How do you do house rules?

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I just signed up for D&DI for the first time and, of course, jumped right into the Character Builder.  I was fairly surprised to discover the lack of support for any house rule elements.  In my current campaign, I already have a character with a custom magic weapon I created, I allow my players a certain degree of flexibility in mixing their power choices from their Essentials builds with certain choices from the Class Compendium releases, and I have plans in the future to allow one player to transition his paladin into a blackguard.  I expected the Character Builder would save me countless hours of creating my own power and item cards, etc.,  but the CB doesn't support anything mentioned above.  I was shocked to find that my Sun Domain cleric can't even choose Bahamut as his deity!

At first I thought I must be missing some options in the interface, but a quick look at the sticky thread in this forum confirmed that the CB just doesn't do house rules.

So I'd like to know how those of you who regularly use house rules, but also use the CB, handle it.  What method do you follow to incorporate custom elements but also take advantage of the CB?
I just signed up for D&DI for the first time and, of course, jumped right into the Character Builder.  I was fairly surprised to discover the lack of support for any house rule elements.  In my current campaign, I already have a character with a custom magic weapon I created, I allow my players a certain degree of flexibility in mixing their power choices from their Essentials builds with certain choices from the Class Compendium releases, and I have plans in the future to allow one player to transition his paladin into a blackguard.  I expected the Character Builder would save me countless hours of creating my own power and item cards, etc.,  but the CB doesn't support anything mentioned above.  I was shocked to find that my Sun Domain cleric can't even choose Bahamut as his deity!

At first I thought I must be missing some options in the interface, but a quick look at the sticky thread in this forum confirmed that the CB just doesn't do house rules.

So I'd like to know how those of you who regularly use house rules, but also use the CB, handle it.  What method do you follow to incorporate custom elements but also take advantage of the CB?


I put all my custom rules on the monster side.  Examples:

Free expertise for the characters?  Disallow taking any expertise feats, and decrease monster defenses by the expected amount.

Custom items?  If it's a weapon, neck, or armor, have the player equip a generic +X item of the correct type and limit other abilities to things that don't affect math such as skill bonuses.  That way you only need to hand write the items abilities that don't affect math. 
I use a pencil.
They (supposedly) just added custom items and extra feets yesterday.

But pencil let's you uber hack the sheet.

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

They (supposedly) just added custom items and extra feets yesterday. But pencil let's you uber hack the sheet.


They announced yesterday that such features will be in today's update.
They (supposedly) just added custom items and extra feets yesterday. But pencil let's you uber hack the sheet.

They announced yesterday that such features will be in today's update.


guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

Yes, I'm passingly familiar with pencils.  Wink  No big deal to write in changes one time, but writing in the same changes every time you print out the character sheets seems like a pretty big chore if the changes are extensive.  So I was just wondering about specific strategies people might have formulated to help.  (For example, I came to the realization fairly quickly that in place of a particular weapon I should just use the same base weapon with an equal enhancement bonus; then enhancement bonuses, proficiency, feat bonuses, weight, etc. would all be correct, and only special properties and powers would need to be written in.  It may seem too obvious to mention, but I'm new.)

Regarding the new features:  Sweet.  Where do I get announcements like that?
Regarding the new features:  Sweet.  Where do I get announcements like that?


Umm...2 or 3 forums up?  Called appropriately "DDI Announcements".
Regarding the new features:  Sweet.  Where do I get announcements like that?


Umm...2 or 3 forums up?  Called appropriately "DDI Announcements".



I guess I should have been clearer.  Is there any more convenient way I can keep up to date on Character Builder updates?  Something that doesn't require me to regularly visit a forum?
Regarding the new features:  Sweet.  Where do I get announcements like that?


Umm...2 or 3 forums up?  Called appropriately "DDI Announcements".



I guess I should have been clearer.  Is there any more convenient way I can keep up to date on Character Builder updates?  Something that doesn't require me to regularly visit a forum?


I know there is an RSS feed for the site, but I don't use it and don't know either the link or what is in it (just CB or everything they put up).
I haven't found the custom items section of the Character Builder detailed in the note from the last update.  Can someone direct me to where that is accomplished in the Character Builder?
I haven't found the custom items section of the Character Builder detailed in the note from the last update.  Can someone direct me to where that is accomplished in the Character Builder?


Inventory tab, select item, click "Customize" button.  Edit: It's near where the "Add", "Remove", "Sell 20%" buttons are.
Yes, I'm passingly familiar with pencils.    No big deal to write in changes one time, but writing in the same changes every time you print out the character sheets seems like a pretty big chore if the changes are extensive.  So I was just wondering about specific strategies people might have formulated to help.  (For example, I came to the realization fairly quickly that in place of a particular weapon I should just use the same base weapon with an equal enhancement bonus; then enhancement bonuses, proficiency, feat bonuses, weight, etc. would all be correct, and only special properties and powers would need to be written in.  It may seem too obvious to mention, but I'm new.)

Regarding the new features:  Sweet.  Where do I get announcements like that?



Sorry if I was abrupt. You asked so I answered. :D 
Thank kenjoon.  I had seen that feature but was hoping there was something more in another place... It doesn't rise to my definition of "custom items" in terms of features but might meet a minimum definition of the same.
Thank kenjoon.  I had seen that feature but was hoping there was something more in another place... It doesn't rise to my definition of "custom items" in terms of features but might meet a minimum definition of the same.


It's the same level of "customization" that the offline tool had (and just a touch more).  Since the offline tool always seems to be the benchmark for it's replacement, then it's met the benchmark.
Agree, kenjoon, this does bring it closer in line with what has been.  However, I have seen a lot of folks here on the forums, myself included, who are looking for a good deal more than that in a "custom item."  An interface for items along the lines of the customizations one can make to monsters in the Adventure Tools would be nice, for example.
I have faith that features will be added. They've been adding features and fixing bugs at a good clip since the online builder came out.