this extra stuff for paragon and epic never sees play. It is wasting space in our books. I am using 4th edition examples, but the same is true of our extensive experience with 3.5. This way, the books can be released in waves, and picking up the set of Paragon books for your level 10 characters would be an event for both the players and the DMs. I know I am sick of ending up on the pages with Orcus and Lolth, knowing that I will never get to play them... 


Do you realize how many people would shout "Cash grabbing, greedy, soulless WotC!" and swear off of the game just for this? To play through level 30 would REQUIRE 3 books for the players, and 6 more for the DM.



I am just suggesting what I would want to see, as is the purpose of this thread. I would rather use everything in the books I buy, than have to filter through the paragon and epic stuff to find heroic. I suppose it wouldn't be as much of an issue if they arranged the books by tier instead of actually having different books, but I figured they could use the space to add more content. Also, you'll find that players and dms already need to shell out a lot, MMII, MMIII, DMGII, PHBII and PHBIII. That makes 8 total with the core books. I am proposing 9, with the content arguably distributed more logically. Alternatively, make everything available as PDF in addition to books, and sell them cheap as chips. You seem to be concerned with the price of books rather than the actual suggested change, and that is a different issue.
Great Idea Leichenreiter, heres my 2 cents
 
LEVEL
    1-30 , I have enjoyed the differnt tiers in 4e
POWERS
    GOOD, I dont think i could go back to a powerless rpg system. This is what won me over in 4e and DND in general
VANCIANT SYSTEM
    BAD 
CLASS ROLES
    GOOD, I really enjoy class rolls myself
MAGIC ITEMS HAS TO BE MECHANICALLY
    NOT IMPORTANT
ABILITIES SCORES
    GOOD 
A LOT OF CLASSES
    GOOD, A MUST!!
A LOT OF RACES
    GOOD , Another Must!!
ABILITY SCORES FOR RACES
    YES 
HIT POINTS
    GOOD, Is there any other way?
HEALING SURGES
    GOOD , Great!
DEFENSES
    AS AC
SKILL CHALLENGES
    GOOD , Some Changes need be made, but a great idea
SKILLS HAS TO BE
    IMPORTANT, More Skills?
NORMAL CHANCE TO HIT
    60% ?
ALIGNMENT IS
    MECHANICAL
SAVE OR DIE
    BAD 


HIT POINTS
    GOOD, Is there any other way?


Most RPGs in my experience don't use hit points.

Standard Answer to all 5E rules questions: "Ask your DM."

Fun idea

    LEVEL
    1-20
    POWERS
    Abstain (whatever works)
    VANCIAN SYSTEM
    BAD
    CLASS ROLES
    GOOD
    MAGIC ITEMS HAS TO BE MECHANICALLY
    NOT IMPORTANT
    ABILITIES SCORES
    GOOD
    A LOT OF CLASSES
    BAD
    A LOT OF RACES
    BAD
    ABILITY SCORES FOR RACES
    NO
    FEATS (AND OTHER OPTIONS) THAT GIVES YOU STATIC +X BONUSES
    BAD
    HIT POINTS
    GOOD
    HEALING SURGES
    GOOD
    DEFENSES
    AS AC
    SKILL CHALLENGES
    BAD
    SKILLS HAS TO BE
    IMPORTANT
    NORMAL CHANCE TO HIT
    MORE LIKE 75%
    ALIGNMENT IS
    FLUFF
    SAVE OR DIE
    BAD
 LEVEL
    L1-30
    POWERS
    GOOD
    VANCIANT SYSTEM
    BAD
    CLASS ROLES
    GOOD 
    MAGIC ITEMS HAS TO BE MECHANICALLY
    NOT IMPORTANT
    ABILITIES SCORES
    GOOD 
    A LOT OF CLASSES
    GOOD 
    A LOT OF RACES
    GOOD 
    ABILITY SCORES FOR RACES
    YES
    FEATS (AND OTHER OPTIONS) THAT GIVES YOU STATIC +X BONUSES
    GOOD
    HIT POINTS
    GOOD 
    HEALING SURGES
    GOOD 
    DEFENSES
    AS AC
    SKILL CHALLENGES
    GOOD 
    SKILLS HAS TO BE
    IMPORTANT 
    NORMAL CHANCE TO HIT
        MORE LIKE 75%
    ALIGNMENT IS
        FLUFF
    SAVE OR DIE
    BAD



>POWERS

>GOOD
>VANCIANT SYSTEM
>BAD

But... aren't all powers in DD4 build upon the Vancian System? Pretty much the good old fire'n'forget  /day, /encounter and /round?

  • Level
    1-20 with supplemental epic levels

  • powers
    Good.  This way characters do not, effectively, get weaker and have less options the longer they are adventurning.  They could use a bit more tweaking though.

  • vanciant system
    Bad.

  • magic items has to be mechanically 
    Not important.

  • abilities scores
    Good.

  • a lot of classes
    6-8 basic classes with early specializations and archtypes (level 10 or so) would be ideal, IMO.

  • a lot of races
    Good, but only if they're fully fleshed out and realized.  Don't just have filler races.

  • ability scores for races
    Good.

  • feats (and other options) that gives you static +x bonuses
    Bad.

  • hit points
    Good.

  • healing surges
    Double edged sword, but leaning more towards bad.  Has completely gimped healing and is the single most restrictive element in adventuring.  Surges for self-healing are great, but no magical ability should be using a healing surge.  Ever.  Same with potions.  Healing surges should be minimal and a way for characters to pull their own butts out of a fire on occasion (few and far between - like action points).  Traditional healing methods should be reverted to their earlier incarnations.

  • defenses
    AC - Good.  Everything else, bad unless they're buffed up a lot.  3rd edition saving throws > 4th edition defenses, IMO.  Defenses always seem to be far too low compared to the attacks.  In Encounters, when any monster attacks Fort, Reflex, or Will, they hit at least 90% of the time because the attack rolls are almost always 21+ against defenses of around 15-17.  Better yet, with the exception of AC, have defenses as bonuses to d20 rolls.

  • skill challenges
    Fantastic.

  • skills has to be
    Important.  4e compressing them was good.

  • normal chance to hit
    80%

  • Alignment is
    For role play.

  • Save or Die 
    Bad.



I'd also like to see combat not take an hour or more every encounter, like 4e.  Kinda ruins a session if you can only get one or two encounters in.  Less if you role play.  Some nights it's fine, but not every session can span several hours.  Sometimes, the best sessions only go 2 hours or so.
Level
1-20

powers
good

vancian system
bad 

Class roles
good

magic items has to be mechanically 
not important
 
abilities scores
good

a lot of classes
bad, add my vote for few classes with subclasses

a lot of races
good

ability scores for races
yes

feats (and other options) that gives you static +x bonuses
bad 

hit points
good 

healing surges
good

defenses
as AC

skill challenges
good

skills has to be
important

normal chance to hit
more like 75%

alignment is
mechanical

save or die
bad 
LEVEL 1-30
POWERS GOOD and BAD.  Not every class should have powers. Fighter types and spell casters are different.
VANCIANT SYSTEM BAD I've use a point count system but every class needs an at-will ability. Magic missiles for a wizard.
CLASS ROLES BAD
MAGIC ITEMS HAS TO BE MECHANICALLY NOT IMPORTANT
ABILITIES SCORES GOOD - That's DnD
A LOT OF CLASSES GOOD - But I like "sub-classes" rather than distinct classes. Wizard, Sorcerer and Warlock are aspects of the same thing as are Fighter, Ranger, Paladin. Build them like that.
A LOT OF RACES GOOD but what's a lot? Nobody plays humans in 4e.
ABILITY SCORES FOR RACES YES but they should net to zero.  A giant with a +4 to Str should have a -4 to some other ability score.
FEATS (AND OTHER OPTIONS) THAT GIVES YOU STATIC +X BONUSES BAD
HIT POINTS GOOD
HEALING SURGES BAD - I would replace with a cleric at-will power
DEFENSES AS AC - The 4 defenses work for me.
SKILL CHALLENGES GOOD but it they need work
SKILLS HAVE TO BE IMPORTANT - but some skills should belong to particular classes.
NORMAL CHANCE TO HIT 50% AS NOW
ALIGNMENT IS FLUFF - Go back to the old Good, Neutral, Evil/ Lawful, Neutral, Chaotic paradigm
SAVE OR DIE BAD - Very bad actually. As a DM, I don't want my PC's to die because of a bad die roll.

These are all mechanics questions. The #1 benefit of 4e was the balance between classes. The #1 complaint is that it was too much about mechanics and less about the roleplaying. Combat needs to be quicker. An encounter should take 30 minutes at most at all levels.
-------------------- D&D Player/DM since 1975 - Veteran of Chainmail, AD&D, 2e, v3.5, DnD4e and now Next.
LEVEL
1-30 (so that I have an epic level to ignore)

POWERS
GOOD (get rid of daily)

VANCIANT SYSTEM
BAD ('nuff said)

CLASS ROLES
BAD (But roles is good)

MAGIC ITEMS HAS TO BE MECHANICALLY
NOT IMPORTANT (valued, but not needed. No +X items, period)

ABILITIES SCORES
GOOD

A LOT OF CLASSES
BAD (I would prefer classes be archetypal only -- maybe four or five -- with everything else as a feature-set build)

A LOT OF RACES
BAD (by this I mean races for the sake of races is bad.

ABILITY SCORES FOR RACES
NO (races should have features, not stats)

FEATS (AND OTHER OPTIONS) THAT GIVES YOU STATIC +X BONUSES
BAD (I initially said good, but this just leads to feat taxes or default must haves)

HIT POINTS
GOOD (it has always worked and is an element that separates D&D from health point systems)

HEALING SURGES
GOOD (now to just remove the healer as a party necessity)

DEFENSES
AS AC (4e got defenses right)

SKILL CHALLENGES
BAD (at least as we currently understand them)

SKILLS HAS TO BE
IMPORTANT (I want skills to be important and useful; 4e came really close to perfect)

NORMAL CHANCE TO HIT
75% (but only if we remove +X magic items and feats)

ALIGNMENT IS
FLUFF (if it has to be present at all)

SAVE OR DIE
BAD (very bad. completely bad.)
Here are the PHB essentia, in my opinion:
  • Three Basic Rules (p 11)
  • Power Types and Usage (p 54)
  • Skills (p178-179)
  • Feats (p 192)
  • Rest and Recovery (p 263)
  • All of Chapter 9 [Combat] (p 264-295)
A player needs to read the sections for building his or her character -- race, class, powers, feats, equipment, etc. But those are PC-specific. The above list is for everyone, regardless of the race or class or build or concept they are playing.
LEVEL 1-20
POWERS BAD
VANCIANT SYSTEM GOOD
CLASS ROLES GOOD
MAGIC ITEMS HAS TO BE MECHANICALLY IMPORTANT
ABILITIES SCORES GOOD
A LOT OF CLASSES GOOD
A LOT OF RACES GOOD
ABILITY SCORES FOR RACES YES
FEATS (AND OTHER OPTIONS) THAT GIVES YOU STATIC +X BONUSES GOOD
HIT POINTS GOOD
HEALING SURGES BAD
DEFENSES AS AC
SKILL CHALLENGESBAD
SKILLS HAVE TO BE NOT IMPORTANT
NORMAL CHANCE TO HIT 50%
ALIGNMENT IS MECHANICAL
SAVE OR DIE GOOD
LEVEL
    1-20

I do not think that character development over time needs to spread out over 30 levels. It seems to be much easier IMO to make every level count with just 20 levels to go. And every level should mean something.    

    POWERS
    GOOD
 
Very good, in fact. I also like the fact that the existing powers in 4E have a narrative element and that the fluff text is supposed to be changed into whatever I like.
I also connect the word "balance" with the word "power". I connected the word "inbalance" with the word "spell" in 3e. I like balance. A lot.
 
    VANCIANT SYSTEM
    BAD

This idea should rot in it's grave, I think.

    CLASS ROLES
    GOOD
   
But classes should not be entirely fixed to their roles, but should always have a second role.

    MAGIC ITEMS HAS TO BE MECHANICALLY
    NOT IMPORTANT

My character should not need a +x item to be able to combat an opponent effectively.

    ABILITIES SCORES
    GOOD
  
And they all should mean something, not just the two main attributes.

    A LOT OF CLASSES
    GOOD

if they make sense
  
    A LOT OF RACES
    GOOD

    ABILITY SCORES FOR RACES
    YES
 
but no -2s, please

    FEATS (AND OTHER OPTIONS) THAT GIVES YOU STATIC +X BONUSES
    BAD

    HIT POINTS
    GOOD

if they mean more than "wounds" and can be explored narratively.

    HEALING SURGES
    GOOD
  
    DEFENSES
    AS AC

    SKILL CHALLENGES
    BAD

because I was unable to play them without winging it. It just is not a solid mechanic.
And I would like to have a lot of solid mechanics for stuff to do outside of combat!
 
    SKILLS HAVE TO BE
    IMPORTANT
   
    NORMAL CHANCE TO HIT
    50% AS NOW
    MORE LIKE 75%
   
I don't care if combat stays fun.

ALIGNMENT IS

FLUFF
  
 SAVE OR DIE
 BAD

I like the saving throw mechanic of 4E.
   LEVEL
   Dosn't matter, the system can scale either way (abstain)
    POWERS
    GOOD
    VANCIANT SYSTEM
    GOOD
    CLASS ROLES
    GOOD (they will be there period, why not admit it?)
    MAGIC ITEMS HAS TO BE MECHANICALLY
    NOT IMPORTANT (assuming you mean to the math of the system)
    ABILITIES SCORES
    GOOD
    A LOT OF CLASSES
    BAD
    A LOT OF RACES
    BAD
    ABILITY SCORES FOR RACES
    YES
    FEATS (AND OTHER OPTIONS) THAT GIVES YOU STATIC +X BONUSES
    BAD
    HIT POINTS
    GOOD
    HEALING SURGES
    GOOD
    DEFENSES
    AS AC
    SKILL CHALLENGES
    BAD
    SKILLS HAS TO BE
    IMPORTANT
    NORMAL CHANCE TO HIT
    MORE LIKE 75%
    ALIGNMENT IS
    MECHANICAL
    SAVE OR DIE
    BAD (make it save or suck for a round or two and I'm fine)
• LEVEL
    Lv: 1-30
POWERS
    GOOD, but I would add more abilities dependent on the class (such as all the "wild knacks" that a leader druid can choose or the cantrips of a wizard, but for all the classes: small abilities that can help a lot a role-player)
• VANCIANT SYSTEM
    BAD (well, I supposed that the power system is an evolution of the Vanciant one, and that the Dailies now are something like what the old spells were once)
CLASS ROLES
    GOOD (question: is it possible to create even more roles?)
MAGIC ITEMS HAS TO BE MECHANICALLY
    NOT IMPORTANT
ABILITIES SCORES
    GOOD, but I would like MORE SECONDARY ABILITIES for each class; I would like to play a charismatic and clever Wild Sorcerer, instead of being obliged to raise up my Dex any time I can, and I want it to be important for my spells. Maybe there should be one primary ability, and all the other abilities are important secondaries that give rise to different characters (a charismatic and clever sorcerer would be more controllerish than a charismatic and wise one, that could have some healing spells in his repertoire)
A LOT OF CLASSES
    GOOD, but subclasses are very important too
A LOT OF RACES
    GOOD 
ABILITY SCORES FOR RACES
    YES
FEATS (AND OTHER OPTIONS) THAT GIVES YOU STATIC +X BONUSES
    VERY BAD
HIT POINTS
    I don't know; I would say no.
HEALING SURGES
    GOOD 
DEFENSES
    GOOD
SKILL CHALLENGES
    GOOD 
SKILLS HAS TO BE
    IMPORTANT
• NORMAL CHANCE TO HIT
   50%
ALIGNMENT IS
    FLUFF
SAVE OR DIE
   GOOD

LEVEL
1-30

POWERS
GOOD but NOT DAILY

VANCIANT SYSTEM
BAD

CLASS ROLES
BAD

MAGIC ITEMS HAS TO BE MECHANICALLY
NOT IMPORTANT

ABILITIES SCORES
GOOD

A LOT OF CLASSES
BAD

A LOT OF RACES
GOOD

ABILITY SCORES FOR RACES
NO

FEATS (AND OTHER OPTIONS) THAT GIVES YOU STATIC +X BONUSES
BAD

HIT POINTS
GOOD

HEALING SURGES
GOOD

DEFENSES
AS AC

SKILL CHALLENGES
GOOD

SKILLS HAS TO BE
IMPORTANT

NORMAL CHANCE TO HIT
75%

ALIGNMENT IS
FLUFF (if it has to be present at all)

SAVE OR DIE
BAD
Playing Scales of War

Rogue.jpg

LEVEL
    1-20
POWERS
    BAD
VANCIANT SYSTEM
    BAD
CLASS ROLES
    BAD
MAGIC ITEMS HAS TO BE MECHANICALLY
    NOT IMPORTANT
ABILITIES SCORES
    GOOD
A LOT OF CLASSES
    BAD
A LOT OF RACES
    BAD
ABILITY SCORES FOR RACES
    YES
FEATS (AND OTHER OPTIONS) THAT GIVES YOU STATIC +X BONUSES
    GOOD
HIT POINTS
    GOOD
HEALING SURGES
    BAD
DEFENSES
    AS AC
SKILL CHALLENGES
    BAD
SKILLS HAS TO BE
    IMPORTANT
NORMAL CHANCE TO HIT
    50% AS NOW
ALIGNMENT IS
    FLUFF
SAVE OR DIE
    GOOD - Occasionally.

I'd like it to diverge away from 4th edition, and be more like the classic game in a lot of the feel for it. It's not that I don't feel that 4th edition doesn't have a purpose, but I would like it to be more in feel closer to 2nd or 3rd.

That being said, here's my suggestions:

LEVEL: 1-20
I would prefer a game going back to the 1-20 scale initially, but instead of it being broken up into two tiers like 4th edition, I think it might be better broken up into 4. 21-30 can be an add-on for those who want it. 

POWERS:
Good with modification (or bad and needs to be changed)

I think that the thoughts behind the powers theme were well intentioned, but the exectution was not done right.
I would suggest that when abilities are designed, that they can be something that could be trained and purchased, rather than the limited amount of powers that one gets from 4th edition. Comb over old fighting manuals for actual techniques for the fighters, and have spells be something that one can learn, but at a slower rate than 3rd.
The amount of abilities that one can acrue can be based upon the power level of the campaign (i.e. set by the DM), and you would not have to give up the ones that you learned earlier.

VANCIANT SYSTEM: Bad (but had it's purpose)

I don not know that I especially like the vancian system, but it did have the benefit of keeping the higher level abilities away from the starting characters. Make the magic system actually have a cost (endurance, fatigue,  constitution, or some depletable resource) that the spellcasters have to expend to cast spells. Maybe as they get higher level, the amount that they had to spend on lower level spells can diminish, and cantrip level abilities should be relatively cheap.

CLASS ROLES: Bad (but for a reason)

Class roles tend to force people into those roles, and limit the roleplaying capabilities for those classes. Maybe a person wants to be a tactician Barbarian, but with all of the roles that are required, it doesn't support his striker role in 4th edition. Same could be said about any character that wants to be a juxtaposition of class and normally not beneficial stat or race. It weakens the RP by forcing people into roles.

MAGIC ITEMS HAS TO BE MECHANICALLY: Not important

I can't stress how much I feel this. Magic should not be required. A game system should allow any type of game, be it high magic, low magic, or no magic. having magic be required for the characters to "keep up" isn't good system design.

ABILITIES SCORES: Good

I like a base score for Strength, Dexterity, and all of the others. I would also like to have more things tied off of a base score roll.

A LOT OF CLASSES: Good, for variety

As long as you can fill the need for the character concepts, you could even do this with a system similar to a balanced skills and powers from 2nd edition, you could get away with as low as 4 or 5 though. Just have the base classes as skeletons, and allow people to put the things on it that they want, to fit their character idea.
 
A LOT OF RACES: Good, but limit in core.

Having lots of choices for races if good, making them somewhat balanced (I'm looking at you Dwarves and Small Races) is even better. I might limit it in core, but that would mainly leave you the ability to allow add more when you add new monsters. It would also make it easier when it comes time to make characters, as people can pick from the books that are campaign legal.

ABILITY SCORES FOR RACES: Yes

Some races should be better at some things than ohers. It makes a lot of sense that dwarves have a higher constitution than elves, for example. Now this difference can be achieved by other methods, but ability scores are one of the the easiest ways of doing so.

FEATS (AND OTHER OPTIONS) THAT GIVES YOU STATIC +X BONUSES: Bad (in practice)

A way to signify that someone who has special training has a better than average ability to do something is good. The way that it was accomplished was not. Perhaps allow an open training system, that allows people to learn new abilities in chosen focuses as they increase in experience.

HIT POINTS: Good

Only because it isn't difficult to deal with, and it simplifies combat. As an option to the system, possibly using a location based damage system to create more reality?

HEALING SURGES: Bad (in practice)

Limiting the amount of healing one can do in a day, without rest is a good thing. A flat percentage of their full health might have been better.

DEFENSES: Armor Class; Bad

Armor would be better suited as a damage reducer Any hit that fails to penetrate the DR of the armor is easily viewed as not getting past the armor. Missing might be judged as Base AC +Dex+Deflection, etc... This should also factor into having to repair armor at intervals.

SKILL CHALLENGES: Good concept, might need reworked.

The idea of skill challenges is a good way to keep skills relevant. I can also reward people choosing skills based on their character's backgrounds.

SKILLS HAVE TO BE: Important

I would modify skills however, to not increase when a person goes up in level. I would modify it so that the skills go up with use. A town Blacksmith doesn't go out to slay dragons or ogres, but they can get darn good with that hammer in their forge from repetition. 

NORMAL CHANCE TO HIT: 50%

Both sides whould have about a 50% chance of success, base. Increases in capability or tactics can modify this for good or bad, but the chance should start at 50%.

ALIGNMENT IS: Both

Alignment should be mechanical where it is required (there should be beings of pure evil, pure chaos, pure law, pure good, and pure neutrality). But for most concerns, alignment shouldn't be the be all and end all. If you tie your character concept to alignment, no matter the class, you chould probably have some repercussion from violating that alignment (maybe a morale penalty to actions?).

SAVE OR DIE: Bad

Let's just nip this in the bud right here. Save or Die may have it's place. It should be VERY expensive to use something like this, and it shouldn't be anywhere near a definite win proposition. Same thing with Save or Suck, to a lesser degree.


To complete the thought, add variety and ability to the combat abilities of fighter types, give them something other than I hit/ roll damage. Increase the value of tactics for normal warfare. Decrease the certainty of Save or Die for anything, make skills advance not from levelling, but from use. Make learning skills a matter of Intelligence, not class. Alignment shouldn't matter as much mechanically, unless you tie it to a theme. You shouldn't have to unlearn what you have learned (I forgot how to Lunge to learn how to perform a Moulinet) to get a new ability. I agree with the OP, things should be based off of a chain or a tier system for learning abilities (Fire-finger, burning hands, flaming sphere, then fireball). This might allow things to be opened up per level that you advance, but it should probably be something that you have to actually pursue. Modularity, as the OP said, is the key.