I'm going to start a new campaign soon and I'm preparing my char. By now I have 4 possible chars:
1) Some kind of Roguish arcane spellcaster:
A char good with skills like hide, move silently, disable device, open lock, maybe tumbles and/or escape artist; good at melee fighting (that at least with 2 turns of buffs has a great damage output), and spells of the highest level possible. For this I've been thinking a Rogue 1/wu jen 4/Arcane trickster 10 and the other levels maybe 1 Swordsage, 1 or more levels of dragonslayer (+1 BAB and Truestrike as move action is really good), Exemplar 1 and/or daggerspell mage. Also it would be great to use self-made poisons, like summoning/poliforming/tamming monsters, creating plants, etc. Probably would need a level in Assassin or ninja for Poison Use. And it hasn't to be an actual "rogue". If he can find traps, sneak and use SA, it's ok.
2) Rogue Assassin:
Probably Rogue 10/Assassin 10, Rogue 9/Assassin 10/Exemplar 1 or Rogue 5/Assassin 10/Invisible blade: Like the previous char, but not based on spellcasting, just the sneak/skills/SA/poison part. It would be great that he can create it's own poisons, but I see it quiet dificult without some external help or by roleplaying.
[Added] Ideas for efective (in relation to it's cost) poisons (like drows, dragon's bilis, black lotus extract, etc.), how to create them free (or at a low cost) and fast will help in this two
3) Wu jen gish:
Wu shen 10/Dragonslayer 10 or something like that:
High (better if it's the highest) level spells, and melee fighting with the help of buffs (Giant size/shapechange/Tenser's transformation) and Body outside body. Any ideas for classes/feats/tactics that work well with BoB would be useful (my DM is used to take powers and even maneuvers as spells, so the less debatable the trick is, the better it is) .
[Edited] Dragonslayer has full progresion in the spanish version of draconomicon, that's why I used it. But I saw a thread where it said that it has 50% spellcasting progression, so I looked for the english version, and efectively, that's true ¬¬. So it probably will be an eldrich knight or something like that.
4) Wu jen/incantatrix:
Body outside body+buffs+persistent spell to be shapechanged with other buffs all the day so I can be less vulnerable and can fight even without spells. (Help with persistable spells and defensive/ofensive forms for shapechange would be great help). I was thinking in a level of Exemplar and Item Familiar (if my DM allow it) for "take 10", +4 bonus and another bonus (IF) to get spellcraft checks as high as possible. A level of bard (or some other way to get bardic music) and sublime chord to get access to some great wizard spells like Celerity. Also 1 or 2 level dip in archmage to get 1 or spells as spell-like abilities so my clones can use them too.
[Added] 5) Wizard/Red Wizard/Incantatrix:
The idea is to get undispellable (40 CL spells have a 50 DC for dispelling, which can't be achieved with a maximum 25 CL with the best dispel, if i don't misremember, the chain dispel), persistent spells like shapechange, mind blank (not persistable but it still lasts 24 hours), trueseeing (very useful for preventing anyone to catch you flat-footed), etc. This way, I use a few spells so I can fight without using the others unless it's completly necesary. Here I need some ideas for persistable spells, maybe some incantatrix (like how to get a high spellcraft check, besides item familiars) and red wizard tips or other ways to get extremly high CL (withuot falling into dirty tricks, like the high multiclassing with... sublime chord if i don't missremember. that won't work with my DM :P)
Any ideas for feats/classes/spells/powers/maneuvers/items/tactics or even builds would help me.
We use the seven 4d6 (discarding the lowest), then six 4d6 method to generate ability scores, so they are quiet random. He normally doesn't allow traits and flaws. Other UA variants go to discussion. The books allowed are listed bellow. We are probably starting at level 10 and going up to 20 or more.
-Arms and Equipment Guide
-Book of Exalted Deads
-Book of Vile Darkness (3.0)
-Dungeon Master’s Guide
-Dungeon Master’s Guide 2
-Draconomicon (not sure if it’s 3.0 or 3.5)
-Eberron Campaign Setting
-Epic Level Handbook (3.0)
-Fiend Folio (3.0)
-Forgotten Realms Campaign Setting
-Magic Item Compendium
-Magic of Faerun
-Monster Manual 1, 2, 3, 4 & 5
-Player’s Guide to Faerun
-Player’s Handbook 2
-Savage Species (3.0, sometimes we use it)
-Serpent Kingdoms (no sharruk xD)
-Tome of Battle: Book of the Nine Swords
-Weapons of Legacy