January 2012 IPG Revisions

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Hi all,

Some among you may have noticed that the January 2012 version of the IPG has been removed from the rules section of our website. The changes to that document have been met with a lot of scrutiny and confusion over the last few days, and rightly so.

While we work on a new version of that document, the October 2011 version will remain in effect. We hope to have the new version up before January 1, but working around the holidays can sometimes be chanllenging, so don't be too surprised if it's a bit later than that.

Let me emphasize some of the philosophies behind the tournament rules: 1) Tournament play should welcome new players, protect the honest, guard against abuse, and foster competition. 2) Different levels of play will have different levels of enforcement, but the game doesn't change. The deck you bring to the kitchen table works the same way it does under the bright lights of the Pro Tour.

To that end:
1. Players will not be responsible for pointing out triggered abilities they don't control. This change was met with near-universal praise. At competitive events, the player must assume responsibility for his or her own cards.
2. If an optional triggered ability is missed, it is missed. No player is penalized, and the ability is essentially "lost." You can identify an optional triggered ability in two ways: it says "may" or it asks for a numeical choice (including number of targets), and 0 is a valid choice. The controller is simply assumed to have declined the ability or chosen 0, as appropriate.
3. Number of cards whose functionality is changing: 0. None. Zip. Zilch.
4. Number of cards that will play differently depending on what level of event you're at: 0. The empty set. The big goose egg.

There will be additional information made available in time detailing what exactly the Missed Trigger infraction entails, who gets penalized for what and when, and what players and judges can expect. Until then, I'll leave you with some principles of the changes:

1. If you forget a trigger that benefits you, you're unlikely to be penalized for it ouside of missing out on the effect. There's also little reason to alert a judge at that point. (e.g. Your opponent forgets to put a counter on his Shrine of Burning Rage. Just let it go. He's not getting a warning or the counter.)
2. If you forget a trigger that is to your detriment, you're likely to be penalized with a warning. Pay attention to your own stuff.
3. You will always have a window to point out that an opponent has forgotten a triggered ability and have the effect resolve. If he controls Honden of Whatever the White One Was Called, and you really want him to gain the 2 life, you'll be able to have that happen.

Also, keep in mind that under the current and future sets of rules, purposefully forgetting a mandatory triggered ability in order to gain an advantage is Cheating. Capital C there.

There are a lot of weird situations (e.g. Howling Mine, Curses, etc.) that can come up, and we hope the new IPG will cover them all. Minor gaps may exist, and we'll address them as we go along. (Really, I mean minor gaps, not glaring holes like last time.)

Have fun!
And one more thing - about the version of the IPG we posted on Monday. Nuke it. Flame it. Destroy it. - It hurts me to know it's out there. Later.

Thank you! It was getting too messy around here.




Honden of Cleansing Fire, by the way.

[<o>]
Glad to hear this.

I think Worldpurge is fitting
Official Speaker of the Expanded Multiverse Project, Step into Dominia-Embrace the infinite Magic of the Planes. This -> is my favorite smiley, I will use it often and without reason. You have been warned.
The Story of My Love
79035425 wrote:
BURSTING WITH VIGOR!
Trolljuju wiped the sweat from his brow as he continued his slow trudge up the snowy mountain. The wind was strong and fiercely cold, but he pressed against it. Juju knew Beast Engine was somewhere at the peak, waiting for him. But this was not a matter of confronting the forces of nature themselves; that had been accomplished long before, and was now too easy to maintain the manly man's interest. Today, Beast Engine was here waiting for a friend. Trolljuju's mind drifted from his appointment to thoughts of Beast Engine's manliness. The only man in history to punch the fossilized remains of a dinosaur back to life just to punch it to death again. The man who deflected bullets with his pectoral muscles during his daily assassination attempts. The man who cured cancer with a serum made from pure crystalized virility. The man who burst with vigor. Not just a man but a Man- the manliest of all men. A god of masculinity in physical form. Trolljuju's heart fluttered at the memory of him and lightened his steps as he pressed on. Suddenly, he was shaken from his reverie by a deep, powerful rumble in the mountain that shook him to his core. Instinctively, he threw himself to the ground just before the slope ahead of him exploded in a fiery wall of light and heat. So great was the force that the entire upper section of the mountain was vaproized. It scorched Juju's coat, then rose on the air to drift far away, a plume of white-hot ash. When Trolljuju lifted his head to see what was left behind, he beheld a wide, perfectly flat stone plateau, and in the distance he could see a muscular figure, his foot still held up from the kick. There was no doubt it was Beast Engine. As soon as the ground beneath him cooled, Juju cast his heavy pack aside and ran. As the figure grew with closeness, he could see Beast Engine was nude, as was expected. The snow that fell near him turned to a thin wall of steam, looking to Trolljuju's eyes like a barrier. Engine was too strong, too manly to occupy the same space as the ordinary universe. He lived in a world all his own. But fortunately for Juju, it was only an illusion. He ran at full speed into Engine, who caught him with both arms and effortlessly twirled with him, resting with Juju dipped low to the ground in Engine's arms. "Beast Engine, my love," Trolljuju breathed, sturck with awe at Engine's masculine beauty despite the familiarity of his face. Engine just smiled, radiating from every inch of him with incredible strength, yet gentle warmth. "It's been so long, Juju. I've missed you." "Forgive me. I lost contact with you while you were boxing with Death to win back and consume the soul of Theodore Roosevelt. But now I'm here..." Juju lifted one tentative hand to Engine's face, but he pulled away. "You know I cannot give you what you seek. Were we to make love, your body would be destroyed by the force." "I know, of course I would," Juju responded, tears in his eyes. "May I have, at least, one kiss?" "Very well. For you, my friend." Slowly, gingerly, they came closer. But the moment their lips met, a flood of unbridled manliness rushed into Trolljuju, body and soul, and every cell in his body exploded. Beast Engine fell to his knees, and in his grief, he wept. The tears that fell from his face burned deep into the rock beneath him. But slowly, his sorrow turned to conviction. He beat the crap out of Death once. He could do it again.
The system works.
… and then, the squirrels came.
This makes perfect sense.  In all honesty it should probably just stop here.  The whole optional part just seems a lot more complicated.
I like fun, but competitive decks. So I might not play what is optimal but they have normally been tested to have a 2/3 winrate.
Thanks Matt!
Thank you, Matt.

Orzhova Witness

Restarting Quotes Block
58086748 wrote:
58335208 wrote:
Disregard women acquire chase rares.
There are a lot of dudes for whom this is not optional.
97820278 wrote:
144532521 wrote:
How;s a 2 drop 1/2, Flying broken? What am I missing?
You're missing it because *turns Storm Crows sideways* all your base are belong to Chuck Norris and every other overused meme ever.
Great news.  Even if the revised version is a bit late, I think everyone is happier this way.  Thanks a ton, Matt.  Smile
3. You will always have a window to point out that an opponent has forgotten a triggered ability and have the effect resolve. If he controls Honden of Whatever the White One Was Called, and you really want him to gain the 2 life, you'll be able to have that happen.



Assuming this does what I think it does (fixes the issue with Transcendence), THANK YOU!

Sean Stackhouse Level Two Judge (Yay!) Maine

Thanks! Good to know that WotC will listen to reasonable concerns. And then act on them. Good job.
This is not my sig.
This is really good news.  

I totally dug not being responsible for your opponents triggers, but the other half of that announcement made me want to strangle puppies.  I really like the new update thus far =) 
Hooray! So glad to read this.
According to the emailing list, I was also told that when certain triggers are missed, we put them on the BOTTOM of the stack now...? How does that work?

Here is the excerpt I was told from Toby Elliott

Since we were messing with Missed Triggers already, we took the chance
to throw in several other tweaks. There's a new chunk of Missed
Trigger instructions devoted to cards that trigger in ways that the
controller of the trigger can't know they've been missed until too
late (Curse of the Bloody Tome, Verdant Force, et al). In short, if
the NAP player points it out right after the action has been taken
that indicated the trigger was missed, put it on the stack right away
and don't issue penalties. Also, if you discover the trigger has been
missed in the middle of an action, complete that action first. This
gets rid of nasty questions like what to do when you realize that
there's a missed trigger in the middle of a Brainstorm. Finally,
missed triggers get put onto the bottom of the stack rather than the
top. In 95% of the cases, that makes no difference at all, but the
rest of the time, it both moves the trigger closer to where it was
supposed to trigger, and lets players focus on dealing with the
current batch of actions before having to also think about the
trigger.



Could you explain as to why it's that way now? How does this work when a player casts Tarmogoyf, standstill triggers and is forgotten, then the opponent plays a counter spell, and stand still triggers and the AP just realized the triggers and calls a judge?


DCI Level 1 Judge Katy, Texas
All RELs?
All RELs?


Good question.  The IPG only applies to competitive and professional REL.  Maybe there is also a change to the MTR or comp rules brewing.
 
Maybe there is also a change to the MTR or comp rules brewing.

A side-effect of the 1/12 IPG is that it essentially made Worlds and PT sloppier Magic than weekly FNMs, which is just silly.

This shows once again that WOTC listen to its customers. Bravo :  

Rules Advisor

Quotes
76783093 wrote:
56957928 wrote:
58331438 wrote:
56945988 wrote:
Rancor dies to in-response removal.
Yeah... Until next game, where it'll be right back. Seriously, there's no way to deal with Rancor in any format. It should be banned, except Gleemax is a lobbyist for the Rancor party, so that'll never happen.
You can't ban rancor, it just returns to your deck.
58331438 wrote:
57461258 wrote:
You might want to actually talk to the Flavor & Storyline Board people... since, you know, our whole reason for playing Magic is the flavor. I'm willing to bet you'll get a lot more interest there than in General.
Indeed, both posters down there would be thrilled.
57817638 wrote:
I think I wasn't direct enough in my last post. I'll try to fix it now. Ahem... NO ONE CARES there you have it.
57471038 wrote:
When talks about banning Jace first started, I was thinking that I would see him banned come June 20th. But as I think more about it, I don't really think that Jace is the problem anymore. Sure his power level leaves very little to the imagination (opening Jace is like opening a refrigerator box with a naked girl on the inside), and sure his price does have a strong impact on what players choose to play (playing Jace is like being intimate with a woman and she doesn't charge you in the morning), but it is not the source of all the problems in Standard.
76973988 wrote:
How do people think saving room to print more abilities on cards is dumbing down the game?

Do you really think, say, Akroma would ever be printed if she said, "Akroma can block by creatures with this ability and cannot be blocked by creatures without this ability.  If a creature without this ability would deal combat damage by Akroma would be destroyed, prevent all combat damage that creature would deal to Akroma this combat.  Attacking does not cause Akroma to tap.  If Akroma is blocked and deals lethal damage, it deals the remainder of its damage to the defending player.  Akroma may attack and use abilities that require tapping in the casting cost the turn it enters the battlefield.  Akroma cannot be damaged, enchanted, equipped, blocked or targeted by black or red sources" rather than her "dumbed down" wording she has?  No freaking way.  Keywording and shorthand allows them to make complicated cards easy to play with, allowing them to be printed in the first place.
57817638 wrote:
The creation of praetors was worth it just because now amoeboid changeling is a praetor.
57140668 wrote:
1. cast frankie peanuts2. ask opponent "will you concede the game this turn"? if they say yes, you win; if they say no, play a staying power
3. subsequently ask "will you attack this turn"? and "will you cast a spell this turn"? (using a Teferi, Mage of Zhalfir for the second question if necessary) to ensure they can't disrupt the combo
4. donate them a platinum angel
5. play a mox lotus and braingeyser them for every card in their library. play an opalescence and donate them a glorious anthem and a blacker lotus, then play enchanted evening. play and activate a mindslaver and then donate them a fastbond and the mox lotus (returning one of the donates to your hand with eternal witness or whatever)
6. during their turn, play every permanent in their hand (playing lands with fastbond) then (as yourself) cast mirrorweave on the blacker lotus, so every permanent becomes a copy of it. proceed to tear up every card they control, and hopefully do it before they notice that they aren't bound by staying power's ability anymore and can concede
82423538 wrote:
57471038 wrote:
82423538 wrote:
One part of the statement being true=/=the whole statement true.
Whatever. I'm still here about ten minutes away. Whenever you want to get destroyed in Magic, I'm available.
I would like to get destroyed in Magic, actually. Do you know anybody good enough?
57617478 wrote:
Please format your statements in a way that doesn't look like a baboon hit its face on your keyboard.
57140668 wrote:
why did Garruk Relentless lose a loyalty counter
Show
to get to the other side
89522235 wrote:
You're such an obvious troll that you have hexproof and : Regenerate.
56957928 wrote:
56776038 wrote:
Dark Ritual being overpowered is determined more by what is done with it than the card itself.
True, but the fact that it enables so many ridiculous things is pretty telling. It's like, sure I can use a shotgun as a bludgeoning instrument, but that doesn't make it not a shotgun.
79035425 wrote:
Shortly before Serra died, she transferred her spark into an angel whose full name was Asha Avacyn Bolas. Her dragon father groomed her for her positions in Alara and Innistrad, and she's also been getting help from her uncle Ugin in the form of Urza, who was resurrected as Marit Lage to be the avatar as which she projects herself into material realms. Grieslbrand is a split personality who sometimes wanders the planes disguised as a human woman named Liliana Vess.
97610188 wrote:
Yeah that (Content Removed) really annoys me. Moderated by MY_self right about naahowwww!
93446159 wrote:
Dilleux_Lepaire just won the thread.
57461258 wrote:
And, as usual, Dilleux wins the entire thread. Nice work, sir, nice work.
99113151 wrote:
They need to make 9 layers of zones where cards go when they "die". Much like Hell.
56778328 wrote:
Wow, holy doggy poop, kids, obvious statement is obvious.
56776038 wrote:
122053101 wrote:
i don't think your geting it WotC is trying to kill the comption to make it so that there shity app is the only one left.
I haven't tried the app. How is its use of English grammar? Cheers!
57471038 wrote:
Everyone's life would be easier if players would, instead of coming to the 'net for help with a deck, just netdeck and be done with it. And I'm not talking about some Top 8 lists, for the Casualists, too, can benefit from netdecking. I've netdecked plenty of decks from the Casual Play forums from users such as Mown, Raedien, Floopfoot, and a few others. I snatched straight the heck out of my web browser. Yes, people, your original idea fell victim to a savage netdecker. You have been assimiliated. Suppose I wanted a Zombie deck. Why on earth would I spend time searching Gatherer for a decent list of Zombie cards when Raedien already did it for me? Taking time to be creative or waiting on people on the forums to tell you why your deck sucks or 'go to Casual forums' is a disasterous waste of time (to me).
56957928 wrote:
82423538 wrote:
If WotC started putting $100 bills in packs, the players would complain that they folded them wrong.
No, they just spam them with ban requests. That being said, Magic was ruined back in Alpha when they added all that rules and cards [Debutantes avert your eyes]. My friends and I still like playing it the "pure" way (Basically we go into the woods and hit eachother with wiffle bats while shouting made up obscenities. You know, the way Garfield wanted it to be played).
56957928 wrote:
Don't worry about it. I've come up with a list of changes to fix EDH. -First off, there's no commander. -The minimum deck size is 60 cards, and each deck can have up to four of each card, save basic lands and relentless rats. Also decks have no color identity. -Starting life total is 20. And voila, now things are balanced.
89522235 wrote:
Here's a clever play you can try yourself: -Convince friend to run relentless rats.dec in legacy tournament -Get a deck with lots of mill, yixlid jailer, and humility -Drop humility and jailer, wait for him to dump his hand, mill him out -All his rats now have no abilities. Call a judge because he's playing an illegal deck with more than 4 of a single card. -Get him/her banned from competitive magic play
142055101 wrote:
But how to mark them without making the individual sleeve different! You could buy a skunk and slam it's butt on you deck (pardon the french) Then after the game just sniff at your opponent's pile of cards and you will know if any of your cards are there!!!
141434757 wrote:
In Soviet Russia, Sorin opens You
71235715 wrote:
L, is for the leather gloves you weaaaar. O, is for the organs that guy could spaaaare. V, is very very, extraordinay. E, is for every vagrant i butchered in a wine cellar befooooore.
57052258 wrote:
The outer layer of the Magic: the Gathering box, the carton, or crust, is fairly thin and light, and contains largely aluminosilcates. Within that lies the middle layer, consisting of the familiar booster pack. Although solid, the booster packs' high temperatures allow them to acutally move around within the booster box. This flow, sometimes called convection, is cited by frustrated box mappers as one of WOTC's most genious uses of thermodynamics since the Ravnica block. No one knows what lies at the core of the booster box, but scientists theorize that it must be especially dense in order to make up for the large amount of fluff distributed amongst the booster packs.
58232598 wrote:
88993869 wrote:
Torpor Orb is absolutely godawful against Vexing Devil.
whoever is playing vexing devil is probably losing anyways
56957928 wrote:
I imagine [Ajani 3's] second ability involves him hurling the creature at your opponent Brion Stoutarm style, then the guy is just like "Okay, that may have worked, but don't- GOD DAMN IT!" as he does it again because cats don't give a **** :33.
56957928 wrote:
"Do or do not, there is no try." - Albus Dumbledore, The Lord of the Rings.
89522235 wrote:
68978039 wrote:
Its like that one time Elves broke out in a field of Jund. Elves became a resurgent hit, then died off again once Jund adapted to the rest of the field of G/W that it required mass removal that inherently pooped on Elves too. Submit to the menace. Delver can, and will blot out the sun.
Then we shall play in the shade.
89522235 wrote:
I'm sorry, this forum isn't for getting bad advice on mediocre decks, that's standard deck help. This forum is for starting ****storms.
97820278 wrote:
139359831 wrote:
Your advice would only lead me to make generic, boring, and unworthy content. It's of no use to me.
I just got this image of you as an architect, having finished a building suspended by only a small pole in its southwest corner, saying it's original. Then the building collapses.
56957928 wrote:
I for one love the flavor of legendary lands. "I remember my days as a youth at Tolarian Academy." "Wow, small multiverse, I actually went there too." "WAIT, DON'T- Well ****, there's $200,000 in student loans well spent."
56957928 wrote:
And flavor goes out the window when you cast a second copy of a planeswalker right after the first one dies, so... "Hey Nissa, I need a favor." "You just asked me for a 'favor' like thirty seconds ago, and it turned out to be having Sarkhan Transmogrify my only follower into a dragon like 5 times -which dickery aside also violates some laws of causality - and then you let me get beaten over the head by that hedron crab." "...I'll give you " "...Well all right then."
57150868 wrote:
GM, I don't think Dill is better than you. I KNOW it. Even if he wakes up every morning, clubs a baby seal, steals all the TV remotes from within a block's radius of his house and then robs hungry orphans of their food he'd be better than you, for the simple reason that he learns from his mistakes.
143211137 wrote:
57033358 wrote:
Tamiyo vs. Gideon
What would they have to fight about? Like, all I can think of now is Gideon going "Hey, long-ears! I'm gathering a group of 'Walkers together to fight some tentacle monsters.....you want in?" and Tamiyo going "Ew! Hentai no bakka Gideon-desu desu!" and flying away.
76783093 wrote:
I open 4 packs just to be on the safe side. Not only do I get more cards than everyone else, but I also get to spend the rest of the night off. Win Win.
191752181 wrote:
MaRo has a thing for people opening boosters with bad cards. But since he can only get so many bad cards printed in each set, he has found a devious way of getting more bad cards into circulation: He makes entire print sheets with just bad rares, then puts them onto the assembly line. He proceeds to wring his hands and twirl his evil mustache that he grew for twirling purposes as a lightning bolt strikes in the background. Afterwards, he goes to make sure that the good cards are only opened by everyone's friends, and that we all only get to open bad cards. He does this by memorising each booster, than switching them around accordingly. Whenever someone complains about a card, he immediately jumps out from behind a chair to yell "WELL, IT'S NOT FOR YOU!" before merging back into the shadows in order to devise new ways in which he can screw over players, then claim that he has valid reasons for doing so.
97820278 wrote:
192729031 wrote:
You open a booster pack, and staring back at you from the rare slot is a Lotleth Troll? At least I can stick him in my EDH deck and still have four for my standard constructed.
Because lol troll
56874518 wrote:
It helped that I more or less skipped most of GM_Champion's longer diatribes. I only have so many brain cells I'm willing to sacrifice each day.
192931349 wrote:
Mark Rosewater is sitting in a seemingly innocuous cable TV van, outside of Bankaimastery's house. Sitting nearby are two hardened criminal hackers, fresh out of prison, and filled with resentment at their lack of physical fitness. "Have you managed to hack his brainwaves yet? The set deadline's coming up fast." "We're almost through. It should be coming up on the screen any second." The hacker presses a button, and Kevin's thoughts flash onto the screen. Mark and the hackers stare in amazement at the sheer beauty, the elegance, and the raw truth of what they see. It's like the ending to 2001: A Space Odyssey. Brilliant light shines across the screen, the truth of existence is made clear to them, and they despair at their own foolishness, their own ignorance, their own inadequacy. And then they steal his ideas. As they return back to R&D, Mark sneers at a haggard old man chained to a cast-iron sphere. The man looks up from his laborious task of breaking rocks in the dungeon of Wizards of the Coast headquarters, and asks a question: "Kevin, my greatest student. He - he's all right, isn't he? You didn't hurt him?" Mark deals him a weighty blow with his boot. "Know your place, Richard. Get back to work."
57023768 wrote:
Now show me on the Garruk doll where Zac Hill ruined your enjoyment of Magic...
63711769 wrote:
I'm only opposed to it because it bears so little relation to how people actually play the game. The example of Miracles is actually a much better one then the Clone example I was trying to use. From the game's perspective, the card can move instantly from face down in the library to revealed in the hand and that's fine for the rules. But in real life, we can't actually do that, so the card spends a good bit of time in locations that are neither where that player's library is nor where that player's hand is. And that's fine for real life. What I don't want is the disconnect to be explicitly codified. Along the lines of
183664.697 A game of Magic as laid out by these rules exists only as a pure Platonic ideal, utterly unrealizable by fallible mortals limited by the confines of physicality and the ravages of evil and sin. 183664.698 The cake is a lie, too.
I know it's true, but I don't want the rules to actually straight-up tell me that.
147137503 wrote:
77120821 wrote:
Pfft this cant be serious can it? If it is please delete your account OP. Its not even close to ban worthy, considering what JTMS and stoneforge had to accomplish to get banned i see the WotC selling magic to aquire Pokemon before that ever happens.
I'm trying to imagine sorin markov as a gym leader in one of those pokemon games which you have to beat him to get his badge... somehow I imagine that he would stab you in the chest with his sword before giving you the badge, even if you beat his pokemon....
196239043 wrote:
Personally, I'd be fine with tea time but then I'm not gonna waste the mana summoning Emrakul, the Aeons Torn. He always takes all the sugar, drinks the whole pot of Earl Grey and doesn't even say thank you. SO. RUDE.

 

JustTerrorIt wrote:

 

JuliusPringle wrote:

All I want to do is sit down and play magic, but when I walked in yesterday, (since I didn't talk to anyone) nobody talked to me and I silently bought what I wanted and walked out.


If you don't talk to anyone, that increases the odds that no one will talk to you.

 

JuliusPringle wrote:

So how do I just... introduce myself? "Hi, my name is Adam, wanna play magic with me?" Do I go to the counter and talk to the cashier?


Yeah. Talk to the cashier. Tell him/her that you want a Black Lotus, and if they don't have one tell them that the store isn't on par with what you expected.

 

Reach into your back left pocket. Pull out a deck list that you copied directly from some ChannelFireball top 8 Standard discussion, and ask for all the cards, as is, on that list. Then, ask for some random, probably terrible cards from whatever set is Standard legal. Say it's tech for the upcoming changes in the metagame.

 

Pull out a deck, and tell some random dude you wanna test (you have to use the term "test" for this to work) for Standard. Make sure that deck contains Kitchen Finks and Alluring Siren. Maybe throw in Nyxathid for good measure.

 

Finally, before you leave, spill (make it look like an accident) one hundred singleton, random cards onto the floor. Pick them up, put them in a pile, and say "EEE-DEE-AYCH".

 

I know this sounds dumb at first, but it will work. With the method outlined above, you will draw the attention of players that play older formats by asking for cards that no one on Earth can reasonably afford. You will get the attention of the wanna-be pro, Stomp-n00bz players by pulling out a well known decklist and declare that you have "tech" to make it better. You will get the attention of all the kind, helpful players by seemingly not knowing the most common format by having non-Standard legal cards in a deck that you claim is Standard legal. Finally, you catch all the rest of the Magic players by saying "EEE-DEE-AYCH" (EDH (or Commander)).

And there you have it. You will be talking to more people than you would have wanted to talk to in no time.

 

Smoke_Stack wrote:

EDH is the best format anyway


See, it's starting already.

 

Break the Card
What is Break the Card?
Break the Card is a regular thread in the Cards and Combo Forum. Quite simply, the participants are given a Johnnystatic card (e.g. Xenograft) and are asked to build a deck around it. The winner and honorable mentions are sigged below. Get brewing!
Week 1 : Xenograft
This week's Break the Card was based around Xenograft. Thread : http://community.wizards.com/go/thread/view/75842/27681049/Break_the_card_:_Xenograft?pg=1 Winner : Axterix with his Vampdrazi deck. Finalist : Vektor480 with his Ally/Golem/Plant deck. Honorable mentions : Zammm for the Turntimber Ranger combo and TinGorilla for suggesting Sarkhan the Mad.
Week 2 : Mindlock Orb
Here's the link to the Mindlock Orb contest : http://community.wizards.com/go/thread/view/75842/27697565/Break_the_Card_:_Mindlock_Orb?sdb=1&pg=last#497536269 Winner : Axterix with his Maralen of the Mornsong deck. Honorable mentions : Void_Elemental.
Week 3 : Bludgeon Brawl
Here's the link to Break the Card : Bludgeon Brawl : http://community.wizards.com/go/thread/view/75842/27715169/Break_the_Card_:_Bludgeon_Brawl?sdb=1&pg=last#498208797 Winner : Vektor and his Grab the World deck. Finalist : Crandor with his Awesome Aliteration deck. Honorable mentions : RP Jesus with his Wat deck and Zix200 with his Signet Renewal deck.
Week 4 : Followed Footsteps
This week was Followed Footsteps : http://community.wizards.com/go/thread/view/75842/27748677/Break_the_Card_:_Followed_Footsteps?pg=1 Winner : Tevish_Szat with his Exponential Growth deck. Honorable mentions : Zix with his Carbon Copies deck and Escef with his Fungus of Speed and Time deck.
Week 5 : Delaying Shield
This week's card was Delaying Shield : http://community.wizards.com/go/thread/view/75842/27790101/Break_the_Card_:_Delaying_Shield Winner : Tevish_Szat. Finalist : Vampire_Bat. Honorable Mention : Zix200.
Week 6 : Painter's Servant
This week's card was Painter's Servant : http://community.wizards.com/go/thread/view/75842/27940861/Break_the_Card_:_Painters_Servant?pg=1 Winner : Tevish_Szat with his Paint it Black deck. Finalist : Wprundv with his Tiger, Tiger Painted Bright deck.
Week 7 : Venser, the Sojourner
This week's card was Venser, the Sojourner : http://community.wizards.com/go/thread/view/75842/27977489/Break_the_Card_:_Venser,_the_Sojourner Winner : Izzett with her "Venser, Trickster Trader" deck. Finalist : Wprundv with his "Tactical Sojourner Action" deck.
Week 8 : Personal Sanctuary
This week's card was Personal Sanctuary : http://community.wizards.com/go/thread/view/75842/28005461/Break_the_card_:_Personal_Sanctuary Winner : MrQuizzles. Honorable mention : Vampire_Bat and UbberSheep
Week 9 : Sundial of the Infinite
This week's card was Sundial of the Infinite : http://community.wizards.com/go/thread/view/75842/28038277/Break_the_card_:_Sundial_of_the_Infinite Finalist : Izzett with her "Afterlife Trespassers" deck. Winner : Xeromus with his "Fortune 500" deck.
Week 10 : Jace's Archivist
This week's card was Jace's Archivist : http://community.wizards.com/go/thread/view/75842/28063377/Break_the_Card_:_Jaces_Archivist. Finalists : Jentaru with his "Consecration of the Draw" deck and HereticSmitty with his "ADHD: The deck" deck. Winner : JaxsonBateman with his "The Archives Are Endless!" deck.
Week 11 : Search the City
This week's card was Search the City : http://community.wizards.com/go/thread/view/75842/29518555/Break_the_Card_:_Search_the_City Finalist : Mown with "A Thousand Footsteps". Winner : Desolation_masticore with "Burn the City".
Week 12 : Fiend Hunter
This week's card was Fiend Hunter : http://community.wizards.com/go/thread/view/75842/29530975/Break_the_Card_:_Fiend_Hunter Winner : Yuyu63 with "Carnival Hunting". Honorable mention : Dknowle's "Champion the Fiend".
Week 13 : Clock of Omens
This week's card was Clock of Omens : http://community.wizards.com/go/thread/view/75842/29541549/Break_the_Card_:_Clock_of_Omens?pg=1 Winner : Dknowle's "The Myrs Go Marching".
Week 14 : Light of Sanction
This week's card was Light of Sanction : http://community.wizards.com/go/thread/view/75842/29607219/Break_the_Card_:_Light_of_Sanction?pg=1 Winner : Zauzich's "Divine Plague".
Week 15 : Assemble the Legion
This week's card was Assemble the Legion : http://community.wizards.com/go/thread/view/75842/29662307/Break_the_Card_:_Assemble_the_Legion Winner : JBTM's "Some Assembly Required".
Week 16 : High Tide
This week's cards were High Tide and/or Bubbling Muck : http://community.wizards.com/go/thread/view/75842/29760427/Break_the_Card_:_High_Tide Winner : Mown's "Puppet Strings".
Week 17 : Illusionist's Bracers
This week's card was Illusionist's Bracers : http://community.wizards.com/go/thread/view/75842/29776943/Break_the_Card_:_Illusionistss_Bracers Winner : Enigma256's "Tezzeret's Bracers"
Week 18 : Savor the Moment
This week's card was Savor the Moment : http://community.wizards.com/go/thread/view/75842/29787235/Break_the_Card_:_Savor_the_Moment Winner : POSValkir's "A Savory Filibuster!"
Week 19 : Grinning Ignus
This week's card was Grinning Ignus : http://community.wizards.com/go/thread/view/75842/29795547/Break_the_Card_:_Grinning_Ignus Winner : dknowle's "Luren' and Laughin'".
Week 20 : Transcendence
This week's card was Transcendence : http://community.wizards.com/go/thread/view/75842/29806481/Break_the_Card_:_Transcendence Winners : Mown's "Transcending Timing Restrictions" and Dknowle's "Blinded by Greed", tied for the win.
Week 21 : Mortus Strider
This week's card was Mortus Strider : http://community.wizards.com/go/thread/view/75842/29818471/Break_the_Card_:_Mortus_Strider Winner : SimonGlume's "Mortus Head".
Week 22 : High Priest of Penance
This week's card was High Priest of Penance : http://community.wizards.com/go/thread/view/75842/29917231/Break_the_Card_High_Priest_of_Penance Winners : JBTM's "Two Clerics and a Goblin walk into a (Bom)bar(dment)..." and POSValkir1's "Choke Their Rivers with Our Dead!".
Week 23 : False Cure
This week's card was False Cure :http://community.wizards.com/go/thread/view/75842/29964239/Break_the_Card_:_False_Cure Winner : Dknowle's "When Hippos Fly".

Week 24 : Akroan Horse

This week's card was Akroan Horse : http://community.wizards.com/forum/cards-and-combos/threads/4024821.

Winner : Dknowle's "Indian Giver".

Week 25 : Leylines

This week saw multiple cards being in the contest : all of the Leylines! http://community.wizards.com/forum/cards-and-combos/threads/4067621

Winner : POSValkir1's "Laying the Battle Lines".

Thank you.  This is enormously heartening to hear.
The janitors of the world thank you WotC. This means they will not be spending this holiday season cleaning up the exploded heads of people trying to understand that rules guide.
Thank you.
Thank you, Matt, and thanks to the folks who handle the IPG as well.


BTW, Matt--if you could pass this on to the MTR folks, there's another small revision someone brought to my attention that should probably be fixed while they're meddling with things. When they added the bit about proxies into the section on Authorized Cards in the new MTR they accidentally put it into a list they shouldn't have:

3.3 Authorized Cards

Players may use any Authorized Game Cards from Magic: The Gathering expansions, core sets, special sets, supplements, and promotional printings. Authorized Game Cards are cards that, unaltered, meet the following conditions:

  • The card is genuine and published by Wizards of the Coast

  • The card has a standard Magic back or is a double-faced card.

  • The card does not have squared corners.

  • The card has black or white borders.

  • The card is not a token card.

  • The card is not damaged or modified in a way that might make it marked.

  • The card is otherwise legal for the tournament as defined by the format.

  • The card is a proxy issued by the judge of a tournament (see section 3.4 for rules about proxies).


Any other cards that are not Authorized Game Cards are prohibited in all sanctioned tournaments.


According to this, in order to be an Authorized Game Card and thus legal in tournaments, the card has to be a proxy issued by the judge of the tournament. Yeah, that's probably not how it's supposed to work.

Come join me at No Goblins Allowed


Because frankly, being here depresses me these days.

Thanks, Matt.
Magic Judge Quis custodiet ipsos custodes? Rules Theory and Templating: "They may be crazy, but they're good." --Matt Tabak, Rules Manager*
Wonderful news!!!
My major concern before was that cards were going to function differently depending on the REL.  VERY happy to see this is not the case. 
DCI Level 1 Judge Please autocard: [c]Skithiryx, the Blight Dragon[/c] = Skithiryx, the Blight Dragon [c=Skithiryx, the Blight Dragon]Skittles[/c] = Skittles Cards do what they say they do. No more. No less.
I found it surprising recently when reading coverage of certain shady plays made by certain individuals that under circumstances that appeared to be attempted cheating by one player, the other player was penalized equally, when the action that may have been an attempt to cheat came to light. Thus the person who caught it and pointed it out, which was needed so as to not be at a disadvantage in the game being played, was given the same punishment (a warning) as his opponent, who may have had ill intent, because he did not catch it at the time and correct the game state. That seemed wrong, and addressing that seems important.

That being said--

I've heard that another part of the reasoning for the desire for changes in this vein are the wish to eliminate all "may" abilities from future cards...I wonder if we really want to do that...we all know that there are very important strategic differences to cards with may and cards with must abilities. How different would Manic Vandal or O-ring be if their abilities were may instead of must? They are very powerful but that "must" aspect gives them a downside that can be exploited by the opponent (like when they blow up their only O-ring target in response, forcing you to O-ring your own creature because it is the sole remaining target). Other cards are more flexible to play because their abilities are "may"...do they really want to eliminate that variance from the game completely?

Of course there would still remain innumerable cards with may abilities in all eternal formats...so not really sure it would be useful to stop creating new ones anyway.
THAT'S customer service.

Thanks so much for listening, and I believe you are working very hard to make this right.  I'm buying extra packs just because Wizards is so receptive.



..Ok I was gonna buy the packs anyway but hey whatever.
56735468 wrote:
Residual energetic and psychic emenations from the spark of planewalkers going in and out of the blind eternities like it was a windmill eventually coalesced into beings named eldrazi who by their very nature could not consume mundane sources of nourishment to sustain their existence.
One other thing that might qualify as an idle thought:

The initial version of that change made keeping track of triggers the sole responsibility of the controller, but I wonder whether the source's owner (if not the same player) should also bear some responsibility.  Think about "If you can't keep track of Blind Zealot's trigger, perhaps you should reconsider having that card in your deck" versus "If you can't keep track of Contested War Zone's trigger, perhaps you should reconsider having that card in ... any deck at the table."
No, I am not a judge. That's why I like to quote sources such as the rules that trump judges.
I found it surprising recently when reading coverage of certain shady plays made by certain individuals that under circumstances that appeared to be attempted cheating by one player, the other player was penalized equally, when the action that may have been an attempt to cheat came to light. Thus the person who caught it and pointed it out, which was needed so as to not be at a disadvantage in the game being played, was given the same punishment (a warning) as his opponent, who may have had ill intent, because he did not catch it at the time and correct the game state. That seemed wrong, and addressing that seems important.

This is not an issue.

1. If a Warning was given to the player who called the Judge, then there was some delay between the infraction and the Judge call. If the player makes the call as soon as they become aware of the infraction, no penalty should be issued the person making the call. From section 3.7 of the IPG.
Definition This infraction is committed by a player who has allowed another player in the game to commit a Game Play Error around an effect that he or she does not control and has not pointed it out it before he or she could potentially gain advantage.



2. If a Warning was given out to the player who committed the error, then the judge has decided that the error was not deliberate with the intent of gaining an advantage, but an accident or oversight. Should the judge decide it was deliberate, then the penalty is Disqualification. From the introduction to the Game Play Error section of the IPG.
Most Game Play Error infractions are assumed to have been committed unintentionally. If the judge believes that the error was intentional, he or she should first examine the Cheating infractions to see if one should be used instead.



3. If the offending player repeats the infraction, their penalty can be escalated, up to and including disqualification if necessary. Escalation of the penalty for calling a Judge late is strongly discouraged. Again, from section 3.7.
Judges should not usually upgrade this penalty, as players will be reluctant to call a judge if they believe that they could receive a significant penalty as a result.

The procedures are there; players and judges need to learn and apply them.
Still blessed by Julia of Hillsdown. M:tG Rules Adviser You are Red/Blue!
You are Red/Blue!
Take The Magic Dual Colour Test - Beta today!
Created with Rum and Monkey's Personality Test Generator.
1. Players will not be responsible for pointing out triggered abilities they don't control. This change was met with near-universal praise. At competitive events, the player must assume responsibility for his or her own cards.



Bravo!


That's one down. No onto the next battle: rule 101.4a.

If I steal a hundred dollar from a loot of one thousand, people might notice;

If I steal a hundred dollar from a loot of one million, I might get away with it;

If I wish to steal even more and still go unnoticed, I need to make the loot bigger.

 

Now you know why taxes always go up.

 

Looting: ''the plundering of public assets by corrupt or greedy authorities'' (Wikipedia)

I've seen some speculation about what kinds of triggered abilities will be mandatory on future cards. To answer that question, you only have to look to the recent past.

The übertemplating change about which triggered abilities are optional and which are mandatory coincided with Magic: The Gathering—Commander (at least the new cards in it), and both M12 and Innistrad follow the new guidelines.

See Village Cannibals and Snapcaster Mage for examples of the kinds of abilities that are now being made mandatory. All of the optional triggered abilities in the Innistrad set are optional on purpose.

Del Laugel

Editing manager, Magic TCG

See Village Cannibals and Snapcaster Mage for examples of the kinds of abilities that are now being made mandatory. All of the optional triggered abilities in the Innistrad set are optional on purpose.


Maybe this whole thing has just got me confused... but I thought the idea was that those sorts of abilities wouldnt actually be mandatory after all (despite how they are worded), because since they were "beneficial" to their controller, they could be legally "forgotten" by both players... right?

~ Tim

I am Blue/White Reached DCI Rating 1800 on 28/10/11. :D
Sig
56287226 wrote:
190106923 wrote:
Not bad. But what happens flavor wise when one kamahl kills the other one?
Zis iz a sign uf deep psychological troma, buried in zer subconscious mind. By keelink himzelf, Kamahl iz physically expressink hiz feelinks uf self-disgust ova hiz desire for hiz muzzer. [/GermanPsychologistVoice]
56957928 wrote:
57799958 wrote:
That makes no sense to me. If they spelled the ability out on the card in full then it would not be allowed in a mono-black Commander deck, but because they used a keyword to save space it is allowed? ~ Tim
Yup, just like you can have Birds of paradise in a mono green deck but not Noble Hierarch. YAY COLOR IDENTITY
56287226 wrote:
56888618 wrote:
Is algebra really that difficult?
Survey says yes.
56883218 wrote:
57799958 wrote:
You want to make a milky drink. You squeeze a cow.
I love this description. Like the cows are sponges filled with milk. I can see it all Nick Parks claymation-style with the cow's eyes bugging out momentarily as a giant farmer squeezes it like a squeaky dog toy, and milk shoots out of it.
56287226 wrote:
56735468 wrote:
And no judge will ever give you a game loss for playing snow covered lands.
I now have a new goal in life. ;)
Sweet.  Thanks for the update! 

This shows once again that WOTC listen to its customers. Bravo :  


Thanks! Good to know that WotC will listen to reasonable concerns. And then act on them. Good job.



Then MPR is back....?  ;)

"Belief matters more than truth. Every moment, belief in imaginary things alters lives while truth sits unnoticed and waits."
Maybe this whole thing has just got me confused... but I thought the idea was that those sorts of abilities wouldnt actually be mandatory after all (despite how they are worded), because since they were "beneficial" to their controller, they could be legally "forgotten" by both players... right?

They are "mandatory", but no tournament penalty will be issued if it is forgotten by both players.
See Village Cannibals and Snapcaster Mage for examples of the kinds of abilities that are now being made mandatory. All of the optional triggered abilities in the Innistrad set are optional on purpose.


Maybe this whole thing has just got me confused... but I thought the idea was that those sorts of abilities wouldnt actually be mandatory after all (despite how they are worded), because since they were "beneficial" to their controller, they could be legally "forgotten" by both players... right?

~ Tim



Your opponent does not have to remind you of your triggers, but they can if they want to.

For your own trigger, if you actually forget it, then you won't be penalized.  Per Matt's post, missing it on purpose ("forgetting") is capital-C Cheating.
 
Then MPR is back....?  ;)


(off topic, but personally I feel the current system of distributing free stuff through event organisers makes more sense than millions of individually stamped envelopes floating around in the post...)

Oh and it does look like they are trying to fix PWPs (no more 3x multiplyer for FNM).

They are "mandatory", but no tournament penalty will be issued if it is forgotten by both players.


Doesnt that make them less "mandatory" than other mandatory things, though... leaving them, well, not "mandatory" at all?

If a turn based action says that at the begining of your draw step you must draw a card, and you have to draw it even if it would mill you out next turn, why should you be able to ignore a triggered ability that says at the begining of your upkeep you must draw a card?

Your opponent does not have to remind you of your triggers, but they can if they want to. 


But if they do remind you, you can just choose not to listen anyway, right? (at least based on the first draft of the new rule that has since been retracted... or am I confused still?)

For your own trigger, if you actually forget it, then you won't be penalized.  Per Matt's post, missing it on purpose ("forgetting") is capital-C Cheating. 


And all you have to do is shrug your shoulders and say "I forgot" and you get away with it - no matter how many times you keep "forgetting" things when it happens to suit you.

Surely if the game thinks something has happened, and the players just havent kept track of it to ensure it physically happens, then at least an attempt should be made to fix things. The goal should be for the game to play out the same whether it is being mapped out by a computer program that never forgets anything or misinterprets a rule, or whether it is being maintained by human players. Human errors will always exist, but their effects should be minimised, IMO.

~ Tim
I am Blue/White Reached DCI Rating 1800 on 28/10/11. :D
Sig
56287226 wrote:
190106923 wrote:
Not bad. But what happens flavor wise when one kamahl kills the other one?
Zis iz a sign uf deep psychological troma, buried in zer subconscious mind. By keelink himzelf, Kamahl iz physically expressink hiz feelinks uf self-disgust ova hiz desire for hiz muzzer. [/GermanPsychologistVoice]
56957928 wrote:
57799958 wrote:
That makes no sense to me. If they spelled the ability out on the card in full then it would not be allowed in a mono-black Commander deck, but because they used a keyword to save space it is allowed? ~ Tim
Yup, just like you can have Birds of paradise in a mono green deck but not Noble Hierarch. YAY COLOR IDENTITY
56287226 wrote:
56888618 wrote:
Is algebra really that difficult?
Survey says yes.
56883218 wrote:
57799958 wrote:
You want to make a milky drink. You squeeze a cow.
I love this description. Like the cows are sponges filled with milk. I can see it all Nick Parks claymation-style with the cow's eyes bugging out momentarily as a giant farmer squeezes it like a squeaky dog toy, and milk shoots out of it.
56287226 wrote:
56735468 wrote:
And no judge will ever give you a game loss for playing snow covered lands.
I now have a new goal in life. ;)

Your opponent does not have to remind you of your triggers, but they can if they want to. 


But if they do remind you, you can just choose not to listen anyway, right? (at least based on the first draft of the new rule that has since been retracted... or am I confused still?)



From Matt's post:








You will always have a window to point out that an opponent has forgotten a triggered ability and have the effect resolve. If he controls Honden of Whatever the White One Was Called, and you really want him to gain the 2 life, you'll be able to have that happen. 


 
So, no, you cannot skip the triggered ability if your opponent wants it to happen.

The first draft was retracted for a reason -- they are not going to do it that way.  Read Matt's post at the top of this thread -- it should clear up your confusion.
The first draft was retracted for a reason -- they are not going to do it that way.  Read Matt's post at the top of this thread -- it should clear up your confusion.


I came to the party a bit late, so there's been a lot to digest (and then some of that needed to be spat back out... and the aftertaste made it hard to just forget about too).

Thing is though, the way it will actually work will be however they write it in the next version of the rule that they release (and will work that way until/unless they tweak it again). We dont really know how it will work exactly yet, and there is still a chance that the wording they end up using doesnt match their intent (again?).

I would be interested in knowing how big the "window" will be, as well. If we both forget a trigger of yours, and then later on I remember that it should have happened, can any efforts be made to correct the game state? Or do I have to notice you have missed it as you missed it (or imediately afterwards)? What if you rush ahead, and the game progresses before I can work out what happened?

And even if it was supposed to happen, I am under no obligation to point it out to you, even though letting you forget gives me an advantage that shouldnt exist?

Im still trying to get my head around this...

~ Tim
I am Blue/White Reached DCI Rating 1800 on 28/10/11. :D
Sig
56287226 wrote:
190106923 wrote:
Not bad. But what happens flavor wise when one kamahl kills the other one?
Zis iz a sign uf deep psychological troma, buried in zer subconscious mind. By keelink himzelf, Kamahl iz physically expressink hiz feelinks uf self-disgust ova hiz desire for hiz muzzer. [/GermanPsychologistVoice]
56957928 wrote:
57799958 wrote:
That makes no sense to me. If they spelled the ability out on the card in full then it would not be allowed in a mono-black Commander deck, but because they used a keyword to save space it is allowed? ~ Tim
Yup, just like you can have Birds of paradise in a mono green deck but not Noble Hierarch. YAY COLOR IDENTITY
56287226 wrote:
56888618 wrote:
Is algebra really that difficult?
Survey says yes.
56883218 wrote:
57799958 wrote:
You want to make a milky drink. You squeeze a cow.
I love this description. Like the cows are sponges filled with milk. I can see it all Nick Parks claymation-style with the cow's eyes bugging out momentarily as a giant farmer squeezes it like a squeaky dog toy, and milk shoots out of it.
56287226 wrote:
56735468 wrote:
And no judge will ever give you a game loss for playing snow covered lands.
I now have a new goal in life. ;)
And even if it was supposed to happen, I am under no obligation to point it out to you, even though letting you forget gives me an advantage that shouldnt exist?

Im still trying to get my head around this...

~ Tim

 



For a game to be played, players must obey the rules.
Most will. 
Those who don't must be disciplined.
Disciplining players is a judge's job.
Not a player's job.

If my opponent breaks a rule, I may cry wolf.
And then I may not.
I am a player, not a judge.
Disciplining players is a judge's job.

No one can legitimately blame me if I don't cry wolf.

And Wizards of the Coast is begining to agree with this.   


         

If I steal a hundred dollar from a loot of one thousand, people might notice;

If I steal a hundred dollar from a loot of one million, I might get away with it;

If I wish to steal even more and still go unnoticed, I need to make the loot bigger.

 

Now you know why taxes always go up.

 

Looting: ''the plundering of public assets by corrupt or greedy authorities'' (Wikipedia)

I find it interesting that just a year after Soul's Attendant was printed, it was decided Soul Warden had it right in the first place.
blah blah metal lyrics
Chaikov, I've been quiet about it, but lately your tone has become rather unbearable with your 'haha I'm right you're wrong' attitude. (EDIT: I'll admit that maybe I'm mistaken in the way I read your posts, but I'm getting that gloating type of tone when I read them.) LMTRK's 'shouldn't exist' isn't something imaginary: Under the Comp. Rules, the opponent should (for example) be at 2 higher life, and him not being at 2 higher life is a game-state that should not exist, and in this case is advantageous to one whose opponent forgot to gain the life.

That said, let me be clear that I agree with the mindset that one should not be punished for a forgetful opponent. So as far as tournament rules go, I'm fine with one not being penalized for not reminding one's opponent of his or her mandatory triggers. From a technical standpoint, ignoring all opinions, this is a sanctioning of cheating--an incorrect gamestate exists, but you are not punished if you don't correct it. But I think the benefits of more players enjoying the fact that they don't have to play their opponents' decks outweighs the "cheating" that's being allowed by this change in the rules.
MTG Rules Advisor Mirrodin_Loyalty.png

LMTRK's 'shouldn't exist' isn't something imaginary: Under the Comp. Rules, the opponent should (for example) be at 2 higher life, and him not being at 2 higher life is a game-state that should not exist, and in this case is advantageous to one whose opponent forgot to gain the life.


Exactly.

Magic cards dont do anything by themselves (except occupy space etc) - they just sit there until we do something with them. Same goes for the Comp Rules. When we sit to play a game of Magic with our opponent(s), we all have to go through the motions and manipulate the cards and other items in such a way that the game happens. At any given time, "the game" is made up of everything written on every card in play, along with cards in hidden zones, all the counters etc, emblems, delayed triggers etc, the history of what has already happened, and what is written in the Comp Rules - collectively, that is the game we are playing. If somewhere something says that some thing is true, then it is part of the game - regardless of whether our record keeping matches up with this. If we continue playing as if that thing is not true, then we are no longer actually playing Magic - we are playing a game that resembles Magic in an incomplete state. And we should do our utmost to avoid this, IMO.

Afterall, if you are playing Basketball, and someone "forgets" the existance of gravity, the players dont actually start floating off, and if you are racing motor cars and you "forget" about friction, that doesnt mean your tires stop working and your car shoots off the track at the next bend. But the "physics" of Magic only happen if the players make them happen (unless they are playing on MTGO...).

Imagine this conversation after a game:

Player: my opponent was on 2 life & had a Soul Warden. He played a creature. Next turn, I topdecked a Shock for 2 damage and won!
Friend: How did you win? He had 3 life...?
Player: Oh he forgot to gain life when his creature entered the battlefield. And I certainly wasnt going to tell him!
Friend: But it's not optional... :/
Player: I know! :D

The fact that a player forgot to move his life counter up doesnt change the fact that 2+1=3, or that according to the rules of the game, he had 3 life and could not lose to a single Shock.

I dont think that this sort of situation should be condoned, or should be any more allowable than if instead of a player forgetting to gain life, the players misread Shock and thought it did 3 damage (which if I am understanding things, would still be punishable if caught).

~ Tim
I am Blue/White Reached DCI Rating 1800 on 28/10/11. :D
Sig
56287226 wrote:
190106923 wrote:
Not bad. But what happens flavor wise when one kamahl kills the other one?
Zis iz a sign uf deep psychological troma, buried in zer subconscious mind. By keelink himzelf, Kamahl iz physically expressink hiz feelinks uf self-disgust ova hiz desire for hiz muzzer. [/GermanPsychologistVoice]
56957928 wrote:
57799958 wrote:
That makes no sense to me. If they spelled the ability out on the card in full then it would not be allowed in a mono-black Commander deck, but because they used a keyword to save space it is allowed? ~ Tim
Yup, just like you can have Birds of paradise in a mono green deck but not Noble Hierarch. YAY COLOR IDENTITY
56287226 wrote:
56888618 wrote:
Is algebra really that difficult?
Survey says yes.
56883218 wrote:
57799958 wrote:
You want to make a milky drink. You squeeze a cow.
I love this description. Like the cows are sponges filled with milk. I can see it all Nick Parks claymation-style with the cow's eyes bugging out momentarily as a giant farmer squeezes it like a squeaky dog toy, and milk shoots out of it.
56287226 wrote:
56735468 wrote:
And no judge will ever give you a game loss for playing snow covered lands.
I now have a new goal in life. ;)