Size of Nibenay?

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I have hit a small (literally!) problem in writing my ongoing Dark Sun story. According to the map of Nibenay in the 4e DSCS, the city is considerably less than a mile across. If the scale on that map is accurate, then Nibenay, a city with an urban population of around 24,000, has about the same area as the small town of Sedgefield, near where I live, which has a population less than a fifth of that. I realise Nibenay ought to be somewhat more densely inhabited than a 21st century English small town, but this just seems ridiculous. So, I'm wondering if the scale on that map is simply wrong. Are there any maps of Nibenay in older publications, or any other indications of the city's correct size? Note that I'm not questioning the population figures, just the city's physical size.

Hopefully, someone can resolve this fairly quickly. I really want to get on with writing the damn story, but I'm right at the point where I'm describing the route from the Mekillot Gate to the Naggaramakam, and having the road be only 500 yards long (and the city's biggest market square - explicitly described as "enormous" in the DSCS - being less than 50 yards across!) is blowing the crap out of my suspension of disbelief.
"There's an old saying that all it takes for evil to triumph is that good people do nothing. I've always had a problem with that. If you do nothing to oppose evil, then how are you 'good'? To turn aside and allow evil to flourish is to collaborate with it. You ask for mercy. You claim you have done nothing. That 'nothing' is why you deserve no mercy." - Lorian Karthfaerr, drow paladin of Avandra Robin Laws says I'm a Storyteller:
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You're more inclined toward the role playing side of the equation and less interested in numbers or experience points. You're quick to compromise if you can help move the story forward, and get bored when the game slows down for a long planning session. You want to play out a story that moves like it's orchestrated by a skilled novelist or film director. Storyteller 92% Tactician 83% Method Actor 75% Butt-Kicker 67% Power Gamer 67% Specialist 58% Casual Gamer 8%
...Does it actually matter? Just make it the way you want it. Will anyone really notice? Will anyone really care? Isn't this just an oversight because who knows how big a city with X number of people will be, and the artist isn't exactly schooled on the matters? I can't really see why you'd let this stand in the way of writing.
I agree with BlackKnight1239, it's your game, do what you want.  However, I just pulled the old Nibenay map from the Ivory Triangle boxed set and...there's no mistake, Nibenay is tiny.  The original map scale was 1" = 150 ft.  The widest part of the city only measures 14" inches, so 2100 ft., roughly half a mile or .8 kilometers.  I think the original inspiration for Nibenay was Angkor Wat, which is not much larger than Nibenay (about a square kilometer). Angkor supported a population of probably about a million people, but mind you, this was all of Angkor (about 1000 sqare kilometers), Angkor Wat was just the largest of about a thousand temple complexes in the region.  Despite that, the population desity of Nibenay is not unrealistic.  Consider that the highest population density on earth is Monaco, which is about 3/4 of a square mile and has 32,000 people, or 43,000 people/sq mi.--about the same as Nibenay.
Isn't Nibenay called the City of Spires? Apartments, skyscrapers, and sublevels, oh my.
All the city maps in the DSCS are similarly tiny, so it seems this is intentional. My issue is not just with the population density (after some calculations, Nibenay's works out about the same as the city of Chennai in India, which actually seems almost reasonable), but with the size of individual features in the city. For example, Sages' Square, the biggest market square in Nibenay, described in the text as being "enormous" is only 140 feet across according to the map. The Slave Market is even smaller, at around 60 feet across. The "city within a city", the Naggaramakam, is about 700 feet across (although I can live with this, since probably only a couple of hundred templars at most actually live there). The main market square in the town where I live could comfortably accomodate two Sages' Squares (or 12 Slave Markets), and it's certainly not a place anybody would describe as "enormous". My house would barely fit inside Nibenay's Slave Market. The Palm Court (which is too small to even really show up on the map) is probably about the size of my bedroom.

Anyway, I can work with this. I'll just assume individual features on the map, such as Sages' Square, are not meant to be exactly to scale. In the case of the Palm Court, that pretty much has to be the case. It was just a bit of a shock, really looking at the maps for the first time, to see how physically tiny the Athasian city-states are meant to be, since the descriptive text in the DSCS doesn't really give that impression.

Thanks, everyone.
"There's an old saying that all it takes for evil to triumph is that good people do nothing. I've always had a problem with that. If you do nothing to oppose evil, then how are you 'good'? To turn aside and allow evil to flourish is to collaborate with it. You ask for mercy. You claim you have done nothing. That 'nothing' is why you deserve no mercy." - Lorian Karthfaerr, drow paladin of Avandra Robin Laws says I'm a Storyteller:
Show
You're more inclined toward the role playing side of the equation and less interested in numbers or experience points. You're quick to compromise if you can help move the story forward, and get bored when the game slows down for a long planning session. You want to play out a story that moves like it's orchestrated by a skilled novelist or film director. Storyteller 92% Tactician 83% Method Actor 75% Butt-Kicker 67% Power Gamer 67% Specialist 58% Casual Gamer 8%
You're right, it's not perfect. However, I have never seen WotC put that amount of thout or detail into anything, so I'm not really suprised. I'd say a high population density and multilevel structures explain it well enough and I'd just go with it. Most players probably won't notice.

If it's a big enough deal to you that you want to remake the map, I say go for it...and please do share.
They (WotC) tripled the size of the overland map, just triple the size of the citys as well.