Need help with a character concept.

I have a character concept that I think I may need some help developing. 


My idea is a Besalisk, I found stats online that look pretty good. Who is mostly a mechanic, but when he does get into combat does so with the largest repeating blaster he can get his hands on. Using the heavy repeating blaster isn’t the issue I need help with. I’m thinking if I’m going to focus on mechanics then he’s not going to be all that good at using the heavy repeating blaster, his BAB will probably suffer. So my question is what are some good feats, and talents to take to make him more of a controller than striker, to borrow some 4e classifications.


I like the idea of using him to control the battle field rather than just straight up damage everybody. Which leads me to my next question…


…taking the concept into consideration, what would it take to wield that biggest repeating blaster in the game. Let’s take the E-Web for example, is it possible, and what would it take to use one without having to have a second person to run it, or any really big repeating blaster.


Thanks for any help offered.

My idea is a Besalisk, I found stats online that look pretty good. Who is mostly a mechanic, but when he does get into combat does so with the largest repeating blaster he can get his hands on. Using the heavy repeating blaster isn’t the issue I need help with. I’m thinking if I’m going to focus on mechanics then he’s not going to be all that good at using the heavy repeating blaster, his BAB will probably suffer. So my question is what are some good feats, and talents to take to make him more of a controller than striker, to borrow some 4e classifications.


Cool...what are the Besalisk stats, and is your GM ok with them? Also where did you find them? 
Being adept at mechanics doesn't necessitate a lower BAB. For example, the Military Engineer PrC is accessible by going straight Soldier and actually has a BAB+7 requirement. However the ME PrC has a 0 1 2 3 3 BAB progression like the Scout so that's something to watch for. However if  you wanted mutliclass into Scoundrel for character story purposes, you could get Point Blank Shot and also something like Personalized Modifications from SotG 17, actually enchacning your ranged combat abilities. 

I like the idea of using him to control the battle field rather than just straight up damage everybody.


So like aiding another on attacks/suppressing enemies? Or more like insight/moral bonuses? 

…taking the concept into consideration, what would it take to wield that biggest repeating blaster in the game. Let’s take the E-Web for example, is it possible, and what would it take to use one without having to have a second person to run it, or any really big repeating blaster.


To wield the biggest weapons in the game you'd need to be a large character! However, there are ways around this. The miniaturized upgrade from S&V is pretty simple and cheap to do.  What kind of weapon do you like? Fire? Energy? Explosive? There are so many things you can do with weapons and it's only limited by credits and your GM  
I never listen to the Order 66 Podcast. Winner of You Build the Character #27 - Cad Bane

I found stats for them at SAGA-Edition.com, and posted for input on the d20 Radio forums, I like the stats that Cyril posted. 


I’m thinking mostly suppressing the enemy, providing cover fire, not sure if there are any abilities that would allow me to force movement, but that would be really nice. 


I’m thinking energy weapons, repeating blaster mostly. Thematically I picture him just hosing the battlefield with blaster fire to help his allies.


As for credits I plan on dipping in noble to get the wealth talent, in his back story he opened his own repair shop before he got involved in whatever the game is about and his partner runs it for now. As for what the GM will allow, well I play with a fairly loose GM, he will let us acquire anything we want as long as we go through the proper requirements, credits, rolls, and era restrictions. He just likes to use common sense with equipment and such. If I were to get caught with illegal equipment then I will have to face the consequences.

I’m thinking mostly suppressing the enemy, providing cover fire,

 
Improved Suppression Fire, LE 31. Can (and should!) be used with Autofire Sweep feat a few pages later. 
not sure if there are any abilities that would allow me to force movement, but that would be really nice.

Are there! Try Bantha Herder feat from GaW 32. 
I’m thinking energy weapons, repeating blaster mostly. Thematically I picture him just hosing the battlefield with blaster fire to help his allies.

Yeah, so defintely take the Autofire Sweep feat. The coolest weapons are in Galaxy at War and Legacy Era, (Rotary Blaster Cannon [Heavy] and Heavy Repeating Blaster Rifle, respectively) but I'm not sure what era you're in and whether your GM would allow Legacy Era weapons (or at least a simile or them) in earlier eras.
The things that's nice about the Rotary Blaster Cannon is it's ability to target a 2x4 square when bracing, but if you don't brace it you take an additional -5 penalty to attack and it's only got 20 shots for ammo.
If you're strong enough, though, you could just carry a portable fusion generator around on you back, thereby not needing to worry about ammo anymore  
As for credits I plan on dipping in noble to get the wealth talent, in his back story he opened his own repair shop before he got involved in whatever the game is about and his partner runs it for now.

Interesting. It's sure credits, but this WILL hamper your fighting ability slightly in earlier levels. But yeah with suppression fire you're targeting lower DCs anyway. Take Weapon Focus in either Heavy Weapon or Rifles (whichever you choose) to give you a better chance to hit. Also definitely take Tech Specialist feat ASAP and I'd suggest the Superior Tech feat at level 9.


Also you might consider investing in Armor talents and possibly heavy armor. You can do some pretty cool stuff to armor & weapons with a good mechanics modifier and a lot of credits.
I never listen to the Order 66 Podcast. Winner of You Build the Character #27 - Cad Bane
I actually like to start my "mechanics" in the Soldier class.  It has the relavent skills (Mechanics and Use Computer plus Pilot to make use any vehicle you may work on) and starts with bunch of hitpoints.  The talents in the SECR may not be great for your concept but other sources have talents that could work better.  I think you use talents to improve your combat ability and throw feats at improving your Mechanics ability.  If you need something from another class multiclassing three level in another class for a couple talents doesn't hurt your BAB too much.

I may not have everything written down but a character concept I came up with to play in the DoD campaign was a Mechanic-tech/Pilot/HeavyWeapons guy.  I haven't decided if I'd dip into Scoundrel or Scout (Noble would be a couple other people) but when it comes to mechanics I was thinking a fair INT score (He is a Duro.) with the appropriate skill training, possibly skill Focus, and the Tech Specialist feat and he would make a pretty good mechanic.  For weapons I was looking at the heavy repeating blaster coupled with a portable generator for unlimited firepower; while the various autofire modifiers are nice don't forget about Burst Fire when you really want to lay into a single target.  He also put some ability into armor because that is one of the pieces of tech it is easiest to improve and can provide some nice advantages besides straight damage. 
Thanks for the suggestions, the feats and talents are exactly the kind og stuff i want to be able to do. If this game get off the ground soon I'll post up the stats and maybe a a few planned out levels.