Take a look at it, let it sink in. This card is the real deal.
It's a pretty straightforward card, you tap it for mana now, later you tap it pay some mana make a dude big and try and kill them simple idea right, but there's a lot going on. Now everything you have from Birds of Paradise to Solemn Simlacrum has the potental to trade with a titan. On top of that with Garruk, Primal Hunter the land can replicate a Mind Spring effect. Pumping +0 still gives a fatty trample, which thanks to M11 interacts in wonderfull ways with Wurmcoil Engine's Deathtouch, +0 also allows us to remove a phantismal without wasting a card which is always awesome.
Thats a lot comming from a humble land, but its not without a price, mana lots of mana. Good thing we don't have a skeleton of a deck from last season that generates a ton of mana and tutors up nonbasic lands as a win con floating around, if that was true someone would try and abuse this. . .what? oh?
Enter Brian Sondag's Wolf Run Green, fresh from a 1st place win at SCG Nashville:
- 1x Acidic Slime
- 1x Birds of Paradise
- 3x Primeval Titan
- 3x Solemn Simulacrum
- 4x Viridian Emissary
- 3x Wurmcoil Engine
- 4x Beast Within
- 1x Ratchet Bomb
- 3x Sword of Feast and Famine
- 2x Tree of Redemption
- 1x Viridian Corrupter
- 4x Ancient Grudge
- 3x Thrun, the Last Troll
- 1x Slagstorm
Again a straight forward plan: Play Ramp -> Play Fatties with a lot going on under the hood.
We've got 2 different very strong tutors (one good enough to get banned in modern).
The Titan fetches us up the titualr Wolf Run, along with a seperate wincon with Inkmoth Nexus.
Sondag opted to keep the lands simple and not much about with other utility (utility land tutoring being far more the realm of knights not giants). However singleton Ghost Quarter or Burred Ruin could have a place here if you feel like running less than 4 inkmoths. Anything more then 6 colorless lands I fear would cut into the mana base too much, but its your funeral if you feel like getting greedy.
Green Sun's Zenith gives us some redudnacy in the ramp department getting the single bird or an emissary. There's also some toolbox action going on with Slime and the sideboard, Melira, Silvok Outcast could become a target if you findyourself fearing U/x infect. Honestly I feel this tutor is stronger then the deck is at this point, offereing really just redudancy on the ramp I fully expect that to change as the format evolves.
Beast Within is pretty awesome here too, providing a way to interact with walkers, fatties and artifacts that our gszed up friends couldn't get at. Pointing it at lands early is also viable in this format where there's two very strong three color decks running around, stripping them over their very commonly single basic land forces their lands to etb: taped buying you precious time to ramp out your bombs.
The very best part is that you don't even need to sweat that 3/3 beast, seeing as it will very soon be outclassed, slagstormed, or held at bay by an Emmisary or Solemn.
I'll be updating the op later with a breakdown of known matchups and alternative builds, alternate card options. I'll try and keep the op for proven tourny lists, and reserve a second post for more experiemntal brews.