Gathering Opinions: Offing the Oracle

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Hello, everybody! Once again, I'm trying to gather players' intuitive answers to interesting rules questions in order to better inform my own opinions about the rules as they currently exist, and how and whether they should potentially be changed. (Also known as "For my own nefarious purposes, muahahahahaha!")

For those of you who may not have participated in one of these threads before, and even for those who have, I would please like to remind everyone to just say what you intuitively feel that the answer should be. This is not a test of your rules knowledge; it's a test of what players intuitively believe the rules should be. Do NOT look up the rules before answering. Don't look at anyone else's answers or ask anyone else for their opinion, either. When you answer, do so within an sblock or spoiler tag so that your answer is hidden from casual view and you won't unduly influence others before they give their own answers.

Please also tell me how informed your answer is--are you making an informed guess? How informed? Or are just straight-up guessing based on intuition?



Is that clear to everyone? Good.

Your opponent controls an Oracle of Mul Daya and has a bunch of other 2/2 creatures; you have no blockers and 3 life. It's your opponent's turn, and he draws a Forest, leaving a Turntimber Grove on top of his library. In his main phase, he wordlessly plays the Grove off of his library and targets one of his 2/2s with the +1/+1 ability. In response to the trigger, you cast the only card in your hand: Volcanic Fallout.

After the Fallout resolves and the stack empties, all of his creatures, including the Oracle, are dead. Can your opponent play the Forest that's in his hand? Why or why not? Is something wrong here? If so, what?

Once again, do NOT look up the rules before answering. Just answer. Right now. In an sblock.

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Another one already?
Well good things sblocks were fixed.
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Of course not. You may only play an additional land when the oracle is in play, and you can't simply claim the first one is the extra one, that's just silly
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79035425 wrote:
BURSTING WITH VIGOR!
Trolljuju wiped the sweat from his brow as he continued his slow trudge up the snowy mountain. The wind was strong and fiercely cold, but he pressed against it. Juju knew Beast Engine was somewhere at the peak, waiting for him. But this was not a matter of confronting the forces of nature themselves; that had been accomplished long before, and was now too easy to maintain the manly man's interest. Today, Beast Engine was here waiting for a friend. Trolljuju's mind drifted from his appointment to thoughts of Beast Engine's manliness. The only man in history to punch the fossilized remains of a dinosaur back to life just to punch it to death again. The man who deflected bullets with his pectoral muscles during his daily assassination attempts. The man who cured cancer with a serum made from pure crystalized virility. The man who burst with vigor. Not just a man but a Man- the manliest of all men. A god of masculinity in physical form. Trolljuju's heart fluttered at the memory of him and lightened his steps as he pressed on. Suddenly, he was shaken from his reverie by a deep, powerful rumble in the mountain that shook him to his core. Instinctively, he threw himself to the ground just before the slope ahead of him exploded in a fiery wall of light and heat. So great was the force that the entire upper section of the mountain was vaproized. It scorched Juju's coat, then rose on the air to drift far away, a plume of white-hot ash. When Trolljuju lifted his head to see what was left behind, he beheld a wide, perfectly flat stone plateau, and in the distance he could see a muscular figure, his foot still held up from the kick. There was no doubt it was Beast Engine. As soon as the ground beneath him cooled, Juju cast his heavy pack aside and ran. As the figure grew with closeness, he could see Beast Engine was nude, as was expected. The snow that fell near him turned to a thin wall of steam, looking to Trolljuju's eyes like a barrier. Engine was too strong, too manly to occupy the same space as the ordinary universe. He lived in a world all his own. But fortunately for Juju, it was only an illusion. He ran at full speed into Engine, who caught him with both arms and effortlessly twirled with him, resting with Juju dipped low to the ground in Engine's arms. "Beast Engine, my love," Trolljuju breathed, sturck with awe at Engine's masculine beauty despite the familiarity of his face. Engine just smiled, radiating from every inch of him with incredible strength, yet gentle warmth. "It's been so long, Juju. I've missed you." "Forgive me. I lost contact with you while you were boxing with Death to win back and consume the soul of Theodore Roosevelt. But now I'm here..." Juju lifted one tentative hand to Engine's face, but he pulled away. "You know I cannot give you what you seek. Were we to make love, your body would be destroyed by the force." "I know, of course I would," Juju responded, tears in his eyes. "May I have, at least, one kiss?" "Very well. For you, my friend." Slowly, gingerly, they came closer. But the moment their lips met, a flood of unbridled manliness rushed into Trolljuju, body and soul, and every cell in his body exploded. Beast Engine fell to his knees, and in his grief, he wept. The tears that fell from his face burned deep into the rock beneath him. But slowly, his sorrow turned to conviction. He beat the crap out of Death once. He could do it again.
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You're supposed to say whether you are playing the land from the Oracle or your normal land.  I don't know what the "fix" is if you don't.  I'll say that the default is that you are using your normal drop unless you say otherwise.
Partially informed.  I know the rule says you need to specify if you are using your normal drop or not.  Guessing as to what the result is if you don't.
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I'd guess that the answer is no because the creature with the static ability that would allow you to play additional lands per turn is gone. Unless playing the land from the top of the library doesn't count towards the one per turn limit, regardless of the ability to play additional lands. If this came up in a real game, I'd have to look for a ruling.
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The way it works in my head, Alice cannot play her Forest.  On any normal turn, Alice can ask herself, "Have I played a land this turn?"  If the answer is no, then she can play a land.  What Oracle of Mul Daya does is change the question: "Have I played TWO lands this turn?"  If not, then Alice can play a land.  Whether Alice is playing the lands from the top of her library or her hand is irrelevant to the question that Alice has to ask herself.  When the Oracle dies, the question changes back to normal.  "Have I played a land this turn?"  In the given scenario, Alice HAS played a land this turn, and thus cannot play an additional land.  That Forest is stuck in her hand until her next turn.

I don't have any judging experience or anything.  The way I think is "Can I do X?", "Does X cause Y to happen?", etc.  In this case, I do think that the intuitive way is also the way it really is, but that's beside the point.  Tongue Out 
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I would let him. He's technically supposed to say whether he's using his normal land drop or his Oracle's bonus land drop when the plays the land off the top of his library, but I wouldn't care either way.
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Well, he definitely can't play it before the state-based actions occur, since they happen before a player receives priority again, and you need priority to play the land itself.  So, the Oracle is definitely in the graveyard.

With the Oracle in the graveyard, he definitely isn't allowed to play an additional land this turn, because there isn't an effect telling him he can.

So, the question is, is he allowed Turntimber Grove as the "additional land" he already played?  My answer would be no.  Why?  1 word: Fastbond.

Let's say this was Fastbond instead, and both the Forest and the Turntimber Grove were in his hand from the start.  Fastbond lets you play additional lands as well, at the cost of 1 life per additional land.  I don't *believe*, though I could be incorrect, that a player would even be allowed to pay a life for the first land played his turn, even if he wanted to declare it so.  Meaning, the first land played is never an additional land, it's always the first land.  I would imagine, if Fastbond were destroyed while Turntimber Grove's triggered ability were on the stack, then after resolution, that player would not be allowed to play their Forest and pay the 1 life to do so.

So, no.

Now, if it's possible that additional lands could be played prior to the first land, I imagine it would need to be declared by the player playing the lands.  As in (in Fastbond's case), "I'm playing land X and paying 1 life for it, so that if Fastbond disappears I can still play a land this turn."

Again, I don't think that's allowed, but I would imagine even if it were, if the player did not declare the land they were playing counted as the additional land from Oracle of Mul Daya, it would default to counting as the first land.

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Also I should say:

I'm on holiday vacation, so participating on the forums irregularly.  I imagine this came up in RT&T or RQ&A for you to post it here, and this time I wasn't actually involved in the discussion.  While I try normally not to let that bias my answers in these threads, this time it absolutely is my first impression from the get go, though more or less informed.

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Of course not. He's already played a land and now that the oracle is dead, he's no longer entitled to play another one. I'm using this based on the general interaction of cards not mattering once they leave. If I kill Teferi, Mage of Zhalfir, my opponent can't just flash stuff anymore, so why should this be different?
Immature College Student (Also a Rules Advisor)
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This is intuition, as I do not know the rules for this situation.

After the Fallout resolves and the stack empties, all of his creatures, including the Oracle, are dead. Can your opponent play the Forest that's in his hand? Why or why not? Is something wrong here? If so, what?



I would say no.  The ability granting an extra land play a turn is gone.  The ability seems to say that you can make 2 'normal' land plays a turn (as opposed to Walking Atlas, which if the ability was used would still allow a normal play on that player's turn).  If you make one 'normal' play, and then lose the ability to make the second, then he shouldn't be able to play the forest.

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Nope. Normally you get one land per turn. Anything after that is an additional land. Oracle of Mul Daya has a static ability that lets a player play an additional land. Your opponent already played one land. The oracle is dead, so your opponent cannot play an additional land, i.e. the Forest in his hand.

I'm not really sure why this would be called into question. Would the argument going the other way be that the "additional" land comes first?
Another one already?

I post one of these whenever I happen to think of a good question for one. It just so happens there's been a bunch of such questions lately. I think I originally thought about this one months ago, but forgot to post it.

Here's a followup question for anyone who's already answered the first one: (If you haven't answered the question in the first post, do that first before answering this one.)
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Let's say that the setup is the same as before, but instead of the Turntimber Grove being on top of your opponent's library, he had a regular Forest on top and then a Turntimber below that. Your opponent drops the Forest from his library, then drops the Turntimber from his library. You Fallout as before, and the Oracle dies.

He then casts a second Oracle from his hand. Can he drop the Forest from his hand in this situation?

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Hmm.. I'll have to say no to the second question, pretty much for the reasons DazeRyuken stated in his first answer
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The Story of My Love
79035425 wrote:
BURSTING WITH VIGOR!
Trolljuju wiped the sweat from his brow as he continued his slow trudge up the snowy mountain. The wind was strong and fiercely cold, but he pressed against it. Juju knew Beast Engine was somewhere at the peak, waiting for him. But this was not a matter of confronting the forces of nature themselves; that had been accomplished long before, and was now too easy to maintain the manly man's interest. Today, Beast Engine was here waiting for a friend. Trolljuju's mind drifted from his appointment to thoughts of Beast Engine's manliness. The only man in history to punch the fossilized remains of a dinosaur back to life just to punch it to death again. The man who deflected bullets with his pectoral muscles during his daily assassination attempts. The man who cured cancer with a serum made from pure crystalized virility. The man who burst with vigor. Not just a man but a Man- the manliest of all men. A god of masculinity in physical form. Trolljuju's heart fluttered at the memory of him and lightened his steps as he pressed on. Suddenly, he was shaken from his reverie by a deep, powerful rumble in the mountain that shook him to his core. Instinctively, he threw himself to the ground just before the slope ahead of him exploded in a fiery wall of light and heat. So great was the force that the entire upper section of the mountain was vaproized. It scorched Juju's coat, then rose on the air to drift far away, a plume of white-hot ash. When Trolljuju lifted his head to see what was left behind, he beheld a wide, perfectly flat stone plateau, and in the distance he could see a muscular figure, his foot still held up from the kick. There was no doubt it was Beast Engine. As soon as the ground beneath him cooled, Juju cast his heavy pack aside and ran. As the figure grew with closeness, he could see Beast Engine was nude, as was expected. The snow that fell near him turned to a thin wall of steam, looking to Trolljuju's eyes like a barrier. Engine was too strong, too manly to occupy the same space as the ordinary universe. He lived in a world all his own. But fortunately for Juju, it was only an illusion. He ran at full speed into Engine, who caught him with both arms and effortlessly twirled with him, resting with Juju dipped low to the ground in Engine's arms. "Beast Engine, my love," Trolljuju breathed, sturck with awe at Engine's masculine beauty despite the familiarity of his face. Engine just smiled, radiating from every inch of him with incredible strength, yet gentle warmth. "It's been so long, Juju. I've missed you." "Forgive me. I lost contact with you while you were boxing with Death to win back and consume the soul of Theodore Roosevelt. But now I'm here..." Juju lifted one tentative hand to Engine's face, but he pulled away. "You know I cannot give you what you seek. Were we to make love, your body would be destroyed by the force." "I know, of course I would," Juju responded, tears in his eyes. "May I have, at least, one kiss?" "Very well. For you, my friend." Slowly, gingerly, they came closer. But the moment their lips met, a flood of unbridled manliness rushed into Trolljuju, body and soul, and every cell in his body exploded. Beast Engine fell to his knees, and in his grief, he wept. The tears that fell from his face burned deep into the rock beneath him. But slowly, his sorrow turned to conviction. He beat the crap out of Death once. He could do it again.
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Nosir, he cannot.

Duh.
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No. Your opponent has already played his or her land for the turn. Oracle of Mul Daya's ability is only active while she is on the battlefield, so when she is not he or she will only get the one land.


I've got to tell you the truth Zammm. Reading the title of the thread "Gathering Opinions: Offing the Oracle," it sounded like you wanted to kill Oracle texts in gatherer.  It scared the hell out of me, which is probably the only reason i came into this thread. Great attention grabber by the way. It's like a walmart putting up inventory liquidation signs.

Senario #2:
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I don't believe so, solely because a second land has already been played this turn.
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57044478 wrote:
57311168 wrote:
What happens if there's a tie for first?
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I'd say no, because the ability says you can play an additional land each turn. The opponent has already done so. Although the fact that Explore stacks (At least on Duels if I remember correctly) makes me think that he may get another extra
 
Immature College Student (Also a Rules Advisor)


Here's a followup question for anyone who's already answered the first one: (If you haven't answered the question in the first post, do that first before answering this one.)



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Yes.  Each Oracle grants an extra land drop.  He doesn't need both on the battlefield at the same time.

 
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I would have avoided reading Trolljuju's latest response, but the Recent Topics feed made me do it.

Anyways, this follow-up is a nice curveball.  You've gotten me to reconsider the ability text; "You may play an additional land on each of your turns."  Part of me wants to say that this new Oracle of Mul Daya hasn't seen the lands you've previously played. However, that lead to considerations of the difference between *Land --> Cast Oracle --> Land* and *Cast Oracle --> Land --> Land*.  The Oracle may not have seen your normal land drop in Case #1, but it still knows that it happened.  

The way I'm thinking of Oracle now is similar to effects that change maximum hand size.  "The number of lands you may play on each of your turns is increased by one."  Thinking of the text like this, there is no ambiguity.  Regardless of whether THIS Oracle saw the second land being played, the limit is still two.  That Forest is staying in hand until your next turn.
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I'd say he could, since Explore doesn't stay on the field for an entire turn, and you can obviously play lands after it hits the yard. You are now at 1 life, your opponent is at...something...If anything is wrong, it's that we don't know what your opponent's next card was.

And for your second question, I'd say no.
IMAGE(http://stat.rumandmonkey.com/tests/1/6/5261/20802.jpg)
[sblock = #2]Yes. He used his regular land drop and oracle #1's land drop. He hasn't used oracle #2's land drop yet, so he can play another land.[/sblock]
A little bit of courage is the real magic.
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no.


 

why are you here when NGA exists and is just better

 

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Well that was certainly an informative answer. I love how you explained your reasoning in such depth and detail, razorborne. ;)

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Because frankly, being here depresses me these days.

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Real men hold shift. If everyone has their fingers in the pie, then someone is eating fingers.
Your opponent controls an Oracle of Mul Daya and has a bunch of other 2/2 creatures; you have no blockers and 3 life. It's your opponent's turn, and he draws a Forest, leaving a Turntimber Grove on top of his library. In his main phase, he wordlessly plays the Grove off of his library and targets one of his 2/2s with the +1/+1 ability. In response to the trigger, you cast the only card in your hand: Volcanic Fallout .

After the Fallout resolves and the stack empties, all of his creatures, including the Oracle, are dead. Can your opponent play the Forest that's in his hand? Why or why not? Is something wrong here? If so, what?

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he should have announced that the first land he was playing was the additional land instead of the normal land drop. It is the more restricted of the two by far and it could be assumed that anyone who knows anything would always play the additional land first. The fact that he had to use the oracle to play the land from the library in no way indicates that he also used the oracles additional land drop.

I think this is how it should work under the rules right now but I do not agree with it. It has always pissed me off that we punish new players by making them say how they are doing things instead of just assuming that whenever there is a question they did it in the correct manner. In a casual game I would assume the shortcut was in use of the first land drop was always the additional land and not be a douche.


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A new oracle gives you a new additional land drop as long as it is on the battlefield. If you have 4 on the battlefield you would get 4 additional land drops. It does not matter that they are all there at the same time as long as you utilized that drop while they were there.

Yes he can drop a new land. If you blink an oracle after a land drop you get a new drop. If you exile briefly you get a new land drop, if you unsummon and resummon you get another land drop, if you reanimate from the graveyard you get another land drop, nothing else makes a lick of sense when you consider some of the older cards such as burgeoning or fastbond
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Well that was certainly an informative answer. I love how you explained your reasoning in such depth and detail, razorborne. ;)


I'm such a helpful person.

more in-depth:
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this is based on my ignoring my gut instinct that the answer is probably non-intuitive, or you wouldn't be asking. but the way that makes sense to me is that, when you go to play a land, the game goes "wait have you played X lands yet?" and if you go "...yes" it's like "then shut up bro YOU ARE DONE." Oracle adds one to that X, it doesn't give you an additional plot to play a land into. at any given point, you can play X lands in a turn. if you have played X lands already this turn, you can't play more.

but then again, I'm pretty sure the way it actually works is you get an extra plot to play a land into, and once you've played into that plot, it doesn't matter what happens to the thing that gave it to you.


 

why are you here when NGA exists and is just better

 

Sets I Made: Fleets of Ossia (complete) | Wavebreak (in progress)

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"Rules-based" answer:
1. Well, I'd make them say which land drop they were using (Oracle or normal) when they played the Turntimber Grove, since the rules require that they do so.  If I wasn't paying attention and this scenario unfolded as presented, then the "right" thing to do would be to back up and have them specify which land drop they used for the Grove.  Of course, there's no reason I can think of to use the normal land drop for the first land of a turn when you have an Oracle out, since (as many people have pointed out) once she's gone you can't use her ability.  As such, if backing up isn't an option, or maybe just to save time, I would be content to assume that my opponent is not a blithering idiot and used the Oracle's ability to play the Grove, allowing them to use their normal land drop for the Forest.

2. Sure, play the third land, for the same reason as above.

I'm about 80% sure this answer is "correct" under the current rules, but I suppose that doesn't really answer the question.  If I had never seen the card before and didn't know anything about the relevant rules, I think that I would assume that the Oracle's first ability affects the number of lands you can play similarly to how Minamo Scrollkeeper affects maximum hand size - at the relevant point in the turn, you ask, "How many (do I have / have I used) relative to the maximum number allowed?" and determine what happens accordingly.  This changes the answers:
1. For the Grove, your opponent would have played zero of the two lands allowed per turn, so no problems there; by the time she wants to play the Forest, she has played one out of one lands allowed, so no more for her.
2. Forest: 0/2 played, no problem.  Grove: 1/2 played, OK.  Second forest: 2/2 played, no can do.


Unrelated: it looks like spoiler tags are broken in preview mode.  Clicking "show" in the preview of my post toggles the visibility of skeindubh's sblock'ed text instead of mine.

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No he can't, he already played his land for the turn.
Scenario 2

Yes, absolutely.  The second Oracle gives an additional land drop that is distinct from the first Oracle's additional land drop.  I would imagine if you had an Oracle on the field and an Exploration on the field, you would get two additional land drops, not because you get +1 land drops from each, but because you get an additional land drop tied to the effect on the permanent that is allowing you to get an additional land drop.

As with my first post, I imagine the first land you play per turn is never one of the additional lands you play per turn (hence being the first).  But I still suppose my intuition could be wrong about that based on the rules today, and you would be allowed to declare the first land you play as one of the additional lands (even though, I don't think that makes sense when phrased in words).

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If I recall correctly, you have to announce when you are using an additonal land drop. As your opponent did not do this, the first land they played is assumed to use their normal land drop, and since they no longer have a secondland drop (due to the absence of the Oracle) they cannot play their land.

I'm not positive that it doesn't work this way right now, but it really seems to me that any additional land drops should be used first by default.


Edit +Q2

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Now, I was aware that, had your opponent declared the Gove was using their additional land drop, they could have played their Forest in scenario A no matter what. I'm merely unclear which land drop is used by default if they don't say.

Onto #2, they can certainly play a 3rd land. A new effect (from the new Oracle) is allowing them to play an additional land. This effect has definitifely not been used, regardless of what happened before, so they can use it to play an additional land, as the effect says.
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Scenario 1: I'm fairly certain you can't do it, becuase the land play by default goes into your normal land drop, not your land drop for oracle.

Scenario 2: I know you can, because either way, you use your normal land play and the play for oracle #1, and you get to play a land with oracle #2.

For the record, the current system of land plays is there primarily because of Gaea's Touch.

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56967858 wrote:
Dear Mage24365, You are totally awesome. Thank you so much. I hope you are able to dine in Paradise without kicking the bucket to actually get there, and that every dollar you ever make magically becomes two more.
58158398 wrote:
56761258 wrote:
I don't think there are any cards like that. There are things that prevent you from activating activated abilities, things that increase their cost, and things that counter them, but I don't think anything triggers from them specifically. There are things that trigger from targeting, so that might be relevant, but I can't think of anything that triggers from targeting a player. I'm almost positive there's nothing that triggers from damage being prevented.
Rings of Brighthearth; Dormant Gomazoa; Samite Ministration.
56761258 wrote:
Well played.

 

Show
Intuitavly i'd say no he can't play a second land due to the card that gave him that ability no longer being in play.
However i'd be prepared to believe that if he had call the first played land his aditional land drop then the rules may let him play his regular land drop later. I don't think this is right but i wouldn't be suprised if the rules said it was ok.


I've bought the cards and made a deck Now how do I win at this?

Show
I think he cant play his forest because when he played his manland, he would have had to declare that he is using the oracle's ability. Because he didn't, one would have to assume that this was his regular land.

I once made a thread in the Q&A, asking about the Oracle and priority btw.
Hello, everybody! Once again, I'm trying to gather players' intuitive answers to interesting rules questions in order to better inform my own opinions about the rules as they currently exist, and how and whether they should potentially be changed. (Also known as "For my own nefarious purposes, muahahahahaha!")

For those of you who may not have participated in one of these threads before, and even for those who have, I would please like to remind everyone to just say what you intuitively feel that the answer should be. This is not a test of your rules knowledge; it's a test of what players intuitively believe the rules should be. Do NOT look up the rules before answering. Don't look at anyone else's answers or ask anyone else for their opinion, either. When you answer, do so within an sblock or spoiler tag so that your answer is hidden from casual view and you won't unduly influence others before they give their own answers.

Please also tell me how informed your answer is--are you making an informed guess? How informed? Or are just straight-up guessing based on intuition?



Is that clear to everyone? Good.

Your opponent controls an Oracle of Mul Daya and has a bunch of other 2/2 creatures; you have no blockers and 3 life. It's your opponent's turn, and he draws a Forest, leaving a Turntimber Grove on top of his library. In his main phase, he wordlessly plays the Grove off of his library and targets one of his 2/2s with the +1/+1 ability. In response to the trigger, you cast the only card in your hand: Volcanic Fallout.

After the Fallout resolves and the stack empties, all of his creatures, including the Oracle, are dead. Can your opponent play the Forest that's in his hand? Why or why not? Is something wrong here? If so, what?

Once again, do NOT look up the rules before answering. Just answer. Right now. In an sblock.

Show

The "correct" answer is to treat the Oracle as if it had the ability
"0: Put a land card from your hand into play. Play this ability as a sorcery and only once each turn."
which is a completely ridiculous interpretation of the card text.
The majority of players, I'd imagine, would treat the Oracle's text as if it were replacing the "one land per turn" rule with a "two land per turn" rule. Get rid of the Oracle, the land rule goes back to how it usually is, and you can't play the Forest.
Show
Without looking anything up, I'd say no. He's already used his one land drop for the turn, and the Oracle does not state that it in any way modifies the number of land drops its controller is allowed. Err, read the card too quickly. Anyway, since the player didn't announce which of his land drops he was using, I'd normally assume he uses his base one, and not the bonus.

Scope my YouTube channel!

Here's a shout out for Scholars' Books & Games in Bridgewater, MA, and for Paladin's Place in Darmstadt, Hessen, Germany where I was stationed for two years. Support your FLGS!

Attacking the darkness since 1987, turning creatures sideways since 1994.

I must be misunderstanding the question because:
((edit)) i did misunderstadn the question.  nevermind.
Show

The "correct" answer is to treat the Oracle as if it had the ability
"0: Put a land card from your hand into play. Play this ability as a sorcery and only once each turn."
which is a completely ridiculous interpretation of the card text.
The majority of players, I'd imagine, would treat the Oracle's text as if it were replacing the "one land per turn" rule with a "two land per turn" rule. Get rid of the Oracle, the land rule goes back to how it usually is, and you can't play the Forest.


Show

Then how do you make Gaea's Touch work? If you have it out, play a forest, then sac it? If you play a forest, then play it, can you play a non-forest? How does it work in multiples when they're not both on the field at the same time?

Sig
Disclaimers
My initial responses to rules questions are usually just answers. If you want an explanation as to why, say so. Just because it says I'm there, I'm not necessarily there. I leave my browser open so I don't have to reload ~30 tabs. Anyone who wants to text duel me through either PM or chat can just PM me with a format (and a time if playing through chat). I don't play standard.
# Card Blind Hall of Fame
3CB
3CB #1 (1/30/11): Won by silasw, with Mishra's Factory, Orzhov Basilica, Vindicate. 3CB #2 (2/13/11): Won by Vektor480, with Mishra's Workshop, Ensnaring Bridge, Scalding Tongs 3CB #3(2/20/11): Joint win between defuse, with Saprazzan Skerry, Scalding Tongs, Energy Field; and Mown, with The Tabernacle at Pendrell Vale, Inkmoth Nexus, Sheltered Valley 3CB #4(3/13/11): Won by Mown, with Keldon Megaliths, The Tabernacle at Pendrell Vale, Boros Garrison 3CB #5(3/20/11): Won by silasw, with Black Lotus, Channel, Emrakul, the Aeons Torn
5CB
5CB 1 (3/6/11): Won by Maraxus-of-Keld, with Tropical Island, Thallid, Nether Spirit, Daze, Foil
quotes
56819178 wrote:
So, how would I use a card that has a large in the top half and "sui?l? -- pu?? ?is?q" across the middle?
57031358 wrote:
99113151 wrote:
Winning is not important if: 1. You win by a blowout. 2. You pay billions of dollars in cards to win. If you like wasting money just to win one game, while you could have saved it to lose a few and end up winning more in the future, then it is fine by me.
what? do you ceremonially light your deck on fire after a win?
57169958 wrote:
Or did no one notice Transmogrifying Licid before. (And by not notice, I mean covered their ears and shouted LA LA LA LA )
57193048 wrote:
57169958 wrote:
Hmmm... I think the most awkward situation at the moment is simply the Myr Welder / Equipment / Licid / Aura craziness, but I'm pretty sure he's aware of it.
If the most awkward thing going on right now involves Licids, I declare victory.
56287226 wrote:
We regret to inform you of Trevor Kidd's untimely demise in an unfortunate accident involving a mysteriously blown breaker box and a photophobic creature of unknown origin at his home near Renton, Washington. We at the Wizards Community apologize for any inconvenience or delay, and assure you we'll be preparing a replacement to assume his duties as soon as we finish warming up the cloning vats.
[02:47:46] It doesn't merely "come out of suspend" - you take the last time counter off, and then suspend triggers and say "now cast that! CAST IT NOOOOOW!" [02:47:49] Because suspend has no indoors voice
[10:11:33] !opalescence [10:11:33] Opalescence {2WW} |Enchantment| Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment. · Reserved,UD-R,Vin,Leg,Cla,USBC [10:11:51] *sigh* [10:12:10] Otecko: Do you have a question about Opalescence? [10:12:17] sure [10:12:23] $10 on humility interaction [10:12:25] :P [10:12:29] :D [10:12:47] humility + opalescence put into play by replenish
Ego
58325628 wrote:
Mage is awesome, BTW.
56967858 wrote:
Dear Mage24365, You are totally awesome. Thank you so much. I hope you are able to dine in Paradise without kicking the bucket to actually get there, and that every dollar you ever make magically becomes two more.
58158398 wrote:
56761258 wrote:
I don't think there are any cards like that. There are things that prevent you from activating activated abilities, things that increase their cost, and things that counter them, but I don't think anything triggers from them specifically. There are things that trigger from targeting, so that might be relevant, but I can't think of anything that triggers from targeting a player. I'm almost positive there's nothing that triggers from damage being prevented.
Rings of Brighthearth; Dormant Gomazoa; Samite Ministration.
56761258 wrote:
Well played.

 

Show
1. You can't play another land. 2. No. Only a second forest. 3. You compare the number of lands you've played this turn with the number of Gaea's Touches currently in play. If you have played no lands, you can play anything (your normal land drop.) If you have played at least one, but less than N+1 lands (where N is the number of Touches currently in play) you can play another land, which must be a forest.
Show
If I have an Oracle of Mul Daya out, play 2 non-forest lands, oracle dies, and you play 2 touches, how many lands can you play?

Sig
Disclaimers
My initial responses to rules questions are usually just answers. If you want an explanation as to why, say so. Just because it says I'm there, I'm not necessarily there. I leave my browser open so I don't have to reload ~30 tabs. Anyone who wants to text duel me through either PM or chat can just PM me with a format (and a time if playing through chat). I don't play standard.
# Card Blind Hall of Fame
3CB
3CB #1 (1/30/11): Won by silasw, with Mishra's Factory, Orzhov Basilica, Vindicate. 3CB #2 (2/13/11): Won by Vektor480, with Mishra's Workshop, Ensnaring Bridge, Scalding Tongs 3CB #3(2/20/11): Joint win between defuse, with Saprazzan Skerry, Scalding Tongs, Energy Field; and Mown, with The Tabernacle at Pendrell Vale, Inkmoth Nexus, Sheltered Valley 3CB #4(3/13/11): Won by Mown, with Keldon Megaliths, The Tabernacle at Pendrell Vale, Boros Garrison 3CB #5(3/20/11): Won by silasw, with Black Lotus, Channel, Emrakul, the Aeons Torn
5CB
5CB 1 (3/6/11): Won by Maraxus-of-Keld, with Tropical Island, Thallid, Nether Spirit, Daze, Foil
quotes
56819178 wrote:
So, how would I use a card that has a large in the top half and "sui?l? -- pu?? ?is?q" across the middle?
57031358 wrote:
99113151 wrote:
Winning is not important if: 1. You win by a blowout. 2. You pay billions of dollars in cards to win. If you like wasting money just to win one game, while you could have saved it to lose a few and end up winning more in the future, then it is fine by me.
what? do you ceremonially light your deck on fire after a win?
57169958 wrote:
Or did no one notice Transmogrifying Licid before. (And by not notice, I mean covered their ears and shouted LA LA LA LA )
57193048 wrote:
57169958 wrote:
Hmmm... I think the most awkward situation at the moment is simply the Myr Welder / Equipment / Licid / Aura craziness, but I'm pretty sure he's aware of it.
If the most awkward thing going on right now involves Licids, I declare victory.
56287226 wrote:
We regret to inform you of Trevor Kidd's untimely demise in an unfortunate accident involving a mysteriously blown breaker box and a photophobic creature of unknown origin at his home near Renton, Washington. We at the Wizards Community apologize for any inconvenience or delay, and assure you we'll be preparing a replacement to assume his duties as soon as we finish warming up the cloning vats.
[02:47:46] It doesn't merely "come out of suspend" - you take the last time counter off, and then suspend triggers and say "now cast that! CAST IT NOOOOOW!" [02:47:49] Because suspend has no indoors voice
[10:11:33] !opalescence [10:11:33] Opalescence {2WW} |Enchantment| Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment. · Reserved,UD-R,Vin,Leg,Cla,USBC [10:11:51] *sigh* [10:12:10] Otecko: Do you have a question about Opalescence? [10:12:17] sure [10:12:23] $10 on humility interaction [10:12:25] :P [10:12:29] :D [10:12:47] humility + opalescence put into play by replenish
Ego
58325628 wrote:
Mage is awesome, BTW.
56967858 wrote:
Dear Mage24365, You are totally awesome. Thank you so much. I hope you are able to dine in Paradise without kicking the bucket to actually get there, and that every dollar you ever make magically becomes two more.
58158398 wrote:
56761258 wrote:
I don't think there are any cards like that. There are things that prevent you from activating activated abilities, things that increase their cost, and things that counter them, but I don't think anything triggers from them specifically. There are things that trigger from targeting, so that might be relevant, but I can't think of anything that triggers from targeting a player. I'm almost positive there's nothing that triggers from damage being prevented.
Rings of Brighthearth; Dormant Gomazoa; Samite Ministration.
56761258 wrote:
Well played.

 

Re: #2:
Show
No. An additional land was already played. You can't keep blinking Oracles to rack up 3, 4, 5 lands per turn. They have static abilities. They can only be compounded when multiples of them are around at the same time.
Show
If I have an Oracle of Mul Daya out, play 2 non-forest lands, oracle dies, and you play 2 touches, how many lands can you play?

Show

I assume you meant to say that I have an Oracle of Mul Daya out, play 2 non-forest lands, the Oracle dies, and then *I* play 2 touches?

I can now play one Forest.

Trickier is if I have an Oracle out, play 2 non-forest lands, destroy the Oracle, then play another Oracle and a Touch. Here I'd probably say that whether you can play any land, or just a forest, as your third land depends on the timestamp order of the two permanents.
Show


I know that the rules say you can drop another land.

I'd never have thought you could, intuitively.

 

Rules Advisor

Quotes
76783093 wrote:
56957928 wrote:
58331438 wrote:
56945988 wrote:
Rancor dies to in-response removal.
Yeah... Until next game, where it'll be right back. Seriously, there's no way to deal with Rancor in any format. It should be banned, except Gleemax is a lobbyist for the Rancor party, so that'll never happen.
You can't ban rancor, it just returns to your deck.
58331438 wrote:
57461258 wrote:
You might want to actually talk to the Flavor & Storyline Board people... since, you know, our whole reason for playing Magic is the flavor. I'm willing to bet you'll get a lot more interest there than in General.
Indeed, both posters down there would be thrilled.
57817638 wrote:
I think I wasn't direct enough in my last post. I'll try to fix it now. Ahem... NO ONE CARES there you have it.
57471038 wrote:
When talks about banning Jace first started, I was thinking that I would see him banned come June 20th. But as I think more about it, I don't really think that Jace is the problem anymore. Sure his power level leaves very little to the imagination (opening Jace is like opening a refrigerator box with a naked girl on the inside), and sure his price does have a strong impact on what players choose to play (playing Jace is like being intimate with a woman and she doesn't charge you in the morning), but it is not the source of all the problems in Standard.
76973988 wrote:
How do people think saving room to print more abilities on cards is dumbing down the game?

Do you really think, say, Akroma would ever be printed if she said, "Akroma can block by creatures with this ability and cannot be blocked by creatures without this ability.  If a creature without this ability would deal combat damage by Akroma would be destroyed, prevent all combat damage that creature would deal to Akroma this combat.  Attacking does not cause Akroma to tap.  If Akroma is blocked and deals lethal damage, it deals the remainder of its damage to the defending player.  Akroma may attack and use abilities that require tapping in the casting cost the turn it enters the battlefield.  Akroma cannot be damaged, enchanted, equipped, blocked or targeted by black or red sources" rather than her "dumbed down" wording she has?  No freaking way.  Keywording and shorthand allows them to make complicated cards easy to play with, allowing them to be printed in the first place.
57817638 wrote:
The creation of praetors was worth it just because now amoeboid changeling is a praetor.
57140668 wrote:
1. cast frankie peanuts2. ask opponent "will you concede the game this turn"? if they say yes, you win; if they say no, play a staying power
3. subsequently ask "will you attack this turn"? and "will you cast a spell this turn"? (using a Teferi, Mage of Zhalfir for the second question if necessary) to ensure they can't disrupt the combo
4. donate them a platinum angel
5. play a mox lotus and braingeyser them for every card in their library. play an opalescence and donate them a glorious anthem and a blacker lotus, then play enchanted evening. play and activate a mindslaver and then donate them a fastbond and the mox lotus (returning one of the donates to your hand with eternal witness or whatever)
6. during their turn, play every permanent in their hand (playing lands with fastbond) then (as yourself) cast mirrorweave on the blacker lotus, so every permanent becomes a copy of it. proceed to tear up every card they control, and hopefully do it before they notice that they aren't bound by staying power's ability anymore and can concede
82423538 wrote:
57471038 wrote:
82423538 wrote:
One part of the statement being true=/=the whole statement true.
Whatever. I'm still here about ten minutes away. Whenever you want to get destroyed in Magic, I'm available.
I would like to get destroyed in Magic, actually. Do you know anybody good enough?
57617478 wrote:
Please format your statements in a way that doesn't look like a baboon hit its face on your keyboard.
57140668 wrote:
why did Garruk Relentless lose a loyalty counter
Show
to get to the other side
89522235 wrote:
You're such an obvious troll that you have hexproof and : Regenerate.
56957928 wrote:
56776038 wrote:
Dark Ritual being overpowered is determined more by what is done with it than the card itself.
True, but the fact that it enables so many ridiculous things is pretty telling. It's like, sure I can use a shotgun as a bludgeoning instrument, but that doesn't make it not a shotgun.
79035425 wrote:
Shortly before Serra died, she transferred her spark into an angel whose full name was Asha Avacyn Bolas. Her dragon father groomed her for her positions in Alara and Innistrad, and she's also been getting help from her uncle Ugin in the form of Urza, who was resurrected as Marit Lage to be the avatar as which she projects herself into material realms. Grieslbrand is a split personality who sometimes wanders the planes disguised as a human woman named Liliana Vess.
97610188 wrote:
Yeah that (Content Removed) really annoys me. Moderated by MY_self right about naahowwww!
93446159 wrote:
Dilleux_Lepaire just won the thread.
57461258 wrote:
And, as usual, Dilleux wins the entire thread. Nice work, sir, nice work.
99113151 wrote:
They need to make 9 layers of zones where cards go when they "die". Much like Hell.
56778328 wrote:
Wow, holy doggy poop, kids, obvious statement is obvious.
56776038 wrote:
122053101 wrote:
i don't think your geting it WotC is trying to kill the comption to make it so that there shity app is the only one left.
I haven't tried the app. How is its use of English grammar? Cheers!
57471038 wrote:
Everyone's life would be easier if players would, instead of coming to the 'net for help with a deck, just netdeck and be done with it. And I'm not talking about some Top 8 lists, for the Casualists, too, can benefit from netdecking. I've netdecked plenty of decks from the Casual Play forums from users such as Mown, Raedien, Floopfoot, and a few others. I snatched straight the heck out of my web browser. Yes, people, your original idea fell victim to a savage netdecker. You have been assimiliated. Suppose I wanted a Zombie deck. Why on earth would I spend time searching Gatherer for a decent list of Zombie cards when Raedien already did it for me? Taking time to be creative or waiting on people on the forums to tell you why your deck sucks or 'go to Casual forums' is a disasterous waste of time (to me).
56957928 wrote:
82423538 wrote:
If WotC started putting $100 bills in packs, the players would complain that they folded them wrong.
No, they just spam them with ban requests. That being said, Magic was ruined back in Alpha when they added all that rules and cards [Debutantes avert your eyes]. My friends and I still like playing it the "pure" way (Basically we go into the woods and hit eachother with wiffle bats while shouting made up obscenities. You know, the way Garfield wanted it to be played).
56957928 wrote:
Don't worry about it. I've come up with a list of changes to fix EDH. -First off, there's no commander. -The minimum deck size is 60 cards, and each deck can have up to four of each card, save basic lands and relentless rats. Also decks have no color identity. -Starting life total is 20. And voila, now things are balanced.
89522235 wrote:
Here's a clever play you can try yourself: -Convince friend to run relentless rats.dec in legacy tournament -Get a deck with lots of mill, yixlid jailer, and humility -Drop humility and jailer, wait for him to dump his hand, mill him out -All his rats now have no abilities. Call a judge because he's playing an illegal deck with more than 4 of a single card. -Get him/her banned from competitive magic play
142055101 wrote:
But how to mark them without making the individual sleeve different! You could buy a skunk and slam it's butt on you deck (pardon the french) Then after the game just sniff at your opponent's pile of cards and you will know if any of your cards are there!!!
141434757 wrote:
In Soviet Russia, Sorin opens You
71235715 wrote:
L, is for the leather gloves you weaaaar. O, is for the organs that guy could spaaaare. V, is very very, extraordinay. E, is for every vagrant i butchered in a wine cellar befooooore.
57052258 wrote:
The outer layer of the Magic: the Gathering box, the carton, or crust, is fairly thin and light, and contains largely aluminosilcates. Within that lies the middle layer, consisting of the familiar booster pack. Although solid, the booster packs' high temperatures allow them to acutally move around within the booster box. This flow, sometimes called convection, is cited by frustrated box mappers as one of WOTC's most genious uses of thermodynamics since the Ravnica block. No one knows what lies at the core of the booster box, but scientists theorize that it must be especially dense in order to make up for the large amount of fluff distributed amongst the booster packs.
58232598 wrote:
88993869 wrote:
Torpor Orb is absolutely godawful against Vexing Devil.
whoever is playing vexing devil is probably losing anyways
56957928 wrote:
I imagine [Ajani 3's] second ability involves him hurling the creature at your opponent Brion Stoutarm style, then the guy is just like "Okay, that may have worked, but don't- GOD DAMN IT!" as he does it again because cats don't give a **** :33.
56957928 wrote:
"Do or do not, there is no try." - Albus Dumbledore, The Lord of the Rings.
89522235 wrote:
68978039 wrote:
Its like that one time Elves broke out in a field of Jund. Elves became a resurgent hit, then died off again once Jund adapted to the rest of the field of G/W that it required mass removal that inherently pooped on Elves too. Submit to the menace. Delver can, and will blot out the sun.
Then we shall play in the shade.
89522235 wrote:
I'm sorry, this forum isn't for getting bad advice on mediocre decks, that's standard deck help. This forum is for starting ****storms.
97820278 wrote:
139359831 wrote:
Your advice would only lead me to make generic, boring, and unworthy content. It's of no use to me.
I just got this image of you as an architect, having finished a building suspended by only a small pole in its southwest corner, saying it's original. Then the building collapses.
56957928 wrote:
I for one love the flavor of legendary lands. "I remember my days as a youth at Tolarian Academy." "Wow, small multiverse, I actually went there too." "WAIT, DON'T- Well ****, there's $200,000 in student loans well spent."
56957928 wrote:
And flavor goes out the window when you cast a second copy of a planeswalker right after the first one dies, so... "Hey Nissa, I need a favor." "You just asked me for a 'favor' like thirty seconds ago, and it turned out to be having Sarkhan Transmogrify my only follower into a dragon like 5 times -which dickery aside also violates some laws of causality - and then you let me get beaten over the head by that hedron crab." "...I'll give you " "...Well all right then."
57150868 wrote:
GM, I don't think Dill is better than you. I KNOW it. Even if he wakes up every morning, clubs a baby seal, steals all the TV remotes from within a block's radius of his house and then robs hungry orphans of their food he'd be better than you, for the simple reason that he learns from his mistakes.
143211137 wrote:
57033358 wrote:
Tamiyo vs. Gideon
What would they have to fight about? Like, all I can think of now is Gideon going "Hey, long-ears! I'm gathering a group of 'Walkers together to fight some tentacle monsters.....you want in?" and Tamiyo going "Ew! Hentai no bakka Gideon-desu desu!" and flying away.
76783093 wrote:
I open 4 packs just to be on the safe side. Not only do I get more cards than everyone else, but I also get to spend the rest of the night off. Win Win.
191752181 wrote:
MaRo has a thing for people opening boosters with bad cards. But since he can only get so many bad cards printed in each set, he has found a devious way of getting more bad cards into circulation: He makes entire print sheets with just bad rares, then puts them onto the assembly line. He proceeds to wring his hands and twirl his evil mustache that he grew for twirling purposes as a lightning bolt strikes in the background. Afterwards, he goes to make sure that the good cards are only opened by everyone's friends, and that we all only get to open bad cards. He does this by memorising each booster, than switching them around accordingly. Whenever someone complains about a card, he immediately jumps out from behind a chair to yell "WELL, IT'S NOT FOR YOU!" before merging back into the shadows in order to devise new ways in which he can screw over players, then claim that he has valid reasons for doing so.
97820278 wrote:
192729031 wrote:
You open a booster pack, and staring back at you from the rare slot is a Lotleth Troll? At least I can stick him in my EDH deck and still have four for my standard constructed.
Because lol troll
56874518 wrote:
It helped that I more or less skipped most of GM_Champion's longer diatribes. I only have so many brain cells I'm willing to sacrifice each day.
192931349 wrote:
Mark Rosewater is sitting in a seemingly innocuous cable TV van, outside of Bankaimastery's house. Sitting nearby are two hardened criminal hackers, fresh out of prison, and filled with resentment at their lack of physical fitness. "Have you managed to hack his brainwaves yet? The set deadline's coming up fast." "We're almost through. It should be coming up on the screen any second." The hacker presses a button, and Kevin's thoughts flash onto the screen. Mark and the hackers stare in amazement at the sheer beauty, the elegance, and the raw truth of what they see. It's like the ending to 2001: A Space Odyssey. Brilliant light shines across the screen, the truth of existence is made clear to them, and they despair at their own foolishness, their own ignorance, their own inadequacy. And then they steal his ideas. As they return back to R&D, Mark sneers at a haggard old man chained to a cast-iron sphere. The man looks up from his laborious task of breaking rocks in the dungeon of Wizards of the Coast headquarters, and asks a question: "Kevin, my greatest student. He - he's all right, isn't he? You didn't hurt him?" Mark deals him a weighty blow with his boot. "Know your place, Richard. Get back to work."
57023768 wrote:
Now show me on the Garruk doll where Zac Hill ruined your enjoyment of Magic...
63711769 wrote:
I'm only opposed to it because it bears so little relation to how people actually play the game. The example of Miracles is actually a much better one then the Clone example I was trying to use. From the game's perspective, the card can move instantly from face down in the library to revealed in the hand and that's fine for the rules. But in real life, we can't actually do that, so the card spends a good bit of time in locations that are neither where that player's library is nor where that player's hand is. And that's fine for real life. What I don't want is the disconnect to be explicitly codified. Along the lines of
183664.697 A game of Magic as laid out by these rules exists only as a pure Platonic ideal, utterly unrealizable by fallible mortals limited by the confines of physicality and the ravages of evil and sin. 183664.698 The cake is a lie, too.
I know it's true, but I don't want the rules to actually straight-up tell me that.
147137503 wrote:
77120821 wrote:
Pfft this cant be serious can it? If it is please delete your account OP. Its not even close to ban worthy, considering what JTMS and stoneforge had to accomplish to get banned i see the WotC selling magic to aquire Pokemon before that ever happens.
I'm trying to imagine sorin markov as a gym leader in one of those pokemon games which you have to beat him to get his badge... somehow I imagine that he would stab you in the chest with his sword before giving you the badge, even if you beat his pokemon....
196239043 wrote:
Personally, I'd be fine with tea time but then I'm not gonna waste the mana summoning Emrakul, the Aeons Torn. He always takes all the sugar, drinks the whole pot of Earl Grey and doesn't even say thank you. SO. RUDE.

 

JustTerrorIt wrote:

 

JuliusPringle wrote:

All I want to do is sit down and play magic, but when I walked in yesterday, (since I didn't talk to anyone) nobody talked to me and I silently bought what I wanted and walked out.


If you don't talk to anyone, that increases the odds that no one will talk to you.

 

JuliusPringle wrote:

So how do I just... introduce myself? "Hi, my name is Adam, wanna play magic with me?" Do I go to the counter and talk to the cashier?


Yeah. Talk to the cashier. Tell him/her that you want a Black Lotus, and if they don't have one tell them that the store isn't on par with what you expected.

 

Reach into your back left pocket. Pull out a deck list that you copied directly from some ChannelFireball top 8 Standard discussion, and ask for all the cards, as is, on that list. Then, ask for some random, probably terrible cards from whatever set is Standard legal. Say it's tech for the upcoming changes in the metagame.

 

Pull out a deck, and tell some random dude you wanna test (you have to use the term "test" for this to work) for Standard. Make sure that deck contains Kitchen Finks and Alluring Siren. Maybe throw in Nyxathid for good measure.

 

Finally, before you leave, spill (make it look like an accident) one hundred singleton, random cards onto the floor. Pick them up, put them in a pile, and say "EEE-DEE-AYCH".

 

I know this sounds dumb at first, but it will work. With the method outlined above, you will draw the attention of players that play older formats by asking for cards that no one on Earth can reasonably afford. You will get the attention of the wanna-be pro, Stomp-n00bz players by pulling out a well known decklist and declare that you have "tech" to make it better. You will get the attention of all the kind, helpful players by seemingly not knowing the most common format by having non-Standard legal cards in a deck that you claim is Standard legal. Finally, you catch all the rest of the Magic players by saying "EEE-DEE-AYCH" (EDH (or Commander)).

And there you have it. You will be talking to more people than you would have wanted to talk to in no time.

 

Smoke_Stack wrote:

EDH is the best format anyway


See, it's starting already.

 

Break the Card
What is Break the Card?
Break the Card is a regular thread in the Cards and Combo Forum. Quite simply, the participants are given a Johnnystatic card (e.g. Xenograft) and are asked to build a deck around it. The winner and honorable mentions are sigged below. Get brewing!
Week 1 : Xenograft
This week's Break the Card was based around Xenograft. Thread : http://community.wizards.com/go/thread/view/75842/27681049/Break_the_card_:_Xenograft?pg=1 Winner : Axterix with his Vampdrazi deck. Finalist : Vektor480 with his Ally/Golem/Plant deck. Honorable mentions : Zammm for the Turntimber Ranger combo and TinGorilla for suggesting Sarkhan the Mad.
Week 2 : Mindlock Orb
Here's the link to the Mindlock Orb contest : http://community.wizards.com/go/thread/view/75842/27697565/Break_the_Card_:_Mindlock_Orb?sdb=1&pg=last#497536269 Winner : Axterix with his Maralen of the Mornsong deck. Honorable mentions : Void_Elemental.
Week 3 : Bludgeon Brawl
Here's the link to Break the Card : Bludgeon Brawl : http://community.wizards.com/go/thread/view/75842/27715169/Break_the_Card_:_Bludgeon_Brawl?sdb=1&pg=last#498208797 Winner : Vektor and his Grab the World deck. Finalist : Crandor with his Awesome Aliteration deck. Honorable mentions : RP Jesus with his Wat deck and Zix200 with his Signet Renewal deck.
Week 4 : Followed Footsteps
This week was Followed Footsteps : http://community.wizards.com/go/thread/view/75842/27748677/Break_the_Card_:_Followed_Footsteps?pg=1 Winner : Tevish_Szat with his Exponential Growth deck. Honorable mentions : Zix with his Carbon Copies deck and Escef with his Fungus of Speed and Time deck.
Week 5 : Delaying Shield
This week's card was Delaying Shield : http://community.wizards.com/go/thread/view/75842/27790101/Break_the_Card_:_Delaying_Shield Winner : Tevish_Szat. Finalist : Vampire_Bat. Honorable Mention : Zix200.
Week 6 : Painter's Servant
This week's card was Painter's Servant : http://community.wizards.com/go/thread/view/75842/27940861/Break_the_Card_:_Painters_Servant?pg=1 Winner : Tevish_Szat with his Paint it Black deck. Finalist : Wprundv with his Tiger, Tiger Painted Bright deck.
Week 7 : Venser, the Sojourner
This week's card was Venser, the Sojourner : http://community.wizards.com/go/thread/view/75842/27977489/Break_the_Card_:_Venser,_the_Sojourner Winner : Izzett with her "Venser, Trickster Trader" deck. Finalist : Wprundv with his "Tactical Sojourner Action" deck.
Week 8 : Personal Sanctuary
This week's card was Personal Sanctuary : http://community.wizards.com/go/thread/view/75842/28005461/Break_the_card_:_Personal_Sanctuary Winner : MrQuizzles. Honorable mention : Vampire_Bat and UbberSheep
Week 9 : Sundial of the Infinite
This week's card was Sundial of the Infinite : http://community.wizards.com/go/thread/view/75842/28038277/Break_the_card_:_Sundial_of_the_Infinite Finalist : Izzett with her "Afterlife Trespassers" deck. Winner : Xeromus with his "Fortune 500" deck.
Week 10 : Jace's Archivist
This week's card was Jace's Archivist : http://community.wizards.com/go/thread/view/75842/28063377/Break_the_Card_:_Jaces_Archivist. Finalists : Jentaru with his "Consecration of the Draw" deck and HereticSmitty with his "ADHD: The deck" deck. Winner : JaxsonBateman with his "The Archives Are Endless!" deck.
Week 11 : Search the City
This week's card was Search the City : http://community.wizards.com/go/thread/view/75842/29518555/Break_the_Card_:_Search_the_City Finalist : Mown with "A Thousand Footsteps". Winner : Desolation_masticore with "Burn the City".
Week 12 : Fiend Hunter
This week's card was Fiend Hunter : http://community.wizards.com/go/thread/view/75842/29530975/Break_the_Card_:_Fiend_Hunter Winner : Yuyu63 with "Carnival Hunting". Honorable mention : Dknowle's "Champion the Fiend".
Week 13 : Clock of Omens
This week's card was Clock of Omens : http://community.wizards.com/go/thread/view/75842/29541549/Break_the_Card_:_Clock_of_Omens?pg=1 Winner : Dknowle's "The Myrs Go Marching".
Week 14 : Light of Sanction
This week's card was Light of Sanction : http://community.wizards.com/go/thread/view/75842/29607219/Break_the_Card_:_Light_of_Sanction?pg=1 Winner : Zauzich's "Divine Plague".
Week 15 : Assemble the Legion
This week's card was Assemble the Legion : http://community.wizards.com/go/thread/view/75842/29662307/Break_the_Card_:_Assemble_the_Legion Winner : JBTM's "Some Assembly Required".
Week 16 : High Tide
This week's cards were High Tide and/or Bubbling Muck : http://community.wizards.com/go/thread/view/75842/29760427/Break_the_Card_:_High_Tide Winner : Mown's "Puppet Strings".
Week 17 : Illusionist's Bracers
This week's card was Illusionist's Bracers : http://community.wizards.com/go/thread/view/75842/29776943/Break_the_Card_:_Illusionistss_Bracers Winner : Enigma256's "Tezzeret's Bracers"
Week 18 : Savor the Moment
This week's card was Savor the Moment : http://community.wizards.com/go/thread/view/75842/29787235/Break_the_Card_:_Savor_the_Moment Winner : POSValkir's "A Savory Filibuster!"
Week 19 : Grinning Ignus
This week's card was Grinning Ignus : http://community.wizards.com/go/thread/view/75842/29795547/Break_the_Card_:_Grinning_Ignus Winner : dknowle's "Luren' and Laughin'".
Week 20 : Transcendence
This week's card was Transcendence : http://community.wizards.com/go/thread/view/75842/29806481/Break_the_Card_:_Transcendence Winners : Mown's "Transcending Timing Restrictions" and Dknowle's "Blinded by Greed", tied for the win.
Week 21 : Mortus Strider
This week's card was Mortus Strider : http://community.wizards.com/go/thread/view/75842/29818471/Break_the_Card_:_Mortus_Strider Winner : SimonGlume's "Mortus Head".
Week 22 : High Priest of Penance
This week's card was High Priest of Penance : http://community.wizards.com/go/thread/view/75842/29917231/Break_the_Card_High_Priest_of_Penance Winners : JBTM's "Two Clerics and a Goblin walk into a (Bom)bar(dment)..." and POSValkir1's "Choke Their Rivers with Our Dead!".
Week 23 : False Cure
This week's card was False Cure :http://community.wizards.com/go/thread/view/75842/29964239/Break_the_Card_:_False_Cure Winner : Dknowle's "When Hippos Fly".

Week 24 : Akroan Horse

This week's card was Akroan Horse : http://community.wizards.com/forum/cards-and-combos/threads/4024821.

Winner : Dknowle's "Indian Giver".

Week 25 : Leylines

This week saw multiple cards being in the contest : all of the Leylines! http://community.wizards.com/forum/cards-and-combos/threads/4067621

Winner : POSValkir1's "Laying the Battle Lines".

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