I remember playing Magic back in the day. Time was, lifegain was considered so overpowered that many of what you now call playgroups would impose a cap. That's right. You couldn't go over twenty-five life. I remember playing 12-card shotgun, no direct damage, final destination.
There was a time when we all giggled at the titty jokes of Inquest, and cheered when Magic beat all the other card games in the crossover battles.
But all that's behind us now, isn't it?
I put forth the proposition that Magic has grown moribund. The paradigm, if you can call it that, of tourney play, was hoisted upon us promotionally by WOTC. Or was it? Time has blurred that line...but formal play made the game into something different. Nowadays, you get sneered at for playing that Pikemen turn one with your Moxen.
We lost something along the way, something good. Where did all the unique metas go? The Internets broke them, methinks. Nowadays, it's seemingly acceptable to print cards that win games on their own, so long as you've stabilized. You get Overwhelming Stampeded, or whatever, and that's game. It's Fireball all over again, except it only requires five lands out.
You've lost your charm, Magic. Netdecking, that rampant ****ry, of which I'm solely culpable in my meta, is here to stay. Alas and alack! Where did all the innovative designs go?
Cards are evaluated, nay, torn apart, in the span of instants, when unveiled. I think the internet is the worst thing that ever happened to Magic. And my point got lost somewhere along the way.
Hairy Runeswords. Lhurgoyf. Shelkin Brownie. That was Magic. I love lamp.
PS: Innistrad kicks ass.