Manliest character in Magic?

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I nominate Keldon Warlord. Look at that. He's made out of cake. Made out of beef.

Also, the game needs more stuff like Lovisa and Erg Raiders. Those are the good juice, the good juice indeed.

So anyways, answer the thread's query.
I'll just get this out of the way so no one else can say it:

Little Girl.

Godo, Bandit Warlord... It's like someone scalped Snake Plissken and gave him a pet Krosan Tusker, that is almost Mr. Rogers levels of manliness.


There is actually a mathematical equation for his manliness...


(Snake Plissken/Mr. Rogers) + (Bruce Lee - Jet Li)^Brian Orosco


IMAGE(http://media.giantbomb.com/uploads/0/5280/1345108-snake_l_large.jpg)


IMAGE(http://2.bp.blogspot.com/_r7mldtE7qg4/SpVKMb5l0_I/AAAAAAAAFpo/gverGkbTRM4/s320/misterrtrogers.jpg)IMAGE(http://content8.flixster.com/skin/profile/10/84/70/10847002_profile_mbox_background.jpg?version=20080803050959)


IMAGE(http://www.top10list.com/Articles/Movies/Top10ClassicKungFuMovies/Top10JetLiMoviesArticleImage.jpg)IMAGE(http://images.wikia.com/sasukepedia/images/1/1f/OroscoBrian.jpg)


Still too bad, there isn't a single Magic card half as manly as Pat Morita


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Epic.
When I was browsing the forum, I noticed the thread name, clicked it thinking I would post "Keldon warlord", but it had already been done.

In order to post something, I nominate
keldon champion. Just look at his sword!
"And the word my father taught me that evening, the word meaning 'the strongest', was mage." - Tezzeret the seeker, Test of Metal
I'm going to have to go with Kamahl.

Take your pick:




or





Honorable mentions go to:

Urza
Maraxus of Keld seems like Magic's equivalent to Bane. That was the first thing that popped into my head when I saw this topic. I also considered Crovax, Ascendant Evincar, but I don't think he counts since he's on the Phyrexian steroids.
Haakon, Stromgald Scourge- muscles, check; armor, check, big sword, check- doesnt even let being dead stop him- double check

honorary mention: Teferi, Mage of Zhalfir- ok so he snot uber muscly, but hes a major mage, sacrificed his planeswalkers spark to protect those he swore to, and yet remained a total magical badass.
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Where's the fun in that?
Ladies' Knight, the only character manly enough to handle Phage and Akroma at the same time.
Maraxus of Keld, look at those biceps! Dudes probably on roids.
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No mention of Koth?
The card is practically an Old Spice advert.
The manliest characters are those who don't conform to the major perception of manliness, because they have the balls to be different. Hence, pick any male that looks even remotely sissy.
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Garruk, Primal Hunter? Or the new innistrad garruk is wearing a suit.
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57044478 wrote:
57311168 wrote:
What happens if there's a tie for first?
Monkey knife fight
I have to go with either Greven or Maraxus.
Joven is more man than you can handle.
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Maraxus of Keld seems like Magic's equivalent to Bane. That was the first thing that popped into my head when I saw this topic. I also considered Crovax, Ascendant Evincar, but I don't think he counts since he's on the Phyrexian steroids.



Maraxus of Keld, look at those biceps! Dudes probably on roids.



I have to go with either Greven or Maraxus.


<3

Look at all the Keldon in this thread

This is a good thread
I wish there was a Scottish character, he'd win several times over.  One simply doesn't get manlier than blowing a war anthem through a dead animal while drunk and freeballing in a plaid skirt.
I wish there was a Scottish character, he'd win several times over.



Well there's always Highland Berserker  for one's kilted needs.
Aye, but where's his roadkill trumpet?
Aye, but where's his roadkill trumpet?



He's about to go kill it.

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Are you making a casual mill deck? Please read.
Control is the key of a mill deck. You should free up your mana as much as possible so that you can respond to whatever your opponent is doing. Having some way to remove threats, both real and percieved, is necessary to survival. Real threats are those that are already on the field, and are something a simple unsummon or doom blade can remove. Percieved threats are those that aren't on the field, something a simple duress or counterspell can deal with. Controlling the board will allow your mill deck to continuously perform, if you use permanent style mill, that is. One-Shot Mill spells are something you should avoid. You can toss tome scours at your opponent until your hand runs out, but that isn't going to be enough to mill them to death. With 1-shot mill spells, like tome scour, you have to treat them like burn spells. Therefore, the only "good" 1-shot mill spells are sanity grinding (in the right deck) and mind funeral. Try to find more permanent styles of milling, like memory erosion, hedron crab, and curse of the bloody tome, so that you don't have to waste your mana each turn doing something that those permanents can do with a single mana/turn investment. Keeping your mana open allows you to respond with control elements. ​Traumatize Rant​. Traumatize is a terrible card for a multitude of reasons. First, it costs 5 to cast, which is a large investment for a mill deck. Milling half a library sounds neat, but if you do the math, it really isn't that much. An average 60 card deck starts with drawing 7 cards. Then, barring any draw spells on their end, or ramp on yours, 5 turns will go by, where they draw 5 more cards, leaving 48 in the deck. Unless they had a deck with more than 60 cards, or you ramped it out, the most you'll ever mill with a single Traumatize on turn 5 is 24 cards. That's not too shabby, but hang on, there's more! If they drew any additional cards or if they were milled before turn 5, that number will be much lower. In addition, any more Traumatize's you draw will only mill less and less as the game goes on...which is the point of a mill deck. My whole point on Traumatize is the it is NOT worth the 5 mana investment, not even with haunting echoes. You can mill more than 24 before turn 5...which you can then cast the echoes. If you look at a mill deck like a burn deck, you'll notice that it takes longer to win with mill than with burn. For example, lightning bolt costs 1 and does 3 out of the 20 damage needed to win (barring any lifegain or damage prevention). For mill, that same investment of 1 would have to mill 9 cards out of an average 60 card deck to be the equivilent of lightning bolt. The problem is that there is no mill card that can do that...except hedron crab, over a period of time. The initial investment of 1 will pay off in 3 more land drops to make the crab equal to a bolt. However, the crab nets you more mill beyond those 3 land drops, making it better as the game draws on. Other cards, like curse of the bloody tome, are excellent ways of milling an opponent because the initial investment of is all you have to pay in order to put your opponent on a clock. All you have to do is stay alive, which is the true goal of a mill strategy. There are other ideas for mill decks that are specific to certain types of strategies. Combo mill decks can mill an entire player's library out from under them. Secondary mill strategies are usually tied to another strategy, like drowner of secrets in a merfolk deck, or halimar excavator in an ally deck. Milling can be done in certain decks that are able to ramp out enough mana to make use of the higher costing mill spells, like using 16 post to pay for X on sands of delirium or for ambassador laquatus. Multiplayer mill decks are even tougher to build, but can be done. Being a slower environment, it is easier to ramp in multiplayer, allowing for big X spells, like mind grind, to be useful. Consuming aberration is another star player. The more straightforward strategy is to use mesmeric orb and dreamborn muse while being the only deck at the table that can deal with it. There are always new strategies coming out with each set, so check gatherer for any new mill cards that you find to be the most fun for you! Now you can say that you haven't fallen into the trap that most new players fall into when they build their first mill deck!
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Fixed.
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End of thread. 
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(party pooping inc)

Muscles and big weapons don't make a real man. A real man works to support his family, speaks honestly for what is right and stands up for those who are too weak to defend themselves.

Are there any Magic characters that fit that criteria?
A real man works to support his family

This is also silly, a man doesn't have to have a family to be lauded either.
(party pooping inc)

Muscles and big weapons don't make a real man. A real man works to support his family, speaks honestly for what is right and stands up for those who are too weak to defend themselves.

Are there any Magic characters that fit that criteria?



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(party pooping inc)

Muscles and big weapons don't make a real man. A real man works to support his family, speaks honestly for what is right and stands up for those who are too weak to defend themselves.

Are there any Magic characters that fit that criteria?



Again, I cite Keldon Warlord. And Maraxus.
I'm really into manly men, so I'm just going to list some of the cards that I think are the sexiest:

5th place: Desperate Gambit

4th place: Iwamori of the Open Fist

3rd place: Garruk, Primal Hunter

2nd place: Kamahl, Fist of Krosa

And the winner is...

Beastbreaker of Bala Ged

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Kamahl, Fist of Krosa, just look at him! Big, muscley, a skin head, with robes and a big staff! Smackin' around the ladies (Jeska in Judgment), saving his sister (Jeska in Scourge), popping back brewskies (at the end of Scourge) and helping his friend on a special quest into the woods (Chainer in Chainer's Torment). Lets not even start with him beatin' on the land dwelling merfolk minority! Wait... that doesn't sound manly at all... He's just a jerk, mostly.  Oh, heck, I'm too lazy to find another.  Go green Kamahl!
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Gotta go with Beastbreaker of Bala Ged.

 

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