Top 25 Commanders EDH

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Pinhead's Best EDH Commanders Top 25: In order of best to worst.




Some decks use Ramp, classed as decks using any mana accerlation.
Some decks use Control, classed as decks using any type of control strategy.
Some decks use Combos, classed as decks using one or more combos.
Some decks use Locks, classed as decks with a lock.
Some decks use Aggro, classsed as decks with creature based strategies.








*Note: These are for multiplayer EDH not 1vs1 games.

1. Scion of the UR Dragon  (Combo/Ramp/Control)
2. Sharuum the Hegemon  (Combo/Ramp/Control)
3. Animar, Soul of Elements  (Aggro/Combo/Control)
4. Ghave, Guru of Spores (Combo/Ramp/Control)
5. Azami, Lady of Scrolls (Combo/Control)
6. Numot, the Devastator (Control/Lock)
7. Riku of Two Reflections (Combo/Ramp/Control)
8. Zur the Enchanter (Control/Lock/Aggro)
9. Damia, Sage of Stone  (Combo/Ramp/Control)
10. Arcum Dagsson (Combo/Ramp/Control)
11. Oona, Queen of the Fae (Combo/Ramp/Control)
12. Azusa, Lost but Seeking  (Combo/Ramp/Control)
13. Tomorrow, Azami's Familar (Combo/Control)
14. Jhoria, of the Ghitu (Combo/Ramp/Control)
15. Norin the Wary (Ramp/Control/Lock)
16. Teferi, Mage of Zhalfir (Combo/Control/Lock)
17. Niv-Mizzet, the Firemind (Combo/Control)
18. Kaalia of the Vast (Combo/Aggro/Lock)
19. Maralen of the Mornsong (Ramp/Combo)
20. Edric, Spymaster of Test (Aggro/Control)
21. Grand Arbiter Augustin IV (Control/Lock)
22. Mayael the Anima (Ramp, Combo, Lock)
23. Child of Alara Combo/Ramp/Control
24. Momir Vig, Simic Visionary (Combo/Ramp/Control)
25. Jin-Gitaxias, Core Augur (Combo/Ramp/Control)



Banned Commanders: Braids, Cabal Minion, Rofellos, Llanowar Emissary, Erayo,

Soratami Ascendant, Kokusho, the Evening Star, and Emrakul, the Aeons Torn.





Commanders being considered for top 25: Balthor the Defiled, halfdane, Hazezon Tamar, Thada Adel, Acquisitor, and Captain Sissay.

Recently removed: Heartless Hidetsugu,  Memnarch, Omnath, Locus of Mana, and Nin, The Pain Artist, The Mimeoplasm, and Rasputin Dreamweaver.

* There will be changes to the top 25 when Dark Ascension, and Planechase 2012 are released. *

* Recent Changes *
1/9/2012 - Moved Damia and Riku down.
1/10/2012 - Moved Ghave, and Animar up.
1/11/2012 - Added Child of Alara to the list. Added Captain Sissay to the consider list.
*memnarch*? Really? Sure, it's a cool ability, but it's so freakishly slow. Clique is a duel card, although the top duel card.

Norin is cute, but monored sucks. 
76783093 wrote:
Luckily, we have stop-having-fun guys to remind us that having anything more than 60 cards in your deck is tantamount to being a rapist and anyone considering it should be strung up by their ****.
I have a lot of problems with this list. Like, more than I care to discuss.
I have a lot of problems with this list. Like, more than I care to discuss.



Go on! Knock a few beers back and snowmobile the heck out of it! For truth, justice and the Sirloth way!
76783093 wrote:
Luckily, we have stop-having-fun guys to remind us that having anything more than 60 cards in your deck is tantamount to being a rapist and anyone considering it should be strung up by their ****.
If this is a multiplayer list - it probably is - you just can't compare decks, since multiplayer not only depends on your deck but on what everyone else is playing. 1v1 is different, but this list can't be looking at that since Rafiq isn't on it.

Decks
Standard: Mage-Blade EDH: Rafiq of the Many
I have a lot of problems with this list. Like, more than I care to discuss.




This.  I could spend all day dissecting this thing...but I don't have all day.  Having said that, I tend to shy away from the very popular commanders.  I like to build things for  myself.
  

University of Charleston School of Pharmacy, Class of 2016

My Peasant Cube: A Cube for the Commoners

uh...scion is the top commander>
and Rasputin Dreamweaver and Hearltess Hidetsugu?

Are you trolling?
I like fun, but competitive decks. So I might not play what is optimal but they have normally been tested to have a 2/3 winrate.
Seems like a lot of effort for trolling.

3DH4LIF3

But a succesful troll if it is.
I'm not going to bother auto carding any Generals out of protest for this terrible list.

No Uril?

No Thrax?

I'd take a Mormir Vig over half those generals just based soley on the popularity and playability of the general. How do you put Jin in there and Ignore Sheoldred who is clearly a superior general.

Your putting Omnath way too low.

And since I've basically been trolled for this I'm going to stop there.
According to everyone on these forums. You should only play the best decks in whatever format you want. You are a bad player and should just quit if you intend on using anything else.
uh...scion is the top commander>


Hermit Druid is cruising through MTGSalvation cockatrice tournaments or something.

I'm having troubles with you not calling Teferi combo. I knew that "Lock" would be a detrimental archetype the second I saw it.
Really not sure how Maralen is supposed to work. "I'll just tutor for this removal spell, kk?"

Yxoque wrote:
This forum can't even ****ing self-destruct properly.

IMAGE(http://img.pokemondb.net/sprites/black-white/anim/normal/plusle.gif)

Actually I thought that Maralen could work with 2-card combos for monoblack, like Contamination + Bitterblossom. And yeah, removal spells are also nice.

But I still got the feeling I'm trolled here. I only like Scion of the Ur-Dragon. Maybe it's just me being new to commander, but about half the generals posted are not "the best", right?

Anyway, it could be a nice topic, on who the top 25 generals are. As a new player to that format, I'm really really curious about the truth behind that matter.
Well, it was more how I meant the opponent just fetches a removal and then Maralen really didn't do anything.

Or she just helps the opponent assemble something broken, which isn't all that ideal either.

Yxoque wrote:
This forum can't even ****ing self-destruct properly.

IMAGE(http://img.pokemondb.net/sprites/black-white/anim/normal/plusle.gif)

Well, it was more how I meant the opponent just fetches a removal and then Maralen really didn't do anything.

Or she just helps the opponent assemble something broken, which isn't all that ideal either.

You're right on that last part. Monoblack combos are not that great, while the opponent can take full advantage of her ability. Sad though.
Anyway, it could be a nice topic, on who the top 25 generals are. As a new player to that format, I'm really really curious about the truth behind that matter.



Discussion of good generals is always on topic around here! But really, the top 25 generals are the top 25 ones you have the most fun playing. It's a casual format, you can use whatever you want (within the rules).

Though there are definitely superior generals. From his list I'd say maybe 7 or 8 would make my top 25. And the list would have to be prefaced with a lot of "best 1v1 general", most fun general, best multiplayer general etc etc.




According to everyone on these forums. You should only play the best decks in whatever format you want. You are a bad player and should just quit if you intend on using anything else.
Anyway, it could be a nice topic, on who the top 25 generals are. As a new player to that format, I'm really really curious about the truth behind that matter.



Discussion of good generals is always on topic around here! But really, the top 25 generals are the top 25 ones you have the most fun playing. It's a casual format, you can use whatever you want (within the rules).

Though there are definitely superior generals. From his list I'd say maybe 7 or 8 would make my top 25. And the list would have to be prefaced with a lot of "best 1v1 general", most fun general, best multiplayer general etc etc.




Agreed.  There are too many caveats to nail down a list of the "best" commanders.  An endeavor such as this is almost as useless as the staples thread.  After all, a commander is only as good as the deck it's leading.

University of Charleston School of Pharmacy, Class of 2016

My Peasant Cube: A Cube for the Commoners

It's also a format that's about not sucking rather than a format that's about being the absolute best. Politics does rule tables and it's amazing how often being perceived as broken is lethal.

That being said, for duels (in which case you're playing French, not actual EDH) Vendilion Clique just... wins. Fullstop.

For group play, well, like what we've already talked about, a good deck and not being a target is paramount, but some 5-color general and winning with Hermit Druid/Necrotic Ooze shenigans is probably the strongest but only when people haven't seen you win twice ever (the first time they're shocked, the second time they hate you out and then realize that you don't need the Hermit to win, just to win faster, the third time you get Leyline of the Voided by three people and then the guy playing green (ie Strip Mine/Crucible/Loam) makes you his "special friend" instead of waiting until he can Geddon and then doing what he was planning on doing). Mind you, I'm biased. We all learned how to do table politics playing Diplomacy, transported it to Risk, reinforced it with Illuminatus! and now we can't think of table oriented games without assuming that that's actually the bulk of the game. Anyone ever play Embargo Monopoly?

 Erayo might have had that honor since he takes point t1, deploys a lock and then had the ability to actually keep poll possition, but they banned him, natch. Any general that can either win from nowhere (ie 2 card combos, with one card being him/herself that doesn't require an untap phase to win or features flash) is good, alternately any general/deck that can take pole possition in the game and not immediatelly die works well. But... anything even remotely degenerate they ban.

A better way to think is in two points:

firstly, what's a fun mechanic to abuse? Go wild, find a general that you want to build around or build within, or failing that a general that has colors you like who will make a decent piece of disruption/distraction/wincon once you're done/who fills a hole in your deck;

secondly, ask yourself "what painful lessons does my playgroup need in order to improve as magic players?" If people are running 30 land in EDH and just mulling every nonland card in most of their opening hands (since that first mull is free and the odds of them getting flooded are so miniscule it almost works, except when it doesn't) then you're obligated, for their own good, to run land destruction (not that that's me or anything). If people aren't running enough removal, run must-answer cards in those catagories. If people count on things always resolving, play blue. Then build a deck around those concepts with a general that fits the mold. You'll win a lot and once you stop winning, well, it's because someone in your group finally figured it out... which is also winning.

Those are the two ways to think about it. Either the mechanic/feel is fun, or you're doing it to fix your playgroup. That's a lot like metagaming, except the "winning until people adapt" feature is just an added bonus, not the entire point.


But, yeah, that list is also a beautiful troll post. Excellent work!


edit: also, for multiplayer in general, does anyone else play with the "you're only going to win once with any given deck per night, sonny" principle? It's not a rule (I refuse to follow any and all gentlemen's aggreements. This is Sparta) per say but a general guideline. We don't neccesarily hate out decks, but we do make certain that any given deck doesn't win again in the same night, even if that does shaft all the non-mr-suitcases out there.
76783093 wrote:
Luckily, we have stop-having-fun guys to remind us that having anything more than 60 cards in your deck is tantamount to being a rapist and anyone considering it should be strung up by their ****.
You can't just look at the commander by themselves - the overal deck construction is the key issue. You put Ur Dragon as the 'top' commander but he's junk without the deck to back him up - the same can be said for many of the commanders on this list. I also saw some glaring omissions - for example, where is Thada? She easily deserves a spot in the top 25.
You can't just look at the commander by themselves - the overal deck construction is the key issue. You put Ur Dragon as the 'top' commander but he's junk without the deck to back him up - the same can be said for many of the commanders on this list. I also saw some glaring omissions - for example, where is Thada? She easily deserves a spot in the top 25.



Well no duh. But... that's like saying "Is dredge/ichorid any good in Legacy/Vintage? Well, yeah, but only if you use the good high dredge count dredgers". For "best commander" we're talking about the decks that you could build, not jank.dec in those colors.
76783093 wrote:
Luckily, we have stop-having-fun guys to remind us that having anything more than 60 cards in your deck is tantamount to being a rapist and anyone considering it should be strung up by their ****.
Exactly. Discussion on the quality of commander assumes that the deck makes good use of the choice and is built to it's maximum potential.

Who builds Sharuum and doesn't play artifacts? Or Animar and leaves out all the other creatures?

3DH4LIF3

Where the Holy Hell is Kresh, the Bloodbraided?
OK, to get mileage out of scion of the ur dragon you need to also have many, many dragons and multicolour lands to support him - you also need cards like patriarch's bidding and living death too - all he really does is tutor for and transform into whatever dragon is in your deck and then place it in the graveyard - it's a nice ability but hardly gamebreakingly powerful. And since the dragon's strategy is so clear, you can anticipate and spoil those strategies. If the argument is that he is in all 5 colours and tutors then I personally prefer sliver overlord.
There are other commanders that can win a game by themselves even before you get into building a deck to support them, surely these one's should take precedence.

Two commanders that really should be in the top 25 are Thada Adel and Uril the Miststalker, both are absolutely brutal commanders and are a huge threat by themselves before you even get into the other cards in the deck. I'm surprised that Uril has had no mention already as he is notorious, Thada slips below the radar until you actually go up against her.

Another really good general that's been ommitted is Wrexial - most of the decks I see use either black or blue so he is unblockable against them and can poach their graveyards to gain card advantage too - add in a milling element and he is able to pick and choose the best spells in people's decks.

I understand the point that it's about the deck you could build with a commander but in my opinion some commanders are outright good by themselves and fit into any player's commander deck regardless of the size of their collections - they don't need a specialised set of cards or some lame combo to be really good.
I lol'd. Bad list is bad.
I lol'd. Bad list is bad.



Once I was out with my kids getting a pretzel at the mall. We ran into this cute young lady with her baby. My kids ooh'd and aah'd at the baby. I kept my mouth shut even though it looked like an ugly monkey baby. I'm sure the mother loved her little monkey baby and I would have hurt her feelings if I said anything.

3DH4LIF3

I lol'd. Bad list is bad.



Once I was out with my kids getting a pretzel at the mall. We ran into this cute young lady with her baby. My kids ooh'd and aah'd at the baby. I kept my mouth shut even though it looked like an ugly monkey baby. I'm sure the mother loved her little monkey baby and I would have hurt her feelings if I said anything.


1. Ugly babies suck.  LOL

2. That was just your opinion... just like people reacting here.  I'm glad you posted this thread, because I like the discussion it has generated.  There is no perfect list.

3.  Try Eight-and-a-Half-Tails as a Commander, and I'm quite sure you will find that he will make your list. 

IMAGE(http://i247.photobucket.com/albums/gg152/jdealer90/RandomAnimal.jpg)

You can't just look at the commander by themselves - the overal deck construction is the key issue. You put Ur Dragon as the 'top' commander but he's junk without the deck to back him up - the same can be said for many of the commanders on this list. I also saw some glaring omissions - for example, where is Thada? She easily deserves a spot in the top 25.

My playgroup, or more accurately 'league', since my shop runs a commander league on thursdays and sometimes on weekend, has couple comboplayers. For the combodecks, I would be willing to say that the general doesnt matter as much as the colors do, since these decks have multiple combos and dont really rely on the general that much. Also they tend to have tons of money invested in the decks

The most succesful player uses what is essentially Sharuum deck, although he recently switched to halfdane. The deck has multiple infinite combos and doesnt really revolve around sharuum. More like, power artifact + basalt monolith/grim monolith + wincon etc.

Another strong combo player used to play monoblue, but recently switched to oona, queen of the fae, so he can deck opponents with it once he gets infinite mana. General is again not the primary wincon. The monoblue versions were also strong combos regardless of the general, which could have been either Teferi (get your combo through), Arcanis (more chance to draw your combo), thada adel etc. The general is more like flavor, or adjustment to metagame.

(There is a guy who plays/played the hermit druid combo, but to this date Ive yet to see him win. He has done so with the combo from what I hear, just never in my matches. He also tends to lose against the guys I mentioned above playing blue. He has mostly been playing arcum dagsson lately, and hasnt had much more success with it.)

In comparison, last time I went to play commander I had made a specific metagame deck against those guys, having radha, heir to keld as my beatstick and deck having around 25 anti-artifact cards, plus more nonbasic land hate, islands hate, etc hate. I had a 100% win percentage that evening :D

I dont think much can be concluded from "top generals" list.
"And the word my father taught me that evening, the word meaning 'the strongest', was mage." - Tezzeret the seeker, Test of Metal
@Manjimaru

Good for you man; I'm glad you hosed those dirty combo players - I hate non-interactive decks. With those types of decks the general is pretty much irrelevant. Recently I played a MTGO game against a guy with an obscure legend in Grixis colours and his deck was just stacked with tutors and win combos - in the end he played doomsday, followed by laboratory maniac and braingeyser to win the game - a cheesy way to win if you ask me but it shows much more creativity than Niv-Mizzet and curiosity.

I've seen the power artefact and basalt monolith combo too - in fact alot of the lamest combo based strategies revolve around artefacts - thats when you want to be using cards like shatterstorm and creeping corrosion to spoil their day

I bet the Sharuum player uses sword of the meek and thopter foundry too
Seems like a bad idea to play combo and not have the commander play a part in most cases

3DH4LIF3

obviously you don't HAVE to involve your commander, but having the option is really useful in a lot of cases. Azami, momir vig, animar, riku, arcum daggson, etc. Even the fact that scion of the ur-dragon can tutor a combo piece is relevant. Amost any legendary creature that tutors for anything is better than halfdane of whatever randomass franch vanilla.

BUT if he wasn't utilizing sharuum, switching to jank commander is a pretty crafty gambit to get people to drop their guard.

I mean, you'll probably blow it when you go "scalding tarn to fetch underground sea, mana crypt, demonic tutor." But still.

edit: oh, and I certainly wasn't saying anything like scion deserves the #1 spot on this list (LOLolOLolOL.) I wasn't even thinking about the worthless list while I was typing. 
Eh, all lists are subjective. This one is no exception. I really just wanted to see which members of my squad made the list.

Edric, Spymaster of Trest is missing. He is insanely powerful and impactful.
Captain Sisay is missing. I don't play Sisay as a general, but she is still nutty good.
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In general the best Commanders are 1) the competitive one, i.e. the ones that's usually picked for 1-on-1 battles, because they are also very powerful in multi-player games. 2) they usually (not always) have a low casting cost, Thada Adel, Anima, Edric, and usually tops cost no more than 5 mana like Uril. 3) and most of the time, you find a blue mana symbol in the general since blue is by leagues the most powerful of the colors, hence the most powerful generals being mono blue og having blue symbols.

Thada Adel, Teferi, Azami, and Arcum Dagsson among others are all extremly powerful commanders because any blue general is usually backed by a ton of counter spells, bounce and extra turns.

Then there's the blue generals that have others colors such as Zur, Sharuum that have the best tutors and removal, or Vorosh, Mimeoplasm, Edric, Momir Vig that pairs up with the second best color in Commander, Green, or the red/green/blue with Riku, Anima. 

In my opinion the best generals have blue, and everyone else comes in a tad or two behind, yes Uril, Kresh, Sisay (which I play myself) are all quite powerful and fun as well, but still a little behind the blue.   

To the administrators, if possible it could be very interesting if we could have a pool, with some 30 Commanders where you get to pick 10, so as to see which Commanders people think are the most powerful.
  
IMHO, Sheoldred, Whispering One AMAZING Black General.
Sheoldred is fine, but Drana, Kalastria Bloodchief is a head and shoulder above Sheoldred in terms of raw power.  
Power, yes, but ability, no. A Sheoldred, Whispering One and Buried Alive/Entomb combo is deadly.
Huh, a couple of pages on and the same stuff is still being said about the list...

For you artifact haters, try  Laboratory Maniac and Demonic Consultation...
Power, yes, but ability, no. A Sheoldred, Whispering One and Buried Alive/Entomb combo is deadly.



TBh I'd rather use those cards in a Mimeoplasm deck.  IMO The Mimeoplasm is probably one of the best generals created to date.

Mimeoplasm.
Search for Lands, get Hall of the Bandit Lord
Cast Buried Alive, fetching Death's Shadow and blighted agent
Swing for leathal

The 3 card combo of Mimeoplasm + Hall of the Bandit Lord + Buried Alive is just a rediculous combination.

And the only thing that could stop that is an instant speed non black destroy/exile card. And if you're fearing that then go fetch an invisible stalker while your at it with that buried alive and decide from there.


My original point of posting though. Why is labratory maniac in my deck if I hate artifacts? Are you suggesting that combo wincons all use artifacts and that this combo is the best for non artifact decks?  I R Confused.
According to everyone on these forums. You should only play the best decks in whatever format you want. You are a bad player and should just quit if you intend on using anything else.
Why am I always hearing about blighted agent and death's shadow in plasm decks?

You know it's way easier to make a 1HKO plasm with skithiryx, right? 
I personally use Mimeo in a reanimator toolbox build, so instead of trying to use him as a general basher (even though he's quite good at it), he's an always-there option for when I don't have a card that can recur my things.

I'm fine with Death's Shadow, but I wouldn't use Blighted Agent in Mimeo, because while you can very easily pitch the death's shadow instantly and he goes with pretty much anyone as a +13/+13 buff for the commander, a blighted agent is a 1-trick card.

Personally I feel like adding the Cytoshape + Mirror-mad Phantasm + reanimate card that can target opponents in my deck.

Cytoshape can also work as a general combat trick while Mirror-mad can help me mill for options, and the reanimate card can be used for anything, really.
Why am I always hearing about blighted agent and death's shadow in plasm decks?

You know it's way easier to make a 1HKO plasm with skithiryx, right? 



I guess it's cause if you play skittles you're limited to only Black. Not that it's a bad thing, but if that was my general I would probably be targeted first since anyone at the table could be facing a leathal swing the moment it hits the board.

The Plasm, while still a problem, at least sneaks by the "Hey I plan on killing you with infect so stfu" mentality.
According to everyone on these forums. You should only play the best decks in whatever format you want. You are a bad player and should just quit if you intend on using anything else.
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