Wealth By Level
Total Gold per Level
Total Money over 30 Levels
* A Player gains an additional 10 Million gp over the course of being level 30.
The Wealth-By-Level Chart is based entirely on the value of all Magic Items a party would obtain in parcels over the course of a level (in addition to the Total Monetary Treasure); this value is then equally distributed amongst all of the players. These values are not made up, altered, rolled, estimated, or based on some obscure value that somebody believes could be potentially correct or that somebody believes should be balanced.
You might ask: why would I ever want to use the Wealth By Level system?
✦ Balance. All players in a party gain an equal amount of gold (or gold equivalents). No player is left empty-handed by the end of a level while one player gets a godly item, unlike with the parcels system.
✦ Static Value. This has a pre-determined value, unlike the variable system proposed in Essentials.
✦ Quick Reference. Look up your level, find your gold. No more rolls, no more calculations, no more flipping through multiple books.
✦ Advanced Wealth By Level Table
This is the fully detailed Wealth By Level Table, complete with all of the values I used to determine the Total Gold per Level.
✦ Understanding the Wealth By Level Table
This section breaks down the advanced Wealth By Level Table to help you understand how I obtained the values presented.
✦ Epic Mathematics
Here I present you with the core equation, as well as provide details on how to use it to calculate each value.
✦ Categories and Values
Each of the Wealth By Level's categories are detailed here.
✦ Sample Equations
Some examples of the equation are listed under this section.
In 3.5, Wealth is simple: all characters gain a predetermined amount of gold pieces. That’s it. As a DM, you could choose how the characters would gain this gold; maybe they’d find rare antiques or décor, or perhaps they’d find an ancient relic or weapon. Or, perhaps they’d simply just pull 50,000 gold coins out of a giant’s gut. Regardless of how they obtained it, there was a fixed value.
In 4.0 however, WotC decided it would be best to make part of the Wealth system based on some obscure, random values.
✦ Magic Items. A 5 player party gains 4 Magic Items of varying level. Umm.. what? Not only are there not enough magic items to go around where one player is not going to get anything, but another player is going to get an item with a value 4 levels higher than their own level? Not very balanced.
✦ Total Monetary Treasure. If you add up parcels 5 through 10, you gain the Total Monetary Treasure value listed at the top of each table. 6 out of the 10 have a total monetary treasure value.. so why stop and trade the static numbers for something dramatically variable?
✦ Essentials. Rather than gaining static Monetary Treasure, you instead have to roll for it. Its equally as possible to have a long string of horrible rolls as it is to have excellent rolls. Sure, its also possible to have balanced rolls.. but.. why don’t you just have balanced gold to begin with?
I have noticed that some players and DM's have been unsatisfied, and been left asking redundant questions about wealth, rewards, treasure, and value; this can make additional unnecessary work for the DM. I have seen plenty of threads and posts where players ask about Wealth-By-Level, or some kind of simple finance system. So, I took the liberty of compiling this information for those that are interested, and just want a simple gold equivalent.
BUT ENOUGH! On to the information!
DMG p.126: Treasure Parcels Table
PHB p.223: Magic Item Prices Table
I have been working on this table for a little bit of time, but I am definitely not a mathematician. If there are any errors, please let me know! Thanks
This is also a repost from another forum; it was originally a miscategorized thread.