Innistrad: Best Multiplayer Cards

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Prerelease has been and gone. Time for the usual thread.

The Rules:

  1. Tell me which card(s) from Innistrad are the ones you consider the best in a multiplayer environment. Which ones are going to break your meta? Which ones are you going to have to start dealing with on a regular occasion? (We're an easygoing bunch - we'll let you nominate more than one card if you can't separate them. Just don't pick thirteen) ;)

  2. I'll keep tally here.

  3. I vote first. Because I can.

As usual, my full thoughts on the set are on the blog.

The Tally


6 Votes
Grimoire of the Dead

5 Votes
Blasphemous Act

2 Votes
Curse of Stalked Prey

1 Vote
Divine Reckoning
Endless Ranks of the Dead
Kessig Wolf Run
Lumberknot
Parallel Lives
Runechanter's Pike
Scourge of Geier Reach
~ Guides I Have Been Silly Enough To Write ~
Budget Duals and Fetches in Multiplayer
CadaverousBl00m's Guide To Multiplayer Artifice
Multiplayer Tribal Format

~ Latest Multiplayer Ramblings: Appearing on my blog when I feel like it ~
Kitchen Table Pricewatch: Rise of the Eldrazi Post-Rotation
Kitchen Table Pricewatch: Worldwake Post-Rotation
Kitchen Table Pricewatch: Zendikar Post-Rotation
Previous Multiplayer Concoctions
Elemental, My Dear Watson (Rainbow Elementals)
Watch The Little Birdies! (Bird Tribal with Proliferate)
Kavu Kavu Kavu Banana (Kavu Predator aggro)
Faerie Bleeder (The "Death By A Thousand Cuts" Faerie deck)
Braaiiins! (Mono-black Zombie control)
Verhexterring (Jinxed Ring / Grave Pact)
Flourishing Blowflies ( -1/-1 Counters)
In accordance with Rule #3, I vote for Kessig Wolf Run.

There are plenty of honourable mentions for me, especially in black (Tich's going to have a hard time choosing this time around - I love Tribute to Hunger, Unburial Rites, Endless Ranks of the Dead and Falkenrath Noble in particular). I know I'm also going to cope to deal with Blasphemous Act and Parallel Lives in my meta.

But Kessig Wolf Run wins for me. It's a land, so it's going to last a lot longer. And if you have the mana, it basically turns any creature you can keep on the board into a finisher.
This card is going to surprise a lot of people. Sunhome, Fortress of the Legion has already given me a fair few surprise scalps in my playgroup, and this is better.
~ Guides I Have Been Silly Enough To Write ~
Budget Duals and Fetches in Multiplayer
CadaverousBl00m's Guide To Multiplayer Artifice
Multiplayer Tribal Format

~ Latest Multiplayer Ramblings: Appearing on my blog when I feel like it ~
Kitchen Table Pricewatch: Rise of the Eldrazi Post-Rotation
Kitchen Table Pricewatch: Worldwake Post-Rotation
Kitchen Table Pricewatch: Zendikar Post-Rotation
Previous Multiplayer Concoctions
Elemental, My Dear Watson (Rainbow Elementals)
Watch The Little Birdies! (Bird Tribal with Proliferate)
Kavu Kavu Kavu Banana (Kavu Predator aggro)
Faerie Bleeder (The "Death By A Thousand Cuts" Faerie deck)
Braaiiins! (Mono-black Zombie control)
Verhexterring (Jinxed Ring / Grave Pact)
Flourishing Blowflies ( -1/-1 Counters)
I'll prolly have to go with Curse of Stalked Prey and Blasphemous Act. The curse can drop decently early to probably help you defend by giving your opponents a reason to attack them instead of you for a while, and when they're gone, blasphemous act will most likely destroy all of those creatures.
I like the Falken'blah Noble. And the Inquisitor's Flail, but you Got to love Blasphemous Act. it isn't difficult to find a game where 4-6 creatures are in play. With so many token giving cards, and the fact that Repercussion exists, makes this a very powerful card.

Budget EDH:EDH on $20 a Deck. Join the Group

There are plenty of honourable mentions for me, especially in black (Tich's going to have a hard time choosing this time around)...



Not really, I found most of the set to be lackluster. There are a couple of neatish Black cards, but it's nothing new or exciting. Choosing between Reaper from the Abyss and Sheoldred, Whispering One probably won't have much of an impact on how the deck plays out. I'm not jumping out of my chair because Black has another big evasive beater that kills creatures lol. Falkenrath Noble is cool, but he still only pings one player. I obviously like him for vampire drain decks, but that's a very narrow use. Village Cannibals is an obvious Pigeon card, but only triggering off of humans is quite saddening. I wouldn't field it over Scavenger Drake, and I don't even run Scavenger Drake in my decks. Skirsdag High Priest and Bloodline Keeper are both decent creature generators, so I really don't have any complaints about them. Liliana of the Veil has a fun +1, but her -2 and -6 are all but useless in multiplayer. Heartless Summoning and Bloodgift Demon are fine cards, but they don't exactly shine in a multiplayer setting or anything. Army of the Damned is a decent finisher, especially in Zombie decks. It's EDH fodder mostly.

Honestly, my vote goes to Grimoire of the Dead. It's the only new and exciting card for multiplayer in the set IMO. It gives every color the ability to go Liliana Vess on people's ****, which is something that we haven't seen outside of Black yet. It's a must-have EDH card that will probably become a staple, so of all the cards I foresee this one being played the longest. I like it because it's an artifact, which is quite bit harder to deal with than a PWer. It can also activate the turn it enters the battlefield, so it should almost always "go-off" faster (it does have a lower CMC after all). The zombie thing isn't trivial either. This card will be fantastic with cards such Vengeful Dead, Noxious Ghoul and Tombstone Stairwell (hey, as long as we're discarding cards...).

The best part? I actually opened 2 Grimoires (one of them was even foil!) at the pre-release. It was really the only card that I wanted out of the set, so needless to say that I was happy to get a pair of them lol.

My guide to Black multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/18893722?sdb=1&post_num=1#322195706 My guide to Red multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/28999213/?sdb=1&post_num=1#517562879 My guide to White multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29011349/?sdb=1&pg=last#517773211 My guide to Green multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29034323/Tichs_Guide_to_Green_Multiplayer_Cards_and_Strategies

Not really, I found most of the set to be lackluster. There are a couple of neatish Black cards, but it's nothing new or exciting.



Yeah, I figured you'd have a hard time choosing because all the bomb black cards were replacing existing black staples. I was expecting you to have to choose between Tribute to Hunger and Unburial Rites (sad day when Tich has to choose between two uncommons)!

~ Guides I Have Been Silly Enough To Write ~
Budget Duals and Fetches in Multiplayer
CadaverousBl00m's Guide To Multiplayer Artifice
Multiplayer Tribal Format

~ Latest Multiplayer Ramblings: Appearing on my blog when I feel like it ~
Kitchen Table Pricewatch: Rise of the Eldrazi Post-Rotation
Kitchen Table Pricewatch: Worldwake Post-Rotation
Kitchen Table Pricewatch: Zendikar Post-Rotation
Previous Multiplayer Concoctions
Elemental, My Dear Watson (Rainbow Elementals)
Watch The Little Birdies! (Bird Tribal with Proliferate)
Kavu Kavu Kavu Banana (Kavu Predator aggro)
Faerie Bleeder (The "Death By A Thousand Cuts" Faerie deck)
Braaiiins! (Mono-black Zombie control)
Verhexterring (Jinxed Ring / Grave Pact)
Flourishing Blowflies ( -1/-1 Counters)
I'd never run either of those cards >.>
My guide to Black multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/18893722?sdb=1&post_num=1#322195706 My guide to Red multiplayer cards and strategies: http://community.wizards.com/go/thread/view/75842/28999213/?sdb=1&post_num=1#517562879 My guide to White multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29011349/?sdb=1&pg=last#517773211 My guide to Green multiplayer cards and strategies http://community.wizards.com/go/thread/view/75842/29034323/Tichs_Guide_to_Green_Multiplayer_Cards_and_Strategies
My vote is the Grimoire of the Dead. no other card in the set can end games they way this can if you get it to go off. and it is the necronomicon.
The most underrated cards in the set are:
Gutter grime
prey upon
witchbane orb
Cards I know for a fact I will see:
Dexter
Parallel lives
bloodline keeper
falkenrath noble
Cards I really love:
Undead alchemist (Imagine a deck with lich lord of unx!)
liliana of the veil
curse of stalked prey
Other Mentionables:
blasphemous act
Grimoire of the Dead (You'd think with everybody using these that the legend rule would knock these down a peg or two.)

Going through this list, I find that many of these cards depend on other cards to be useful. The Johnny in me knows that laboratory maniac is one of the best cards in the set. The Timmy in me loves blasphemous act not only because it usually costs very little, or combos nicely with Kaboom!, it is because it deals oodles of damage to everything. I don't have any Spike in me...so let's move on. The Melvin in me absolutely loves lord of lineage/bloodline keeper because of how soon one can completely overrun the opponents with 4/4 fliers from just a single card. And the vorthos in me...oh dear god, this whole set has made a vorthosian-explosion in my pants. I see grimoire of the dead as naturalize fodder after you spend all of your resources on it...in my meta, that could easily happen, and isn't worth it, IMO.

These 2 cards are what I choose, because I can't pick just 1.

Curse of stalked prey is a double-edged sword, which gives it some zazz. You can "nudge" your opponents into attacking another opponent for profit, but that just leaves you with more opponents with stronger creatures. Or, maybe enchant the control player, and make enough creatures to attack him/her with so YOU profit off of it. It is very versatile in its uses and can swing the game in your favor if played right.

Blasphemous act is also very versatile. It is the best sweeper in Innistrad, and is even better in multiplayer. As mentioned, repercussion and kaboom! love this. It is an all around excellent card.
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Are you making a casual mill deck? Please read.
Control is the key of a mill deck. You should free up your mana as much as possible so that you can respond to whatever your opponent is doing. Having some way to remove threats, both real and percieved, is necessary to survival. Real threats are those that are already on the field, and are something a simple unsummon or doom blade can remove. Percieved threats are those that aren't on the field, something a simple duress or counterspell can deal with. Controlling the board will allow your mill deck to continuously perform, if you use permanent style mill, that is. One-Shot Mill spells are something you should avoid. You can toss tome scours at your opponent until your hand runs out, but that isn't going to be enough to mill them to death. With 1-shot mill spells, like tome scour, you have to treat them like burn spells. Therefore, the only "good" 1-shot mill spells are sanity grinding (in the right deck) and mind funeral. Try to find more permanent styles of milling, like memory erosion, hedron crab, and curse of the bloody tome, so that you don't have to waste your mana each turn doing something that those permanents can do with a single mana/turn investment. Keeping your mana open allows you to respond with control elements. ​Traumatize Rant​. Traumatize is a terrible card for a multitude of reasons. First, it costs 5 to cast, which is a large investment for a mill deck. Milling half a library sounds neat, but if you do the math, it really isn't that much. An average 60 card deck starts with drawing 7 cards. Then, barring any draw spells on their end, or ramp on yours, 5 turns will go by, where they draw 5 more cards, leaving 48 in the deck. Unless they had a deck with more than 60 cards, or you ramped it out, the most you'll ever mill with a single Traumatize on turn 5 is 24 cards. That's not too shabby, but hang on, there's more! If they drew any additional cards or if they were milled before turn 5, that number will be much lower. In addition, any more Traumatize's you draw will only mill less and less as the game goes on...which is the point of a mill deck. My whole point on Traumatize is the it is NOT worth the 5 mana investment, not even with haunting echoes. You can mill more than 24 before turn 5...which you can then cast the echoes. If you look at a mill deck like a burn deck, you'll notice that it takes longer to win with mill than with burn. For example, lightning bolt costs 1 and does 3 out of the 20 damage needed to win (barring any lifegain or damage prevention). For mill, that same investment of 1 would have to mill 9 cards out of an average 60 card deck to be the equivilent of lightning bolt. The problem is that there is no mill card that can do that...except hedron crab, over a period of time. The initial investment of 1 will pay off in 3 more land drops to make the crab equal to a bolt. However, the crab nets you more mill beyond those 3 land drops, making it better as the game draws on. Other cards, like curse of the bloody tome, are excellent ways of milling an opponent because the initial investment of is all you have to pay in order to put your opponent on a clock. All you have to do is stay alive, which is the true goal of a mill strategy. There are other ideas for mill decks that are specific to certain types of strategies. Combo mill decks can mill an entire player's library out from under them. Secondary mill strategies are usually tied to another strategy, like drowner of secrets in a merfolk deck, or halimar excavator in an ally deck. Milling can be done in certain decks that are able to ramp out enough mana to make use of the higher costing mill spells, like using 16 post to pay for X on sands of delirium or for ambassador laquatus. Multiplayer mill decks are even tougher to build, but can be done. Being a slower environment, it is easier to ramp in multiplayer, allowing for big X spells, like mind grind, to be useful. Consuming aberration is another star player. The more straightforward strategy is to use mesmeric orb and dreamborn muse while being the only deck at the table that can deal with it. There are always new strategies coming out with each set, so check gatherer for any new mill cards that you find to be the most fun for you! Now you can say that you haven't fallen into the trap that most new players fall into when they build their first mill deck!
Blasphemous Act gets my vote. It is a 1 mana sweeper all too often in my games.
Kamikazegerbil wrote: Coke Spill Level 1 Encounter Attack Power Trigger: You must be pouring yourself a drink Range: Close Blast 1D10 from Player Target: All creatures and objects within blast Attack: Any vs. Reflex Hit: 1d6 Fizzy damage and target is wet (save ends) Aftereffect: Target is sticky (save ends)
I agree with Blasphemous Act and Grimoire of the Dead.  But I also like these too. 

Divine Reckoning   combine this a lhurgoyf, Mortivore or tarmogoyf and can you say win
Endless Ranks of the Dead  just think how ugly this will get when you cast Army of the Damned combined with Parallel Lives.
Runechanter's Pike  look's interesting in a rdw

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Single Card

[*c]Forest[*/c] minus * = Forest

 

Deck

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16 Forest

2 strip mine

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Card Nicknames [*c=Wrath of God]WoG[*/c] minus the * = WoG

 

Single Player Decks I'm currently playing

Assault of the Minotaurs

Lands
19 Mountain
4 Khalni Garden
1 Thawing Glaciers

 

Artifacts
4 Didgeridoo
4 Gorgon Flail
1 Konda's Banner
1 Tenza, Godo's Maul

 

Spells
4 Assault Strobe

 

Creatures
4 Adaptive Automaton
4 Anaba Ancestor
4 Minotaur Aggressor
4 Talruum Minotaur
4 Gorehorn Minotaurs
4 Lord of Shatterskull Pass
2 Tahngarth, Talruum Hero

Rapid infenction

Lands

18 Forest
1 Inkmoth Nexus
1 Pendelhaven

 

Creatures
4 Glistener Elf
4 Necropede
4 Ichorclaw Myr

 

Spells
4 Rancor
4 Might of Old Krosa
4 Griant Growth
4 Mutagenic Growth
4 Invigorate
4 Vines of Vastwood
4 Apostle's Blessing

Use your Illusion

Lands
18 Island
4 Halimar Depths

Creatures
4 Krovikan Mist
3 Phantom Warrior
3 Phantasmal Dragon
4 Lord of the Unreal
4 Phantasmal Bear
4 Adaptive Automaton
3 Illusory Angel

Artifacts
2 Swiftfoot Boots

Spells
3 Sleep
4 Ponder
4 Muddle the Mixture

Goblin deck

Land

16 Mountain

4 Goblin Burrows

 

Spells
4 Goblin Grenade
4 Goblin War Strike
2 Brightstone Ritual
2 Quest for the Goblin Lord

 

Creatures
4 Goblin Bushwhacker
4 Goblin Balloon Brigade
3 Goblin Guide
2 Warren Instigator
4 Goblin Wardriver
4 Goblin Matron
1 Goblin King
3 Goblin Chieftain
3 Goblin Warchief
1 Siege-Gang Commander
1 Krenko, Mob Boss

Look out the Land is Falling

Lands
4 Evoling Wilds
4 Terramorphic Expanse
7 Plains
9 Forest

Spells
3 Vines of Vastwood
4 Cultivate
3 Groundswell

Enchantments
4 Oblivion Ring

Artifacts
2 Adventuring Gear

Creatures
4 Steppe Lynx
4 Ruin Ghost
2 Baloth Woodcrasher
2 Rampaging Baloths
4 Emeria Angel
4 Vinelasher Kudzu

Ula's Deep Sea Drezins

Lands
18 Island
4 Halimar Depths

Creatures
4 Inkwell Leviathan
3 Kraken Hatchling
3 Sage of Epityr
4 Stormtide Leviathan
2 Grozoth
3 Spiketail Hatchling
3 Cursecatcher


Enchantment
4 Quest for Ula's Temple

Spells
4 Preordain
4 Dizzy Spell
4 Clockspinning

Green Beatdown

Lands

18 Forest
4 Treetop Village


Spells
4 Vines of Vastwood
4 Rancor
2 Might of Oaks

Creatures
4 Albino Troll
4 Groundbreaker
4 Llanowar Elves
4 Viridian Zealot
4 Pouncing Jaguar
4 Leatherback Baloth
3 River Boa
1 Mire Boa

Elemental Assault

Lands
16 Mountain
4 Teetering Peaks

Spells
4 Lightning bolt
3 Breaking Point
1 Warstorm Surge
4 Brute Force
4 Browbeat
4 Assault Strobe

Creatures
4 Ball Lightning
4 Hell's Thunder
4 Blistering Firecat
4 Hellspark Elemental
4 Spark Elemental
2 Lightning Serpent

Death from the Sky

Land
4 Glacial Fortress
4 Azorius Chancery
4 Seaside Haven
5 Plains
5 Island

 

Creatures
4 Squadron Hawk
4 Soulcatcher
4 Judge's Familar
3 Augury Owl
3 Cloudreach Cavalry
3 Pride of Clouds
2 Emeria Angel
2 Aven Mimeomancer
1 God of Awe

 

Spells
4 Soulcatchers' Aerie
4 Oblivion Ring
2 Battle Screech
2 Airborne Raid

Stompy

Lands
18 Forest

Creatures
3 Garruk's Companion
3 Rogue Elephant
4 Silhana Ledgewalker
4 Skarrgan Pit-Skulk
3 Pouncing Jaguar
3 Quirion Ranger
3 Shinen of Life's Roar

Spells
3 Groundswell
4 Rancor
3 Gather Courage
3 Briar Shield
3 Vines of Vastwood
3 Fog

Multi-Player Decks I'm currently Playing

Discard

Lands
22 Swamp

 

Spells
4 Innocent Blood
4 Mutilate
4 Sign in Blood

2 Syphon Mind
1 Demonic Tutor
1 Vampiric Tutor

Enchantments
4 Necrogen Mists
4 Bottomless Pit
4 Shrieking Affliction

Artifacts
4 Wheel of Torture
3 Ensnaring Bridge
3 Bottled Cloister

Everyone Burns

18 Mountain
2 Valakut, the Molten Pinnacle
2 Glacial Chasm
1 Shivan Gorge

Creatures
4 Aether Membrane

Artifacts
3 Sun Droplet

Enchantments
4 Quest for Pure Flame

Spells
4 Sizzle
4 Flame Rift
4 Browbeat
4 Flamebreak
4 Acidic Soil
3 Breaking Point
3 Breath of Darigaaz

Brewing a Storm

Lands
2 Glacial Chasm
3 Sunpetal Grove
3 Greypelt Refuge
4 Brushland
4 Forest
5 Plains

Spells
3 Wrath of God
2 Hurricane


Enchantment
2 Ghostly Prison
2 Titania's Song
2 Aura of Silence
2 Kismet
1 Fastbond

 

Artifacts
4 Fieldmist Borderpost
4 Storm Cauldron
4 Ankh of Mishra
2 Sun Droplet
1 Venser's Journal
2 Horn of Greed
4 Iron Maiden
4 Darksteel Ingot

Beast Gone Wild

Lands
3 Kessig Wolf Run
4 Contested Cliffs
4 Kazandu Refuge
4 Gruul Turf
1 Yavimaya Hollow
8 Forest

 

Creatures
4 Krosan Warchief
4 Wirewood Savage
3 Ravenous Baloth
3 Rampaging Baloths
2 Spearbreaker Behemoth
2 Mold Shambler
2 Terra Stomper
1 Craterhoof Behemoth
1 Gruul Ragebeast
1 Silklash Spider
1 Copperhoof Vorrac
1 Ursapine
1 Molder Slug
1 Protean Hulk

 

Enchantments
4 Wild Growth
2 Warstorm Surge
1 Spidersilk Armor

 

Planeswalker
2 Garruk, Primal Hunter

Elven Rythym Nation

Lands
14 Forest
2 Wirewood Lodge
1 Oran-Rief, the Vastwood
1 Pendelhaven

 

Creatures
3 Joraga Warcaller
2 Ezuri, Renegade Leader
4 Priest of Titania
2 Fyndhorn Elves
4 Llanowar Elves
4 Wirewood Symbiote
4 Elvish Visionary
4 Elvish Archdruid
4 Sylvan Messenger
4 Imperious Perfect

 

Spells
1 Asceticism
2 Biorhythm
2 Hurricane
2 Eldrazi Monument

I want to drink your blood

Lands
18 Swamp
4 Leechridden Swamp
2 Cabal Coffers

 

Creatures
4 Pulse Tracker
3 Blood Artist
4 Vampire Nighthawk
4 Malakir Bloodwitch
3 Falkenrath Noble
2 Bloodline Keeper

 

Enchantments
3 Underworld Connections
1 No Mercy
1 Phyrexian Reclamation

 

Spells
4 Syphon Soul
4 Blood Tithe
3 Exsanguinate

Draw equals Pain

Land
1 Tolarian Academy
2 Sulfur Falls
4 Great Furnace
4 Seat of the Synod
1 Mikokoro, Center of the Sea
2 Deserted Temple
2 Reliquary Tower
3 Island
2 Mountain

 

Creatures
4 Swans of Bryn Argoll
2 Jace's Archivist
2 Kami of the Crescent Moon
4 Psychosis Crawler

 

Artifacts
4 Howling Mine
4 Iron Maiden
4 Ebony Owl Netsuke
1 Ivory Tower

 

Spells
4 Winds of Change
4 Molten Psyche
2 Copy Artifact
2 Sunder
2 Cyclonic Rift

Rainbow Sliver

Lands
4 Ancient Ziggurat
4 Rootbound Crag
4 Overgrown Tomb
4 Sunpetal Grove
4 Breeding Pool

 

Creatures
4 Muscle Sliver
4 Sinew Sliver
4 Gemhide Sliver
3 Winged Sliver
4 Crystalline Sliver
4 Homing Sliver
2 Heart Sliver
2 Acidic Sliver
1 Sliver Overlord
1 Essence Sliver
1 Necrotic Sliver
1 Harmonic Sliver
1 Brood Sliver
1 Shifting Sliver
1 Fury Sliver

 

Spells
3 Distant Melody
1 Creeping Renaissance

 

Artifacts
2 Door of Destinies

soldier

Lands
22 Plains
2 Emeria, Sky Ruin

 

Creatures
4 Veteran Swordsmith
4 Daru Warchief
3 Field Marshal
3 Knight-Captain of Eos
3 Captain of the Watch
3 Catapult Master
2 Loxodon Gatekeeper
2 Angel of Glory's Rise
2 Stormfront Riders
1 Darien, King of Kjeldor
1 Odric, Master Tactician

 

Spells
4 Skullclamp
2 Eldrazi Monument
1 Mobilization

 

Planeswalker
1 Elspeth, Knight-Errant

Life Test

Lands
16 Plains
4 Kabira Crossroads
2 Emeria, the Sky Ruin
1 Miren, the Moaing Well

 

Creatures
4 Wall of Reverence
2 Divinity of Pride
4 Serra Ascendant
4 Martyr of Sands
4 Kami of False Hope

 

Spells
2 Test of Endurance
1 Idyllic Tutor
1 Enlightened Tutor
1 Beacon of Immortality
2 Fracturing Gust
3 Congregate
2 Well of Lost Dreams
2 Proclamation of Rebirth
4 Chastise
1 Elixir of Immortality
1 Debtors' Knell

 

Planeswalker
1 Ajani Goldmane

 

There are no multiplayer gems like "broken" Exsanguinate in this set. On sidenote I advice all of you to ban that monster, its just too good for its manacost.

Back into the topic, well I say that Grimoire of the Dead is probaly the most awesome card in this set for multiplayer.
So yeah my vote goes for the Necronomicon!

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THE COALITION WAR GAME -Phyrexian Chief Praetor
Round 1: (4-1-2, 1 kill)
Round 2: (16-8-2, 4 kills)
Round 3: (18-9-2, 1 kill)
Round 4: (22-10-0, 2 kills)
Round 5: (56-16-3, 9 kills)
Round 6: (8-7-1)

Last Edited by Ralph on blank, 1920

Do not underestimate Lumberknot it can very quitely and safely build power whille opponents fight each other it cannot be directly delt with

When it can out in a a multiplayer recently... I was very fortunate to have an ally packing several Whipflare and to have been playing an artifact deck

I feel that the token decks will be very strong if you can build power under the radar you can pull it out when you need to.... although Parallel lives is a great card for that strategy it paints a target on you.
Lumber knot really isn't that new, Card Name:
Algae Gharial

Budget EDH:EDH on $20 a Deck. Join the Group

I would like to vote for Unburial Rites.
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Did you really have to resurrect a year old topic?
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