With all the evolution within Magic R&D being a great thing, even though I'm not very fond of where it's heading, I think many players would be delighted to have some Magic sets designed with left-brained logic and maths in mind.I know Time Spiral block was a very complex thing. It was possibly the most difficult block to grok ever in magic history, but it was a heaven for those left-brained people. Those infinitely long limited games when a single spell can shift the whole board state are really really complex, but there's possibly no better experience in Magic for the hardcore audience.
Indeed, Time Spiral sold poorly so we're not going to get another.
Indeed, Time Spiral sold poorly so we're not going to get another.Yeah, it's a grave shame.I do wonder if Wizards intend to ramp up the complexity some time as a part of the cycle of acquisition, retention and reacquisiton that has been mentioned before. World of Warcraft seems to be suffering the ills of relentless simplification; while it's true that everything that's been altered is in the name of 'streamlining' and 'quality of life', it turns out that ridding the game of its minor barriers and inconveniences (and, I suppose, the emergent gameplay they produce) leaves the experience rather hollow for a significant number of players, and subscription numbers are dropping fast enough for Blizzard to be worried. While Magic is currently suffering no such problem, I do hope R&D's current deathly allergy to complexity and downsides doesn't remain long enough to send them down a similar path.
Just for the record Double faced cards are complete garbage. They are innelegant card design (break rules for the sake of breaking rules) and a waste of time when playing (as well as damaging to the incredibly expensive cards you have created). You really need to quit breaking your arm patting yourself on the back for them as it's sickening to read from the consumer perspective. Hopefully your 10th dynasty (or whatever) are less self masturbatory about their mediocre ideas than you are Mark.
They are innelegant card design (break rules for the sake of breaking rules) and a waste of time when playing (as well as damaging to the incredibly expensive cards you have created).
Go draft, young man, go draft!
I thought today's article mostly repeated points Mark has addressed earlier about the different epochs of Magic history, and even about these specific individuals' routes into R&D. They're good, insightful things to say; I've just heard them before, minus a few personnel notes.
Creator of the Multiverse database for custom sets, the Magic Turing machine (proving Magic Turing-complete) and the random Magic card generator.