Point the first - this is a very exciting deck idea, I just might have another deck to build for this Standard, which is turning out to be the most fun I've had deckbuilding since Llorwyn. Point the second - It's time to start a drinking game every time a card is described as being "real" or "very real". It would be a very real drinking game.
Are you an artificer? Join the club!
At this point I'm thinking he keeps doing it to elicit a response on the forums. It surely can't be coincidence that he's called cards (or decks) "very real" so often of late....Or can it?
Take out the Tezz's Gambit and side the Negates for 4 copies of Forbidden Alchemy?
Stormblood Berserker. Enough said. 4 x Stromkirk Noble4 x Stormblood Berserker4 x Invisible Stalker4 x Thrummingbird4 x Curse of the Stalked Prey3 x Tezzeret's Gambit2 x Divination4 x Mana Leak3 x Volt Charge2 x Treasure Mage1 x Contagion Engine4 x Inkmoth Nexus4 x Sulfur Falls8 x Island9 x MountainA singleton Koth could be pretty good here too.
I ran a build similar to this last week at FNM, trying to decide if it was worthy to play at states. Some big differences: Stromkirks instead of Neonite. 2 Heroes of Oxid Ridge instead of Neurok Commando. Also added inkmoth nexus to lands (made for good win conditions at some points). Didn't have any control (counterspell magic) in main, that was for board. Tez Gam and Volt charge were good, but I had think twice as well. The deck was ok. Went 2-2. Lost to poison and sculpted steel which showed that the deck needed to handle bigger dudes. That is the decks weak spot. All the creatures except falkenrath and heroes are 1/1, so if there's a bigger blocker out, you sit and do nothing. I've made some adjustments with this in mind and enjoy playing the deck, but not sure that it will ever be a tier deck. I will say, that adding Hero often had me putting my opponent at 3 on turn 4. Volt charge for the win!