Additional Costs

2 posts / 0 new
Last post
I know that if you have Trinisphere in play, it still costs an additional 3 for alternate costs for things like Force of Will
What I'm wondering is if say that I have Gloom in play, and my opponent has an Isochron Scepter with a Dawn Charm imprinted on it, will it still cost the extra 3 to cast the white spell?

Isochron Scepter allows you to cast the Dawn Charm without paying its mana cost. Gloom, however, says that since you're casting a White spell, it will cost an additional (3). So after the ability from Isochron Scepter has been activated and resolved, it'll cost (3) mana to play the Dawn Charm if you choose to cast it.

Sean Stackhouse Level Two Judge (Yay!) Maine

Sign In to post comments