The Barbarionk

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Awful name aside, I would like some feedback on my Half-Orc Barbarian/Monk. I also have a few questions as to how certain abilities interact; things will change depending on whether what I think is possible, well, is. I am planning to run him in a 4-6 player campaign my DM is interested on running with us, starting at level 2, or possibly a more complex one for 3-4 players starting at level 1.

Without further ado, here's the build summary:

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====== Created Using Wizards of the Coast D&D Character Builder ======


Xaveak, level 2


Half-Orc, Monk/Barbarian


Monastic Tradition (Hybrid) Option: Stone Fist (Hybrid)


Hybrid Monk Option: Hybrid Monk Will


Hybrid Talent Option: Barbarian Armored Agility


Channeled Fury (+2 to Endurance)


Theme: Wilder


 


FINAL ABILITY SCORES


STR 18, CON 12, DEX 18, INT 8, WIS 12, CHA 10


 


STARTING ABILITY SCORES


STR 16, CON 12, DEX 16, INT 8, WIS 12, CHA 10


 


 


AC: 19 Fort: 16 Ref: 16 Will: 13


HP: 30 Surges: 8 Surge Value: 7


 


TRAINED SKILLS


Acrobatics +9, Athletics +9, Perception +7


 


UNTRAINED SKILLS


Arcana +0, Bluff +1, Diplomacy +1, Dungeoneering +2, Endurance +5, Heal +2, History +0, Insight +2, Intimidate +3, Nature +2, Religion +0, Stealth +4, Streetwise +1, Thievery +4


 


POWERS


Basic Attack: Melee Basic Attack


Basic Attack: Ranged Basic Attack


Wilder Feature: Psychic Surge


Half-Orc Racial Power: Furious Assault


Monk Feature: Stone Fist Flurry of Blows


Barbarian Attack 1: Howling Strike


Monk Attack 1: Fallen Needle


Monk Attack 1: Open the Gate of Battle


Barbarian Attack 1: Thunder Hooves Rage


Monk Utility 2: Supreme Flurry


 


FEATS


Level 1: Hybrid Talent


Level 2: Ki Focus Expertise


 


ITEMS


Ki Focus x1


Adventurer's Kit


Alhulak x1


Shuriken


Hide Armor x1


====== End ======




Now, I have a few questions:

1. Will using a 1h weapon and holding it 2h cause any problems later down the track in terms of feats/bonuses/abilities etc..? It doesn't have to be the one I've chosen there, but I like the flavah of it.

2. When it comes to the Thunder Hooves Rage; is it possible to use the Falling Needle minor shift + a normal shift action to pass through an enemies square? If not, would the Five Storms movement power allow it? You can shift 2 squares using it.

Those are the most immediate queries I have; however I'd love to hear some feedback. I actually have already run this guy (as a level 1!) in a 3-5 campaign, and even though we ended up TPK'd (damn chasms), he really tore into the enemies.

1. You should be fine, and howling strike will require you to use two hands.

2. You can't normally shift through enemies. If you did have something that let you though, like thunder hooves rage, five storms would work, but falling needle + shift wouldn't because you can't end a shift in an enemy's square, even if your using another one right away.
Awesome, thanks. He was a lot of fun to play so I'm looking forward to continuing him.
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