Improvisation in 4e: Fave 4E Improvisations - also Wrecans Guides to improvisation beyond page 42The Non-combatant Adventurer (aka Princess build Warlord or LazyLord)
Reality is unrealistic - and even monkeys protest unfairnessReflavoring the Fighter : The Wizard : The Swordmage - Creative Character Collection: Bloodwright (Darksun Character)
Agreed Great Article
Agreed Great Article
I disagree. I thought it was a dreadful article, rambling on, giving nothing but excellent food for thought and a fresh perspective on the "world" of D&D.I mean, it could at least have included some gratuitous bit of ill-thought-out crunch for us to wail on, but, no! There it goes, just relentlessly opening up new vistas on what our characters and their friends and families might have to live through as part of their un-mundane existence. Pathetic.There. Now maybe we'll get at thread... ;)
If you want PP to have a narrative impact, you can't just slap it on without context...
Just a minor note, Salla, the guy you quoted is the author.
On the other paw, not every PP really lends itself that well to getting it being an event.
At the end of my epic destiny when I retire, I'm hoping for a gold watch while the other guys are becoming gods, dissolving into the primal essence, vaporizing themselves to trigger a new Big Bang in the universe next door, etc. I don't even get a diabolic pig to bring back to the farm with me.
Glad you guys are digging it. The Hate Love is hilarious.@ AbdulAlhazredJust blue skying it here, but an alternative to Paragon Paths/Prestige Paths? You know how in Lair Assault you get glory points for doing specific things? Or in City of Heroes (shut up, you all play it I know you do) if you kill enough evil mutants you get a shiny but meaningless badge proclaiming as such? If you want PP to have a narrative impact, you can't just slap it on without context... So let's say each encounter (or session) has keywords attached to it. Undead, Dragon, Etc...but also Stealth, Betrayal, Sunder, Traps, Subterfuge, Matyr...whatever. I want to crib from the awesome game Freemarket here...because in that game you have "short term memories" that you can use xp to turn into "long term memories" which means that since all your "XP" is linked to the roleplaying and the encounters at the table, character progression is linked to that. If that makes any sense. If you held a gun to my head and said "find a middle ground between narrative and mechanical choice"...that's what I'd throw at you before Stockholm's kicked in. The Storyteller at the end of the session rewards you with keywords and the player chooses which apply to his experience & how he'd like to build up his character. Maybe certain players qualify for special ones, based on what they did at the table. Point is that then the shock of hitting Paragon or Epic would be a gradual thing and, even then, it'd link up to what's been going on in the campaign. Been fighting undead for 3 levels and you snagged those keywords? Congrats, you qualify for a divine/smite undead spin on your character class! Experiences (Keywords, here) turn into materia that you can slot into your weapons, armor, skills, etc to develop your character. (Or can now craft anti-zombie armor. I don't know.)But I think I should stop rambling now. The joys of brainstorming, right?-Jared"who totally isn't using the above keyword mechanic in his home game and didn't jump on an excuse to blather about it"
I have to admit the 'non-epic' epic destinies really annoyed me at first. But then it grew on me. Imagine the level 30 paladin who goes "it's over" then goes and creates a school/orphanage and becomes 'kindly old father Burke.' As a storyteller I can't help but love this picture. What a symbol of peace - the greatest warrior for Bahamut ever, the best that ever was, raising kids and laughing with them, his war hammer used to drive wedges into logs (after all it never rusts, never weakens, and seems to hit harder than it ought to). He stood toe to toe with Orcus and the last thing he wants is to die happy at a ripe old age finally knowing he was a creator, not a destroyer.