Serial Hero, Episode 6: GNOMEFINGER
Shortly after the trio of hags known as the Daughters of Sora Kell declared the sovereignty of the nation of Droaam in 987 YK, a star known by scholars as “The Eye of Hadar” fell from the sky and plummeted into a valley deep in the Graywall Mountains. Monstrous servants of the three hags as well as agents of the Citadel were dispatched to investigate, racing to be the first to claim whatever it was that was visited upon the new border between the two nations. The Citadel got there first. What they found was so strange and dangerous that the event was quietly swept under the rug…
“Get off my boat!” a grizzled gnome shouts at you in a high-pitched squeal. You nearly capsize the vessel as you leap off its prow and onto the cobblestone street that abuts the canal. You stuck the landing – this time. As you dart into an alleyway, you can see the man you are pursuing speaking into a stone that he holds close to his mouth. His other hand is manacled to an ornate metal case, his knuckles white, holding onto the thing as if his life depended on it. It’s a shame you got made. Running down a former House Orien courier – and a good one at that – is no easy task.
You are chasing The Edge through the streets and canals of Trolanport, the capital city of the gnomish nation of Zilargo. Once known as Sylvestre d’Orien, The Edge was excoriated from his house two years ago after it was revealed he was smuggling weapons to Aundairian resistance fighters in Thaliost. Right about the time the Treaty of Thronehold was being finalized, a major heist was pulled off in the vaults of The Citadel itself. Artifacts and dragonshards unlike anything artificers have ever seen were taken, all of them recovered from the site where the Eye of Hadar fell. You believe that The Edge may be transporting one of these dragonshards to or on the behalf of a mysterious patron. Needless to say, it and the other dragonshards must be recovered and brought back under the protection of King Boranel.
That’s where you come in: You are agents of The Citadel or experts hired by the King’s Dark Lanterns to recover three specific dragonshards that were stolen. You don’t know why these three dragonshards – of all the purloined artifacts – are so important, but you do know that you have been working on this case for over a year and this is as close as you have gotten to solving it. Before you were made, The Edge was on his way to meet a contact named Honey Rider at Miser’s Palace in Trolanport. Now, you are trying to intercept and question him before he – and your hopes of solving this crime – disappears without a trace.
Oh, and don’t forget about The Trust. Because they certainly won’t forget about you.
WEDNESDAY, OCTOBER 12, 2011, 8 PM EASTERN... Centauri, Plaguescarred, and warrl will be playing in the above adventure written and run by yours truly online. I expect the play experience to run 4 hours. We are in need of a 4th player to round out the party. Additionally, some alternates on stand-by would be ideal just in case one of the players must unexpectedly drop.
1. Have fun and play some D&D (4e).
2. Gather together experienced players and Dungeon Masters that have demonstrated a commitment to the "What's a DM to Do?" forums in an effort to try out new concepts and styles.
3. Give good feedback and discuss the game here afterward, providing constructive criticism of DMing and playing techniques that will benefit both those who gamed and the community.
THE CHARACTERS (SO FAR):
Zelle, a gnomish bard with hypnotic hair, unknowing scion of a powerful family with strong ties to The Aurum conspiracy and specialist under contract with The Citadel to recover the stolen artifacts and dragonshards;
Dozer, a dwarven fighter with a drug habit, drummed out of the Iron Gatekeepers for failing to stop the heist that saw the artifacts from the Eye of Hadar crash site absconded and now working for the old Duke of Korranberg to keep Zelle out of trouble;
Grin, a goliath brawler with an impressive smile, formerly working against Zelle and Dozer during a failed mission in Darguun which saw The Aurum play all sides against the middle to win the day, but now fast friends and using his unique talents (read: fists) to solve this crime.
(Additional details regarding the characters' backgrounds and a good example of players working together to weave their backstories to each other and the overarching plot can be found in community.wizards.com/go/thread/view/758..., more or less posts 32 through 80.)
Character Creation Guidelines: I recommend you go full Eberron. Eberron races or classes, Houses, backgrounds, weapons, items, the lot. You'll have more fun with the immersion. Otherwise, 6th-level standard build. Inherent bonuses will be used. This isn't the place to try out optimizations or the like. You're better off with a concept character that you can have fun playing in the context of an Eberron/James Bond parody. Try to come up with something that fits with the backstories above. Draw heavily upon the tropes and cliches of James Bond movies and novels and you can't go wrong. Note also that this is a fairly light-hearted game.
Software Being Used:
GameTable (OSU-GT Project)
Download details and connection info will be provided when you're committed.
If you are interested in joining, please indicate as such in this thread by posting a character concept. I will leave it up to Centauri, Plaguescarred, and warrl to choose their favorite (with me breaking any deadlocks). I look forward to running this game and I know it will be both a great deal of fun and an excellent opportunity to create a discussion from which the rest of the community will benefit. And who knows, maybe we'll start a trend.