P.E.A.C.H. for this Vexing Weapon

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Here it is.

Vexing Weapon                                                Level 5+ Rare

This bludgeon weapon is enchanted by dreadmasters for service to their loyalist and can both draw and refocus the dark priest radiance and necrotic arcane energies.

Lvl 5


1,000 gp

Lvl 20


125,000 gp

Lvl 10


5,000 gp

Lvl 25


625,000 gp

Lvl 15


25,000 gp

Lvl 30


3,125,000 gp

Weapon: two-handed  mace group
Enhancement Bonus: attack rolls and damage rolls
Critical: +1d8 radiance and necrotic damage per plus


Allies of this weapon’s weilder with arcane proficiency with a mace can use this vexing weapon’s wielder’s square as the point of origin of ranged implement keyword attacks and doing so doesn’t provoke opportunity attacks by the wielder.


When the wielder of the weapon moves or shifts into an adjacent square of an enemy; then until the end of that turn the adjacent enemy grants combat advantage to the wielder.

Power (Fear) Encounter (Free Action)

Effect: Wielder of this vexing weapon shifts or move into an adjacent square of enemy and make a melee attack against that enemy with this weapon, on the hit target is shift 1 and knock prone.

Power (Radiance, Necrotic, Implement) Consumable (Immediate Interrupt)

Trigger: This weapon’s wielder is reduced to 0 hps.
Effect: The following attack is triggered:
Close burst 3 (all creatures and the weapon's wielder in burst); and the vexing weapon is destroyed. Targets in burst takes 1[W] maximum amount in radiant and necrotic damage, and also has a -2 penalty to attack rolls (save ends).

 Thank You.

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