Level 0 Rules!?

17 posts / 0 new
Last post
Phillippe Antoine-Menard sent out an excited tweet that he was officially making it into publication with the debut of Dragon #403. The title of his article: A Hero's Choice: Level 0 Rules!

I'd love to hear some speculation on what kinds of awesome things level 0 options could bring to the game.

Also, give Phillippe a follow: @chattydm -- He lives up to the name!

Danny

Toddler Strike * Level 0 Witch Power * At-Will
You disarm the Timmeh with a smile and suddenly give him squeezors.
Effect: The target is squeezed (save ends).
Toddler Strike * Level 0 Witch Power * At-Will
You disarm the Timmeh with a smile and suddenly give him squeezors.
Effect: The target is squeezed (save ends).



Danny

I am intrigued by the new Level-0 article.  I always liked the idea of starting at Level-0 then getting to actually choose your skills and profession in-game with instructors  etc... but never came up with anything concrete, may be this will do it....And i like that Philippe tailored an adventure to it.

Looking forward to this.

Yan
Montréal, Canada
@Plaguescarred on twitter

There was so many ways one could go with this, I'm curious to see how they will be received.  My entourage likes them and they all said they'd play the adventure in a flash so there's that.

 
level 0 rules seem kinda cool, this would allow us to start campagins without picking classes first, and maybe see what fits your playstyle first before you make the decision of class

what about themes though? would they be in level 0? themes are supposed to represent your character's actual ocupation or lack thereof  
There was so many ways one could go with this, I'm curious to see how they will be received.  My entourage likes them and they all said they'd play the adventure in a flash so there's that.

 

My entourage shares the sentiments.

Congrats on getting published! 


what about themes though? would they be in level 0? themes are supposed to represent your character's actual ocupation or lack thereof

Good point!

Perhaps you will be given the ability to start by selecting a Theme, but only enjoy the background benefit until you obtain first level?

hmmm... 

Danny

Is this one of those when the house cat crits I can re-roll situations?

Actually we did the first time play my Swordmage with a pre-college mini adventure so we could learn basica the character had his Intelligent blade master (which got show cased) and we made it a fight with a bully.. which ended when bloodied.  (at first level the bully would be a minion but now he was a standard). So we did bull rushes and basic attacks and used bails of hay in battle field to knock eacho other over with or gain combat advantage in page 42 fashion and so on.

It was good for a learn the rules but I really dont see doing anything more than a scene. (not enough to show case interesting elements of the character)
  Creative Character Build Collection and The Magic of King's and Heros  also Can Martial Characters Fly? 

Improvisation in 4e: Fave 4E Improvisations - also Wrecans Guides to improvisation beyond page 42
The Non-combatant Adventurer (aka Princess build Warlord or LazyLord)
Reality is unrealistic - and even monkeys protest unfairness
Reflavoring the Fighter : The Wizard : The Swordmage - Creative Character Collection: Bloodwright (Darksun Character) 

At full hit points and still wounded to incapacitation? you are playing 1e.
By virtue of being a player your characters are the protagonists in a heroic fantasy game even at level one
"Wizards and Warriors need abilities with explicit effects for opposite reasons. With the wizard its because you need to create artificial limits on them, they have no natural ones and for the Warrior you need to grant permission to do awesome."

 

I'm excited for this! I love having adventures where you can see the big gap of zero to hero, so this will work out perfectly!
I do not need rules for my backstory.
Another day, another three or four entries to my Ignore List.
This is one of those things where people just really feel the need to do things official.

Otherwise you can just cut healing surges in half, eliminate dailies, reduce encounters to dailies, and reduce at-will class powers to encounter powers.

But for those who absolutely must have official recognition of their correctness, I'm happy they're finally getting this.
Fire Blog Control, Change, and Chaos: The Elemental Power Source Elemental Heroes Example Classes Xaosmith Exulter Chaos Bringer Director Elemental Heroes: Looking Back - Class and Story Elemental Heroes: Complete Class Beta - The Xaosmith (January 16, 2012) Elemental Heroes: Complete Class Beta - The Harbinger (May 16, 2012) Check out my Elemental Heroes blog series and help me develop four unique elemental classes.
I do not need rules for my backstory.



I'm with ya.  Lv1 is fine enough for our group, though I guess if people are so keen on being...well I don't even know what you'd call a lv0 player, then so be it.  It isn't taking up book space(not like I buy those anymore anyway) so I don't really care. 
I had a converssation the other day about character creation in a couple other games.
Traveler, and the other I cant remember but you end up writing the first couple lines of your own novel then the other party members pass your novel around writing themselves in...
Both could be called roleplaying befor lvl 1.
I hope what we see is not more rules, but ideas on how to run the game without rules. Like running an adventure without sheet or dice, and just wing things so when you do create your character you have already played them and know a bit about who they are.
Or maybe it will be a guide to making a party that works well together...

All I know is I like what I have seen recently from WotC and will read this the second I get a chance.
In the Nentir Vale, all injured creatures are required to wear a name tag!
Sadly I can't spoil what I did with them.

Some will love them, other will hate them. Most will ignore (as they should)... but if you wanted to explore what made a gifted individual become a hero... this will be an interesting take on how it can be done. That I can guarantee.  

I didn't want to go with the "cut level 1 in half" approach and some speculations are very interesting here... things that may be close... or similar to what some of you have said.  Others, not so much.

When is it due out? I'm really curious about how people will react to the adventure.



Peace peeps.

Chatty DM 
Glad to see you didn't go with the "cut level 1 in half" approach Chatty. I started work on my own rules for below level 1 literally 2 days before I saw this announced, so I'm curious to see what you did with this.
Speculation:

You get 1 at-will power.
You get a lvl 1 encounter power, as a daily.

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

Really looking forward to this article!  Congrats Chatty!


Teo