11/15/2011 SF: "Grave Consequences"

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This thread is for discussion of this week's Serious Fun, which goes live Tuesday morning on magicthegathering.com.

The second deck is begging for a four-of Vedalken Archmage (also, Laboratory Maniac works well in this deck as well).

I just build with whatever my collection gives me. This means a lot of four-ofs, especially commons, but a lot of toolboxes as well. Most of my best decks are toolbox decks and specialise in finding the one card they need for this specific match-up.

I do not really like holding myself to arbitrary rules. While I would agree that this is a nice way to build a deck, I would use a looser rule and allow myself three four-ofs, which is what this deck really needs.
76125763 wrote:
Zindaras' meta is like a fossil, ancient and its secrets yet to be uncovered. Only men of yore, long dead, knew of it.
so, um, the first deck (not the found pile of cards, but the almost singleton Maniac deck) only has 58 cards... a bit odd

other than that, well, sorry to say I wasn't very impressed or inspired by the two decks today.  Oh well
Alright, here are my takes on the first deck.
My Timmy and Johnny both love the milling yourself. Its a wacky win condition with an interesting set of cards to carry it out with.
Spike-Me is less happy. Our entire plan depends on getting a Labratory Maniac out before we kill ourselves. Obviously, that means it will become a target for every kill spell our opponents have in hand. I suggest some Robe of Mirrors effects to protect it. Also, we obviously have a very good chance of milling all of our win conditions. We need more redundancy, either with more Ponder effects or by adding cards like Stitch Together and Exhume.
On the whole, though, it looks like a very fun deck and I may try it out.
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In my gaming group we play what we call "Treasury" Magic.

Casual constructed rules apply except that each deck can have only two copies of any uncommon card, only one copy of any rare card and only one mythic card per deck, period.

This way, you get to plan around the commons that you'll be expecting to show up with some regularity but you're never really sure which rares you might find in any given game (unless you specifically go seeking them) and when you do finally find your mythic card, it feels like a big deal. It lets you make basic strategies for the deck as a whole but every game feels very different from others with the same deck.

The whole scheme makes rare and mythic effects pretty powerful and feel more special because of it.

Lastly, it also evens out the fairness of deck construction so that newer players, overflowing with commons but with only a handful of nice rares or mythics, can still account themselves pretty well against older players with a larger collection.
Unforunately Mind Funeral doesn't really work in the 'mill yourself' decks, as it targets an opponent, you can't actually hit yourself with it.
so, um, the first deck (not the found pile of cards, but the almost singleton Maniac deck) only has 58 cards... a bit odd



Yep. I copied my decks wrong and ended up doubling up Forbidden Alchemy and Dream Twist. Our editor was kind enough to cut, so here are replacements:
Ancestral Memories - more filtering into the graveyard
Cephalid Illusionist - can do double duty in blocking and milling

Unforunately Mind Funeral doesn't really work in the 'mill yourself' decks, as it targets an opponent, you can't actually hit yourself with it.



Whoops! That was totally my misreading. A good substitute would be False Memories. It may not hit for as much, but definitely mills you instead!
Adam Styborski Writer for Serious Fun Follow me on Twitter: twitter.com/the_stybs
I have fond memories of Tunnel Vision - in a mostly-singleton deck, it's a combination tutor and heavy-duty self-miller, averaging half your remaining library...
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Why settle for half? Use scry effects and flop over the whole thing, no matter how big it is!
so, um, the first deck (not the found pile of cards, but the almost singleton Maniac deck) only has 58 cards... a bit odd



Yep. I copied my decks wrong and ended up doubling up Forbidden Alchemy and Dream Twist. Our editor was kind enough to cut, so here are replacements:
Ancestral Memories - more filtering into the graveyard
Cephalid Illusionist - can do double duty in blocking and milling


If only the editor was also kind enough to make sure that two articles published on consecutive days didn't have the same name.

Also, Crumbling Sanctuary might be useful in the first deck.  It doesn't enable flashback or the like, but it does keep you alive while bringing you closer to winning with Laboratory Maniac.
Surprised no one's mentioned Mesmeric Orb.  I've milled out a lot more opponents with that than Glimpse the Unthinkable.  It's especially potent if they're running a weinie deck, and you can end up locking an opponent out of doing anything (i.e. tapping things) once you get going.  Obviously, the second one you cast is just as good as the first, and really gets the mill flowing.