It Came From Section Four!Warning: Posts my contain evil.
"Say me what you're showing off for, and I'll say you what you lack!" (Spanish saying)
Book 13 Anaclet 23 Confucius said: "The Superior Man is in harmony but does not follow the crowd. The inferior man follows the crowd, but is not in harmony"
"In a country well governed, poverty is something to be ashamed of. In a country badly governed, wealth is something to be ashamed of." - Confucius
I thought the sha´ir was the elemental arcane spellcaster. Shugenja is divine spellcaster, isn´t it? I wounder if shugenja is a cleric build...now do they use armour?
Is it me, or is Wizards using the term "subclass" less and less, and favouring "build" more? And wasn't this book called Heroes of the Astral Sea, or am I confusing it with something else?Anyway, considering how fantastic HotF was, I'm hoping this book will be just as great. Finally feels as if they're moving the design forwards like they always promised.
3. Fantastic is in the eye of the beholder ...4. Yeah ... see #3.
"Subclass" is the term used in Heroes of the Feywild for character options with the ability to use some powers from an existing class, but with a markedly different set of basic options."Build" retains the definition it had in the PHBs.This book has been called "Heroes of the Plane Below.""Heroes of the Astral Sea" is pure conjecture.
No new races right? I thought I read that after Heroes of the Feywild came out, but then then there was that DDI article that had the new race, so I don't know. I wish they would just give goblins PC support.
Bladeling support isn't a rumor, it was in one of the Rule of 3 articles.
As far as I have heard, the shugenja is a monk subclass, the elementalist is a sorcerer subclass, and as previously stated the sha'ir is a wizard. I'm looking forward to it.
As far as I have heard, the shugenja is a monk subclass, the elementalist is a sorcerer subclass, and as previously stated the sha'ir is a wizard. I'm looking forward to it.Man, if that's true...they love sub-classing wizards. Arcanist, Mage, Bladesinger, at minimum they added Witch with HotF (how "Witch" isn't related to Warlock, I can't figure...)Still no or very little love for: Bards, Wardens, Swordmages, Warlords, Psions, Battleminds, Avengers, Invokers, Seekers...But make sure that wizard gets a new sublcass. Because when you boil it right down to it, every magic user is a wizard? I dunno.
My Dark Sun conversion rules for 5e
5e Handbooks I've done:
Animal Buddy: A Guide to the Ranger's Beast Companion
4e Handbookes I've done:
Heart of the Dragon: A Dragonborn's Handbook
Infernal Wrath: A Tiefling's Handbook
Man, there are so many character archetypes that fit under wizard that it makes total sense that there would be a buttload of wizard subclasses. The same goes for fighter, and really any class heavily represented in fiction.
Do they need it in case, with Genasi you can be just about any time of elemental, Wind, Fire, Earth, Water, Cinder, Void, Magma, Sand, etc... Maybe a Slaadi race, Purple Slaadi or Slaadling.
"I can picture in my mind a world without war, a world without hate. And I can picture us attacking that world, because they'd never expect it."
Conjurer of Cheap Tricks: A Conjuration Handbook
Shi'ar Wizard subclass grants its. I feel so sorry for the witch right now, because Anise and her Djinnling look awesome. Scar looks cool, especially that sweeeet axe, I so want one, for real. The Elf Galafaer looked cool too, I expect him to be the monk build. Scar I'm not sure, sorcerors don't usually use big axes, so maybe Shujengi, a cleric or paladin build?
Now this looks interesting.
If scar IS an elementalist, I hope it's not just a sorcerer variant of the bladesinger.
I mostly just don't want to see it forced to use sorcerer encounter powers as dailies and such. Maybe instead allow them to make melee attacks with ranged powers.
Now this looks interesting.It does look interesting. How/where did you find it?
I mostly just don't want to see it forced to use sorcerer encounter powers as dailies and such. Maybe instead allow them to make melee attacks with ranged powers.A mechanic letting you use a ranged power at melee with a weapon using it's die instead of the die type specified in the power perhaps?