Come join me at No Goblins Allowed
Because frankly, being here depresses me these days.
Because frankly, being here depresses me these days.
So planeswalker points almost do nothing now?
I'm afraid I don't really understand most of these changes. From what I can tell they originally gave FNM a nice little bump. I'm sure they intended to get people excited to go out and play at the local level on a weekly basis. However, that made the world start falling? How is this different/better than the system that was in place before all this planeswalker points schenangians started? If you are gold level then playing Magic is your job, great. Why should I care about this exactly? I'm not being facetious. I genuinely want to know how this will impact the average magic player.
"Friday Night Magic events run from September 5, 2011, to December 25, 2011, will remain with the 3x multiplier. Friday Night Magic events run after December 25, 2011, will have the 1x multiplier."am I the only one reading this as "those in the top x of their region have finalized their spot in the fnm championship" ?
am I the only one reading this as "those in the top x of their region have finalized their spot in the fnm championship" ?
Note that the effect is probably even stronger since stores are less likely to continue having multiple many-round FNMs, since Planeswalker Points from FNM aren't likely to experience as much demand.
Additionally, we have decided to increase the global number of PTQs to better serve the remote areas and maintain a path to the Pro Tour for these communities. While we currently run 200 PTQs by season, by the time of the Pro Tour #3 season, this number will have increased to 220. Markets such as those in Eastern Europe or island nations, to name a few examples, will get the priority. It doesn't mean that all small markets will get a PTQ per season, but we'll make sure to rotate PTQ slots from one season to another between the smaller countries we want to serve better.
TLDR: The new FNM PWP system demotes FNM to "casual" wipes out any chance of rewarding new players to risk a more rigourous type of OP and will make the pro culture that was suffocating the online presence the only culture in Magic - which is a turn off for players who love the game but don't want to play multiplayer or don't happen to be young men. Oh and they made the FNM Champion useless, since no FNM points are competitve.
TLDR: The new FNM PWP system demotes FNM to "casual" wipes out any chance of rewarding new players to risk a more rigourous type of OP and will make the pro culture that was suffocating the online presence the only culture in Magic - which is a turn off for players who love the game but don't want to play multiplayer or don't happen to be young men. Oh and they made the FNM Champion useless, since no FNM points are competitve.First...thanks Wizards for listening...much better.As far as the rant above...we will still get points from playing in FNM's, just not as many. This is a good thing...keeps smaller stores relevant. Also if you are upset with players at your store, come to ours (if you are in Washington state that is), players always there to help and teach new players. Our store's players encourages rouge decks, but don't hate on net decks either.I also like the new GP bye system...300 1 bye, 600 2 byes and 1,200 3 byes. 300 and 600 are attainable, 1,200 will be tough but a fun challenge.Again Wizards...good job.
If you're on MTGO check out the Free Events via PDCMagic and Gatherling.
Other games you should try:DC Universe Online - action-based MMO. Free to play. Surprisingly well-designed combat and classes.
Planetside 2 - Free to play MMO-meets-FPS and the first shooter I've liked in ages.Simunomics - Free-to-play economy simulation game.
@DrinneFrom what I understand, what makes you unhappy is that you saw the PWP leveling system as an emotional motivation, and now you get to level up three times slower. And that's very logical, the motivation of leveling up is one of the main reasons WotC instituted this system! It is a very real downside, probably the biggest one, to the FNM change.But I encourage you to keep a few things in mind to put all of this in perspective. You're probably already conscious of this, but at the level of play at which you describe yourself being, the multiplier doesn't change anything in terms of what PWP give you besides that motivation of leveling up on a ladder. You would not have qualified for any event even with the 3x multiplier. Don't take that as demeaning; I've been playing in tournaments for many years (I'm lvl 40 lifetime), I put a lot of money in the game and play tuned decks (if generally rogue), I win more than I lose (2-1 on average), and still, even with the 3x multiplier, I had no hope that PWP from FNM would give me anything except some pride. Why? My town's store holds only one 3-round FNM per week. I can't compete with the supergrinders from places where they can play 3 times that number of rounds per week and that travel to grind. So nothing really changed for me on this aspect.The reason why this change was made is so that the people that do get more tangible rewards from the system (invitations, byes, etc.) are the ones that do well at bigger, highly competitive events, not the ones who grind the typically more casual events like FNM and "stomp noobs" repeatedly. This, in my opinion, makes lowering the PWP value of FNM the right decision. Other than those grinders, the people who made it to higher levels of play did it through PTQs, GPTs, and GPs : those are still there, and now they are where the PWP are.My point is this : the player like you and me that plays one short FNM a week, even if he or she does reasonably well there, does not qualify for anything bigger, no matter if the multiplier is 1 or 3. To get to higher levels of play, you have to do more than that. Grinding huge amounts of FNM rounds used to be a door, but now it's not. The door that remains is the aforementionned competitive public events : PTQ, GPT, GP.If you're not willing to travel to these events and do what it takes to do well in them, and you'd rather stay at FNM level, the question is : Is climbing on a ladder really the main reason you play Magic at FNM? I understand it was a selling point for you to jump in the world of OP, but now that you're in and know what it feels like to play in that context? If so, I understand you'd want to drop. But if your motivations are to have fun, hang out with people, actually get better rather than having a colorful ladder on a website that tells you you're leveling, and you know, play the game and win some matches, that's still very much there.As for the concern that this will change FNM attendance... I think it might lower total attendance overall, since playing is no longer rewarding in terms of competitive rating. But I also think that the people that this will demotivate from coming to FNM aren't mostly people like you, but more the ones who are the most competitive and here to win rewards, and that the proportion of less cutthroat people who are there for fun and a middle-ground level of competition will end up being higher.Your other suggestions for tools to help people get better at the game are great, nothing to say here. I have the feeling that the level of language that MTG.com uses is the right one for that purpose, compared to SCG or channelfireball who don't speak to new players as well. There aren't enough sources for that "entry level" of Magic theory.
Drinne - I think you're frustrated that no one can have some magical words that will make you better at magic, when in fact, the problem you're having (draft pick orders, recognizing synergies, learning multiple card interactions, ect) is something that new players and seasoned pros have trouble with alike.I've been playing for many years, competitivly since about 03, played on the PT 05-07, still grind about 4-6 hours daily on MTGO and really enjoy playing the game.The best advise anyone ever gave me to improve was play the game, and I'm sorry that the way the game is played by your local store is discouraging, but if you have the drive to compete and want to improve, then a PRO metagame is exactly what you want.-orvn
I don't understand the casual concern here. Without needing to grind every FNM with the best deck every week, p[eople can experiment and get testing in, which means they are often playing weaker decks, meaning it's better for others to play against. And now the idea of playing a fun deck at FNM for me is available. As one of the three players at my LGS who has been on the PT, I do like to play more fun decks from time to time, FNM should be about that.There are no differences for the FNM players now than there was with the PWP system originaly. People were not being rewarded for anything by playing at FNM, since you needed to grind big FNM's and GP's and side events to get anywhere with your points, since there were so many full on grinders. So you could build up some competitive points, but they were meaningless unless you wanted to fully grind. This means that people might play less comeptitive decks at FNM, but in the many years I've been playing good players always play good decks at FNM's(mostly), regardless of whether they have a rating to protect, points to grab or none of the above. Those useless handful of comeptitive points didn't mean anything, so the chanegs don't effect that.The current comeptitive points are meaningless unless you are a grinder basically. Sure you can use them to measure how you're doing, but surely just looking at how you perform in tournaments does the same thing, I see no reason to have a horrible system set up just because someone likes to see another quantification of your performance, since you can easily track your game and match wins anyway. You don't need a pointless number to tell you how well you are doing.
"Premier Play has to be a source of aspiration for millions of Magic players around the world"Hmmm...really?I would assume that most players don't even know that there is competitive play & that the vast majority of people who do, still don't care about any of this.For (lets say) 99% of players getting points for playing at a FNM,Pre-release,etc... is of no intrest at all, they went to have fun and getting some points in no way increases that.If the points could be made so they actually meant something, then more people would care. Perhapse something as small as getting a promo each time you hit a new level?(So this browser dosen't have a spell checker and I'm dyslexic....just pretend everything is spelt correctly
Hey, Drinne. I just finished reading through your posts, but I'm afraid I can't really follow your line of reasoning. I can definitely understand your frustration at the difficulty of learning how to improve your play--that makes sense--but I don't understand why you're saying that "non-premier" OP was "gutted". How does reducing the multiplier do that? By the way, one thing you might wish to try which should help with understanding the rules is checking out places like our Rules Q&A forum. If you'd like to learn how something works, all you need to do is ask and the folks there will be more than happy to explain it in as much detail as you'd like. Just be sure to continue asking followup questions and confirming your understanding, and we should be able to zero in on any problems quite quickly. Even just browsing the forums and reading other people's questions (and perhaps following them up too) can help you learn a lot in a very short period of time. Rules Q&A also has an extensive FAQ system if you don't feel like waiting the five or ten minutes for an answer--though I'd still recommend asking followup questions in your own threads. Hopefully this is useful to you.