P.E.A.C.H. for this Vexing Weapon

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Here it is.







































Vexing Weapon                                                Level 5+ Rare



This bludgeon weapon is enchanted by dreadmasters for service to their loyalist and can both draw and refocus the dark priest radiance and necrotic arcane energies.


































Lvl 5



+1



1,000 gp



Lvl 20



+4



125,000 gp



Lvl 10



+2



5,000 gp



Lvl 25



+5



625,000 gp



Lvl 15



+3



25,000 gp



Lvl 30



+6



3,125,000 gp



Weapon: two-handed  mace group
Enhancement Bonus: attack rolls and damage rolls
Critical: +1d8 radiance and necrotic damage per plus



Property:



Allies of this weapon’s weilder with arcane proficiency with a mace can use this vexing weapon’s wielder’s square as the point of origin of ranged implement keyword attacks and doing so doesn’t provoke opportunity attacks by the wielder.



Property:



When the wielder of the weapon moves or shifts into an adjacent square of an enemy; then until the end of that turn the adjacent enemy grants combat advantage to the wielder.



Power (Fear) Encounter (Free Action)



Effect: Wielder of this vexing weapon shifts or move into an adjacent square of enemy and make a melee attack against that enemy with this weapon, on the hit target is shift 1 and knock prone.



Power (Radiance, Necrotic, Implement) Consumable (Immediate Interrupt)



Trigger: This weapon’s wielder is reduced to 0 hps.
Effect: The following attack is triggered:
Close burst 3 (all creatures and the weapon's wielder in burst); and the vexing weapon is destroyed. Targets in burst takes 1[W] maximum amount in radiant and necrotic damage, and also has a -2 penalty to attack rolls (save ends).



 Thank You.

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