U/W Blade

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Introduction:

Caw/Blade was the dominant deck of the last year. After New Phyrexia, Stoneforge Mystic and Batterskull prooved to be such a broken interraction that Mystic had to be banned, along with its buddy Jace, the Mind Sculptor. But despite the bannings, the deck carried on, with its Squadron Hawks and Inkmoth Nexus carrying Sword of Feast and Famine.

Rotation saw the departure of the Hawks, Preordain, so the deck should be done for, right?

Nop.



There are a couple of reasons why this architype is good. Those are:

1. UW is an extremely flexible color combination with all-purpose cards like Oblivion Ring, Revoke Existence, Day of JudgmentGideon Jura and matchup specific answers in Celestial Purge, Timely Reinforcements, you're having it good.

2. Either through a mass of fliers in Inkmoth Nexus, Midnight Haunting or Moorland Haunt or through Hexproof creatures, you're stretching your opponents' removals. Both of the plans allow you to ride a sword bearer to victory with ease.


Let's take a look at both these plans:

Midnight Haunting Plan
Midnight Haunting

This is my preferred angle of attack in Sword deck. Midnight Haunting gives you instant speed blockers and attackers, which allows you to take advantage of more permission spells. Unlike the other plan, this one is inherintly synergetic with Snapcaster Mage, and it allows you to run a full suit of Tiago, since you're not forced to use him reactively alone. Tiago and 5 mana represents 4 power at instant speed, an incredible resilience to Edict effects, and DoJ immune creatures.

It also settles the debate on Inkmoth Nexus vs Moorland Haunt, allowing you to run 4 copies of said Manland, and boys everywhere: Manlands are very good.


Hexproof Plan
Geist of Saint Traft and Invisible Stalker

These two are fine. Problem is, when they're good, they're very good, but when they're bad, they're horrible. You have to tap out to cast them, and they're vulnerable to edict effects. Both of them are pretty mediocre without a Sword because pinging 1 with Stalker is not a great option, and Saint Traft dies to an easy Tiago Chan block. Since you need to cast these early, your leaks will be less effective as well and you'll be generally weak to aggro strategies or a timely Liliana.


Decklists:

[sblock]










Maindeck:

Artifacts
1 Batterskull

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1 Sword+of+Feast+and+Famine

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Artifact Creatures
1 Solemn+Simulacrum

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2 Wurmcoil+Engine

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Creatures
1 Azure+Mage

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1 Blade+Splicer

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2 Consecrated+Sphinx

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2 Hero+of+Bladehold

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2 Phantasmal+Image

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1 Sun+Titan

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Enchantments
3 Oblivion+Ring

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Instants
2 Dissipate

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" href="http://sales.starcitygames.com/cardsearch.php?game_type=1&singlesearch=Dissipate" class="card_popup">Dissipate
4 Mana+Leak

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" href="http://sales.starcitygames.com/cardsearch.php?game_type=1&singlesearch=Mana+Leak" class="card_popup">Mana Leak
4 Think+Twice

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" href="http://sales.starcitygames.com/cardsearch.php?game_type=1&singlesearch=Think+Twice" class="card_popup">Think Twice

Planeswalkers
2 Gideon+Jura

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1 Jace%2C+Memory+Adept

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Sorceries
3 Day+of+Judgment

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1 Timely+Reinforcements

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Basic Lands
8 Island

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7 Plains

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Lands
4 Glacial+Fortress

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2 Inkmoth+Nexus

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" href="http://sales.starcitygames.com/cardsearch.php?game_type=1&singlesearch=Inkmoth+Nexus" class="card_popup">Inkmoth Nexus
1 Moorland+Haunt

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" href="http://sales.starcitygames.com/cardsearch.php?game_type=1&singlesearch=Moorland+Haunt" class="card_popup">Moorland Haunt
4 Seachrome+Coast

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" href="http://sales.starcitygames.com/cardsearch.php?game_type=1&singlesearch=Seachrome+Coast" class="card_popup">Seachrome Coast
Sideboard:

1 Torpor+Orb

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1 Mirran+Crusader

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" href="http://sales.starcitygames.com/cardsearch.php?game_type=1&singlesearch=Mirran+Crusader" class="card_popup">Mirran Crusader
1 Oblivion+Ring

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" href="http://sales.starcitygames.com/cardsearch.php?game_type=1&singlesearch=Oblivion+Ring" class="card_popup">Oblivion Ring
1 Volition+Reins

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" href="http://sales.starcitygames.com/cardsearch.php?game_type=1&singlesearch=Volition+Reins" class="card_popup">Volition Reins
2 Celestial+Purge

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" href="http://sales.starcitygames.com/cardsearch.php?game_type=1&singlesearch=Celestial+Purge" class="card_popup">Celestial Purge
1 Divine+Offering

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" href="http://sales.starcitygames.com/cardsearch.php?game_type=1&singlesearch=Divine+Offering" class="card_popup">Divine Offering
3 Flashfreeze

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" href="http://sales.starcitygames.com/cardsearch.php?game_type=1&singlesearch=Flashfreeze" class="card_popup">Flashfreeze
1 White+Sun%27s+Zenith

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1 Elspeth+Tirel

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1 Revoke+Existence

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2 Timely+Reinforcements

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" href="http://sales.starcitygames.com/cardsearch.php?game_type=1&singlesearch=Timely+Reinforcements" class="card_popup">Timely Reinforcements



________________










Maindeck:

Artifacts
3 Sword+of+Feast+and+Famine

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Creatures
2 Consecrated+Sphinx

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3 Doomed+Traveler

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4 Invisible+Stalker

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" href="http://sales.starcitygames.com/cardsearch.php?game_type=1&singlesearch=Invisible+Stalker" class="card_popup">Invisible Stalker
4 Snapcaster+Mage

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Enchantments
2 Oblivion+Ring

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Instants
3 Dismember

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2 Disperse

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4 Mana+Leak

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3 Think+Twice

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Planeswalkers
2 Gideon+Jura

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Sorceries
2 Day+of+Judgment

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Basic Lands
6 Island

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5 Plains

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Lands
1 Drowned+Catacomb

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4 Glacial+Fortress

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2 Inkmoth+Nexus

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1 Isolated+Chapel

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3 Moorland+Haunt

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" href="http://sales.starcitygames.com/cardsearch.php?game_type=1&singlesearch=Moorland+Haunt" class="card_popup">Moorland Haunt
4 Seachrome+Coast

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" href="http://sales.starcitygames.com/cardsearch.php?game_type=1&singlesearch=Seachrome+Coast" class="card_popup">Seachrome Coast
Sideboard:

1 Oblivion+Ring

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" href="http://sales.starcitygames.com/cardsearch.php?game_type=1&singlesearch=Oblivion+Ring" class="card_popup">Oblivion Ring
3 Divine+Offering

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" href="http://sales.starcitygames.com/cardsearch.php?game_type=1&singlesearch=Divine+Offering" class="card_popup">Divine Offering
3 Negate

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" href="http://sales.starcitygames.com/cardsearch.php?game_type=1&singlesearch=Negate" class="card_popup">Negate
2 Purify+the+Grave

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3 Steel+Sabotage

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1 Day+of+Judgment

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" href="http://sales.starcitygames.com/cardsearch.php?game_type=1&singlesearch=Day+of+Judgment" class="card_popup">Day of Judgment
2 Timely+Reinforcements

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" href="http://sales.starcitygames.com/cardsearch.php?game_type=1&singlesearch=Timely+Reinforcements" class="card_popup">Timely Reinforcements



______________









Maindeck:

Artifacts
3 Sword+of+Feast+and+Famine

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" href="http://sales.starcitygames.com/cardsearch.php?game_type=1&singlesearch=Sword+of+Feast+and+Famine" class="card_popup">Sword of Feast and Famine

Creatures
2 Consecrated+Sphinx

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4 Snapcaster+Mage

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Enchantments
2 Oblivion+Ring

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" href="http://sales.starcitygames.com/cardsearch.php?game_type=1&singlesearch=Oblivion+Ring" class="card_popup">Oblivion Ring


Instants
2 Dismember

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" href="http://sales.starcitygames.com/cardsearch.php?game_type=1&singlesearch=Dismember" class="card_popup">Dismember
3 Dissipate

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" href="http://sales.starcitygames.com/cardsearch.php?game_type=1&singlesearch=Dissipate" class="card_popup">Dissipate
4 Forbidden+Alchemy

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4 Mana+Leak

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4 Midnight+Haunting

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" href="http://sales.starcitygames.com/cardsearch.php?game_type=1&singlesearch=Midnight+Haunting" class="card_popup">Midnight Haunting

Planeswalkers
3 Gideon+Jura

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Sorceries
3 Day+of+Judgment

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Basic Lands
6 Island

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5 Plains

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Lands
2 Drowned+Catacomb

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4 Glacial+Fortress

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3 Inkmoth+Nexus

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2 Isolated+Chapel

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4 Seachrome+Coast

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_____________

Maindeck:

Artifacts
1 Batterskull" href="http://sales.starcitygames.com//cardsearch.php?singlesearch=Batterskull" class="card_popup">Batterskull
2 Sword of Feast and Famine" href="http://sales.starcitygames.com//cardsearch.php?singlesearch=Sword+of+Feast+and+Famine" class="card_popup">Sword of Feast and Famine

Creatures
1 Consecrated Sphinx" href="http://sales.starcitygames.com//cardsearch.php?singlesearch=Consecrated+Sphinx" class="card_popup">Consecrated Sphinx
4 Hero of Bladehold" href="http://sales.starcitygames.com//cardsearch.php?singlesearch=Hero+of+Bladehold" class="card_popup">Hero of Bladehold
3 Snapcaster Mage" href="http://sales.starcitygames.com//cardsearch.php?singlesearch=Snapcaster+Mage" class="card_popup">Snapcaster Mage

Enchantments
3 Oblivion Ring" href="http://sales.starcitygames.com//cardsearch.php?singlesearch=Oblivion+Ring" class="card_popup">Oblivion Ring

Instants
4 Dismember" href="http://sales.starcitygames.com//cardsearch.php?singlesearch=Dismember" class="card_popup">Dismember
4 Mana Leak" href="http://sales.starcitygames.com//cardsearch.php?singlesearch=Mana+Leak" class="card_popup">Mana Leak

Legendary Creatures
1 Geist of Saint Traft" href="http://sales.starcitygames.com//cardsearch.php?singlesearch=Geist+of+Saint+Traft" class="card_popup">Geist of Saint Traft

Planeswalkers
3 Gideon Jura" href="http://sales.starcitygames.com//cardsearch.php?singlesearch=Gideon+Jura" class="card_popup">Gideon Jura

Sorceries
2 Day of Judgment" href="http://sales.starcitygames.com//cardsearch.php?singlesearch=Day+of+Judgment" class="card_popup">Day of Judgment
3 Gitaxian Probe" href="http://sales.starcitygames.com//cardsearch.php?singlesearch=Gitaxian+Probe" class="card_popup">Gitaxian Probe
3 Timely Reinforcements" href="http://sales.starcitygames.com//cardsearch.php?singlesearch=Timely+Reinforcements" class="card_popup">Timely Reinforcements

Basic Lands
6 Island" href="http://sales.starcitygames.com//cardsearch.php?singlesearch=Island" class="card_popup">Island
7 Plains" href="http://sales.starcitygames.com//cardsearch.php?singlesearch=Plains" class="card_popup">Plains

Lands
4 Glacial Fortress" href="http://sales.starcitygames.com//cardsearch.php?singlesearch=Glacial+Fortress" class="card_popup">Glacial Fortress
4 Inkmoth Nexus" href="http://sales.starcitygames.com//cardsearch.php?singlesearch=Inkmoth+Nexus" class="card_popup">Inkmoth Nexus
1 Moorland Haunt" href="http://sales.starcitygames.com//cardsearch.php?singlesearch=Moorland+Haunt" class="card_popup">Moorland Haunt
4 Seachrome Coast" href="http://sales.starcitygames.com//cardsearch.php?singlesearch=Seachrome+Coast" class="card_popup">Seachrome Coast

Sideboard:
2 Ratchet Bomb" href="http://sales.starcitygames.com//cardsearch.php?singlesearch=Ratchet+Bomb" class="card_popup">Ratchet Bomb
2 Nevermore" href="http://sales.starcitygames.com//cardsearch.php?singlesearch=Nevermore" class="card_popup">Nevermore
1 Oblivion Ring" href="http://sales.starcitygames.com//cardsearch.php?singlesearch=Oblivion+Ring" class="card_popup">Oblivion Ring
1
The mage formerly known as kedi. Team GFG - Goons From Ghana - Playing sweet decks since 2010 1:31 AM Nighthavk_: I'm actually playing B/r zombies 1:31 AM Battle7: nice 1:31 AM Nighthavk_: yeah it's pretty sweet really 1:31 AM Battle7: playing esper tokens 1:32 AM Nighthavk_: I like that deck 1:32 AM Battle7: it's sweet
Early test against Solar Flare:

UW Swords with Midnight Haunting is a def def improvement over blank UW control. First of all, you have too many targets for their Doom Blades, which is fantastic. Second of all, your threats are instant speed or lands which forces them to tap out prematurely to catch up with you, which gives you ample room to play big sorcery speed threats like Gideon or Sphinx.

Being able to use Snapcaster Mage offensively is so fantastic. A Haunting and a Tiago represents 6 power at instant speed, that's just brutal.

3 swords might be too much, 2 might be the right number, it needs testing. Might want to bring back the 4th leak.
The mage formerly known as kedi. Team GFG - Goons From Ghana - Playing sweet decks since 2010 1:31 AM Nighthavk_: I'm actually playing B/r zombies 1:31 AM Battle7: nice 1:31 AM Nighthavk_: yeah it's pretty sweet really 1:31 AM Battle7: playing esper tokens 1:32 AM Nighthavk_: I like that deck 1:32 AM Battle7: it's sweet
Double posting because I want to reserve these slots anyway.

Here's my current list:

// Lands
8 [M11] Island.
6 [M12] Plains.
4 [M11] Glacial Fortress.
4 [SOM] Seachrome Coast.
4 [MBS] Inkmoth Nexus.

// Creatures
4 [ISD] Snapcaster Mage.
2 [MBS] Consecrated Sphinx

// Spells
2 [M11] Day of Judgment.
2 [ROE] Gideon Jura.
3 [ARC] Oblivion Ring.
3 [NPH] Dismember.
4 [9E] Mana Leak.
4 [MI] Dissipate.
4 [TSP] Think Twice.
4 [ISD] Midnight Haunting.
2 [MBS] Sword of Feast and Famine.

// Sideboard
SB: 1 [M11] Day of Judgment.
SB: 1 [ROE] Gideon Jura.
SB: 3 [M12] Timely Reinforcements.
SB: 2 [SOM] Revoke Existence.
SB: 4 [NPH] Gut Shot.
SB: 3 [NPH] Surgical Extraction.
SB: 1 [SOM] Wurmcoil Engine.

I still actually like Dismember though. I can't really bring myself to remove them. And playing 4 Snapcaster Mages gives different angles, such as Surgical Extraction which becomes much more lethal than Purify the Grave, and the incredible Gut Shot against RDW and Tempered Steel.

I knew I wanted a deck with 4 Snapcaster Mages and I was using Divination so that not all my Mages were purely reactive, but now with Midnight Haunting, you can EOT for a bunch of tokens and actually get there. Even 2/4 power is enough to put pressure on Solar Flare so they have to walk right into your Dissipates and Mana Leaks, and we all know what hapens in control mirrors when one of them can play draw/go and the other one has to resolve big mana sorceries.

I really dig this list, and I really hope you give it a try. It's been nothing but wonderful for me in my testing, against all sorts of aggro and solar flare decks.
The mage formerly known as kedi. Team GFG - Goons From Ghana - Playing sweet decks since 2010 1:31 AM Nighthavk_: I'm actually playing B/r zombies 1:31 AM Battle7: nice 1:31 AM Nighthavk_: yeah it's pretty sweet really 1:31 AM Battle7: playing esper tokens 1:32 AM Nighthavk_: I like that deck 1:32 AM Battle7: it's sweet
What you have there doesn't really look like a Blade deck...

It's UW Control, with 2 random Swords, which has the same problem as all the previous in that your Swords are basically meaningless since you don't have a lot to equip it with that actually cares. The lists in the OP are quite distinct in playstyle etc. to what you have in the third.

I do like the Midnight Haunting-Snapcaster synergy though.
Yeah, I had thought of a deck using Midnight/Snapcaster myself. Granted original builds for me had Timely Reinforcements and ran heavy instants and Sorceries so that I could try to do cute things with Delver of Secrets. I thought Ponder would help make it less than terrible, but I don't know if it was ever very good.

In short, yours is better. I got too bold with mine I think.

<a href="http://www.wizards.com/Magic/PlaneswalkerPoints/1206663433"><img src="http://pwp.wizards.com/1206663433/Scorecards/Landscape.png" border="0" /></a>

What you have there doesn't really look like a Blade deck...

It's UW Control, with 2 random Swords, which has the same problem as all the previous in that your Swords are basically meaningless since you don't have a lot to equip it with that actually cares. The lists in the OP are quite distinct in playstyle etc. to what you have in the third.

I do like the Midnight Haunting-Snapcaster synergy though.



I see 4 Midnight Haunting tokens, Snapcaster, Flashback Haunting tokens, 4 Inkmoth Nexi, 2 Gideon, 2 Consecrated Sphinx. Honestly, using mana main phase, untapping all lands, that's incredible broken as is shortening the clock with Nexus. Swords feel too awesome in the deck.
The mage formerly known as kedi. Team GFG - Goons From Ghana - Playing sweet decks since 2010 1:31 AM Nighthavk_: I'm actually playing B/r zombies 1:31 AM Battle7: nice 1:31 AM Nighthavk_: yeah it's pretty sweet really 1:31 AM Battle7: playing esper tokens 1:32 AM Nighthavk_: I like that deck 1:32 AM Battle7: it's sweet
Go to bed Kedi.

Either that or get on MTGO for the Pauper DE in 45 :D

Also, IIRC, UW swords only ran 2 or 3 swords to begin with.
2:25 PM sneakattackkid: my basics are worth more... 5:21 PM Nighthavk_: I was splitting more 8-4s than a hooker splits her legs. 11:42 PM Nighthavk_: because honestly, your opponent may be caw, but he'll probably be a drooling idiot who just found out porn exists.

Shuhei and Juza both think the Midnight haunting plan is the better option.
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Bah, I always dislike you making primer threads if only because you rarely understand delineation between different Archetypes. ;P

Also this is supposed to be in Tier 1, you derp.
Bah, I always dislike you making primer threads if only because you rarely understand delineation between different Archetypes. ;P

Also this is supposed to be in Tier 1, you derp.
Bah, I always dislike you making primer threads if only because you rarely understand delineation between different Archetypes. ;P Also this is supposed to be in Tier 1, you derp.


Bro, how is Midnight Haunting + Swords deck ANY different from old Caw/Blade decks post banning?

And I know it should be Tier 1 but powers to be deemed the deck is, in fact, tier 2.

@CB: Sauce?
The mage formerly known as kedi. Team GFG - Goons From Ghana - Playing sweet decks since 2010 1:31 AM Nighthavk_: I'm actually playing B/r zombies 1:31 AM Battle7: nice 1:31 AM Nighthavk_: yeah it's pretty sweet really 1:31 AM Battle7: playing esper tokens 1:32 AM Nighthavk_: I like that deck 1:32 AM Battle7: it's sweet
Are you sure? Pretty sure the thread said to put this in Tier 1.

The Hauntings list is akin to the postban CFB Caw decks, that is they are control decks with random swords, but its very different to the decks in the OP. Those decks are like the other post ban caw decks, which packed a set of Blade Splicers and or Hero of Bladehold. Those decks are essentially midrange Aggro decks, and they play entirely differently. It is the latter that people are playing so far, not the former, although given how bad the latter have been in my experience, it would not surprise if the Hauntings Control strategy ends up better and more popular.

I like the Haunting Control idea and fully intend to try it. My concern is that SoFaF is less effective in this format (untargeted discard is a nonissue for many decks, and Ancient Grudge etc. sees MD play and its useful to blank them since reliance on Sword or wielder surviving combat can be a blowout when it goes wrong, a problem even pre-ban Caw encountered.

The matchups where SoFaF was most relevant aren't playable in this format so Sword needs to do more to justify space, is all.

I'm also a tad concerned vis-a-vis RDW when Timely and Gutshot are both boarded, but that's a minor point.

Yeah, post board it can be something like 40-60 against RDW, but you know how brutal the sb package is against RDW.

(...)

For Tier 2, we'll need the following:
U/W Blade (Nighthavk volunteered, you can post it directly into the subforum)

The mage formerly known as kedi. Team GFG - Goons From Ghana - Playing sweet decks since 2010 1:31 AM Nighthavk_: I'm actually playing B/r zombies 1:31 AM Battle7: nice 1:31 AM Nighthavk_: yeah it's pretty sweet really 1:31 AM Battle7: playing esper tokens 1:32 AM Nighthavk_: I like that deck 1:32 AM Battle7: it's sweet

@CB: Sauce?



Talking with them at Milan. They know Marco OJ pretty well, who I was staying with.
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Blade/Control hybrid, take 2:


// Lands
    8 [M11] Island (1)
    6 [M12] Plains (1)
    4 [M11] Glacial Fortress
    4 [SOM] Seachrome Coast
    4 [MBS] Inkmoth Nexus


// Creatures
    4 [ISD] Snapcaster Mage


// Spells
    2 [M11] Day of Judgment
    3 [ARC] Oblivion Ring
    3 [NPH] Dismember
    4 [9E] Mana Leak
    4 [MI] Dissipate
    4 [TSP] Think Twice
    4 [ISD] Midnight Haunting
    2 [MBS] Sword of Feast and Famine
    2 [M12] Timely Reinforcements
    2 [MBS] White Sun's Zenith


// Sideboard
SB: 1 [M11] Day of Judgment
SB: 2 [ROE] Gideon Jura
SB: 1 [M12] Timely Reinforcements
SB: 2 [SOM] Revoke Existence
SB: 3 [NPH] Gut Shot
SB: 2 [NPH] Surgical Extraction
SB: 4 [CS] Flashfreeze

Moving in a direction I really like.

The mage formerly known as kedi. Team GFG - Goons From Ghana - Playing sweet decks since 2010 1:31 AM Nighthavk_: I'm actually playing B/r zombies 1:31 AM Battle7: nice 1:31 AM Nighthavk_: yeah it's pretty sweet really 1:31 AM Battle7: playing esper tokens 1:32 AM Nighthavk_: I like that deck 1:32 AM Battle7: it's sweet

You have to remember though, without the dig from preordain, it's harder to draw swords, so perhaps you may need 3?
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Does UW blade stand a chance against Solar Flare? What's some good tech for this matchup purge and Surgical extraction.

Any other strategies vs this matchup. Maybe 4 think twice main deck could help vs liliana and blade splicers vs the edict effect

You have to remember though, without the dig from preordain, it's harder to draw swords, so perhaps you may need 3?

I really play Swords for Value. They're not crucial to my game plan but are absolutely devastating when I can create a scenario to make good use out of it. I'd really first have fantastic answers before having another sword, but I may be wrong, depending on how good Sword really is.

But 3 might be correct to run against stuff like new Ramp, but that would belong to sb.
Does UW blade stand a chance against Solar Flare? What's some good tech for this matchup purge and Surgical extraction. Any other strategies vs this matchup. Maybe 4 think twice main deck could help vs liliana and blade splicers vs the edict effect

Midnight Haunting plan trumps over Solar Flare decks and especially the new ones that skimp their mana leaks and are a full-out tap out control deck. Generally, Draw-Go strategies trump Tap out strategies.

By having instant speed threats, you force your opponent into casting threats prematurely, which increases your Leaks' and Dissipates' value. With 4 Snapcaster Mage and 8 counterspells, you're in a good position to "Counter whatever the **** they make".
The mage formerly known as kedi. Team GFG - Goons From Ghana - Playing sweet decks since 2010 1:31 AM Nighthavk_: I'm actually playing B/r zombies 1:31 AM Battle7: nice 1:31 AM Nighthavk_: yeah it's pretty sweet really 1:31 AM Battle7: playing esper tokens 1:32 AM Nighthavk_: I like that deck 1:32 AM Battle7: it's sweet
dammit... i just opened this thread and now i want to play this list this weekend.... sigh...

whatevs, i'll just build it on modo since i have all the pieces already (except my modo account needs 2 more chans).

pretty sure since you're so very light on the whole card drawing thing, you probably should be running 27 lands.  let's face it, you have a lot of stuff you are doing with your lands and without a lot of card drawing, you need to ensure you're actually drawing lands.

have you ever considered either a negate or a psychic barrier somehow for a 5th 2-mana counterspell?  (probably the later for surviving early games)

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Best Pauper Deck in the format, not close:

http://community.wizards.com/content/forum-topic/2974646#comment-49713276

 

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I do want 27 lands but I'm too greedy. Someone else has to make the cut for me.

Also, I did consider as a 5th Barrier, but I actually came to question why am I not playing Disperse yet. Obv good card and obv good with Snapcaster and a card you'd never hate to draw. Late game uses with Oblivion Ring are dope as well. I think that "2 CMC" slot could well be Disperse.
The mage formerly known as kedi. Team GFG - Goons From Ghana - Playing sweet decks since 2010 1:31 AM Nighthavk_: I'm actually playing B/r zombies 1:31 AM Battle7: nice 1:31 AM Nighthavk_: yeah it's pretty sweet really 1:31 AM Battle7: playing esper tokens 1:32 AM Nighthavk_: I like that deck 1:32 AM Battle7: it's sweet
move something to the board over a gut shot?  land 27?  the only feasible reason i can think to play gut shot is something related to tempo and keeping your lands up on turn 2/3.  otherwise, it just seems like something like celestial purge is better.  but i know we're split on that debate, so i'll leave it at that.

FYI, i just threw something close to this together online... decent, but i wasn't that impressed yet.

also, i'm pretty sure azure mage should just be here somewhere, somehow.  its just so damn good with sword connections.

Blue is the best color ever. How do you deal?  ------------------------------  Team GFG - "gulf, foxtrot, gulf" 

 

 

I produce Dubstep and House beats:

https://soundcloud.com/burning_forest

 

Best Pauper Deck in the format, not close:

http://community.wizards.com/content/forum-topic/2974646#comment-49713276

 

Photobucket

move something to the board over a gut shot?  land 27?  the only feasible reason i can think to play gut shot is something related to tempo and keeping your lands up on turn 2/3.  otherwise, it just seems like something like celestial purge is better.  but i know we're split on that debate, so i'll leave it at that.

FYI, i just threw something close to this together online... decent, but i wasn't that impressed yet.

also, i'm pretty sure azure mage should just be here somewhere, somehow.  its just so damn good with sword connections.



Purge doesn't answer TS and is an inefficient way to deal with RDW's 1 drops as well as matches where you want removal for Inkmoth Nexi and the ilk but don't wanna pay 4 life over and over.
The mage formerly known as kedi. Team GFG - Goons From Ghana - Playing sweet decks since 2010 1:31 AM Nighthavk_: I'm actually playing B/r zombies 1:31 AM Battle7: nice 1:31 AM Nighthavk_: yeah it's pretty sweet really 1:31 AM Battle7: playing esper tokens 1:32 AM Nighthavk_: I like that deck 1:32 AM Battle7: it's sweet
I really like Atma's MD (a 3-1 from a DE), and this deck seems sweet in general.














Main Deck


60 cards



2  Drowned Catacomb
3  Ghost Quarter
4  Glacial Fortress
4  Inkmoth Nexus
4  Island
1  Isolated Chapel
5  Plains
4  Seachrome Coast


27 lands

4  Snapcaster Mage


4 creatures

2  Day of Judgment
2  Dismember
2  Dissipate
4  Forbidden Alchemy
2  Gideon Jura
4  Mana Leak
4  Midnight Haunting
3  Oblivion Ring
2  Sword of Feast and Famine
4  Think Twice


29 other spells

The parts of Kedi's version that I like that aren't in this one: 4 Dissipate 2 WSZ. I think the Gideons could easily be 1 WSZ 1 Dissipate, and maybe cut an Alchemy for a Timely/Dismember/DoJ/Gideon.

This deck seems really sweet, though.
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Not that it means a ton, but but a U/W/b control deck (which is basically this deck) got 1st in one of the prelim tourneys at magic-league.com.

You can see the list here:

www.magic-league.com/deck/73639/standard... Control28864

Looks like it beat out 5 wolf run ramps.

 
I really like Atma's MD (a 3-1 from a DE), and this deck seems sweet in general.














Main Deck


60 cards



2  Drowned Catacomb
3  Ghost Quarter
4  Glacial Fortress
4  Inkmoth Nexus
4  Island
1  Isolated Chapel
5  Plains
4  Seachrome Coast


27 lands

4  Snapcaster Mage


4 creatures

2  Day of Judgment
2  Dismember
2  Dissipate
4  Forbidden Alchemy
2  Gideon Jura
4  Mana Leak
4  Midnight Haunting
3  Oblivion Ring
2  Sword of Feast and Famine
4  Think Twice


29 other spells

The parts of Kedi's version that I like that aren't in this one: 4 Dissipate 2 WSZ. I think the Gideons could easily be 1 WSZ 1 Dissipate, and maybe cut an Alchemy for a Timely/Dismember/DoJ/Gideon.

This deck seems really sweet, though.



In discussion with Kedi and Atma separately, we sort of agreed 4 Forbidden Alchemy and 4 Think Twice together is too much. That's a lot of do-nothing. I don't think the Flashback cost of Alchemy is worth the manabase problems, personally, and I think my general preference is 4 Think Twice 2 Forbidden (Atma thinks a 3-3 split). That gives you the extra two Dissipates. (I don't even run Alchemy in my list, and I haven't really missed it).

I tried White Sun's Zenith, and it's never that good in practice. 
Yeah I don't really like Alchemy in this list either, maybe 2-of, but I'd prefer divination over it I guess. Nice to see Atma having started rolling on with our list tho.

I think you really want at least, at least 3 Dissipates, and I really love the fourth one. Each new countermagi gets better and better.

If Wolf Run keeps being the PITA, a slight black splash with Tribute to Hunger might be necessary, because Thrun shuts this down just about gut.
The mage formerly known as kedi. Team GFG - Goons From Ghana - Playing sweet decks since 2010 1:31 AM Nighthavk_: I'm actually playing B/r zombies 1:31 AM Battle7: nice 1:31 AM Nighthavk_: yeah it's pretty sweet really 1:31 AM Battle7: playing esper tokens 1:32 AM Nighthavk_: I like that deck 1:32 AM Battle7: it's sweet
I think that the some black in the mana-base is pretty good, as it is essentially free and it can also save life off Dismembers, which is relevant.
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Accomplishments
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MTGO name: Battle7
The single biggest thing keeping Flare down is manabase.

A third colour is NEVER free, as the Caw players learned last season.
Here is my UW control with the new set.

2 jace, memory adept
2 gideon jura
2 karn liberated
4 negate
4 ponder
4 vapor snag
4 mana leak
4 oblivian ring
4 day of judgment
4 snapcaster mage

26 lands
4 glacial fortress
4 seachrome coast
8 island
7 plains
3 ghost quarter

SB

4 flashfreeze
4 revoke existence
4 nevermore
2 timely reinforcements

Opting for  the quicker vapor snag pick up.
Here is my UW control with the new set.

2 jace, memory adept
2 gideon jura
2 karn liberated
4 negate
4 ponder
4 vapor snag
4 mana leak
4 oblivian ring
4 day of judgment
4 snapcaster mage

26 lands
4 glacial fortress
4 seachrome coast
8 island
7 plains
3 ghost quarter

SB

4 flashfreeze
4 revoke existence
4 nevermore
2 timely reinforcements

Opting for  the quicker vapor snag pick up.

4 Champion of the Parish
4 Elite Vanguard
4 Grand Abolisher
4 Mirran Crusader
3 Geist of Saint Traft
3 Hero of Bladehold
3 Mikaeus, the Lunarch

3 Angelic Destiny
4 Honor of the Pure
Oblivion Ring
3 Mana Leak


12 Plains
4 Seachrome Coast
Moorland Haunt
4 Glacial Fortress


I'm not running the blade in this deck, I opted for Angelic Destiny instead (Because I can't afford blades). I ran something like this in provincial/state finals and let me go 4-0 and draw my way into top 8. I beat some of the better players there too, including 2 Kessig Wolf-Runs, Burning Vengeance, Gavony Township Tokens, and U/B control. I also find that the Red/White swords are quite useful in my playtesting online with unlimited moniez.
I tried running an aggro build. I really like Geist of Saint Traft except I wish he had flying himself most of the time. I feel like to make the aggro version of UW competitive it needs either a lock piece or a combo to push it over the top. You might want to think about Ghost quarters at least in the side. There are lots of good manlands and ability lands and Primeval Titan is still around to fetch them.
I tried running an aggro build. I really like Geist of Saint Traft except I wish he had flying himself most of the time. I feel like to make the aggro version of UW competitive it needs either a lock piece or a combo to push it over the top. You might want to think about Ghost quarters at least in the side. There are lots of good manlands and ability lands and Primeval Titan is still around to fetch them.

That's why you throw swords or Angelic Destiny on him...

Or if you want to get real crazy, against a ramp deck. Turn 4 I threw down 2 Honor of the Pure and swung for 10 with Geist, and 8 with my other creatures.
Couple ideas thrown together

26 land (4 inkmoth nexus 22 color mana)

2 Sun Titan
1 Phantasmal Image
3 Snapcaster Mage
2 Hero of Bladehold
4 Bladesplicer

2 Gideon Jura

1 Batterskull
2 Midnight Haunting
1 Timely Reinforcements
2 Dismember
4 Mana Leak
2 Dissipate
4 Think Twice
2 Sword of Feast and Famine
3 Oblivion Ring

1 card over still deciding what to drop. I kind of want room for 1 day of judgement as well maybe. Opinions?
Wow, how do we beat Wolf Run Green?

I'm not sure that Flashfreeze is going to cut it since Wurmcoil Engine and Inkmoth Nexus are also huge threats. 
Couple ideas thrown together 26 land (4 inkmoth nexus 22 color mana) 2 Sun Titan 1 Phantasmal Image 3 Snapcaster Mage 2 Hero of Bladehold 4 Bladesplicer 2 Gideon Jura 1 Batterskull 2 Midnight Haunting 1 Timely Reinforcements 2 Dismember 4 Mana Leak 2 Dissipate 4 Think Twice 2 Sword of Feast and Famine 3 Oblivion Ring 1 card over still deciding what to drop. I kind of want room for 1 day of judgement as well maybe. Opinions?



I really like that someone returns to the basic of Caw-Blade - aggro control deck with Sun titan recursion. Because that was the late game of the deck. I am running similar list just without Splicers (2xGeist) and 1 more image. I haven't found use for Haunting yet, it seems to me like the 3-drop slot is then quite clumped (considering the really important spells you want to play when you can support them with counter). Running War and Peace instead of Batterskull to speed up myself and just 3 think twices and I run 3-of Dissipate and mana leak. Tell me how you do with this deck, I took it to our last FNM and the only deck I really had no answer to was UB mill. Managed to shutdown Wolf run post-sideboard and black infect was troublesome till I topdecked Wrath. Finished 3rd out of 16 after splitting a tie in last game. Tezzeret was very good matchup, Werewolves as well, only thing I didn't see from the most played decks was Steel and Tokens.

Wow, how do we beat Wolf Run Green?
I'm not sure that Flashfreeze is going to cut it since Wurmcoil Engine and Inkmoth Nexus are also huge threats. 


Pack with counterspells to stop the ramp, disable titan while pushing with cheap creatures (snapcaster end of turn 2 is great for aggroing). As soon as you shutdown Titan, the deck is not so fast and you need to side in some artefact haste for Nexuses (not so bad stuff to do considering everyone plays some artefact you want to get rid of - shrines, wurmcoils, batterskull, lashwrithe, nexus, swords, spellskites and metamorphs, pods). If he sides in Thruns and Dungroves, Image is your friend or sweeping the board with Wrath. And snapcasters.

Wow, how do we beat Wolf Run Green?

I'm not sure that Flashfreeze is going to cut it since Wurmcoil Engine and Inkmoth Nexus are also huge threats. 



Mana Leak the Slagstorm, you should win every game.

The single biggest thing keeping Flare down is manabase. A third colour is NEVER free, as the Caw players learned last season.



while i usually agree with this, i have been running a few Black sorces (2 drowned cat, 1 isolated) just to save me some life on dismember and to hit the flashback on FA...it has come with VERY little drawback for my consistancy, but an unexpected advantage: When playing a draw-go style early game, if i hit my Black land on T4 it will often eat up there LD (Ghost quarter, acidic slime etc) right away. I have had a couple guys cast slime off of there 6 mana insted of titan because they saw my new color and thought they were screwing me off of a color....not totally sure that its worth going out of your way for, but might be worth concedering....also, spellbomb is better when it cantrips

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57183108 wrote:
56783528 wrote:
Meh, not sure whether this is entirely accurate, at least for concept decks. Sometimes an unrefined idea cannot beat the top dogs at first, but with a few suggestions and heavy playtesting, they might get there. Islands' diamond in the rough lists are a good rebuttal to your statement.
Islands' decks are more gazing into the abyss of madness and madness staring back at you. With Manamorphose.
Torpor Orb is your best friend in the sideboard.


Since three colour is incredibly easy in this format :

4 Snapcaster Mage
1 Batterskull
(5)

4 Midnight Haunting
3 Geistflame
4 Mana Leak
3 Dissapate
4 Think Twice
3 Brimstone Volley
1 Dismember
(22)

2 Timely Reinforcements
2 Oblivion Ring
2 Sword of Feast and Famine
(6)

4 Inkmoth Nexus
2 Ghost Quarter
4 Mountain
4 Island
3 Plains
4 Glacial Fortress
3 Clifftop Retreat
3 Sulfar Falls
(27)

SIDEBOARD(15)
Slagstorm/Doj
Timely
Purge
Rings
etc
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Since three colour is incredibly easy in this format :



LMAO.

Solar Flare is basically struggling in this format PURELY for manabase reasons. 

You're playing a lower curve deck with less ally duals. Your mana is much worse.


Three-colour mana wasn't free in Zendikar, and we had a lot better mana fix then.

Your credibility is shot - three colour is almost unplayable. 


Since three colour is incredibly easy in this format :



LMAO.

Solar Flare is basically struggling in this format PURELY for manabase reasons. 

You're playing a lower curve deck with less ally duals. Your mana is much worse.


Three-colour mana wasn't free in Zendikar, and we had a lot better mana fix then.

Your credibility is shot - three colour is almost unplayable. 



Nice personal attack.

Three colour is fine, Solar flare is bad because it's often a do nothing deck and is trying so hard to jam in uneccessary costs. Playing cards like liliana for example is obviously going to hurt the manabase, but when you run cards with un-intensive costs, it's much easier.

There is a huge different between playing three colours, and running intensive costs across all three colours. It's a case of when you need colours and how many sources you have. 26 lands is a fine number for a control deck in this format. We have ACTUAL dual lands instead of fetches, which means colours ARE free, since you can have a land that provides your main colour as well as your splash.

I'll admit the mana I posted above was not amazing, but it was off the top of the head and for some reason I forgot seachrome coast existed. But just as an example, a Grixis manabase:


4 Blackcleave Cliffs
4 Sulfur Falls
4 Darkslick Shores
6 Island
2 Mountain
2 Stensia Bloodhall
4 Drowned Catacomb

Or if you need to shift the colour reliance:


4 Blackcleave Cliffs
4 Sulfur Falls
4 Darkslick Shores
5 Island
3 Mountain
2 Stensia Bloodhall
4 Drowned Catacomb

In a deck that has more card advantage than every other deck in the format, it can easily support itself without issues. This manabase easily gives you access to UU and BB costs, even UUU costs. 10 red sources, 12 black sources and 18 blue sources. The second one, 11 red, 12 black, 17 U sources. These are fine amounts of mana and considering they are duals and not fetches,, you have that mana, not either or.

But yes, I will admit the mana I posted above was squiffy and deserves some ridicule, but saying three colours is not an option is silly and false.

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