Fighters?

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I believe something may be wrong with my computation when it comes to my damage modifier. As of now my party is level ten as I am as well and I've got a base +16 to my damage modifier, but with my Potent Challenge feat (I always utilize this) it is an extra +9 because of my CON modifier which totals it up to +25. This does not even include my Power Attack feat that allows an extra three damage at the penalty of two attack. I use this from time to time when I'm under a need to spam Sure Strike, which, by the way, has a base of +13 Because of my +9 STR and my Dwarven Weapon Training which is an extra +2 to attack as well as the base +2 beacuse the attack is 1d20 + STR + 2 v AC.

SO! With my at-will Sure Strike I do...

Damage:

9 - STR Modifier
9 - CON Modifier (Only with CC applied)
5 - Half Level
3 - Power attack
2 - Dwarven Weapon Training

2(9) + 5 + 3 + 2 = 28

Attack:

9 - STR Modifier
2 - Dwarvent Weapon Training
2 - Base bonus from attack
-3 - Power attack

9 + 2(2) - 3 = 11

Is there something wrong with this at 10th level? Am I computing wrong?
Yes: you're using Power Attack.  Power Attack only results in increased damage when your to-hit bonus doesn't suck.

Also, how the heck do you have +9 STR AND CON mods at level 10?  Mods cap at +10, and that's at level 30, and you can only have a single mod that high.  DWT doesn't add a bonus to attack, only to damage.  You haven't put your proficiency bonus or enhancement bonus into the attack.  You don't seem to have a feat bonus to attack.  You shouldn't be adding half level to damage, only to attack.

At 10th, your attack ought to look more like 5(Half level)+5(STR)+2(ENH)+2(Proficiency)+1(Feat)+2(Sure Strike)-3(Power Attack)=+14 vs AC - this is a fairly low bonus to hit at 10th level (expected would be between 15 and 17, usually), even with the boost from Sure Strike (which, IIRC, is the at-will that give you a baked-in +2 to hit at the cost of losing +stat to damage, usually a good trade).

Your damage ought to be: 1[W]+2(DWT)+3(Power Attack)+3(CON from potent Challenge, which IIRC is the feat giving you +CON to damage vs marked enemies).  You don't get +str to damage, half level to damage, and your STR and CON should be nowhere near that high.

Basically, almost none of your maths are correct.

And Power Attack is a trap unless you only miss on a roll of 1 when you use it.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part. The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight. CB != rules source.
Yes: you're using Power Attack.  Power Attack only results in increased damage when your to-hit bonus doesn't suck.

Also, how the heck do you have +9 STR AND CON mods at level 10?  Mods cap at +10, and that's at level 30, and you can only have a single mod that high.  DWT doesn't add a bonus to attack, only to damage.  You haven't put your proficiency bonus or enhancement bonus into the attack.  You don't seem to have a feat bonus to attack.  You shouldn't be adding half level to damage, only to attack.

At 10th, your attack ought to look more like 5(Half level)+5(STR)+2(ENH)+2(Proficiency)+1(Feat)+2(Sure Strike)-3(Power Attack)=+14 vs AC - this is a fairly low bonus to hit at 10th level (expected would be between 15 and 17, usually), even with the boost from Sure Strike (which, IIRC, is the at-will that give you a baked-in +2 to hit at the cost of losing +stat to damage, usually a good trade).

Your damage ought to be: 1[W]+2(DWT)+3(Power Attack)+3(CON from potent Challenge, which IIRC is the feat giving you +CON to damage vs marked enemies).  You don't get +str to damage, half level to damage, and your STR and CON should be nowhere near that high.

Basically, almost none of your maths are correct.

And Power Attack is a trap unless you only miss on a roll of 1 when you use it.



Sure Strike is a trap also. :P

This also should be posted in the defenders section, since the Fighter isn't a striker (most of the time). 
Sure Strike could be handy depending on the situation (as a +2 to hit can be very useful, particularly if you're doing things other than damage which are hit-reliant) but it's a lot more situational than most Fighter powers.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part. The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight. CB != rules source.
Sure Strike could be handy depending on the situation (as a +2 to hit can be very useful, particularly if you're doing things other than damage which are hit-reliant) but it's a lot more situational than most Fighter powers.


No, Sure Strike is a 'trap' because Brash Strike exists.

'Trap' in the sense of 'obsolete choice', that is. Not everybody uses that exact definition, of course.
"There's an old saying that all it takes for evil to triumph is that good people do nothing. I've always had a problem with that. If you do nothing to oppose evil, then how are you 'good'? To turn aside and allow evil to flourish is to collaborate with it. You ask for mercy. You claim you have done nothing. That 'nothing' is why you deserve no mercy." - Lorian Karthfaerr, drow paladin of Avandra Robin Laws says I'm a Storyteller:
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You're more inclined toward the role playing side of the equation and less interested in numbers or experience points. You're quick to compromise if you can help move the story forward, and get bored when the game slows down for a long planning session. You want to play out a story that moves like it's orchestrated by a skilled novelist or film director. Storyteller 92% Tactician 83% Method Actor 75% Butt-Kicker 67% Power Gamer 67% Specialist 58% Casual Gamer 8%
Oh, yeah, true.  Giving up CA for stat to damage is worth it =)
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part. The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight. CB != rules source.
Odds are that the "+9 str and con" is because he's including his half level in them, and adding it again as a normal bonus. That, or there's something weird going on.

What are your base stats in Str and Con Brohmir? Do you have 18/19 (+4, or +9 with half level added) or do you have a 28/29 in both (for a +9 base mod)?
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Oh, yeah, true.  Giving up CA for stat to damage is worth it =)


Especially when your combat role is "make the bad guys want to attack me rather than my squishier friends".
"There's an old saying that all it takes for evil to triumph is that good people do nothing. I've always had a problem with that. If you do nothing to oppose evil, then how are you 'good'? To turn aside and allow evil to flourish is to collaborate with it. You ask for mercy. You claim you have done nothing. That 'nothing' is why you deserve no mercy." - Lorian Karthfaerr, drow paladin of Avandra Robin Laws says I'm a Storyteller:
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You're more inclined toward the role playing side of the equation and less interested in numbers or experience points. You're quick to compromise if you can help move the story forward, and get bored when the game slows down for a long planning session. You want to play out a story that moves like it's orchestrated by a skilled novelist or film director. Storyteller 92% Tactician 83% Method Actor 75% Butt-Kicker 67% Power Gamer 67% Specialist 58% Casual Gamer 8%
There are way too many Fighter powers >.<
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part. The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight. CB != rules source.