Greek Pantheon in 4e

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So just for fun, I decided to make the Greek Pantheon (-Hera, +Heracles) as PC's. Some of them were a bit tricky, and I had to use their secondary characteristics to influence the character (like Dionysus), but I think they mostly work. I really don't like how Hades turned out, but c'est la vie.

Side note: Heracles was made a few days before I had this idea, so he is higher level and has more items because I was maybe going to use him as my next character.

For your consideration:

Aphrodite (who I think turned out the best and is my favorite, just because she seems interesting. Basically, her schtick is "Why aren't you paying attention to me?" And when they do hit her, "How could you do that?")
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====== Created Using Wizards of the Coast D&D Character Builder ======


Aphrodite, level 6


Deva, Paladin


Build: Virtuous Paladin


Versatile Expertise Option: Versatile Expertise (Heavy Blade)


Versatile Expertise Option: Versatile Expertise (Holy Symbol)


 


FINAL ABILITY SCORES


STR 8, CON 11, DEX 10, INT 10, WIS 17, CHA 21


 


STARTING ABILITY SCORES


STR 8, CON 11, DEX 10, INT 10, WIS 14, CHA 18


 


 


AC: 24 Fort: 14 Ref: 16 Will: 19


HP: 56 Surges: 11 Surge Value: 14


 


TRAINED SKILLS


Diplomacy +15, Heal +11, Insight +11, Religion +10


 


UNTRAINED SKILLS


Acrobatics –1, Arcana +3, Athletics –2, Bluff +8, Dungeoneering +6, Endurance –1, History +5, Intimidate +8, Nature +6, Perception +6, Stealth –1, Streetwise +8, Thievery –1


 


POWERS


Basic Attack: Melee Basic Attack


Basic Attack: Ranged Basic Attack


Deva Racial Power: Memory of a Thousand Lifetimes


Paladin Feature: Divine Mettle


Paladin Feature: Divine Strength


Paladin Feature: Divine Challenge


Paladin Feature: Lay on Hands


Paladin Attack 1: Virtuous Strike


Paladin Attack 1: Enfeebling Strike


Paladin Attack 1: Fearsome Smite


Paladin Attack 1: Glorious Charge


Paladin Utility 2: Divine Counter


Paladin Attack 3: Invigorating Smite


Paladin Attack 5: Hallowed Circle


Paladin Utility 6: Pure Devotion


 


FEATS


Level 1: Power of Love


Level 2: Battle Intuition


Level 4: Versatile Expertise


Level 6: Devoted Paladin


 


ITEMS


Shared Suffering Plate Armor +1 x1


Heavy Shield x1


Vigilant Blade Longsword +1 x1


====== End ======



Apollo (When I first built him, Warpriest seemed to work, but I think a bow cleric with radiant powers might be better.)
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Apollo, level 6


Half-Elf, Cleric (Warpriest)


Domain: Sun Domain


Half-Elf Power Selection Option: Knack for Success


 


FINAL ABILITY SCORES


STR 8, CON 17, DEX 10, INT 10, WIS 21, CHA 11


 


STARTING ABILITY SCORES


STR 8, CON 14, DEX 10, INT 10, WIS 18, CHA 11


 


 


AC: 20 Fort: 17 Ref: 13 Will: 19


HP: 54 Surges: 10 Surge Value: 13


 


TRAINED SKILLS


Heal +13, History +8, Insight +15, Religion +8


 


UNTRAINED SKILLS


Acrobatics +2, Arcana +3, Athletics +1, Bluff +3, Diplomacy +5, Dungeoneering +8, Endurance +5, Intimidate +3, Nature +8, Perception +8, Stealth +2, Streetwise +3, Thievery +2


 


POWERS


Basic Attack: Melee Basic Attack


Basic Attack: Ranged Basic Attack


Half-Elf Racial Power: Knack for Success


Cleric Attack: Smite Undead


Cleric Utility: Healing Word


Cleric Utility: Holy Cleansing


Cleric Utility 1: Soothing Light


Cleric Attack 1: Blessing of Battle


Cleric Attack 1: Brand of the Sun


Cleric Attack 1: Sun's Glow


Cleric Attack 1: Sun Burst


Cleric Attack 1: Nimbus of Holy Shielding


Cleric Utility 2: Cure Light Wounds


Cleric Attack 3: Resurgent Sun


Cleric Attack 5: Weapon of the Gods


Cleric Utility 6: Light of Revelation


 


FEATS


Level 1: Fortifying Word


Level 2: Shielding Word


Level 4: Last Legion Officer


Level 6: Die Hard


 


ITEMS


Holy Healer's Morningstar +1 x1


Healer's Chainmail +1 x1


====== End ======



 Ares (He basically ignores enemy attacks with his temp hp and pushes right back.)
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====== Created Using Wizards of the Coast D&D Character Builder ======


Ares, level 6


Mul, Fighter (Weaponmaster)


Build: Guardian Fighter


Fighter Option: Combat Agility


Fighter Talents Option: Battlerager Vigor


Born of Two Races Option: Human


 


FINAL ABILITY SCORES


STR 19, CON 19, DEX 13, INT 10, WIS 11, CHA 8


 


STARTING ABILITY SCORES


STR 16, CON 16, DEX 13, INT 10, WIS 11, CHA 8


 


 


AC: 23 Fort: 22 Ref: 19 Will: 14


HP: 64 Surges: 14 Surge Value: 16


 


TRAINED SKILLS


Athletics +10, Endurance +12, Intimidate +7


 


UNTRAINED SKILLS


Acrobatics +2, Arcana +3, Bluff +2, Diplomacy +2, Dungeoneering +3, Heal +3, History +3, Insight +3, Nature +3, Perception +3, Religion +3, Stealth +2, Streetwise +4, Thievery +2


 


POWERS


Basic Attack: Melee Basic Attack


Basic Attack: Ranged Basic Attack


Mul Racial Power: Incredible Toughness


Fighter Attack: Combat Challenge


Combat Agility  Power: Combat Agility


Fighter Attack 1: Threatening Rush


Fighter Attack 1: Resolute Shield


Fighter Attack 1: Shield Bash


Fighter Attack 1: Comeback Strike


Endurance Utility 2: Endure Pain


Fighter Attack 3: Immediate Vengeance


Fighter Attack 5: Crack the Shell


Fighter Utility 6: Ignore Weakness


 


FEATS


Level 1: Spear Expertise


Level 2: Superior Fortitude


Level 4: Bred for Battle


Level 6: Lightning Reflexes


 


ITEMS


Vanguard Spear +1 x1


Javelin


Short sword


Verve Scale Armor +1 x1


Heavy Shield x1


Amulet of Physical Resolve +1 x1


====== End ======



Artemis
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====== Created Using Wizards of the Coast D&D Character Builder ======


Artemis, level 6


Elf, Seeker


Build: Vengeful Seeker


Seeker's Bond Option: Bloodbond


 


FINAL ABILITY SCORES


STR 11, CON 10, DEX 17, INT 10, WIS 21, CHA 8


 


STARTING ABILITY SCORES


STR 11, CON 10, DEX 14, INT 10, WIS 18, CHA 8


 


 


AC: 19 Fort: 13 Ref: 17 Will: 19


HP: 47 Surges: 7 Surge Value: 11


 


TRAINED SKILLS


Athletics +8, Heal +13, Nature +15, Perception +15


 


UNTRAINED SKILLS


Acrobatics +6, Arcana +3, Bluff +2, Diplomacy +2, Dungeoneering +8, Endurance +3, History +3, Insight +8, Intimidate +2, Religion +3, Stealth +6, Streetwise +2, Thievery +6


 


POWERS


Basic Attack: Melee Basic Attack


Basic Attack: Ranged Basic Attack


Elf Racial Power: Elven Accuracy


Seeker Feature: Inevitable Shot


Seeker Feature: Encaging Spirits


Seeker Attack 1: Biting Swarm


Seeker Attack 1: Grappling Spirits


Seeker Attack 1: Flickering Arrow


Seeker Attack 1: Swarming Bats


Seeker Utility 2: Stag's Grace


Seeker Attack 3: Escaping Shot


Seeker Attack 5: Call of the Ghost Wolf


Nature Utility 6: Path of the Bounding Stag


 


FEATS


Bow Expertise


Level 2: Vicious Advantage


Level 4: World Serpent's Grasp


Level 6: Grounding Shot


 


ITEMS


Learning Longbow +1 x1


Anakore Leather Armor +1 x1


====== End ======



 Demeter (One of the PC's whose class fits her perfectly.)
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====== Created Using Wizards of the Coast D&D Character Builder ======


Demeter, level 6


Wilden, Druid (Sentinel)


Season: Druid of Spring


Druid Wilderness Knacks Option: Herb Lore (Druid)


Druid Wilderness Knacks Option: Watchful Rest (Druid)


Hardy Form Option: Hardy Form Reflex


 


FINAL ABILITY SCORES


STR 11, CON 17, DEX 10, INT 10, WIS 21, CHA 8


 


STARTING ABILITY SCORES


STR 11, CON 14, DEX 10, INT 10, WIS 18, CHA 8


 


 


AC: 21 Fort: 18 Ref: 15 Will: 18


HP: 54 Surges: 10 Surge Value: 13


 


TRAINED SKILLS


Athletics +7, Heal +15, Nature +17, Perception +15


 


UNTRAINED SKILLS


Acrobatics +2, Arcana +3, Bluff +2, Diplomacy +2, Dungeoneering +8, Endurance +5, History +3, Insight +8, Intimidate +2, Religion +3, Stealth +4, Streetwise +2, Thievery +2


 


POWERS


Basic Attack: Melee Basic Attack


Basic Attack: Ranged Basic Attack


Wilden Racial Power: Voyage of the Ancients


Wilden Racial Power: Wrath of the Destroyer


Wilden Racial Power: Pursuit of the Hunter


Druid Attack: Combined Attack


Cleric Utility: Healing Word


Druid Attack 1: Reap the Harvest


Druid Attack 1: Vexing Overgrowth


Druid Utility 2: Seed of Healing


Druid Attack 5: Destructive Harvest


Multiple Class Utility 6: Leaf Wall


 


FEATS


Level 1: Battlewise


Level 2: Wasteland Wanderer


Level 4: Light Blade Expertise


Level 6: Burden of Rejuvenation


 


ITEMS


Learning Sickle +1 x1


Light Shield x1


Life Vine Hide Armor +1 x1


====== End ======



Dionysus (This was a tough one. Didn't really know how to fit in wine to his character, so I used a secondary trait: he is usually associated with panthers. I know it's a stretch, but it's the best I could think of.)
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====== Created Using Wizards of the Coast D&D Character Builder ======


Dionysus, level 6


Razorclaw Shifter, Druid


Build: Predator Druid


Primal Aspect Option: Primal Predator


 


FINAL ABILITY SCORES


STR 10, CON 11, DEX 17, INT 10, WIS 21, CHA 8


 


STARTING ABILITY SCORES


STR 10, CON 11, DEX 14, INT 10, WIS 18, CHA 8


 


 


AC: 20 Fort: 15 Ref: 17 Will: 19


HP: 48 Surges: 7 Surge Value: 12


 


TRAINED SKILLS


Arcana +8, Athletics +7, Nature +13, Perception +13


 


UNTRAINED SKILLS


Acrobatics +7, Bluff +2, Diplomacy +2, Dungeoneering +8, Endurance +2, Heal +8, History +3, Insight +8, Intimidate +2, Religion +3, Stealth +7, Streetwise +2, Thievery +5


 


POWERS


Basic Attack: Melee Basic Attack


Basic Attack: Ranged Basic Attack


Razorclaw Shifter Racial Power: Razorclaw Shifting


Druid Feature: Wild Shape


Druid Attack 1: Grasping Claws


Druid Attack 1: Thorn Whip


Druid Attack 1: Savage Rend


Druid Attack 1: Thorn Spray


Druid Attack 1: Savage Frenzy


Druid Utility 2: Verdant Bounty


Druid Attack 3: Feral Harrier


Druid Attack 5: Summon Stalking Panther


Druid Utility 6: Creeping Vines


 


FEATS


Level 1: Ritual Caster


Level 1: Ferocious Tiger Form


Level 2: Vicious Advantage


Level 4: Staff Expertise


Level 6: Great Fortitude


 


ITEMS


Ritual Book


Animal Messenger


Create Holy Water


Staff of Ruin +1 x1


Predator Hide Armor +1 x1


====== End ======



 Hades (I really don't like the way he turned out. I don't know what it is, it just bugs me.)
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====== Created Using Wizards of the Coast D&D Character Builder ======


Hades, level 6


Human, Wizard (Mage)


School: Necromancy School


School: Nethermancy School


Expert Mage Option: Necromancy School expert


Human Power Selection Option: Heroic Effort


 


FINAL ABILITY SCORES


STR 10, CON 15, DEX 10, INT 21, WIS 11, CHA 8


 


STARTING ABILITY SCORES


STR 10, CON 14, DEX 10, INT 18, WIS 11, CHA 8


 


 


AC: 19 Fort: 18 Ref: 21 Will: 18


HP: 45 Surges: 8 Surge Value: 11


 


TRAINED SKILLS


Arcana +13, Dungeoneering +8, History +13, Insight +8, Religion +13


 


UNTRAINED SKILLS


Acrobatics +3, Athletics +5, Bluff +2, Diplomacy +2, Endurance +7, Heal +3, Intimidate +2, Nature +3, Perception +3, Stealth +3, Streetwise +2, Thievery +3


 


POWERS


Basic Attack: Melee Basic Attack


Basic Attack: Ranged Basic Attack


Human Racial Power: Heroic Effort


Wizard Utility: Disrupt Undead


Wizard Utility: Light


Wizard Utility: Mage Hand


Wizard Attack 1: Spirit Rend


Wizard Attack 1: Wizard's Fury


Wizard Attack 1: Darkening Flame


Wizard Attack 1: Ray of Enfeeblement


Wizard Attack 1: Phantasmal Assault


Wizard Attack 1: Restless Dead


Wizard Attack 1: Magic Missile


Wizard Utility 2: Expeditious Retreat


Wizard Utility 2: Shield


Wizard Attack 3: Blissful Ignorance


Wizard Attack 3: Cordon of Bones


Wizard Attack 5: Summon Shadow Servant


Wizard Attack 5: Phantasmal Assailant


Wizard Utility 6: Dimension Door


Wizard Utility 6: Wizard's Escape


 


FEATS


Level 1: Superior Reflexes


Level 1: Staff Expertise


Level 2: Iron Will


Level 4: Terrain Advantage


Level 6: Superior Fortitude


 


ITEMS


Staff of Ruin +1 x1


Haunted Cloth Armor (Basic Clothing) +1 x1


====== End ======



Heracles (Yes, that is the correct spelling. I think this guy would be really fun to play.)
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====== Created Using Wizards of the Coast D&D Character Builder ======


Heracles, level 10


Human, Fighter (Weaponmaster)


Build: Brawling Fighter


Fighter Option: Combat Agility


Fighter Talents Option: Brawler Style


Human Power Selection Option: Heroic Effort


 


FINAL ABILITY SCORES


STR 22, CON 11, DEX 16, INT 10, WIS 10, CHA 8


 


STARTING ABILITY SCORES


STR 18, CON 11, DEX 14, INT 10, WIS 10, CHA 8


 


 


AC: 27 Fort: 28 Ref: 22 Will: 16


HP: 80 Surges: 9 Surge Value: 20


 


TRAINED SKILLS


Athletics +16, Endurance +10, Intimidate +9, Streetwise +9


 


UNTRAINED SKILLS


Acrobatics +8, Arcana +5, Bluff +4, Diplomacy +4, Dungeoneering +5, Heal +5, History +5, Insight +5, Nature +5, Perception +5, Religion +5, Stealth +8, Thievery +8


 


POWERS


Basic Attack: Melee Basic Attack


Basic Attack: Ranged Basic Attack


Human Racial Power: Heroic Effort


Fighter Attack: Combat Challenge


Combat Agility  Power: Combat Agility


Fighter Attack 1: Grappling Strike


Fighter Attack 1: Slash and Pummel


Fighter Attack 1: Bash and Pinion


Fighter Attack 1: Seize and Stab


Fighter Utility 2: Forceful Drag


Fighter Attack 3: Slamming Rush


Fighter Attack 5: Bare-Knuckled Rebuke


Fighter Utility 6: Ignore Weakness


Fighter Attack 7: Bludgeoning Vise


Fighter Attack 9: Victorious Surge


Fighter Utility 10: Grappler's Stance


 


FEATS


Level 1: Brawler Guard


Level 1: Inescapable Hold


Level 2: Brutal Brawler


Level 4: Superior Fortitude


Level 6: Superior Reflexes


Level 8: Wrenching Grasp


Level 10: Master at Arms


 


ITEMS


Scale of the Serpent Scale Armor +2 x1


Writhing Vine Spiked gauntlet +2 x1


Wrestler's Gloves


====== End ======



 Hermes
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====== Created Using Wizards of the Coast D&D Character Builder ======


Hermes, level 6


Changeling, Bard


Build: Cunning Bard


Bardic Virtue Option: Virtue of Cunning


 


FINAL ABILITY SCORES


STR 10, CON 11, DEX 10, INT 17, WIS 8, CHA 21


 


STARTING ABILITY SCORES


STR 10, CON 11, DEX 10, INT 14, WIS 8, CHA 18


 


 


AC: 20 Fort: 13 Ref: 17 Will: 20


HP: 48 Surges: 7 Surge Value: 12


 


TRAINED SKILLS


Arcana +13, Athletics +7, Bluff +15, Diplomacy +13, Perception +7


 


UNTRAINED SKILLS


Acrobatics +6, Dungeoneering +6, Endurance +6, Heal +6, History +10, Insight +8, Intimidate +12, Nature +6, Religion +10, Stealth +6, Streetwise +12, Thievery +6


 


POWERS


Basic Attack: Melee Basic Attack


Basic Attack: Ranged Basic Attack


Changeling Racial Power: Changeling Disguise


Changeling Racial Power: Changeling Trick


Bard Feature: Majestic Word


Bard Feature: Words of Friendship


Bard Attack 1: Vicious Mockery


Bard Attack 1: Misdirected Mark


Bard Attack 1: Blunder


Bard Attack 1: Malevolent Mischief


Bard Utility 2: Beguiling Ballad


Bard Attack 3: Song of the New Dawn


Bard Attack 5: Song of Discord


Bard Utility 6: Trickster's Healing


 


FEATS


Level 1: Ritual Caster


Level 1: Wand Expertise


Level 2: Improved Majestic Word


Level 4: Bardic Knowledge


Level 6: Bard of All Trades


 


ITEMS


Ritual Book


Traveler's Chant


Tenser's Floating Disk


Master's Wand of Vicious Mockery +1 x1


Anakore Hide Armor +1 x1


====== End ======



 Poseidon (Who didn't see this one coming?)
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====== Created Using Wizards of the Coast D&D Character Builder ======


Poseidon, level 6


Genasi, Paladin (Cavalier)


Virtue: Virtue of Valor


Cavalier Option: Summoned Steed


Elemental Manifestation Option: Watersoul


 


FINAL ABILITY SCORES


STR 20, CON 13, DEX 10, INT 10, WIS 10, CHA 16


 


STARTING ABILITY SCORES


STR 17, CON 13, DEX 10, INT 8, WIS 10, CHA 15


 


 


AC: 23 Fort: 19 Ref: 16 Will: 17


HP: 63 Surges: 11 Surge Value: 17


 


TRAINED SKILLS


Athletics +10, Diplomacy +12, Endurance +8, Intimidate +12


 


UNTRAINED SKILLS


Acrobatics –1, Arcana +3, Bluff +6, Dungeoneering +3, Heal +3, History +3, Insight +3, Nature +5, Perception +3, Religion +3, Stealth –1, Streetwise +6, Thievery –1


 


POWERS


Basic Attack: Melee Basic Attack


Basic Attack: Ranged Basic Attack


Genasi Racial Power: Swiftcurrent


Multiple Class Utility: Defender Aura


Paladin Attack: Holy Smite


Paladin Attack: Righteous Radiance


Paladin Utility: Righteous Shield


Paladin Utility: Call Celestial Steed


Paladin Attack 1: Valiant Strike


Paladin Attack 1: Vengeful Strike


Paladin Utility 2: Restore Vitality


Paladin Attack 5: Chilling Smite


Paladin Utility 6: Wrath of the Gods


 


FEATS


Level 1: Mounted Combat


Level 2: Spear Expertise


Level 4: Toughness


Level 6: Power of Skill


 


ITEMS


Vanguard Trident +1 x1


Heavy Shield x1


Riding Boots


Plate Armor x1


====== End ======



 Zues (And again, class and race fit perfectly, I think.)
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====== Created Using Wizards of the Coast D&D Character Builder ======


Zeus, level 6


Changeling, Sorcerer


Build: Storm Sorcerer


Spell Source Option: Storm Magic


 


FINAL ABILITY SCORES


STR 11, CON 10, DEX 17, INT 10, WIS 8, CHA 21


 


STARTING ABILITY SCORES


STR 11, CON 10, DEX 14, INT 10, WIS 8, CHA 18


 


 


AC: 17 Fort: 13 Ref: 18 Will: 21


HP: 47 Surges: 6 Surge Value: 11


 


TRAINED SKILLS


Arcana +8, Athletics +8, Bluff +15, Intimidate +13


 


UNTRAINED SKILLS


Acrobatics +6, Diplomacy +8, Dungeoneering +2, Endurance +3, Heal +2, History +3, Insight +4, Nature +2, Perception +2, Religion +3, Stealth +6, Streetwise +8, Thievery +6


 


POWERS


Basic Attack: Melee Basic Attack


Basic Attack: Ranged Basic Attack


Changeling Racial Power: Changeling Disguise


Changeling Racial Power: Changeling Trick


Sorcerer Attack 1: Lightning Strike


Sorcerer Attack 1: Storm Walk


Sorcerer Attack 1: Pinning Bolt


Sorcerer Attack 1: Howling Tempest


Sorcerer Utility 2: Sorcerous Sirocco


Sorcerer Attack 3: Dancing Lightning


Sorcerer Attack 5: Thunder Leap


Athletics Utility 6: Kord's Force


 


FEATS


Level 1: Oncoming Storm


Level 2: Staff Expertise


Level 4: Distant Advantage


Level 6: Superior Reflexes


 


ITEMS


Staff of Unparalleled Vision +1 x1


Battle Harness Cloth Armor (Basic Clothing) +1 x1


====== End ======




Basically, I just want to know what you guys think. Thanks for reading  
Sorry, accidentally put this in CharOP. Didn't mean to.
That being said, I'm very confused as to why Dionsyus isn't a dominating tiefling bard. He's the original seducing Horned God.
That being said, I'm very confused as to why Dionsyus isn't a dominating tiefling bard. He's the original seducing Horned God.


Because I hadn't thought of that, to be honest.

Sorry again. Any way for this thread to be moved/deleted? 
I think it belongs here and is interesting. The OP has asked what the forum thinks about/how to improve the builds he/she came up with based on a concept.
I think it belongs here and is interesting. The OP has asked what the forum thinks about/how to improve the builds he/she came up with based on a concept.


Agreed.  I'm a bit at a loss for contributing though, you've done a pretty good job of nearly all of them.
D&D Next = D&D: Quantum Edition
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