NOTE: These designs are quite old now and really need another pass to polish them up. If I get time before the Monster Builder goes away I will revise them at some point. Anyway, I still think these are better (more challenging) than the official versions. For an idea about how I would improve the demon lords you can look at my update gods: http://community.wizards.com/content/forum-topic/3331206
Epic Solo Updates
I decided to renew my DDI subscription for the new year and to celebrate I wanted to update all of the old (pre MM3/MV) iconic Epic solos that have been stated so far. The goals of this project are to bring the old Epic solos in line with the new design guidelines and standards for Epic solos, basically:
- Update Hit Points
- Update defense/ attack bonus
- Update damage expressions
- Update # of attacks/ turns
- Provide a method to combat conditions and effects
- Increase damage when bloodied.
I started with the stat block in the adventure tools and made the modifications I felt were necessary to achieve the goals above. I tried to minimize my changes to the original designs, but some needed more modifications than others.
One thing I did (since the Adventure tools allowed it) that I am not sure works RAW is that I added "weapon" and "arcane" damage resistances to brutes. The intent was to allow solo brutes to take more damage since they don't get extra hit points like standard and elite brutes ( a damage reduction vs. extra hit points). I was hoping by adding these lines all powers with the weapon or aracne keywords would have their damage reduce. I don't think these are technically damage types, but the adventures had it as an option in the resistance field so I went with it. If you don't like the idea I would suggest adding more hit points to the brutes and remove the resistances.
So, in order of increasing level here are the Demon Lords (Gods or Primordials to follow):