My picks are below. I wound up with R/b goblins. I would have liked another grenade but on the whole it's a fast deck with many ways to get damage through. 16 land may be too many but the infestations should help with flooding.Creatures/creature factories (17)
Goblin ArsonistGoblin ArsonistGoblin FireslingerGoblin FireslingerTormented SoulGoblin PikerGoblin PikerGoblin PikerGoblin TunnelerGoblin TunnelerZombie InfestationZombie InfestationChandra's PhoenixFiery HellhoundFiery HellhoundGorehorn MinotaursLightning Elemental Spells (7)ShockShockGoblin GrenadeIncinerateDoom BladeDoom BladeChandra's Outrage
Land (16)11 Mountains 5 SwampsRound 1:Doom BladeZombie InfestationShockDisentombGoblin ArsonistChandra's PhoenixGoblin GrenadeDistressSutured GhoulTormented SoulTurn to FrogPride GuardianFlightAngel's MercyForest
Round 2:Chandra's OutrageDoom BladeGoblin FireslingerGorehorn MinotaursDevouring SwarmGoblin PikerLightning ElementalDistressFiery HellhoundTormented SoulSiege MastodonDivine FavorNaturalizeTaste of BloodIsland
Round 3:IncinerateShockGoblin ArsonistFiery HellhoundChild of NightGoblin PikerGoblin TunnelerGoblin PikerGoblin FireslingerZombie InfestationGoblin TunnelerFlightPride GuardianAngel's FeatherPlains
I thought this wasn't an easy draft at all! There were lots of though choices to be made, also, the choice of color(s) was not easy at all!I finally ended up in B/U, and I aml very pleased with the deck, certainly if I see what's in my sideboard... Picks:Round 1:Mind Control --> Though choice with the dragon, but Mind Control can steal the dragon if needed Phantasmal Dragon --> bomb (happy I picked the Mind Control in the previous pack, red isn't that nice here)Vampire Outcasts --> bomb (black second color?)Consume Spirit --> this card is highly underestimated I think, this wins games!Skywinder DrakeChild of NightDuskhunter BatDuskhunter BatFrost Breath --> Superb to get this card this late, this helps blood thirst too!Drifting ShadeSorin's ThirstAmphin CutthroatUnsummonMerfolk MesmeristMountain
Round 2:Sorin's Thirst --> Not great, but there's nothing special in this packVampire Outcasts --> ooh yeah, another one, happy I took black!Frost Breath --> 2 of those is insane!Doom Blade --> Nice, black is only for me ?Doom Blade --> wow, superb !Bloodrage VampireWarpath GhoulBlood Seeker --> Nice card, can make the deck if I need some extra creaturesWarpath GhoulNegateFogTormented Soul --> Bloodthirst enabler for the 2 bat's and vampire'sMesa EnchantressFlightForest
Round 3:Skywinder DrakeIce Cage --> another removalBelltower Sphinx --> Superb ability, and it flyes !Aether Adept --> great cardIce Cage --> okay, another oneTurn to Frog --> highly underestimated (certainly by the AI), this is best removal in blue!Wring Flesh --> won't make the deck with all the other super removal, but nothing better in the pack for meDrifting Shade --> 2 of these is good for mePhantasmal BearBuried RuinFogTurn to Frog --> wow, this late ???Stave OffAngel's FeatherForest After the draft, I was very, very pleased to have gone with B/U ! Red still isn't my favorite color, and I'm not sure there was enough good red to make it as a first color in this draft... My deck I would have build:
Creatures (14)---------1x Phantasmal Dragon2x Vampire Outcasts2x Skywinder Drake1x Child of Night2x Duskhunter Bat2x Drifting Shade1x Bloodrage Vampire1x Tormented Soul1x Belltower Sphinx1x Aether Adept
Other spells (10)------------1x Mind Control1x Consume Spirit2x Frost Breath2x Doom Blade2x Ice Cage2x Turn to Frog --> I would be extremely happy to draft this deck in real life, also the sideboard please me very much with 2xSorin's Thirst, Negate, Unsommon, 2xWarpath Ghould, Blood Seeker, ...
Round 1:Furyborn HellkiteCrimson MageVampire OutcastsStormblood BerserkerDrifting ShadeChild of NightOnyx MageBloodrage VampireGoblin TunnelerDrifting ShadeTormented SoulGoblin ArsonistUnsummonMerfolk MesmeristMountain
Round 2:Dragonskull SummitVampire OutcastsLava AxeAct of TreasonShockGoblin FireslingerDark FavorBlood SeekerFiery HellhoundBloodrage VampireWall of TorchesTormented SoulTaste of BloodFlightForest
Round 3:Volcanic DragonGoblin ArsonistBlood OgreShockGoblin ArsonistGoblin War PaintFlingGoblin GrenadePhantasmal BearGoblin TunnelerGoblin TunnelerGoblin War PaintStave OffBountiful HarvestForestLike a few of you, I'm going BR with a leaning towards activating bloodthirst. Having the ability to potentially swing for 12 with Furyborn Hellkite and Crimson Mage on the field is too good an opportunity to pass up!
I ended up with an incredibly aggressive U/B Deck. It could possibly go 16 land but with the Consume Spirit, and the BB in the thirst, wanting to hit U on turn 1, and no card draw, 17 is probably right. Round 1:Mind ControlPhantasmal DragonVampire OutcastsConsume SpiritSkywinder DrakeChild of NightOnyx MageDuskhunter BatFrost BreathAven FleetwingSorin's ThirstAmphin CutthroatUnsummonMerfolk MesmeristMountain
Round 2:Sorin's ThirstVampire OutcastsFrost BreathDoom BladeDoom BladeDuskhunter BatDark FavorGriffin SentinelDragonskull SummitNegateDivine FavorPhantasmal BearMesa EnchantressFlightForest
Round 3:Phantasmal BearIce CageChild of NightAether AdeptPhantasmal BearDrowned CatacombRedirectPhantasmal ImageDisentombGoblin ArsonistGoblin TunnelerTurn to FrogBrink of DisasterAngel's FeatherForest Deck 15 creatures 8 spells1ccPhantasmal Bear x32ccChild of Night x2Phantasmal ImageOnyx MageDuskhunter Bat x23ccSkywinder DrakeAether Adept4cc Aven FleetwingPhantasmal DragonVampire Outcasts x2Doom Blade x2Sorin's Thirst x2Consume SpiritMind ControlFrost Breath x2Drowned CatacombIsland x8Swamp x8
Round 1:Mind ControlPhantasmal DragonVampire OutcastsGravediggerMerfolk LooterChild of NightOnyx MageWring FleshFrost BreathAven FleetwingSorin's ThirstAmphin CutthroatUnsummonBrink of DisasterMountain
Round 2:Sorin's ThirstVampire OutcastsFrost BreathDoom BladeDoom BladeDuskhunter BatWarpath GhoulBlood SeekerWarpath GhoulNegateKraken's EyeTormented SoulMesa EnchantressIslandForest
Round 3:Skywinder DrakeFlashfreezeDivinationSorin's VengeancePhantasmal BearTurn to FrogWring FleshPhantasmal ImagePhantasmal BearRoc EggHideous VisageTurn to FrogStave OffAngel's FeatherForest
Mind Control - Dear GODS this pack is absolutely STACKED! Mind Control, a huge dragon, even Thran Golem! ...okay maybe not Thran Golem. Mind Control wins over the mythic unfortunately. It was the second most powerful card in M11 limited, and in the currented limited it might even pass beyond that. In general, unless you have a planeswalker, Mind Control is always the pick. And even then, Mind Control wins over some of them. It's actually kind of amazing such a bomb in limited sees no constructed play.
Round 1:GreatswordArmored WarhorseHonor of the PureStormblood BerserkerPacifismStave OffOnyx MageWring FleshHideous VisageDrifting ShadeTormented SoulStonehorn DignitaryUnsummonMerfolk MesmeristMountain
Round 2:Stormfront PegasusAegis AngelAlabaster MageOblivion RingDoom BladeStormfront PegasusReassembling SkeletonGriffin SentinelWarpath GhoulBloodrage VampireDivine FavorTormented SoulTaste of BloodFlightForest
Round 3:PacifismRoc EggElite VanguardReassembling SkeletonBrink of DisasterGuardians' PledgeWring FleshArmored WarhorseDisentombDistressLifelinkDemystifyPhantasmal BearBountiful HarvestForestBasically cram everything playable together.
From Mark Rosewater's Tumblr: the0uroboros asked: How in the same set can we have a hexproof, unsacrificable(not a word) creature AND a land that makes it uncounterable. How does this lead to interactive play? I believe I’m able to play my creature and you have to deal with it is much more interactive than you counter my creature.
MaRo: One of the classic R&D stories happened during a Scars of Mirrodin draft. Erik Lauer was sitting to my right (meaning that he passed to me in the first and third packs). At the end of the draft, Erik was upset because I was in his colors (black-green). He said, "Didn't you see the signals? I went into black-green in pack one." I replied, "Didn't you see my signals? I started drafting infect six drafts ago."
MaRo: I redesigned him while the effect was on the stack.
Honor of the Pure
Turn to Frog
White aggro splashing blue for the ice cages I’ve got enough white creatures to make white overrun work hopefully. I’ve got 5 enchantments that can lock down their creatures/oblivion ring is an ace against other permanents. Mesa Enchantress can use boosts to attack, and can draw a lot of cards off the enchantments, especially with auramancers to get them back if an opponent gets out of ice cage. I can imagine sideboarding to be interesting. I could remove the ice cages for 2 unsummons or 1 unsummon/turn to frog, I could replace the islands with swamps for deathmark/wring flesh for removal or change islands to swamps for naturalize/plummet/fog.
3 Armored Warhorse
3 Guardian’s Pledge
2 Ice Cage