3.5 SRD and no magic items, need advice

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Hello all,
I am joining a campaign that has the 3.5 SRD only and no useful magic items.  
From what I understand ther are no stat increase items and the magic items in the game are equivelan to +1 and the characters are 9th level.

I was thinking of a Druid or Wizard.

Any advice to building a strong character is appreceiated since I have not played 3.5 D&D for a few years.
 
Hello all,
I am joining a campaign that has the 3.5 SRD only and no useful magic items.  
From what I understand ther are no stat increase items and the magic items in the game are equivelan to +1 and the characters are 9th level.

I was thinking of a Druid or Wizard.

Any advice to building a strong character is appreceiated since I have not played 3.5 D&D for a few years.

If it's (essentially) Core only, with little to no magic items, then your best bets are (pretty much in order) Druid, Cleric, Wizard, Psion, Psychic Warrior.
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I do, however, have one last lesson on this subject. That last one? The only build in this post that can one-shot average opponents[by dealing twice as much damage as they have HP? I would argue that it is not optimized. Why isn't it optimized? Because it's overkill. Overkill is NOT optimizing. This means that there are portions of this build dedicated to damage which can safely be removed and thrown elsewhere. For example, you probably don't need both Leap Attack AND Headlong Rush at the same time. You could pick up Extra Rage feats for stamina, feats to support AoO effects, feats that work towards potential prestige classes, and so on. However, you could also shift our ability scores around somewhat. I mean, if you're getting results like that with 16 starting Strength, maybe you can lower it to 14, and free up four points to spend somewhere else - perhaps back into Charisma, giving you some oomph for Intimidating Rage or Imperious Command if you want. You can continue to tune this until it deals "enough" damage - and that "enough" does not need to be "100%". It could easily be, say, 80% (leaving the rest to the team), if your DM is the sort who would ban one-hit killers.
Tempest_Stormwind on Character Optimization
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Are the crafting feats available?

Also: Cleric, Druid, Wizard would all do just fine.

What are your ability scores like? Point buy? How much money do you have to work with, standard wealth by level?  
 
If it's (essentially) Core only, with little to no magic items, then your best bets are (pretty much in order) Druid, Cleric, Wizard, Psion, Psychic Warrior.


If it's core only I'd put psion first, because it's the only that has powers with "manifesting time: Immediate action" in SRD. That's a lifes saver. Also psionics rely less on magic items than other classes. That's my opinion at least.
Any caster or manifester will likely be better off. If you wanted to play melee you're probably best off with a Rogue or Monk, but Druid or Wizard are good choices.

How common are things like scrolls and potions going to be? You could always go with a Wiz/Druid/Mystic Theurge if they're going to be rare at all. If scrolls are particularly rare, though, a pure Sorcerer (or maybe a Cleric/Sorc/MT) might be better than a Wizard.

Personally my inclination would be Druid. If your party is lacking melee strength, having a character with a decent hit dice and a medium BAB could be useful. The Druid could also use Wild Shape and has an animal companion along with a decent selection of defensive spells, so certainly has some combat presence, and is probably one of the more self-sufficient characters.
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