Tell me Who can tell me who I Am: A charop guide to theme handbooks

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Identity of a Hero - A Guide to Themes 

By: Lord_Ventnor

community.wizards.com/go/thread/view/758...

A solid guide, It only dealt with Dark Sun Themes

Status: No long updated

     
This Is Who I Am - A Guide to Themes

By: Lord_Ventnor

community.wizards.com/go/thread/view/758...

Another great guide, It also only dealt with Dark Sun Themes

Status: No long updated

 
Who Am I Really - The Theme Handbook
 

By: ls612

community.wizards.com/go/thread/view/758...
 
A new Handbook, It has started with the Dragon Themes, and promises updates soon. Excellent breakdowns by the author.

Status: Updated


Expansion Pack Past - A Guide To Themes

By: Armisael
 
community.wizards.com/go/thread/view/758...
 
A touch controversial, This Guide is also focusing on Dragon Themes, with promises of more to come

Status: Updated

  
Variations - A Guide To Themes

By: ChaosMage
 
community.wizards.com/go/thread/view/758...
 
Coming back around to the begining, this guide was begun with the dark sun themes, with the promise of more to come

Status: Updated

  








 
 

Bravo.  We've needed one of these for a long time.  I just hope you'll have the free time to keep such a guide on such a complex and ever changing subject up to date  Wink
Isn't there another 2 of these, also?

Did I miss out on a new CharOp meme?
Might need a guide to a guide of themes now....

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

Did you actaully color rated an ENTIRE GUIDE?

Wow. Just woooooooooooooooow.

Also, a guide within a guide. Inception?
You got a brother dreamin', dreamin'.
Bravo.  We've needed one of these for a long time.  I just hope you'll have the free time to keep such a guide on such a complex and ever changing subject up to date 




I knew it would be rough going in, but I had to try. It's the least I can do. ;)


(Oh, and keep up the good work. I'm enjoying how in depth your guide is.)   

Isn't there another 2 of these, also?

Did I miss out on a new CharOp meme?



I must hunt them down! To the nets!
Might need a guide to a guide of themes now....




Now you're just being silly... ;) 
Did you actaully color rated an ENTIRE GUIDE?

Wow. Just woooooooooooooooow.

Also, a guide within a guide. Inception?



Trippy huh? Just wait for the french singer...
Sigh...




Psss


Over Here


(This was meant to be tongue in cheek. This topic has spawned more handbooks then any other i've seen. It struck me as humorous, and I wanted to share that idea in a productive way. Also note this is not to say that I don't appreciate the authors endeavours, because I do. I think they've all done an excellent job, and I hope they continue. I'm also sure this thread will eventually sink into obscurity, But I hoped to brighten a few peoples days first. That is all)   

I'm obviously rather humour-impaired today.  It's been a long day.
I'm obviously rather humour-impaired today.  It's been a long day.




(It's also possible that it wasn't funny to begin with. But, you know, I had to try.)   

I'm obviously rather humour-impaired today.  It's been a long day.

(It's also possible that it wasn't funny to begin with. But, you know, I had to try.)  

(psst, it's because you forgot the rimshot  ) ;)

guides
List of no-action attacks.
Dynamic vs Static Bonuses
Phalanx tactics and builds
Crivens! A Pictsies Guide Good
Power
s to intentionally miss with
Mr. Cellophane: How to be unnoticed
Way's to fire around corners
Crits: what their really worth
Retroactive bonus vs Static bonus.
Runepriest handbook & discussion thread
Holy Symbols to hang around your neck
Ways to Gain or Downgrade Actions
List of bonuses to saving throws
The Ghost with the Most (revenant handbook)
my builds
F-111 Interdictor Long (200+ squares) distance ally teleporter. With some warlord stuff. Broken in a plot way, not a power way.

Thought Switch Higher level build that grants upto 14 attacks on turn 1. If your allies play along, it's broken.

Elven Critters Crit op with crit generation. 5 of these will end anything. Broken.

King Fisher Optimized net user.  Moderate.

Boominator Fun catch-22 booming blade build with either strong or completely broken damage depending on your reading.

Very Distracting Warlock Lot's of dazing and major penalties to hit. Overpowered.

Pocket Protector Pixie Stealth Knight. Maximizing the defender's aura by being in an ally's/enemy's square.

Yakuza NinjIntimiAdin: Perma-stealth Striker that offers a little protection for ally's, and can intimidate bloodied enemies. Very Strong.

Chargeburgler with cheese Ranged attacks at the end of a charge along with perma-stealth. Solid, could be overpowered if tweaked.

Void Defender Defends giving a penalty to hit anyone but him, then removing himself from play. Can get somewhat broken in epic.

Scry and Die Attacking from around corners, while staying hidden. Moderate to broken, depending on the situation.

Skimisher Fly in, attack, and fly away. Also prevents enemies from coming close. Moderate to Broken depending on the enemy, but shouldn't make the game un-fun, as the rest of your team is at risk, and you have enough weaknesses.

Indestructible Simply won't die, even if you sleep though combat.  One of THE most abusive character in 4e.

Sir Robin (Bravely Charge Away) He automatically slows and pushes an enemy (5 squares), while charging away. Hard to rate it's power level, since it's terrain dependent.

Death's Gatekeeper A fun twist on a healic, making your party "unkillable". Overpowered to Broken, but shouldn't actually make the game un-fun, just TPK proof.

Death's Gatekeeper mk2, (Stealth Edition) Make your party "unkillable", and you hidden, while doing solid damage. Stronger then the above, but also easier for a DM to shut down. Broken, until your DM get's enough of it.

Domination and Death Dominate everything then kill them quickly. Only works @ 30, but is broken multiple ways.

Battlemind Mc Prone-Daze Protecting your allies by keeping enemies away. Quite powerful.

The Retaliator Getting hit deals more damage to the enemy then you receive yourself, and you can take plenty of hits. Heavy item dependency, Broken.

Dead Kobold Transit Teleports 98 squares a turn, and can bring someone along for the ride. Not fully built, so i can't judge the power.

Psilent Guardian Protect your allies, while being invisible. Overpowered, possibly broken.

Rune of Vengance Do lot's of damage while boosting your teams. Strong to slightly overpowered.

Charedent BarrageA charging ardent. Fine in a normal team, overpowered if there are 2 together, and easily broken in teams of 5.

Super Knight A tough, sticky, high damage knight. Strong.

Super Duper Knight Basically the same as super knight with items, making it far more broken.

Mora, the unkillable avenger Solid damage, while being neigh indestuctable. Overpowered, but not broken.

Swordburst Maximus At-Will Close Burst 3 that slide and prones. Protects allies with off actions. Strong, possibly over powered with the right party.

I'm obviously rather humour-impaired today.  It's been a long day.

(It's also possible that it wasn't funny to begin with. But, you know, I had to try.)  

(psst, it's because you forgot the rimshot  ) ;)




Not here, there are people watching...

Oh, you meant...

never mind...Undecided     Wink
bahahaha this is awesome.
Seriously.

I've been sort of rolling my eyes at all the theme guides that popped up once a person asked, "Why aren't there any theme guides on here?"
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