Does Draconic Arrogance stack?

7 posts / 0 new
Last post
Draconic Arrogance says "Whenever you push an enemy or knock an enemy prone, you deal damage to that enemy equal to your Strength modifier". If I push an enemy two squares and knock it prone, would that mean I deal damage equal to my strength mod three times, or would it only trigger when I pushed them?
"You lit yourself on fire. Why did you light yourself on fire? "Because. Ninjas can't grab me if I'm on fire." -The Adventures of Dr. McNinja "What the ****? Tenth level barbarian and I'm looking at a ****ing job board?" -Me, at the start of a quest (was actually pretty good, despite the weirdness of the job board)
Once ofr the push, and once for the prone - it doesn't trigger on number of squares pushed.  If it was two distinct pushes, it would trigger twice.
Harrying your Prey, the Easy Way: A Hunter's Handbook - the first of what will hopefully be many CharOp efforts on my part. The Blinker - teleport everywhere. An Eladrin Knight/Eldritch Knight. CB != rules source.
Evil reading

You do no damage.
Since you didn't push OR knock prone.  You pushed AND knocked prone.  

5e houserules and tweaks.

Celestial Link Evoking Radiance into Creation

A Party Without Music is Lame: A Bard

Level Dip Guide


4e stuff

List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

Loved that mellored.
Prejudice and Discrimination CardUtility 1
[Insert flavor text here ...]
@will Psychic, Fire(Special)
No Action - Forum
Effect: You summon every internet troll within 2 clicks.
Size : Gigantic Immune Psychic (It doesn't care what you think) Immune Fire (Special): Flaming powers are what internet troll's feed on. Every flaming point regenerates them by the same amount. Special: If their target has a vulnerability their attacks inflict damage of that type.

Evil reading

You do no damage.
Since you didn't push OR knock prone.  You pushed AND knocked prone.  

It didn't say "push xor knock prone."

I disagree. 
Once ofr the push, and once for the prone - it doesn't trigger on number of squares pushed.  If it was two distinct pushes, it would trigger twice.

D&D Next = D&D: Quantum Edition
Evil reading

You do no damage.
Since you didn't push OR knock prone.  You pushed AND knocked prone.  

The statement "A or B" is considered true if A is true, B is true, or A and B are both true.

The condition of "push or knock prone" is satisfied by pushing, knocking prone, or pushing and knocking prone.
Sign In to post comments