A few questions

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Hi, I'm about to start a new campaign as a player and another as a DM. So I'm looking a lot for different character options (some NPC and some PC). And I have the following questions (all but 5 and 6 using only the books listed above, this two may come from any english source but 3e and dragon magazines):

1) Is there any way to get Antimagic Field by an item or a PrC (that a fighter can enter easily) that provides you with an AMF activated at will/no determined duration/permanent? I'm asking this cause I'm trying to get a fighter able to challenge a Cleric or Druid (both with DMM), a magic-rogue (meaning: arcane trickster or something like that) or a wizard. I've read about the chain-fighter but he still has a clear weakness: swift spells. For example, he can trip an opponent, but still he can use Stand (PH2. p 125) and tumble away, then cast a "die, die, die" spell on him; he can swift-"dimensional door" far from fighters reach; or simply swift-"die, die, die" on him. Also I've been thinking of using a "graple-fighter", but is likely the same issue, I need an AMF.

2) Is there any creature that is Evil Outsider with low ECL. I'm trying to do a Fiend of Possesion at low levels, and the most problematic point of it's requierments is that it needs to be "evil outsider". Incredibly the Fiendish Creature template doesn't make you outsider or even evil.

3) Any recommendation of spells to make them spell-likes abilities with spellstitched? I'm looking for any spell that usually has a material/XP component so I can use it daily without paying it's MC. Also anyone know if there's an update or something that says how much LA does it have? or anywere that specifies that this kind of templates were you have to pay and make some sacrifices can be played by players by only meeting it's prerrequisites.

4) Any way to reduce the casting time of artificer's infusions without using action points? Some infusions are very good, specially the ones that work on weapons. But they have horrible casting time to use them in battle and a short duration to use them outside without knowing you are about to get into a battle.

5) Any book that speak about making you own posion with custom DC? and any source that says about taking your own posion doesn't cost for making it? That is, I want to polymorph/shapechange into a creature with posion (and probably high it's Constitution, for the DC) , and fill some recipients with it's posion. I found in DMG and CAd that you can make your own posion at 1/6 of it's market price if you have "access" to the raw materials. But by "access" it can be understood: "access to a provider that gives you the raw materials easily" or "you have access to the raw poison". By the wording, if you have the raw posion, you can create it for free (maybe you still need the time to make it). By the second one, you still have to pay the costs for making it, which can be avoided (maybe, if your DM thinks that way) if you use Fabricate. I didn't find anywhere that if I create my own posion, the final product has the same DC and damage as the raw materials. Also it doesn't specifies in the MM how a posion damage augment when the creature gets bigger.

6) Also about posions: Any book that specifies how do the drows create their posions? I believe they don't have posion in their bodies, but still, there's nothing that says how they create them. I'm asking this because I've read about a way of making posions by using minor/mayor creation. And if use minor creation it has to be vegetal material

[Added] 7) This one is refered to monsters with class HD. If I have for example, an antropomorphic viper with 4 levels of rogue, does the 4 rogue HD count for the purpose of calculating the AV's venom? Any source that explains this?

[Added] 8) If you shapechange/polymorph into a creature with a special attack (to continue with the previous, let's say a poison), the rules says that you keep your own HD. Now, you use your HD to calculate the DC for the special attacks of the creature or the HD of the creature you are turned into? For example, I'm a level 8 wizard, I polymorph into an fleshrieker (MM3), the DC for it's poison should be 14 (10+2 for it's 4 racial HD+2 for it's CON) or should be 16 (10+4 for my 8 wizard's HD+2 for my new CON)? Any source that explains this?


[Added] 9) I've been reading MoI (even if I can't use it, I really liked it), and there are some things that I don't understand:
a) If I select the feat Shape Soulmeld, and I don't have an incarnum class, can I select ANY soulmeld to shape? Even when I have no open chakras?
b) By RAW, if I use a feat/spell that temporary fills an essencia receptacle on an incarnum feat, it's only filled while the feat/spell is in effect?. For example, if I use Psycarnum infusion to fill my Midnight metamagic, it will give me the benefit until the start of my next turn. Am I wrong? Did I misread something?

Allowed books

-Arms and Equipment Guide


-Book of Exalted Deads


-Book of Vile Darkness (3.0)


-Complete arcane


-Complete Divine


-Comple Adventurer


-Complete Warrior


-Dungeon Master’s Guide


-Dungeon Master’s Guide 2


-Draconomicon (not sure if it’s 3.0 or 3.5)


-Eberron Campaign Setting


-Epic Level Handbook (3.0)


-Fiend Folio (3.0)


-Forgotten Realms Campaign Setting


-Libris mortis


-Magic Item Compendium


-Magic of Faerun


-Monster Manual 1, 2, 3, 4 & 5


-Spell Compendium


-Player’s Guide to Faerun


-Player’s Handbook


-Player’s Handbook 2


-Savage Species (3.0, sometimes we use it)


-Serpent Kingdoms (no sharruk xD)


-Tome of Battle: Book of the Nine Swords


-Unaproachable East


-Unearthed arcane


-Weapons of Legacy

 
1) Is there any way to get Antimagic Field by an item or a PrC (that a fighter can enter easily) that provides you with an AMF activated at will/no determined duration/permanent? I'm asking this cause I'm trying to get a fighter able to challenge a Cleric or Druid (both with DMM), a magic-rogue (meaning: arcane trickster or something like that) or a wizard. I've read about the chain-fighter but he still has a clear weakness: swift spells. For example, he can trip an opponent, but still he can use Stand (PH2. p 125) and tumble away, then cast a "die, die, die" spell on him; he can swift-"dimensional door" far from fighters reach; or simply swift-"die, die, die" on him. Also I've been thinking of using a "graple-fighter", but is likely the same issue, I need an AMF.


AMF items are pretty commonplace - but to my knowledge they only exist by extrapolating item creation rules rather than relying on a print source. Still, they're basically required* if a pure fighter-type wants to have protection against pure casters at the higher levels.

To bypass the "stand/tumble" route, use the Devoted Spirit stance Thicket of Blades (Tome of Battle) with a reach weapon, and pick up Mage Slayer (Complete Arcane). Swift-action spells still don't provoke AoOs this way, though, so the low-level swift teleports can foil this. (Likewise, plain ol' Dimension Door foils grappling. Note the lack of a somatic component?)

What level is this challenge? If it's really high, you may as well hand in the bucket right now. 

*Note that the cleric can probably bypass this since PGtF is allowed. Look up Initiate of Mystra. Yeah, for some reason Fighters Don't Get Nice Things but they print  like that.

Note 2: How in blazes is the druid getting DMM on his druid spells?

2)
Is there any creature that is Evil Outsider with low ECL. I'm trying to do a Fiend of Possesion at low levels, and the most problematic point of it's requierments is that it needs to be "evil outsider". Incredibly the Fiendish Creature template doesn't make you outsider or even evil.

There's quite a few. Here's a list by HD.

3)
Any recommendation of spells to make them spell-likes abilities with spellstitched? I'm looking for any spell that usually has a material/XP component so I can use it daily without paying it's MC. Also anyone know if there's an update or something that says how much LA does it have? or anywere that specifies that this kind of templates were you have to pay and make some sacrifices can be played by players by only meeting it's prerrequisites.

Spellstitched doesn't have an LA; it costs gold and time to acquire. There are some other similar templates (Necropolitan comes to mind).

As for good spells, I don't know that many offhand, but I suspect you can find several if you google around. Here's a few examples. (Note that I second calling your attention to Animate Dead Warrior (UE), but I don't necessarily agree it's worth it on a spellstitched character unless you're spellstitching yourself. Dear god is that spell meaty, along with the SC Deathbound-unique spells, if you're aiming for necromancy.)

4)
Any way to reduce the casting time of artificer's infusions without using action points? Some infusions are very good, specially the ones that work on weapons. But they have horrible casting time to use them in battle and a short duration to use them outside without knowing you are about to get into a battle.

Rapid Infusion feat, but that's 1/day. Pick up the Heroic Spirit feat if you can fit it in (it's a good choice for arties anyway).

I don't see Races of Eberron on that list, so the usual trick (Persistent Unfettered Heroism + Wand Surge = unlimited anything) doesn't seem to be available.

5)
Any book that speak about making you own posion with custom DC? and any source that says about taking your own posion doesn't cost for making it? That is, I want to polymorph/shapechange into a creature with posion (and probably high it's Constitution, for the DC) , and fill some recipients with it's posion. I found in DMG and CAd that you can make your own posion at 1/6 of it's market price if you have "access" to the raw materials. But by "access" it can be understood: "access to a provider that gives you the raw materials easily" or "you have access to the raw poison". By the wording, if you have the raw posion, you can create it for free (maybe you still need the time to make it). By the second one, you still have to pay the costs for making it, which can be avoided (maybe, if your DM thinks that way) if you use Fabricate. I didn't find anywhere that if I create my own posion, the final product has the same DC and damage as the raw materials. Also it doesn't specifies in the MM how a posion damage augment when the creature gets bigger.

Dungeonscape, I think, is the sourcebook on this. Here's the poisoner's handbook.

6)
Also about posions: Any book that specifies how do the drows create their posions? I believe they don't have posion in their bodies, but still, there's nothing that says how they create them. I'm asking this because I've read about a way of making posions by using minor/mayor creation. And if use minor creation it has to be vegetal material 

It's never been specified in a source I've read, but I also haven't read Drow of the Underdark.

Although if you're using Minor Creation, please use the psionic version - it's level 1 instead of level 4 (at the expense of being shaper-exclusive). 

Cancer prognosis: I am now cancer-free.

Weekly Optimization Series

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These are NOT all my creations! The lead authors are identified as follows: [TS] Tempest Stormwind, [AR] Andarious Rosethorn, [RT] Radical Taoist, [SN] Sionnis, [DH] DisposableHero_, [SH] Seishi.

[TS] The Pinball Brothers: Large And In Charge (Melee, Lockdown, Charge, Juggling)
[TS] Ashardalon Reborn: I Will Swallow Your Soul (Melee, Fear, Negative Levels, AoE, Theme)
[AR] "A"-Game Paladin: Play That Funky Music, Knight Boy! (Team Support, Melee, Theme, Single-Class)
[RT] Uncanny Trapsmith: Get in, make it look like an accident, get out. (Skillmonkey, Stealth/Scout/Infiltration, Unorthodox Methods, Theme)
[AR] Wizsassin: *Everything* is permitted. (Spellcaster, Support, Sneak Attack, Utility)
[TS] Phantom Rush: General Gish Gouda. (Gish, Theme, Setting-Specific(Eberron), Early-Entry PrC)
[TS] Storm Knight: Another kind of gish. (Melee/"Gish", Theme, Setting-Specific(Eberron), Unorthodox Methods)
[TS] Inevitable Nightmare: The weapon you only have to fire once. (Melee, "Unorthodox" Methods (no charging), Reliability)
[AR] Captain Constitution: The number one threat to America. (Melee, TOUGHTOUGHTOUGH, Defense, Theme)
[AR] Nuker: I casts the spells that makes the peoples fall down! (Spellcaster, damage, blasting, damage)
[TS] Dread Lord of the Dead: Let the Reaping Begin! (NPC-only, Variable (combat/casting/leadership), Iconic Villain, Theme)
[AR] Heavy Crusader: No Rest. No Mercy. No Matter What. (Melee, Damage (No charging), Variable, Theme).
[TS] Gun Fu: It's bullet time (Ranged, THEORETICAL, Twin weapons, Theme)
[RT] Face First: We should talk. (Psionic, social, mind-control, info-management)
[SN] Chaingun Porcupine: Never Enuff Dakka. (Ranged, Skirmishing, Spike Damage, Incarnum)
[RT] Always On Edge: The Mortal Draw deals death. (Melee, Generalist, Dungeoneering, Stunt)
[AR] Feral Druid: Real feral taste. Zero druid calories. (Melee, offense, damage, murder)
[RT] Rusty!: Man's Best Friend (Sentry, Support, Backup, Rearguard)
[RT] The T3 (Tashalatora Triple Threat): My Kung Fu is More Powerful (Hybrid, Flex-Function, Melee, Caster)
[RT] The #1 Snoipah: Boom. 'Eadshot. (Caster, Theme, Spike, Trapscout)
[AR] Dreamblade: Rest in Pieces. (Melee, Damage, Single-Class, Combo/Momentum)
[AR] Evasion Tank: “When fighting angry blind men, is best to stay out of the way.” (Melee, Tank, Unorthodox Methods (attack negation), Theme)
[DH] Psycarnum Warrior: ↑↑↓↓←→←→BA Start (Melee, Tank, Psionics, Incarnum, 1337 h4x)
[AR] Heavy Weapons Elf: WHO TOUCHED MY BOW? (Ranged, Cohort, Damage, Unorthodox Methods (ranged ToB))
[RT] Gnowhere Gnome: A little man who wasn't there (Caster, Stealth, Single-Class, Elusive)
[AR] Uberflank: I got your back. (Melee, support, stunt, teamwork)
[TS] Flip the Bird: Everyday I'm shuffling (Ranged, harrier, unorthodox methods (ranged ToB / off-turn movement), support)
[DH] Eat Sleep Gank: Real Ultimate Power (Stealth, Assassination, Spike, Magic Versatility)
[AR] Slash and Burn: Mind, Body, Blade, Flame / Aspects of a greater whole / which delivers death. (Melee, Theme (flex-style), Damage, Stunt)
[RT] Edge of the Light: Cut, Fade to Black (Melee, Defense/Offense, Momentum, Tactical)
[RT] Quiet Murder: Cut throats, not corners. (Melee, Stealth, Harrier, Tactical)
[TS] Wand Overdrive: Say Hello to my little friends. (Caster, support/artillery/variable, wand specialist)
[RT] God Hand: What did the five fingers say to the face? (Melee/Gish, Unarmed, SAD, Theme)
[AR] Zero Buff Time Gish: Try to keep up! (Gish, Speed, Movement, Opportunity)
[TS] Robo Tackle: I Am Iron Man. (Melee, setting-specific (Eberron), positioning, theme, stunt)

[TS] Holy Fire: Just getting warmed up! (Casting, damage, theme (fire), theme (sacred), blasting)

[TS] Groundhog Mage: ♪Let’s do the time warp again♪ (Casting, stunt, setting-specific (Faerun), spell stamina / versatility, spontaneous wizard)

[RT] Captain Charisma: All she wants to do is dance (Hybrid (melee/support), SAD, Theme (criticals), Theme (flex-style)

[TS] Assassin's Speed: A blade in the crowd (Melee (technical), iaijutsu, SAD, theme (Assassin's Creed), tutorial)

 

Want to see how the entire group rolls?
[All] Party Optimization Showcase: Dead for Nothing
[TS/RT/AR] Optimization Article: The Flash Step
[RT] Optimization Article: Kung Fu Witchcraft

 

Seishi: I think it might be fun to have a one-off [game] tuned fairly, but with the intention of wiping the party. 

DisposableHero_: if [my campaign] has taught me nothing else, it is that with this group, nothing tuned fairly will ever wipe the party

RadicalTaoist: I've been throwing **** at this group that's 5 levels over CRed in DFN, and have yet to wipe the party.

Antimagic shackles (Book of Exalted Deeds) and magebane shackles (Arms and Equipment Guide) both produce continuous antimagic fields, but are problematic to use in battle.

Antimagic shackles (Book of Exalted Deeds) and magebane shackles (Arms and Equipment Guide) both produce continuous antimagic fields, but are problematic to use in battle.

They work when fastened or locked onto the creature, but I don't think there's anything stopping them from working when you just fasten or lock them onto one arm or leg.

The kraken stirs. And ten billion sushi dinners cry out for vengeance. - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Gajuisan Crawler, Gruesome Lurker, Fulminating Crab, Ironglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.

My most popular campaign item; for all your adventuring convenience.
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness. It is made of polished wood, with five studlike buttons on one end. Each button produces a different effect when pressed. Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed. When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle. When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets. When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall. When button 4 is pressed, the rod becomes a sturdy iron spade. When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid. Once per day, it can be commanded to fill with fresh water. If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours. Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
AMF items are pretty commonplace - but to my knowledge they only exist by extrapolating item creation rules rather than relying on a print source. Still, they're basically required* if a pure fighter-type wants to have protection against pure casters at the higher levels.


 Yea, I forget to say that I was looking for "non-custom" items. I know it's possible, and I've calculated  and it would cost 198 k gold. But I was looking for items that already exist.

 To bypass the "stand/tumble" route, use the Devoted Spirit stance Thicket of Blades (Tome of Battle) with a reach weapon, and pick up Mage Slayer (Complete Arcane). Swift-action spells still don't provoke AoOs this way, though, so the low-level swift teleports can foil this. (Likewise, plain ol' Dimension Door foils grappling. Note the lack of a somatic component?)


I didn't considered  Thicket of Blades because it doesn't explicitly says that tumble provokes AoO. It talks about 5'-steps and withraw. Still, it could work. And Dimension door can still work if he has it sudden still-ed. This si why I was looking for an AMF way.

 What level is this challenge? If it's really high, you may as well hand in the bucket right now.


about 10-20, sry, I totally forget that

 *Note that the cleric can probably bypass this since PGtF is allowed. Look up Initiate of Mystra. Yeah, for some reason Fighters Don't Get Nice Things but they print ████ like that.


You're right about the initiate, but luckly they don't know about he's existence xD. One of the players usually make High CL cleric, about +14... so he would pass it like blinking.

 Note 2: How in blazes is the druid getting DMM on his druid spells?


One level of cleric, apostole of peace, or another class that grant Turn Undead, or there's even an item that ables you to use TU. And beacause DMM doesn't specifically says that can only be used on cleric spells but says that can be used on divine spells, tecnically, he can.

There's quite a few. Here's a list by HD.


The only one that I could find is the Dretch at 2 HD 2 LA.

 Spellstitched doesn't have an LA; it costs gold and time to acquire. There are some other similar templates (Necropolitan comes to mind).

As for good spells, I don't know that many offhand, but I suspect you can find several if you google around. Here's a few examples. (Note that I second calling your attention to Animate Dead Warrior (UE), but I don't necessarily agree it's worth it on a spellstitched character unless you're spellstitching yourself. Dear god is that spell meaty, along with the SC Deathbound-unique spells, if you're aiming for necromancy.)


Yea, I think that way, but didn't find anything that specifies it.
PS: what does UE means?

 Rapid Infusion feat, but that's 1/day. Pick up the Heroic Spirit feat if you can fit it in (it's a good choice for arties anyway).

I don't see Races of Eberron on that list, so the usual trick (Persistent Unfettered Heroism + Wand Surge = unlimited anything) doesn't seem to be available.


Actually I can't use any of this. The first feat and the unfettered heroism aren't from the allowed books. The second feat gives more action points, the thing is that we don't play with them, that's why I wanted another way to do it. The only thing that I can think of is doing the persistent trick with the infusions themselves, or by scrolls.

 Dungeonscape, I think, is the sourcebook on this. Here's the poisoner's handbook.


It's never been specified in a source I've read, but I also haven't read Drow of the Underdark.

Although if you're using Minor Creation, please use the psionic version - it's level 1 instead of level 4 (at the expense of being shaper-exclusive).


I've read the post, but I couldn't find much about the rules of custom posions.

 Antimagic shackles (Book of Exalted Deeds) and magebane shackles (Arms and Equipment Guide) both produce continuous antimagic fields, but are problematic to use in battle.


They work when fastened or locked onto the creature, but I don't think there's anything stopping them from working when you just fasten or lock them onto one arm or leg.


The thing with the antimagic shackles is that they are... well.. shacles... so using on the fighter itself will immobilize the fighter, or prevent him from attacking. And using them on an opponent is quiet dangerous because of contigencies and is hard to put, because you need to stablish a pin first. 
Something I forget to mention about the fighter is that it's probably gonna be half giant or half ogre, maybe based on grapple, and winged, because there's no way he can catch an opponent that use fly on itself without magical flying (that can't be used in an AMF zone). Also I forget to mention that I've read somewhere of PrC/feat that allows you to place an area effect on a creature with a successful hit. Arcane archer is one, but I remember there's one that do it on melee attacks.

Well, thx guys for the tips 
The thing with the antimagic shackles is that they are... well.. shacles... so using on the fighter itself will immobilize the fighter, or prevent him from attacking.

Maybe you could put the shackles on a small zombie and strap it to yourself.

Maybe you could put the shackles on a small zombie and strap it to yourself.


LOL... nice (and wierd) idea xD 
The thing with the antimagic shackles is that they are... well.. shacles... so using on the fighter itself will immobilize the fighter, or prevent him from attacking. And using them on an opponent is quiet dangerous because of contigencies and is hard to put, because you need to stablish a pin first.

If you assume that the item just needs all the clasping sections to be locked onto the creature, you could simply lock them all onto one of your arms and wear the item like a slightly clunky bracer.  If, instead, all the clasping sections have to be locked onto separate limbs for the item to function, you start to have questions about what happens if a creature naturally doesn't have those limbs (like a naga), or has suffered an injury; is a one-armed mage immune to antimagic shackles?.

What makes sense for activation is that all the clasping sections of the item have to be locked onto the creature, but that their exact arrangement is unimportant as far as making its magic function is concerned; locking someone up properly with them is simply what you do to further disable a prisoner as an addition to shutting down their magic.

Funnily enough, the text of the antimagic shackles does not explicitly state that they need to be fastened to a creature to function.  If just going by the RAW, you could make them work by fastening them to a lamppost or doorknob just as easily as a creature.

The kraken stirs. And ten billion sushi dinners cry out for vengeance. - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Gajuisan Crawler, Gruesome Lurker, Fulminating Crab, Ironglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.

My most popular campaign item; for all your adventuring convenience.
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness. It is made of polished wood, with five studlike buttons on one end. Each button produces a different effect when pressed. Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed. When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle. When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets. When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall. When button 4 is pressed, the rod becomes a sturdy iron spade. When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid. Once per day, it can be commanded to fill with fresh water. If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours. Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
If you assume that the item just needs all the clasping sections to be locked onto the creature, you could simply lock them all onto one of your arms and wear the item like a slightly clunky bracer.  If, instead, all the clasping sections have to be locked onto separate limbs for the item to function, you start to have questions about what happens if a creature naturally doesn't have those limbs (like a naga), or has suffered an injury; is a one-armed mage immune to antimagic shackles?.

What makes sense for activation is that all the clasping sections of the item have to be locked onto the creature, but that their exact arrangement is unimportant as far as making its magic function is concerned; locking someone up properly with them is simply what you do to further disable a prisoner as an addition to shutting down their magic.

Funnily enough, the text of the antimagic shackles does not explicitly state that they need to be fastened to a creature to function.  If just going by the RAW, you could make them work by fastening them to a lamppost or doorknob just as easily as a creature. 



You're right. You can consider it that way. I really hate that armors that give SR aren't balanced for their level, specially since spellcasters have LOTS of ways to overcome that SR. An armor with SR 13 can be obtained (theorically, at the minimu CL that can be created) at level 6. That is... a 9 at the d20. At this point, it depends much on the dice. But one with SR 15 can be obtained at level 9, that is... a 6 at the d20. A wizard at this level can cast assay spell resistance, so he doesn't even need to roll. And there's a LOT of ways to improve CL, and even more to improve SR checks.  So the SR an armor gives is practically a joke =/
2) Is there any creature that is Evil Outsider with low ECL. I'm trying to do a Fiend of Possesion at low levels, and the most problematic point of it's requierments is that it needs to be "evil outsider". Incredibly the Fiendish Creature template doesn't make you outsider or even evil.

How low?  The ToB has the Reth Dekala (CR4, 5HD) and the Naityan Rakshasa (CR7, 9HD).  In the ECS, there are the Tsucora Quori (CR7, 6HD).  MM2 has the Abyssal Maw and Abyssal Skulker (CR2, 2HD each), Abyssal Ravager (CR5, 3HD), Jovoc (CR5, 4HD), Advespa (CR3, 4HD)... If your options weren't so limited, I could also point you to the Abyssal Eviscerator in the MiniHB.  CR4 with 4HD.
4) Any way to reduce the casting time of artificer's infusions without using action points? Some infusions are very good, specially the ones that work on weapons. But they have horrible casting time to use them in battle and a short duration to use them outside without knowing you are about to get into a battle.
I really can't understand why Complete Arcane is allowed, but Complete Mage isn't.  If it was, the Rapid Metamagic feat would be an option.
5)
Any book that speak about making you own posion with custom DC? and any source that says about taking your own posion doesn't cost for making it? That is, I want to polymorph/shapechange into a creature with posion (and probably high it's Constitution, for the DC) , and fill some recipients with it's posion. I found in DMG and CAd that you can make your own posion at 1/6 of it's market price if you have "access" to the raw materials. But by "access" it can be understood: "access to a provider that gives you the raw materials easily" or "you have access to the raw poison". By the wording, if you have the raw posion, you can create it for free (maybe you still need the time to make it). By the second one, you still have to pay the costs for making it, which can be avoided (maybe, if your DM thinks that way) if you use Fabricate. I didn't find anywhere that if I create my own posion, the final product has the same DC and damage as the raw materials. Also it doesn't specifies in the MM how a posion damage augment when the creature gets bigger.
Actually... I don't remember specifically, but the Alchemist PrC from Magic of Eberron might.
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56788208 wrote:
I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
Tempest_Stormwind on Character Optimization
So when do you think Bachmann will be saying she met a mother the previous night that had a son who got a blood transfusion using a gay guy's blood, and now the son is retardedly gay?
When she meets CJ's mom?
Resident Pithed-Off Dragon Poon Slayer of the House of Trolls
How low?  The ToB has the Reth Dekala (CR4, 5HD) and the Naityan Rakshasa (CR7, 9HD).  In the ECS, there are the Tsucora Quori (CR7, 6HD).  MM2 has the Abyssal Maw and Abyssal Skulker (CR2, 2HD each), Abyssal Ravager (CR5, 3HD), Jovoc (CR5, 4HD), Advespa (CR3, 4HD)... If your options weren't so limited, I could also point you to the Abyssal Eviscerator in the MiniHB.  CR4 with 4HD.


I was looking for low LA creatures, to play a PC. Sorry if I didn't specified that. The lowest ECL I've found is the Dretch at 4 ECL. But naityan Rakshasa seems a good option besides its ECL.

really can't understand why Complete Arcane is allowed, but Complete Mage isn't.  If it was, the Rapid Metamagic feat would be an option.


The reason is that me and my friends actually have spanish as our native language. I can understand english and speak a bit (a little tarzan-style, but I do what I can :P), but some of the players don't. So we play with spanish sources. Half the completes weren't released in spanish: Mage, Scoundrel, Champion and Psionic, my favorites xD (except maybe for the Adv and the Arc). Neither the Races (another bs ¬¬), Dungeonscape, Frostburn, LoM, DotU,  FE, MoE, MoI and ToM (why, Devir why? T__T ). That's the reason why I'm a little limited on the books
How low?  The ToB has the Reth Dekala (CR4, 5HD) and the Naityan Rakshasa (CR7, 9HD).  In the ECS, there are the Tsucora Quori (CR7, 6HD).  MM2 has the Abyssal Maw and Abyssal Skulker (CR2, 2HD each), Abyssal Ravager (CR5, 3HD), Jovoc (CR5, 4HD), Advespa (CR3, 4HD)... If your options weren't so limited, I could also point you to the Abyssal Eviscerator in the MiniHB.  CR4 with 4HD.

I was looking for low LA creatures, to play a PC. Sorry if I didn't specified that. The lowest ECL I've found is the Dretch at 4 ECL. But naityan Rakshasa seems a good option besides its ECL.

The Quasit (MM1) has 3 HD with no LA.  MM2 doesn't list LAs for its demons, but both the Abyssal Maw and Abyssal Skulker have the same HD as a dretch, with less special qualities.  I don't think it would be out of line to give the Maw an LA of +1 (tops!) and the Skulker an LA of 0.  The Maw gets Rend, and the Skulker has nothing other than Outsider Traits.
I really can't understand why Complete Arcane is allowed, but Complete Mage isn't.  If it was, the Rapid Metamagic feat would be an option.

The reason is that me and my friends actually have spanish as our native language. I can understand english and speak a bit (a little tarzan-style, but I do what I can :P), but some of the players don't. So we play with spanish sources. Half the completes weren't released in spanish: Mage, Scoundrel, Champion and Psionic, my favorites xD (except maybe for the Adv and the Arc). Neither the Races (another bs ¬¬), Dungeonscape, Frostburn, LoM, DotU,  FE, MoE, MoI and ToM (why, Devir why? T__T ). That's the reason why I'm a little limited on the books



That's... that's horrible!  Rapid Metamagic is a feat that was designed for spontaneous casters.  It allows them to apply metamgic feats to their spells without upping the casting time.  The metamagic still increases the spell's level, though.  And there is a caster level prereq, though it's fairly low.  CL 5, IIRC.  Since the ECS specifically states that artificers apply metamgic feats like sorcerors, it should work for them.  If it doesn't, Rapid Infusion is the artificer version.
"Today's headlines and history's judgment are rarely the same. If you are too attentive to the former, you will most certainly not do the hard work of securing the latter." -Condoleezza Rice "My fellow Americans... I've just signed legislation that will outlaw Russia forever. Bombing begins in five minutes." - Ronald Reagan This user has been banned from you by the letters "O-R-C" and the numbers "2, 3, 4, and 6"
User Quotes
56788208 wrote:
I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
Tempest_Stormwind on Character Optimization
So when do you think Bachmann will be saying she met a mother the previous night that had a son who got a blood transfusion using a gay guy's blood, and now the son is retardedly gay?
When she meets CJ's mom?
Resident Pithed-Off Dragon Poon Slayer of the House of Trolls
2) Is there any creature that is Evil Outsider with low ECL. I'm trying to do a Fiend of Possesion at low levels, and the most problematic point of it's requierments is that it needs to be "evil outsider".

When I made one, I used the ECL 4 kaorti (which is also from the Fiend Folio) which provides an excellent setup for entry.

The kraken stirs. And ten billion sushi dinners cry out for vengeance. - Good Omens

Co-Author of the Dreamfane, Euralden Eye, Gajuisan Crawler, Gruesome Lurker, Fulminating Crab, Ironglass Rose, Sheengrass Swarm, Spryjack, Usunag, and Warp Drifter, and author of the Magmal Horror from Force of Nature.

My most popular campaign item; for all your adventuring convenience.
Zauber's Mutable Rod: This rod has a number of useful functions that make it easier to live in the wilderness. It is made of polished wood, with five studlike buttons on one end. Each button produces a different effect when pressed. Unless otherwise noted, the rod’s functions have no limit on the number of times they can be employed. When button 1 is pressed, one end of the rod produces a small flame, equivalent to a candle. When button 2 is pressed, the rod unfolds into a two-person tent, complete with bedrolls and warm blankets. When button 3 is pressed, the rod becomes a one-handed hammer, suitable for pounding pitons into a wall. When button 4 is pressed, the rod becomes a sturdy iron spade. When button 5 is pressed, the rod becomes a wooden bucket able to hold 2 gallons of liquid. Once per day, it can be commanded to fill with fresh water. If the rod is seriously damaged or broken in any of its alternate forms (button 2, 3, 4, or 5), it reverts to its basic rod form and cannot be activated for 24 hours. Moderate conjuration; CL 9th; Craft Rod, minor creation; Price 375 gp; Weight 2 lb.
The Quasit (MM1) has 3 HD with no LA.  MM2 doesn't list LAs for its demons, but both the Abyssal Maw and Abyssal Skulker have the same HD as a dretch, with less special qualities.  I don't think it would be out of line to give the Maw an LA of +1 (tops!) and the Skulker an LA of 0.  The Maw gets Rend, and the Skulker has nothing other than Outsider Traits.


We actually play with the wording of the MM which says that some creatures aren't able for PC's, theorically, the ones that doesn't show any LA (this can be read at the LA entry in the MM).

 

That's... that's horrible!  Rapid Metamagic is a feat that was designed for spontaneous casters.  It allows them to apply metamgic feats to their spells without upping the casting time.  The metamagic still increases the spell's level, though.  And there is a caster level prereq, though it's fairly low.  CL 5, IIRC.  Since the ECS specifically states that artificers apply metamgic feats like sorcerors, it should work for them.  If it doesn't, Rapid Infusion is the artificer version.


Yup, I hate that sometimes there's a really easy way to do something but I need to look for another way cause it's from an english-only source

When I made one, I used the ECL 4 kaorti (which is also from the Fiend Folio) which provides an excellent setup for entry.


Great! I really like it. At least it doesn't look like goblin after beign hit by a truck. It also has nice ability scores, and some SLA that can be useful sometime.
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