Just thought I'd share this

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Here's a list of material properties I'm using, inspired by a post I read here. At first I didn't want to use the breakage rules at all, but, then they grew on me.





Dark Sun Weapon and Armor Materials
and their Properties





 





Bone:  Weapons: Shatters on a natural 1.
Armor: -1 AC and movement speed on a critical hit.





Chitin:  Weapons: Save or break on a
natural 1. Armor: ½ normal weight, -1 to movement speed on a critical hit.





Copper: Weapons: Bends on an natural 1, -2 to hit. Can be fixed during a short
rest. Armor: save or -1 to movement speed on a critical hit. Can be fixed
during a short rest. -2 to endurance checks for heat.





Obsidian:  Weapons: Shatters on a
natural 1, brutal 1. Armor: 2x normal weight, -1 AC and movement speed on a
critical hit.





Psi-shard:* Weapons: Save or shatters on a natural 1. Armor: save or -1
movement speed on a critical hit.





Stone (soft): Weapons: Shatters on a natural 1. Armor: 2x normal weight,
-1 AC and movement speed on a critical hit. All stone armor counts as heavy
armor for armor check penalties.





Stone (hard): Weapons: -1 to hit, +1 to damage. 2x normal weight.  Armor: 3x normal weight, -1 to movement speed.
Save or -1 AC, -2 to movement speed on a critical hit. All stone armor counts
as heavy armor for armor check penalties.





Wood: Weapons: ½ normal weight. Armor: save or -1 AC and movement speed on critical
hit vulnerable 2 fire.





Bronze: Weapons: 1.5x normal weight. Armor: 1.5x normal weight, -2 to endurance
checks for heat. 2x price.





Iron: Weapons: No difference. Armor: -2 to endurance checks for heat. 3x
price.





Note: The above properties can be partially
or fully negated in magic items by adding one level to the base item level.  All of the above can be enchanted normally.
Also, ‘masterwork’ armors (pg. 118 DSCG) are not subject to the above
penalties/properties.





Steel and fantasy metals (orium,
mithril, adamantine, silvered steel, cold iron, shadowsteel, hell forged, etc.)
are ancient, exceedingly rare, and almost exclusively level 11 and up (+3 to
+6).





 





            *Psi-shard =
new Athasian material from weapons/armor. Can be enhanced with power points.  A  psy-shard weapon can gain an additional +1 to
hit, or damage until the beginning of your next turn by spending 1 power point.
Spending 2 points gains an additional +1 to hit AND damage until the start of
your next turn.





Psy-shard armor can gain an
additional +1 to AC until the bigining of your next turn by spending 1 power
point. Spending 2 power points can give resist 5 (10 paragon, 15 epic) psychic (or
other keyword) until the beginning of your next turn. Non-magical psy-shard
items cost 5-7x normal item cost. Magic psy-shard items cost one item level
higher.





 Other traits can be added as the DM sees fit,
of course. E.g.: spending points to change weapon damage type to psychic, or
allowing for a crit on 19-20, etc.

Sorry for all the space...cut and paste from word is wonky. 

I don't want to be an edition warrior. I think there was something good and something bad in all the editions I played. I do, however, believe that the game has gotten better over the years (and decades). I hope this holds true into the future.

Peace.

 

IMAGE(http://www.nodiatis.com/pub/21.jpg)

Thanks for sharing. I may borrow some of this.
interesting, I too might borrow those.

how would you price those out? 
Well he already has price modifiers on some of them, so presumably the ones without a price modifier are normal price.
Yeah, I thought that the metals should cost more, but not as much as magic items. The more classic dark sun materials are "normal" prices. I also though that psi-shard (or whatever you want to call it) shouldn't be as expensive as a straight up magic item, as it doesn't have a bonus w/o wasting a PP, and it can still break.

I don't want to be an edition warrior. I think there was something good and something bad in all the editions I played. I do, however, believe that the game has gotten better over the years (and decades). I hope this holds true into the future.

Peace.

 

IMAGE(http://www.nodiatis.com/pub/21.jpg)

Personally, as a Dark Sun DM, I wouldn't allow any of the uncommon things to be just purchased under normal circumstances. The same goes for magic items. Any concern about the price can be eliminated by only giving these to the players or restricting how they can get them.

I'm also not sure about the psi shard, though.
I am a very strict GM when it comes to equipment of all types.

Usually my player don't see much stuff until they reach level 5. This particular campaign, they when from level 1 to 5 fighting in the desert, as escaped slaves, with rock and scorpion pincers. They had the money to buy something in metal around level 7 or 8. EVERYTHING is scarce in my game. Peoples likes to scrape some dirt. They feel happy when they get an ordinary weapon! Cool
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